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https://github.com/minetest/minetest.git
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f33d31693e
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
644 lines
19 KiB
C++
644 lines
19 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>,
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2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "irr_v3d.h"
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#include <stack>
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#include "util/pointer.h"
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#include "util/numeric.h"
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#include "util/mathconstants.h"
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#include "map.h"
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#include "environment.h"
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#include "nodedef.h"
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#include "treegen.h"
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namespace treegen
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{
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef, int seed)
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{
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/*
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NOTE: Tree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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*/
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MapNode treenode(ndef->getId("mapgen_tree"));
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MapNode leavesnode(ndef->getId("mapgen_leaves"));
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MapNode applenode(ndef->getId("mapgen_apple"));
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PseudoRandom pr(seed);
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s16 trunk_h = pr.range(4, 5);
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v3s16 p1 = p0;
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for(s16 ii=0; ii<trunk_h; ii++)
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{
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if(vmanip.m_area.contains(p1))
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if(ii == 0 || vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_AIR)
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vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
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p1.Y++;
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}
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// p1 is now the last piece of the trunk
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p1.Y -= 1;
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VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
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//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
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Buffer<u8> leaves_d(leaves_a.getVolume());
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for(s32 i=0; i<leaves_a.getVolume(); i++)
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leaves_d[i] = 0;
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// Force leaves at near the end of the trunk
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{
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s16 d = 1;
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for(s16 z=-d; z<=d; z++)
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for(s16 y=-d; y<=d; y++)
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for(s16 x=-d; x<=d; x++)
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{
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leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
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}
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}
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// Add leaves randomly
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for(u32 iii=0; iii<7; iii++)
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{
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s16 d = 1;
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v3s16 p(
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pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
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pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
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pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
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);
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for(s16 z=0; z<=d; z++)
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for(s16 y=0; y<=d; y++)
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for(s16 x=0; x<=d; x++)
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{
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leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
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}
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}
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// Blit leaves to vmanip
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for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
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for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
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for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
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{
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v3s16 p(x,y,z);
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p += p1;
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if(vmanip.m_area.contains(p) == false)
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continue;
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() != CONTENT_AIR
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&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
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continue;
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u32 i = leaves_a.index(x,y,z);
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if(leaves_d[i] == 1) {
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bool is_apple = pr.range(0,99) < 10;
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if(is_apple_tree && is_apple) {
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vmanip.m_data[vi] = applenode;
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} else {
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vmanip.m_data[vi] = leavesnode;
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}
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}
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}
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}
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// L-System tree LUA spawner
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treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
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{
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ServerMap *map = &env->getServerMap();
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std::map<v3s16, MapBlock*> modified_blocks;
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ManualMapVoxelManipulator vmanip(map);
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v3s16 tree_blockp = getNodeBlockPos(p0);
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treegen::error e;
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vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1));
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e = make_ltree (vmanip, p0, ndef, tree_definition);
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if (e != SUCCESS)
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return e;
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vmanip.blitBackAll(&modified_blocks);
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// update lighting
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std::map<v3s16, MapBlock*> lighting_modified_blocks;
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lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
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map->updateLighting(lighting_modified_blocks, modified_blocks);
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// Send a MEET_OTHER event
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MapEditEvent event;
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event.type = MEET_OTHER;
