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https://github.com/minetest/minetest.git
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5722 lines
126 KiB
C++
5722 lines
126 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "map.h"
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#include "main.h"
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#include "jmutexautolock.h"
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#include "client.h"
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#include "filesys.h"
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#include "utility.h"
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#include "voxel.h"
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#include "porting.h"
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#include "mineral.h"
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/*
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Map
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*/
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Map::Map(std::ostream &dout):
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m_dout(dout),
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m_camera_position(0,0,0),
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m_camera_direction(0,0,1),
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m_sector_cache(NULL),
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m_hwrapper(this)
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{
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m_sector_mutex.Init();
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m_camera_mutex.Init();
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assert(m_sector_mutex.IsInitialized());
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assert(m_camera_mutex.IsInitialized());
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// Get this so that the player can stay on it at first
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//getSector(v2s16(0,0));
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}
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Map::~Map()
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{
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/*
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Stop updater thread
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*/
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/*updater.setRun(false);
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while(updater.IsRunning())
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sleep_s(1);*/
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/*
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Free all MapSectors.
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*/
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core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
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for(; i.atEnd() == false; i++)
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{
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MapSector *sector = i.getNode()->getValue();
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delete sector;
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}
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}
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MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
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{
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if(m_sector_cache != NULL && p == m_sector_cache_p){
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MapSector * sector = m_sector_cache;
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// Reset inactivity timer
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sector->usage_timer = 0.0;
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return sector;
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}
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core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
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if(n == NULL)
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return NULL;
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MapSector *sector = n->getValue();
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// Cache the last result
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m_sector_cache_p = p;
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m_sector_cache = sector;
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// Reset inactivity timer
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sector->usage_timer = 0.0;
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return sector;
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}
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MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
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{
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JMutexAutoLock lock(m_sector_mutex);
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return getSectorNoGenerateNoExNoLock(p);
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}
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MapSector * Map::getSectorNoGenerate(v2s16 p)
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{
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MapSector *sector = getSectorNoGenerateNoEx(p);
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if(sector == NULL)
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throw InvalidPositionException();
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return sector;
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}
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MapBlock * Map::getBlockNoCreate(v3s16 p3d)
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorNoGenerate(p2d);
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MapBlock *block = sector->getBlockNoCreate(p3d.Y);
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return block;
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}
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MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
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{
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try
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorNoGenerate(p2d);
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MapBlock *block = sector->getBlockNoCreate(p3d.Y);
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return block;
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}
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catch(InvalidPositionException &e)
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{
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return NULL;
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}
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}
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/*MapBlock * Map::getBlockCreate(v3s16 p3d)
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorCreate(p2d);
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assert(sector);
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MapBlock *block = sector->getBlockNoCreate(p3d.Y);
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if(block)
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return block;
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block = sector->createBlankBlock(p3d.Y);
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return block;
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}*/
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f32 Map::getGroundHeight(v2s16 p, bool generate)
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{
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try{
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v2s16 sectorpos = getNodeSectorPos(p);
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MapSector * sref = getSectorNoGenerate(sectorpos);
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v2s16 relpos = p - sectorpos * MAP_BLOCKSIZE;
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f32 y = sref->getGroundHeight(relpos);
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return y;
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}
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catch(InvalidPositionException &e)
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{
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return GROUNDHEIGHT_NOTFOUND_SETVALUE;
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}
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}
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void Map::setGroundHeight(v2s16 p, f32 y, bool generate)
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{
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/*m_dout<<DTIME<<"Map::setGroundHeight(("
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<<p.X<<","<<p.Y
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<<"), "<<y<<")"<<std::endl;*/
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v2s16 sectorpos = getNodeSectorPos(p);
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MapSector * sref = getSectorNoGenerate(sectorpos);
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v2s16 relpos = p - sectorpos * MAP_BLOCKSIZE;
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//sref->mutex.Lock();
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sref->setGroundHeight(relpos, y);
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//sref->mutex.Unlock();
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}
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bool Map::isNodeUnderground(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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try{
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MapBlock * block = getBlockNoCreate(blockpos);
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return block->getIsUnderground();
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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}
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/*
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Goes recursively through the neighbours of the node.
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Alters only transparent nodes.
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If the lighting of the neighbour is lower than the lighting of
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the node was (before changing it to 0 at the step before), the
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lighting of the neighbour is set to 0 and then the same stuff
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repeats for the neighbour.
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The ending nodes of the routine are stored in light_sources.
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This is useful when a light is removed. In such case, this
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routine can be called for the light node and then again for
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light_sources to re-light the area without the removed light.
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values of from_nodes are lighting values.
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*/
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void Map::unspreadLight(enum LightBank bank,
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core::map<v3s16, u8> & from_nodes,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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u32 blockchangecount = 0;
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core::map<v3s16, u8> unlighted_nodes;
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core::map<v3s16, u8>::Iterator j;
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j = from_nodes.getIterator();
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/*
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Initialize block cache
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*/
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v3s16 blockpos_last;
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MapBlock *block = NULL;
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// Cache this a bit, too
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bool block_checked_in_modified = false;
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for(; j.atEnd() == false; j++)
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{
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v3s16 pos = j.getNode()->getKey();
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v3s16 blockpos = getNodeBlockPos(pos);
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(block->isDummy())
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continue;
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// Calculate relative position in block
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v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n = block->getNode(relpos);
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u8 oldlight = j.getNode()->getValue();
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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// Get the block where the node is located
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v3s16 blockpos = getNodeBlockPos(n2pos);
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try
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{
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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// Calculate relative position in block
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v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n2 = block->getNode(relpos);
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bool changed = false;
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//TODO: Optimize output by optimizing light_sources?
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/*
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If the neighbor is dimmer than what was specified
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as oldlight (the light of the previous node)
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*/
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if(n2.getLight(bank) < oldlight)
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{
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/*
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And the neighbor is transparent and it has some light
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*/
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if(n2.light_propagates() && n2.getLight(bank) != 0)
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{
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/*
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Set light to 0 and add to queue
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*/
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u8 current_light = n2.getLight(bank);
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n2.setLight(bank, 0);
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block->setNode(relpos, n2);
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unlighted_nodes.insert(n2pos, current_light);
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changed = true;
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/*
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Remove from light_sources if it is there
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NOTE: This doesn't happen nearly at all
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*/
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/*if(light_sources.find(n2pos))
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{
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std::cout<<"Removed from light_sources"<<std::endl;
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light_sources.remove(n2pos);
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}*/
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}
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/*// DEBUG
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if(light_sources.find(n2pos) != NULL)
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light_sources.remove(n2pos);*/
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}
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else{
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light_sources.insert(n2pos, true);
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}
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// Add to modified_blocks
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if(changed == true && block_checked_in_modified == false)
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{
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// If the block is not found in modified_blocks, add.
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if(modified_blocks.find(blockpos) == NULL)
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{
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modified_blocks.insert(blockpos, block);
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}
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block_checked_in_modified = true;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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}
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}
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/*dstream<<"unspreadLight(): Changed block "
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<<blockchangecount<<" times"
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<<" for "<<from_nodes.size()<<" nodes"
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<<std::endl;*/
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if(unlighted_nodes.size() > 0)
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unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
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}
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/*
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A single-node wrapper of the above
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*/
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void Map::unLightNeighbors(enum LightBank bank,
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v3s16 pos, u8 lightwas,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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core::map<v3s16, u8> from_nodes;
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from_nodes.insert(pos, lightwas);
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unspreadLight(bank, from_nodes, light_sources, modified_blocks);
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}
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/*
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Lights neighbors of from_nodes, collects all them and then
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goes on recursively.
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*/
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void Map::spreadLight(enum LightBank bank,
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core::map<v3s16, bool> & from_nodes,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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const v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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u32 blockchangecount = 0;
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core::map<v3s16, bool> lighted_nodes;
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core::map<v3s16, bool>::Iterator j;
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j = from_nodes.getIterator();
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/*
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Initialize block cache
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*/
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v3s16 blockpos_last;
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MapBlock *block = NULL;
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// Cache this a bit, too
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bool block_checked_in_modified = false;
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for(; j.atEnd() == false; j++)
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//for(; j != from_nodes.end(); j++)
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{
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v3s16 pos = j.getNode()->getKey();
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//v3s16 pos = *j;
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//dstream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
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v3s16 blockpos = getNodeBlockPos(pos);
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(block->isDummy())
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continue;
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// Calculate relative position in block
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v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n = block->getNode(relpos);
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u8 oldlight = n.getLight(bank);
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u8 newlight = diminish_light(oldlight);
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++){
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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// Get the block where the node is located
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v3s16 blockpos = getNodeBlockPos(n2pos);
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try
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{
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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// Calculate relative position in block
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v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n2 = block->getNode(relpos);
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bool changed = false;
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/*
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If the neighbor is brighter than the current node,
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add to list (it will light up this node on its turn)
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*/
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if(n2.getLight(bank) > undiminish_light(oldlight))
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{
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lighted_nodes.insert(n2pos, true);
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//lighted_nodes.push_back(n2pos);
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changed = true;
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}
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/*
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If the neighbor is dimmer than how much light this node
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would spread on it, add to list
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*/
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if(n2.getLight(bank) < newlight)
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{
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if(n2.light_propagates())
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{
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n2.setLight(bank, newlight);
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block->setNode(relpos, n2);
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lighted_nodes.insert(n2pos, true);
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//lighted_nodes.push_back(n2pos);
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changed = true;
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}
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}
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// Add to modified_blocks
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if(changed == true && block_checked_in_modified == false)
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{
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// If the block is not found in modified_blocks, add.
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if(modified_blocks.find(blockpos) == NULL)
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{
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modified_blocks.insert(blockpos, block);
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}
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block_checked_in_modified = true;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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}
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}
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/*dstream<<"spreadLight(): Changed block "
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<<blockchangecount<<" times"
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<<" for "<<from_nodes.size()<<" nodes"
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<<std::endl;*/
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if(lighted_nodes.size() > 0)
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spreadLight(bank, lighted_nodes, modified_blocks);
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}
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/*
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A single-node source variation of the above.
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*/
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void Map::lightNeighbors(enum LightBank bank,
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v3s16 pos,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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core::map<v3s16, bool> from_nodes;
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from_nodes.insert(pos, true);
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spreadLight(bank, from_nodes, modified_blocks);
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}
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v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
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{
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v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
|
|
u8 brightest_light = 0;
|
|
v3s16 brightest_pos(0,0,0);
|
|
bool found_something = false;
|
|
|
|
// Loop through 6 neighbors
|
|
for(u16 i=0; i<6; i++){
|
|
// Get the position of the neighbor node
|
|
v3s16 n2pos = p + dirs[i];
|
|
MapNode n2;
|
|
try{
|
|
n2 = getNode(n2pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
if(n2.getLight(bank) > brightest_light || found_something == false){
|
|
brightest_light = n2.getLight(bank);
|
|
brightest_pos = n2pos;
|
|
found_something = true;
|
|
}
|
|
}
|
|
|
|
if(found_something == false)
|
|
throw InvalidPositionException();
|
|
|
|
return brightest_pos;
|
|
}
|
|
|
|
/*
|
|
Propagates sunlight down from a node.
|
|
Starting point gets sunlight.
|
|
|
|
Returns the lowest y value of where the sunlight went.
|
|
|
|
Mud is turned into grass in where the sunlight stops.