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for(std::map<v3s16, MapBlock*>::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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{
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event.modified_blocks.insert(i->first);
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}
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map->dispatchEvent(&event);
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return SUCCESS;
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}
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//L-System tree generator
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treegen::error make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
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TreeDef tree_definition)
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{
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MapNode dirtnode(ndef->getId("mapgen_dirt"));
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int seed;
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if (tree_definition.explicit_seed)
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{
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seed = tree_definition.seed+14002;
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}
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else
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{
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seed = p0.X*2 + p0.Y*4 + p0.Z; // use the tree position to seed PRNG
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}
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PseudoRandom ps(seed);
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// chance of inserting abcd rules
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double prop_a = 9;
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double prop_b = 8;
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double prop_c = 7;
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double prop_d = 6;
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//randomize tree growth level, minimum=2
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s16 iterations = tree_definition.iterations;
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if (tree_definition.iterations_random_level>0)
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iterations -= ps.range(0,tree_definition.iterations_random_level);
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if (iterations<2)
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iterations=2;
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s16 MAX_ANGLE_OFFSET = 5;
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double angle_in_radians = (double)tree_definition.angle*M_PI/180;
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double angleOffset_in_radians = (s16)(ps.range(0,1)%MAX_ANGLE_OFFSET)*M_PI/180;
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//initialize rotation matrix, position and stacks for branches
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core::matrix4 rotation;
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rotation = setRotationAxisRadians(rotation, M_PI/2,v3f(0,0,1));
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v3f position;
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position.X = p0.X;
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position.Y = p0.Y;
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position.Z = p0.Z;
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std::stack <core::matrix4> stack_orientation;
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std::stack <v3f> stack_position;
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//generate axiom
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std::string axiom = tree_definition.initial_axiom;
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for(s16 i=0; i<iterations; i++)
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{
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std::string temp = "";
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for(s16 j=0; j<(s16)axiom.size(); j++)
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{
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char axiom_char = axiom.at(j);
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switch (axiom_char)
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{
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case 'A':
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temp+=tree_definition.rules_a;
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break;
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case 'B':
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temp+=tree_definition.rules_b;
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break;
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case 'C':
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temp+=tree_definition.rules_c;
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break;
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case 'D':
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temp+=tree_definition.rules_d;
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break;
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case 'a':
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if (prop_a >= ps.range(1,10))
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temp+=tree_definition.rules_a;
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break;
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case 'b':
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if (prop_b >= ps.range(1,10))
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temp+=tree_definition.rules_b;
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break;
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case 'c':
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if (prop_c >= ps.range(1,10))
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temp+=tree_definition.rules_c;
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break;
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case 'd':
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if (prop_d >= ps.range(1,10))
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temp+=tree_definition.rules_d;
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break;
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default:
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temp+=axiom_char;
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break;
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}
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}
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axiom=temp;
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}
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//make sure tree is not floating in the air
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if (tree_definition.trunk_type == "double")
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{
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tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode);
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tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode);
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tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z+1),dirtnode);
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}
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else if (tree_definition.trunk_type == "crossed")
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{
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tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode);
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tree_node_placement(vmanip,v3f(position.X-1,position.Y-1,position.Z),dirtnode);
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tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode);
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tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z-1),dirtnode);
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}
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/* build tree out of generated axiom
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Key for Special L-System Symbols used in Axioms
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G - move forward one unit with the pen up
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F - move forward one unit with the pen down drawing trunks and branches
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f - move forward one unit with the pen down drawing leaves (100% chance)
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T - move forward one unit with the pen down drawing trunks only