|
|
*/
|
|
s16 Map::propagateSunlight(v3s16 start,
|
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
s16 y = start.Y;
|
|
for(; ; y--)
|
|
{
|
|
v3s16 pos(start.X, y, start.Z);
|
|
|
|
v3s16 blockpos = getNodeBlockPos(pos);
|
|
MapBlock *block;
|
|
try{
|
|
block = getBlockNoCreate(blockpos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
break;
|
|
}
|
|
|
|
v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
|
|
MapNode n = block->getNode(relpos);
|
|
|
|
if(n.sunlight_propagates())
|
|
{
|
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
|
|
block->setNode(relpos, n);
|
|
|
|
modified_blocks.insert(blockpos, block);
|
|
}
|
|
else
|
|
{
|
|
// Turn mud into grass
|
|
if(n.d == CONTENT_MUD)
|
|
{
|
|
n.d = CONTENT_GRASS;
|
|
block->setNode(relpos, n);
|
|
modified_blocks.insert(blockpos, block);
|
|
}
|
|
|
|
// Sunlight goes no further
|
|
break;
|
|
}
|
|
}
|
|
return y + 1;
|
|
}
|
|
|
|
void Map::updateLighting(enum LightBank bank,
|
|
core::map<v3s16, MapBlock*> & a_blocks,
|
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
/*m_dout<<DTIME<<"Map::updateLighting(): "
|
|
<<a_blocks.size()<<" blocks."<<std::endl;*/
|
|
|
|
//TimeTaker timer("updateLighting");
|
|
|
|
// For debugging
|
|
//bool debug=true;
|
|
//u32 count_was = modified_blocks.size();
|
|
|
|
core::map<v3s16, MapBlock*> blocks_to_update;
|
|
|
|
core::map<v3s16, bool> light_sources;
|
|
|
|
core::map<v3s16, u8> unlight_from;
|
|
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = a_blocks.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
|
|
for(;;)
|
|
{
|
|
// Don't bother with dummy blocks.
|
|
if(block->isDummy())
|
|
break;
|
|
|
|
v3s16 pos = block->getPos();
|
|
modified_blocks.insert(pos, block);
|
|
|
|
blocks_to_update.insert(pos, block);
|
|
|
|
/*
|
|
Clear all light from block
|
|
*/
|
|
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
|
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
|
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
|
{
|
|
|
|
try{
|
|
v3s16 p(x,y,z);
|
|
MapNode n = block->getNode(v3s16(x,y,z));
|
|
u8 oldlight = n.getLight(bank);
|
|
n.setLight(bank, 0);
|
|
block->setNode(v3s16(x,y,z), n);
|
|
|
|
// Collect borders for unlighting
|
|
if(x==0 || x == MAP_BLOCKSIZE-1
|
|
|| y==0 || y == MAP_BLOCKSIZE-1
|
|
|| z==0 || z == MAP_BLOCKSIZE-1)
|
|
{
|
|
v3s16 p_map = p + v3s16(
|
|
MAP_BLOCKSIZE*pos.X,
|
|
MAP_BLOCKSIZE*pos.Y,
|
|
MAP_BLOCKSIZE*pos.Z);
|
|
unlight_from.insert(p_map, oldlight);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
/*
|
|
This would happen when dealing with a
|
|
dummy block.
|
|
*/
|
|
//assert(0);
|
|
dstream<<"updateLighting(): InvalidPositionException"
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
if(bank == LIGHTBANK_DAY)
|
|
{
|
|
bool bottom_valid = block->propagateSunlight(light_sources);
|
|
|
|
// If bottom is valid, we're done.
|
|
if(bottom_valid)
|
|
break;
|
|
}
|
|
else if(bank == LIGHTBANK_NIGHT)
|
|
{
|
|
// For night lighting, sunlight is not propagated
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Invalid lighting bank
|
|
assert(0);
|
|
}
|
|
|
|
/*dstream<<"Bottom for sunlight-propagated block ("
|
|
<<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
|
|
<<std::endl;*/
|
|
|
|
// Bottom sunlight is not valid; get the block and loop to it
|
|
|
|
pos.Y--;
|
|
try{
|
|
block = getBlockNoCreate(pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
assert(0);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
{
|
|
TimeTaker timer("unspreadLight");
|
|
unspreadLight(bank, unlight_from, light_sources, modified_blocks);
|
|
}
|
|
|
|
if(debug)
|
|
{
|
|
u32 diff = modified_blocks.size() - count_was;
|
|
count_was = modified_blocks.size();
|
|
dstream<<"unspreadLight modified "<<diff<<std::endl;
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("spreadLight");
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
if(debug)
|
|
{
|
|
u32 diff = modified_blocks.size() - count_was;
|
|
count_was = modified_blocks.size();
|
|
dstream<<"spreadLight modified "<<diff<<std::endl;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
//MapVoxelManipulator vmanip(this);
|
|
|
|
// Make a manual voxel manipulator and load all the blocks
|
|
// that touch the requested blocks
|
|
ManualMapVoxelManipulator vmanip(this);
|
|
core::map<v3s16, MapBlock*>::Iterator i;
|
|
i = blocks_to_update.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
v3s16 p = block->getPos();
|
|
|
|
// Add all surrounding blocks
|
|
vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
|
|
|
|
/*
|
|
Add all surrounding blocks that have up-to-date lighting
|
|
NOTE: This doesn't quite do the job (not everything
|
|
appropriate is lighted)
|
|
*/
|
|
/*for(s16 z=-1; z<=1; z++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 x=-1; x<=1; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
|
if(block == NULL)
|
|
continue;
|
|
if(block->isDummy())
|
|
continue;
|
|
if(block->getLightingExpired())
|
|
continue;
|
|
vmanip.initialEmerge(p, p);
|
|
}*/
|
|
|
|
// Lighting of block will be updated completely
|
|
block->setLightingExpired(false);
|
|
}
|
|
|
|
{
|
|
//TimeTaker timer("unSpreadLight");
|
|
vmanip.unspreadLight(bank, unlight_from, light_sources);
|
|
}
|
|
{
|
|
//TimeTaker timer("spreadLight");
|
|
vmanip.spreadLight(bank, light_sources);
|
|
}
|
|
{
|
|
//TimeTaker timer("blitBack");
|
|
vmanip.blitBack(modified_blocks);
|
|
}
|
|
/*dstream<<"emerge_time="<<emerge_time<<std::endl;
|
|
emerge_time = 0;*/
|
|
}
|
|
|
|
//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
|
|
}
|
|
|
|
void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
|
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
|
|
updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
block->updateDayNightDiff();
|
|
}
|
|
}
|
|
|
|
/*
|
|
This is called after changing a node from transparent to opaque.
|
|
The lighting value of the node should be left as-is after changing
|
|
other values. This sets the lighting value to 0.
|
|
*/
|
|
/*void Map::nodeAddedUpdate(v3s16 p, u8 lightwas,
|
|
core::map<v3s16, MapBlock*> &modified_blocks)*/
|
|
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
|
core::map<v3s16, MapBlock*> &modified_blocks)
|
|
{
|
|
/*PrintInfo(m_dout);
|
|
m_dout<<DTIME<<"Map::nodeAddedUpdate(): p=("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
/*
|
|
From this node to nodes underneath:
|
|
If lighting is sunlight (1.0), unlight neighbours and
|
|
set lighting to 0.
|
|
Else discontinue.
|
|
*/
|
|
|
|
v3s16 toppos = p + v3s16(0,1,0);
|
|
v3s16 bottompos = p + v3s16(0,-1,0);
|
|
|
|
bool node_under_sunlight = true;
|
|
core::map<v3s16, bool> light_sources;
|
|
|
|
/*
|
|
If there is a node at top and it doesn't have sunlight,
|
|
there has not been any sunlight going down.
|
|
|
|
Otherwise there probably is.
|
|
*/
|
|
try{
|
|
MapNode topnode = getNode(toppos);
|
|
|
|
if(topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
|
|
node_under_sunlight = false;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
if(n.d != CONTENT_TORCH)
|
|
{
|
|
/*
|
|
If there is grass below, change it to mud
|
|
*/
|
|
try{
|
|
MapNode bottomnode = getNode(bottompos);
|
|
|
|
if(bottomnode.d == CONTENT_GRASS
|
|
|| bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
|
|
{
|
|
bottomnode.d = CONTENT_MUD;
|
|
setNode(bottompos, bottomnode);
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
|
|
enum LightBank banks[] =
|
|
{
|
|
LIGHTBANK_DAY,
|
|
LIGHTBANK_NIGHT
|
|
};
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
u8 lightwas = getNode(p).getLight(bank);
|
|
|
|
// Add the block of the added node to modified_blocks
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock * block = getBlockNoCreate(blockpos);
|
|
assert(block != NULL);
|
|
modified_blocks.insert(blockpos, block);
|
|
|
|
if(isValidPosition(p) == false)
|
|
throw;
|
|
|
|
// Unlight neighbours of node.
|
|
// This means setting light of all consequent dimmer nodes
|
|
// to 0.
|
|
// This also collects the nodes at the border which will spread
|
|
// light again into this.
|
|
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
|
|
|
|
n.setLight(bank, 0);
|
|
}
|
|
|
|
setNode(p, n);
|
|
|
|
/*
|
|
If node is under sunlight, take all sunlighted nodes under
|
|
it and clear light from them and from where the light has
|
|
been spread.
|
|
TODO: This could be optimized by mass-unlighting instead
|
|
of looping
|
|
*/
|
|
if(node_under_sunlight)
|
|
{
|
|
s16 y = p.Y - 1;
|
|
for(;; y--){
|
|
//m_dout<<DTIME<<"y="<<y<<std::endl;
|
|
v3s16 n2pos(p.X, y, p.Z);
|
|
|
|
MapNode n2;
|
|
try{
|
|
n2 = getNode(n2pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
|
|
{
|
|
//m_dout<<DTIME<<"doing"<<std::endl;
|
|
unLightNeighbors(LIGHTBANK_DAY,
|
|
n2pos, n2.getLight(LIGHTBANK_DAY),
|
|
light_sources, modified_blocks);
|
|
n2.setLight(LIGHTBANK_DAY, 0);
|
|
setNode(n2pos, n2);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Spread light from all nodes that might be capable of doing so
|
|
TODO: Convert to spreadLight
|
|
*/
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
block->updateDayNightDiff();
|
|
}
|
|
|
|
/*
|
|
Add neighboring liquid nodes and the node itself if it is
|
|
liquid (=water node was added) to transform queue.
|
|
*/
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,0), // self
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
v3s16 p2 = p + dirs[i];
|
|
|
|
MapNode n2 = getNode(p2);
|
|
if(content_liquid(n2.d))
|
|
{
|
|
m_transforming_liquid.push_back(p2);
|
|
}
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
*/
|
|
void Map::removeNodeAndUpdate(v3s16 p,
|
|
core::map<v3s16, MapBlock*> &modified_blocks)
|
|
{
|
|
/*PrintInfo(m_dout);
|
|
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
bool node_under_sunlight = true;
|
|
|
|
v3s16 toppos = p + v3s16(0,1,0);
|
|
|
|
// Node will be replaced with this
|
|
u8 replace_material = CONTENT_AIR;
|
|
|
|
/*
|
|
If there is a node at top and it doesn't have sunlight,
|
|
there will be no sunlight going down.