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R - move forward one unit with the pen down placing fruit
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A - replace with rules set A
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B - replace with rules set B
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C - replace with rules set C
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D - replace with rules set D
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a - replace with rules set A, chance 90%
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b - replace with rules set B, chance 80%
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c - replace with rules set C, chance 70%
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d - replace with rules set D, chance 60%
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+ - yaw the turtle right by angle degrees
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- - yaw the turtle left by angle degrees
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& - pitch the turtle down by angle degrees
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^ - pitch the turtle up by angle degrees
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/ - roll the turtle to the right by angle degrees
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* - roll the turtle to the left by angle degrees
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[ - save in stack current state info
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] - recover from stack state info
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*/
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s16 x,y,z;
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for(s16 i=0; i<(s16)axiom.size(); i++)
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{
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char axiom_char = axiom.at(i);
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core::matrix4 temp_rotation;
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temp_rotation.makeIdentity();
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v3f dir;
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switch (axiom_char)
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{
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case 'G':
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dir = v3f(1,0,0);
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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break;
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case 'T':
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tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
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if (tree_definition.trunk_type == "double" && !tree_definition.thin_branches)
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{
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tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z+1),tree_definition);
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}
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else if (tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches)
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{
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tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X-1,position.Y,position.Z),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z-1),tree_definition);
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}
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dir = v3f(1,0,0);
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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break;
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case 'F':
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tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
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if ((stack_orientation.empty() && tree_definition.trunk_type == "double") ||
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(!stack_orientation.empty() && tree_definition.trunk_type == "double" && !tree_definition.thin_branches))
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{
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tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z+1),tree_definition);
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}
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else if ((stack_orientation.empty() && tree_definition.trunk_type == "crossed") ||
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(!stack_orientation.empty() && tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches))
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{
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tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X-1,position.Y,position.Z),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
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tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z-1),tree_definition);
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}
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if (stack_orientation.empty() == false)
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{
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s16 size = 1;
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for(x=-size; x<=size; x++)
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for(y=-size; y<=size; y++)
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for(z=-size; z<=size; z++)
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if (abs(x) == size && abs(y) == size && abs(z) == size)
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{
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tree_leaves_placement(vmanip,v3f(position.X+x+1,position.Y+y,position.Z+z),ps.next(), tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x-1,position.Y+y,position.Z+z),ps.next(), tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z+1),ps.next(), tree_definition);
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tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z-1),ps.next(), tree_definition);
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}
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}
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dir = v3f(1,0,0);
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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break;
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case 'f':
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tree_single_leaves_placement(vmanip,v3f(position.X,position.Y,position.Z),ps.next() ,tree_definition);
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dir = v3f(1,0,0);
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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break;
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case 'R':
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tree_fruit_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
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dir = v3f(1,0,0);
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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break;
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// turtle orientation commands
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case '[':
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stack_orientation.push(rotation);
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stack_position.push(position);
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break;
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case ']':
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if (stack_orientation.empty())
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return UNBALANCED_BRACKETS;
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rotation=stack_orientation.top();
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stack_orientation.pop();
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position=stack_position.top();
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stack_position.pop();
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break;
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case '+':
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temp_rotation.makeIdentity();
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temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,0,1));
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rotation*=temp_rotation;
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break;
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case '-':