|
|
*/
|
|
try{
|
|
MapNode topnode = getNode(toppos);
|
|
|
|
if(topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
|
|
node_under_sunlight = false;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
core::map<v3s16, bool> light_sources;
|
|
|
|
enum LightBank banks[] =
|
|
{
|
|
LIGHTBANK_DAY,
|
|
LIGHTBANK_NIGHT
|
|
};
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Unlight neighbors (in case the node is a light source)
|
|
*/
|
|
unLightNeighbors(bank, p,
|
|
getNode(p).getLight(bank),
|
|
light_sources, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Remove the node.
|
|
This also clears the lighting.
|
|
*/
|
|
|
|
MapNode n;
|
|
n.d = replace_material;
|
|
setNode(p, n);
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
/*
|
|
Recalculate lighting
|
|
*/
|
|
spreadLight(bank, light_sources, modified_blocks);
|
|
}
|
|
|
|
// Add the block of the removed node to modified_blocks
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock * block = getBlockNoCreate(blockpos);
|
|
assert(block != NULL);
|
|
modified_blocks.insert(blockpos, block);
|
|
|
|
/*
|
|
If the removed node was under sunlight, propagate the
|
|
sunlight down from it and then light all neighbors
|
|
of the propagated blocks.
|
|
*/
|
|
if(node_under_sunlight)
|
|
{
|
|
s16 ybottom = propagateSunlight(p, modified_blocks);
|
|
/*m_dout<<DTIME<<"Node was under sunlight. "
|
|
"Propagating sunlight";
|
|
m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
|
|
s16 y = p.Y;
|
|
for(; y >= ybottom; y--)
|
|
{
|
|
v3s16 p2(p.X, y, p.Z);
|
|
/*m_dout<<DTIME<<"lighting neighbors of node ("
|
|
<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
|
|
<<std::endl;*/
|
|
lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Set the lighting of this node to 0
|
|
// TODO: Is this needed? Lighting is cleared up there already.
|
|
try{
|
|
MapNode n = getNode(p);
|
|
n.setLight(LIGHTBANK_DAY, 0);
|
|
setNode(p, n);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
throw;
|
|
}
|
|
}
|
|
|
|
for(s32 i=0; i<2; i++)
|
|
{
|
|
enum LightBank bank = banks[i];
|
|
|
|
// Get the brightest neighbour node and propagate light from it
|
|
v3s16 n2p = getBrightestNeighbour(bank, p);
|
|
try{
|
|
MapNode n2 = getNode(n2p);
|
|
lightNeighbors(bank, n2p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update information about whether day and night light differ
|
|
*/
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
block->updateDayNightDiff();
|
|
}
|
|
|
|
/*
|
|
Add neighboring liquid nodes to transform queue.
|
|
*/
|
|
v3s16 dirs[6] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<6; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
v3s16 p2 = p + dirs[i];
|
|
|
|
MapNode n2 = getNode(p2);
|
|
if(content_liquid(n2.d))
|
|
{
|
|
m_transforming_liquid.push_back(p2);
|
|
}
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef SERVER
|
|
void Map::expireMeshes(bool only_daynight_diffed)
|
|
{
|
|
TimeTaker timer("expireMeshes()");
|
|
|
|
core::map<v2s16, MapSector*>::Iterator si;
|
|
si = m_sectors.getIterator();
|
|
for(; si.atEnd() == false; si++)
|
|
{
|
|
MapSector *sector = si.getNode()->getValue();
|
|
|
|
core::list< MapBlock * > sectorblocks;
|
|
sector->getBlocks(sectorblocks);
|
|
|
|
core::list< MapBlock * >::Iterator i;
|
|
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
|
|
{
|
|
MapBlock *block = *i;
|
|
|
|
if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
{
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
if(block->mesh != NULL)
|
|
{
|
|
/*block->mesh->drop();
|
|
block->mesh = NULL;*/
|
|
block->setMeshExpired(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
|
{
|
|
assert(mapType() == MAPTYPE_CLIENT);
|
|
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edge
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
/*// Trailing edge
|
|
try{
|
|
v3s16 p = blockpos + v3s16(1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
b->updateMesh(daynight_ratio);
|
|
}
|
|
catch(InvalidPositionException &e){}*/
|
|
}
|
|
|
|
#endif
|
|
|
|
bool Map::dayNightDiffed(v3s16 blockpos)
|
|
{
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edges
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Trailing edges
|
|
try{
|
|
v3s16 p = blockpos + v3s16(1,0,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,1,0);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,1);
|
|
MapBlock *b = getBlockNoCreate(p);
|
|
if(b->dayNightDiffed())
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
Updates usage timers
|
|
*/
|
|
void Map::timerUpdate(float dtime)
|
|
{
|
|
JMutexAutoLock lock(m_sector_mutex);
|
|
|
|
core::map<v2s16, MapSector*>::Iterator si;
|
|
|
|
si = m_sectors.getIterator();
|
|
for(; si.atEnd() == false; si++)
|
|
{
|
|
MapSector *sector = si.getNode()->getValue();
|
|
sector->usage_timer += dtime;
|
|
}
|
|
}
|
|
|
|
void Map::deleteSectors(core::list<v2s16> &list, bool only_blocks)
|
|
{
|
|
/*
|
|
Wait for caches to be removed before continuing.
|
|
|
|
This disables the existence of caches while locked
|
|
*/
|
|
//SharedPtr<JMutexAutoLock> cachelock(m_blockcachelock.waitCaches());
|
|
|
|
core::list<v2s16>::Iterator j;
|
|
for(j=list.begin(); j!=list.end(); j++)
|
|
{
|
|
MapSector *sector = m_sectors[*j];
|
|
if(only_blocks)
|
|
{
|
|
sector->deleteBlocks();
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
If sector is in sector cache, remove it from there
|
|
*/
|
|
if(m_sector_cache == sector)
|
|
{
|
|
m_sector_cache = NULL;
|
|
}
|
|
/*
|
|
Remove from map and delete
|
|
*/
|
|
m_sectors.remove(*j);
|
|
delete sector;
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 Map::deleteUnusedSectors(float timeout, bool only_blocks,
|
|
core::list<v3s16> *deleted_blocks)
|
|
{
|
|
JMutexAutoLock lock(m_sector_mutex);
|
|
|
|
core::list<v2s16> sector_deletion_queue;
|
|
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapSector *sector = i.getNode()->getValue();
|
|
/*
|
|
Delete sector from memory if it hasn't been used in a long time
|
|
*/
|
|
if(sector->usage_timer > timeout)
|
|
{
|
|
sector_deletion_queue.push_back(i.getNode()->getKey());
|
|
|
|
if(deleted_blocks != NULL)
|
|
{
|
|
// Collect positions of blocks of sector
|
|
MapSector *sector = i.getNode()->getValue();
|
|
core::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
for(core::list<MapBlock*>::Iterator i = blocks.begin();
|
|
i != blocks.end(); i++)
|
|
{
|
|
deleted_blocks->push_back((*i)->getPos());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
deleteSectors(sector_deletion_queue, only_blocks);
|
|
return sector_deletion_queue.getSize();
|
|
}
|
|
|
|
void Map::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"Map: ";
|
|
}
|
|
|
|
#define WATER_DROP_BOOST 4
|
|
|
|
void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
//TimeTaker timer("transformLiquids()");
|
|
|
|
u32 loopcount = 0;
|
|
u32 initial_size = m_transforming_liquid.size();
|
|
|
|
//dstream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;
|
|
|
|
while(m_transforming_liquid.size() != 0)
|
|
{
|
|
/*
|
|
Get a queued transforming liquid node
|
|
*/
|
|
v3s16 p0 = m_transforming_liquid.pop_front();
|
|
|
|
MapNode n0 = getNode(p0);
|
|
|
|
// Don't deal with non-liquids
|
|
if(content_liquid(n0.d) == false)
|
|
continue;
|
|
|
|
bool is_source = !content_flowing_liquid(n0.d);
|
|
|
|
u8 liquid_level = 8;
|
|
if(is_source == false)
|
|
liquid_level = n0.param2 & 0x0f;
|
|
|
|
// Turn possible source into non-source
|
|
u8 nonsource_c = make_liquid_flowing(n0.d);
|
|
|
|
/*
|
|
If not source, check that some node flows into this one
|
|
and what is the level of liquid in this one
|
|
*/
|
|
if(is_source == false)
|
|
{
|
|
s8 new_liquid_level_max = -1;
|
|
|
|
v3s16 dirs_from[5] = {
|
|
v3s16(0,1,0), // top
|
|
v3s16(0,0,1), // back
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<5; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
bool from_top = (i==0);
|
|
|
|
v3s16 p2 = p0 + dirs_from[i];
|
|
MapNode n2 = getNode(p2);
|
|
|
|
if(content_liquid(n2.d))
|
|
{
|
|
u8 n2_nonsource_c = make_liquid_flowing(n2.d);
|
|
// Check that the liquids are the same type
|
|
if(n2_nonsource_c != nonsource_c)
|
|
{
|
|
dstream<<"WARNING: Not handling: different liquids"
|
|
" collide"<<std::endl;
|
|
continue;
|
|
}
|
|
bool n2_is_source = !content_flowing_liquid(n2.d);
|
|
s8 n2_liquid_level = 8;
|
|
if(n2_is_source == false)
|
|
n2_liquid_level = n2.param2 & 0x07;
|
|
|
|
s8 new_liquid_level = -1;
|
|
if(from_top)
|
|
{
|
|
//new_liquid_level = 7;
|
|
if(n2_liquid_level >= 7 - WATER_DROP_BOOST)
|
|
new_liquid_level = 7;
|
|
else
|
|
new_liquid_level = n2_liquid_level + WATER_DROP_BOOST;
|
|
}
|
|
else if(n2_liquid_level > 0)
|
|
{
|
|
new_liquid_level = n2_liquid_level - 1;
|
|
}
|
|
|
|
if(new_liquid_level > new_liquid_level_max)
|
|
new_liquid_level_max = new_liquid_level;
|
|
}
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
} //for
|
|
|
|
/*
|
|
If liquid level should be something else, update it and
|
|
add all the neighboring water nodes to the transform queue.
|
|
*/
|
|
if(new_liquid_level_max != liquid_level)
|
|
{
|
|
if(new_liquid_level_max == -1)
|
|
{
|
|
// Remove water alltoghether
|
|
n0.d = CONTENT_AIR;
|
|
n0.param2 = 0;
|
|
setNode(p0, n0);
|
|
}
|
|
else
|
|
{
|
|
n0.param2 = new_liquid_level_max;
|
|
setNode(p0, n0);
|
|
}
|
|
|
|
// Block has been modified
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p0);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block != NULL)
|
|
modified_blocks.insert(blockpos, block);
|
|
}
|
|
|
|
/*
|
|
Add neighboring non-source liquid nodes to transform queue.