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temp_rotation.makeIdentity();
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temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,0,-1));
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rotation*=temp_rotation;
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break;
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case '&':
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temp_rotation.makeIdentity();
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temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,1,0));
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rotation*=temp_rotation;
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break;
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case '^':
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temp_rotation.makeIdentity();
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temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,-1,0));
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rotation*=temp_rotation;
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break;
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case '*':
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temp_rotation.makeIdentity();
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temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians,v3f(1,0,0));
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rotation*=temp_rotation;
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break;
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case '/':
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temp_rotation.makeIdentity();
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temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians,v3f(-1,0,0));
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rotation*=temp_rotation;
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break;
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default:
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break;
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}
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}
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return SUCCESS;
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}
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void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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MapNode node)
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{
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v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
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if(vmanip.m_area.contains(p1) == false)
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return;
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u32 vi = vmanip.m_area.index(p1);
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if(vmanip.m_data[vi].getContent() != CONTENT_AIR
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&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
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return;
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vmanip.m_data[vmanip.m_area.index(p1)] = node;
|
|
}
|
|
|
|
void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
TreeDef &tree_definition)
|
|
{
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.trunknode;
|
|
}
|
|
|
|
void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
PseudoRandom ps ,TreeDef &tree_definition)
|
|
{
|
|
MapNode leavesnode=tree_definition.leavesnode;
|
|
if (ps.range(1,100) > 100-tree_definition.leaves2_chance)
|
|
leavesnode=tree_definition.leaves2node;
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
if (tree_definition.fruit_chance>0)
|
|
{
|
|
if (ps.range(1,100) > 100-tree_definition.fruit_chance)
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
|
|
else
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
|
}
|
|
else if (ps.range(1,100) > 20)
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
|
}
|
|
|
|
void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
PseudoRandom ps, TreeDef &tree_definition)
|
|
{
|
|
MapNode leavesnode=tree_definition.leavesnode;
|
|
if (ps.range(1,100) > 100-tree_definition.leaves2_chance)
|
|
leavesnode=tree_definition.leaves2node;
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
|
}
|
|
|
|
void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|
TreeDef &tree_definition)
|
|
{
|
|
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
|
if(vmanip.m_area.contains(p1) == false)
|
|
return;
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
|
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
return;
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
|
|
}
|
|
|
|
irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis)
|
|
{
|
|
double c = cos(angle);
|
|
double s = sin(angle);
|
|
double t = 1.0 - c;
|
|
|
|
double tx = t * axis.X;
|
|
double ty = t * axis.Y;
|
|
double tz = t * axis.Z;
|
|
double sx = s * axis.X;
|
|
double sy = s * axis.Y;
|
|
double sz = s * axis.Z;
|
|
|
|
M[0] = tx * axis.X + c;
|
|
M[1] = tx * axis.Y + sz;
|
|
M[2] = tx * axis.Z - sy;
|
|
|
|
M[4] = ty * axis.X - sz;
|
|
M[5] = ty * axis.Y + c;
|
|
M[6] = ty * axis.Z + sx;
|
|
|
|
M[8] = tz * axis.X + sy;
|
|
M[9] = tz * axis.Y - sx;
|
|
M[10] = tz * axis.Z + c;
|
|
return M;
|
|
}
|
|
|
|
v3f transposeMatrix(irr::core::matrix4 M, v3f v)
|
|
{
|
|
v3f translated;
|
|
double x = M[0] * v.X + M[4] * v.Y + M[8] * v.Z +M[12];
|
|
double y = M[1] * v.X + M[5] * v.Y + M[9] * v.Z +M[13];
|
|
double z = M[2] * v.X + M[6] * v.Y + M[10] * v.Z +M[14];
|
|
translated.X=x;
|
|
translated.Y=y;
|
|
translated.Z=z;
|
|
return translated;
|
|
}
|
|
|
|
void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
|
|
INodeDefManager *ndef, int seed)
|
|
{
|
|
/*
|
|
NOTE: Tree-placing code is currently duplicated in the engine
|
|
and in games that have saplings; both are deprecated but not
|
|
replaced yet
|
|
*/
|
|
content_t c_tree = ndef->getId("mapgen_jungletree");
|
|
content_t c_leaves = ndef->getId("mapgen_jungleleaves");
|
|
if (c_tree == CONTENT_IGNORE)
|
|
c_tree = ndef->getId("mapgen_tree");
|
|
if (c_leaves == CONTENT_IGNORE)
|
|
c_leaves = ndef->getId("mapgen_leaves");
|
|
|
|
MapNode treenode(c_tree);
|
|
MapNode leavesnode(c_leaves);
|
|
|
|
PseudoRandom pr(seed);
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
if(pr.range(0, 2) == 0)
|
|
continue;
|
|
v3s16 p1 = p0 + v3s16(x,0,z);
|
|
v3s16 p2 = p0 + v3s16(x,-1,z);
|
|
u32 vi1 = vmanip.m_area.index(p1);
|
|
u32 vi2 = vmanip.m_area.index(p2);
|
|
|
|
if (vmanip.m_area.contains(p2) &&
|
|
vmanip.m_data[vi2].getContent() == CONTENT_AIR)
|
|
vmanip.m_data[vi2] = treenode;
|
|
else if (vmanip.m_area.contains(p1) &&
|
|
vmanip.m_data[vi1].getContent() == CONTENT_AIR)
|
|
vmanip.m_data[vi1] = treenode;
|
|
}
|
|
vmanip.m_data[vmanip.m_area.index(p0)] = treenode;
|
|
|
|
s16 trunk_h = pr.range(8, 12);
|
|
v3s16 p1 = p0;
|
|
for (s16 ii=0; ii<trunk_h; ii++)
|
|
{
|
|
if (vmanip.m_area.contains(p1)) {
|
|
u32 vi = vmanip.m_area.index(p1);
|
|
if (vmanip.m_data[vi].getContent() == CONTENT_AIR)
|
|
vmanip.m_data[vi] = treenode;
|
|
}
|
|
p1.Y++;
|
|
}
|
|
|
|
// p1 is now the last piece of the trunk
|
|
p1.Y -= 1;
|
|
|
|
VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
|
|
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
|
|
Buffer<u8> leaves_d(leaves_a.getVolume());
|
|
for(s32 i=0; i<leaves_a.getVolume(); i++)
|
|
leaves_d[i] = 0;
|
|
|
|
// Force leaves at near the end of the trunk
|
|
{
|
|
s16 d = 1;
|
|
for(s16 z=-d; z<=d; z++)
|
|
for(s16 y=-d; y<=d; y++)
|
|
for(s16 x=-d; x<=d; x++)
|
|
{
|
|
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
|
|
}
|
|
}
|
|
|
|
// Add leaves randomly
|
|
for(u32 iii=0; iii<30; iii++)
|
|
{
|
|
s16 d = 1;
|
|
|
|
v3s16 p(
|
|
pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
|
|
pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
|
|
pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
|
|
);
|
|
|
|
for(s16 z=0; z<=d; z++)
|
|
for(s16 y=0; y<=d; y++)
|
|
for(s16 x=0; x<=d; x++)
|
|
{
|
|
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
|
|
}
|
|
}
|
|
|
|
// Blit leaves to vmanip
|
|
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
|
|
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
|
|
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
p += p1;
|
|
if(vmanip.m_area.contains(p) == false)
|
|
continue;
|
|
u32 vi = vmanip.m_area.index(p);
|
|
if (vmanip.m_data[vi].getContent() != CONTENT_AIR &&
|
|
vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
|
continue;
|
|
u32 i = leaves_a.index(x,y,z);
|
|
if(leaves_d[i] == 1)
|
|
vmanip.m_data[vi] = leavesnode;
|
|
}
|
|
}
|
|
|
|
}; // namespace treegen
|