|
|
*/
|
|
v3s16 dirs[6] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<6; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
v3s16 p2 = p0 + dirs[i];
|
|
|
|
MapNode n2 = getNode(p2);
|
|
if(content_flowing_liquid(n2.d))
|
|
{
|
|
m_transforming_liquid.push_back(p2);
|
|
}
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get a new one from queue if the node has turned into non-water
|
|
if(content_liquid(n0.d) == false)
|
|
continue;
|
|
|
|
/*
|
|
Flow water from this node
|
|
*/
|
|
v3s16 dirs_to[5] = {
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(0,0,1), // back
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<5; i++)
|
|
{
|
|
try
|
|
{
|
|
|
|
bool to_bottom = (i == 0);
|
|
|
|
// If liquid is at lowest possible height, it's not going
|
|
// anywhere except down
|
|
if(liquid_level == 0 && to_bottom == false)
|
|
continue;
|
|
|
|
u8 liquid_next_level = 0;
|
|
// If going to bottom
|
|
if(to_bottom)
|
|
{
|
|
//liquid_next_level = 7;
|
|
if(liquid_level >= 7 - WATER_DROP_BOOST)
|
|
liquid_next_level = 7;
|
|
else
|
|
liquid_next_level = liquid_level + WATER_DROP_BOOST;
|
|
}
|
|
else
|
|
liquid_next_level = liquid_level - 1;
|
|
|
|
bool n2_changed = false;
|
|
bool flowed = false;
|
|
|
|
v3s16 p2 = p0 + dirs_to[i];
|
|
|
|
MapNode n2 = getNode(p2);
|
|
//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
|
|
|
|
if(content_liquid(n2.d))
|
|
{
|
|
u8 n2_nonsource_c = make_liquid_flowing(n2.d);
|
|
// Check that the liquids are the same type
|
|
if(n2_nonsource_c != nonsource_c)
|
|
{
|
|
dstream<<"WARNING: Not handling: different liquids"
|
|
" collide"<<std::endl;
|
|
continue;
|
|
}
|
|
bool n2_is_source = !content_flowing_liquid(n2.d);
|
|
u8 n2_liquid_level = 8;
|
|
if(n2_is_source == false)
|
|
n2_liquid_level = n2.param2 & 0x07;
|
|
|
|
if(to_bottom)
|
|
{
|
|
flowed = true;
|
|
}
|
|
|
|
if(n2_is_source)
|
|
{
|
|
// Just flow into the source, nothing changes.
|
|
// n2_changed is not set because destination didn't change
|
|
flowed = true;
|
|
}
|
|
else
|
|
{
|
|
if(liquid_next_level > liquid_level)
|
|
{
|
|
n2.param2 = liquid_next_level;
|
|
setNode(p2, n2);
|
|
|
|
n2_changed = true;
|
|
flowed = true;
|
|
}
|
|
}
|
|
}
|
|
else if(n2.d == CONTENT_AIR)
|
|
{
|
|
n2.d = nonsource_c;
|
|
n2.param2 = liquid_next_level;
|
|
setNode(p2, n2);
|
|
|
|
n2_changed = true;
|
|
flowed = true;
|
|
}
|
|
|
|
//dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
|
|
|
|
if(n2_changed)
|
|
{
|
|
m_transforming_liquid.push_back(p2);
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if(block != NULL)
|
|
modified_blocks.insert(blockpos, block);
|
|
}
|
|
|
|
// If n2_changed to bottom, don't flow anywhere else
|
|
if(to_bottom && flowed && !is_source)
|
|
break;
|
|
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
|
|
loopcount++;
|
|
//if(loopcount >= 100000)
|
|
if(loopcount >= initial_size * 1)
|
|
break;
|
|
}
|
|
//dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
|
|
}
|
|
|
|
/*
|
|
ServerMap
|
|
*/
|
|
|
|
ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
|
|
Map(dout_server),
|
|
m_heightmap(NULL)
|
|
{
|
|
|
|
//m_chunksize = 64;
|
|
//m_chunksize = 16;
|
|
m_chunksize = 8;
|
|
//m_chunksize = 4;
|
|
//m_chunksize = 2;
|
|
|
|
/*
|
|
Experimental and debug stuff
|
|
*/
|
|
|
|
{
|
|
dstream<<"Generating map point attribute lists"<<std::endl;
|
|
|
|
PointAttributeList *list_baseheight = m_padb.getList("hm_baseheight");
|
|
PointAttributeList *list_randmax = m_padb.getList("hm_randmax");
|
|
PointAttributeList *list_randfactor = m_padb.getList("hm_randfactor");
|
|
//PointAttributeList *list_plants_amount = m_padb.getList("plants_amount");
|
|
//PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
|
|
|
|
#if 0
|
|
/*
|
|
NOTE: BEWARE: Too big amount of these will make map generation
|
|
slow. Especially those that are read by every block emerge.
|
|
|
|
Fetch times:
|
|
1000 points: 2-3ms
|
|
5000 points: 15ms
|
|
15000 points: 40ms
|
|
*/
|
|
|
|
for(u32 i=0; i<500; i++)
|
|
{
|
|
/*u32 lim = MAP_GENERATION_LIMIT;
|
|
if(i < 400)
|
|
lim = 2000;*/
|
|
|
|
u32 lim = 500 + MAP_GENERATION_LIMIT * i / 500;
|
|
|
|
v3s16 p(
|
|
-lim + myrand()%(lim*2),
|
|
0,
|
|
-lim + myrand()%(lim*2)
|
|
);
|
|
/*float plants_amount = (float)(myrand()%1050) / 1000.0;
|
|
plants_amount = pow(plants_amount, 5);
|
|
list_plants_amount->addPoint(p, Attribute(plants_amount));*/
|
|
|
|
float plants_amount = 0;
|
|
if(myrand()%4 == 0)
|
|
{
|
|
plants_amount = 1.5;
|
|
}
|
|
else if(myrand()%4 == 0)
|
|
{
|
|
plants_amount = 0.5;
|
|
}
|
|
else if(myrand()%2 == 0)
|
|
{
|
|
plants_amount = 0.03;
|
|
}
|
|
else
|
|
{
|
|
plants_amount = 0.0;
|
|
}
|
|
|
|
|
|
list_plants_amount->addPoint(p, Attribute(plants_amount));
|
|
}
|
|
|
|
for(u32 i=0; i<500; i++)
|
|
{
|
|
/*u32 lim = MAP_GENERATION_LIMIT;
|
|
if(i < 400)
|
|
lim = 2000;*/
|
|
|
|
u32 lim = 500 + MAP_GENERATION_LIMIT * i / 500;
|
|
|
|
v3s16 p(
|
|
-lim + myrand()%(lim*2),
|
|
0,
|
|
-lim + myrand()%(lim*2)
|
|
);
|
|
|
|
float caves_amount = 0;
|
|
if(myrand()%5 == 0)
|
|
{
|
|
caves_amount = 1.0;
|
|
}
|
|
else if(myrand()%3 == 0)
|
|
{
|
|
caves_amount = 0.3;
|
|
}
|
|
else
|
|
{
|
|
caves_amount = 0.05;
|
|
}
|
|
|
|
list_caves_amount->addPoint(p, Attribute(caves_amount));
|
|
}
|
|
|
|
for(u32 i=0; i<500; i++)
|
|
{
|
|
/*u32 lim = MAP_GENERATION_LIMIT;
|
|
if(i < 400)
|
|
lim = 2000;*/
|
|
|
|
u32 lim = 500 + MAP_GENERATION_LIMIT * i / 500;
|
|
|
|
v3s16 p(
|
|
-lim + (myrand()%(lim*2)),
|
|
0,
|
|
-lim + (myrand()%(lim*2))
|
|
);
|
|
|
|
/*s32 bh_i = (myrand()%200) - 50;
|
|
float baseheight = (float)bh_i;
|
|
|
|
float m = 100.;
|
|
float e = 3.;
|
|
float randmax = (float)(myrand()%(int)(10.*pow(m, 1./e)))/10.;
|
|
randmax = pow(randmax, e);
|
|
|
|
//float randmax = (float)(myrand()%60);
|
|
float randfactor = (float)(myrand()%450) / 1000.0 + 0.4;*/
|
|
|
|
float baseheight = 0;
|
|
float randmax = 0;
|
|
float randfactor = 0;
|
|
|
|
/*if(myrand()%5 == 0)
|
|
{
|
|
baseheight = 100;
|
|
randmax = 50;
|
|
randfactor = 0.63;
|
|
}
|
|
else if(myrand()%6 == 0)
|
|
{
|
|
baseheight = 200;
|
|
randmax = 100;
|
|
randfactor = 0.66;
|
|
}
|
|
else if(myrand()%4 == 0)
|
|
{
|
|
baseheight = -3;
|
|
randmax = 30;
|
|
randfactor = 0.7;
|
|
}
|
|
else if(myrand()%3 == 0)
|
|
{
|
|
baseheight = 0;
|
|
randmax = 30;
|
|
randfactor = 0.63;
|
|
}
|
|
else
|
|
{
|
|
baseheight = -3;
|
|
randmax = 20;
|
|
randfactor = 0.5;
|
|
}*/
|
|
|
|
if(myrand()%3 < 2)
|
|
{
|
|
baseheight = 10;
|
|
randmax = 30;
|
|
randfactor = 0.7;
|
|
}
|
|
else
|
|
{
|
|
baseheight = 0;
|
|
randmax = 15;
|
|
randfactor = 0.63;
|
|
}
|
|
|
|
list_baseheight->addPoint(p, Attribute(baseheight));
|
|
list_randmax->addPoint(p, Attribute(randmax));
|
|
list_randfactor->addPoint(p, Attribute(randfactor));
|
|
}
|
|
#endif
|
|
|
|
// Add only one entry
|
|
list_baseheight->addPoint(v3s16(0,0,0), Attribute(0));
|
|
list_randmax->addPoint(v3s16(0,0,0), Attribute(22));
|
|
//list_randmax->addPoint(v3s16(0,0,0), Attribute(0));
|
|
list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.45));
|
|
|
|
// Easy spawn point
|
|
/*list_baseheight->addPoint(v3s16(0,0,0), Attribute(0));
|
|
list_randmax->addPoint(v3s16(0,0,0), Attribute(10));
|
|
list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.65));*/
|
|
}
|
|
|
|
/*
|
|
Try to load map; if not found, create a new one.
|
|
*/
|
|
|
|
m_savedir = savedir;
|
|
m_map_saving_enabled = false;
|
|
|
|
try
|
|
{
|
|
// If directory exists, check contents and load if possible
|
|
if(fs::PathExists(m_savedir))
|
|
{
|
|
// If directory is empty, it is safe to save into it.
|
|
if(fs::GetDirListing(m_savedir).size() == 0)
|
|
{
|
|
dstream<<DTIME<<"Server: Empty save directory is valid."
|
|
<<std::endl;
|
|
m_map_saving_enabled = true;
|
|
}
|
|
else
|
|
{
|
|
// Load master heightmap
|
|
loadMasterHeightmap();
|
|
|
|
// Load sector (0,0) and throw and exception on fail
|
|
if(loadSectorFull(v2s16(0,0)) == false)
|
|
throw LoadError("Failed to load sector (0,0)");
|
|
|
|
dstream<<DTIME<<"Server: Successfully loaded master "
|
|
"heightmap and sector (0,0) from "<<savedir<<
|
|
", assuming valid save directory."
|
|
<<std::endl;
|
|
|
|
m_map_saving_enabled = true;
|
|
// Map loaded, not creating new one
|
|
return;
|
|
}
|
|
}
|
|
// If directory doesn't exist, it is safe to save to it
|
|
else{
|
|
m_map_saving_enabled = true;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
dstream<<DTIME<<"Server: Failed to load map from "<<savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
dstream<<DTIME<<"Please remove the map or fix it."<<std::endl;
|
|
dstream<<DTIME<<"WARNING: Map saving will be disabled."<<std::endl;
|
|
}
|
|
|
|
dstream<<DTIME<<"Initializing new map."<<std::endl;
|
|
|
|
// Create master heightmap
|
|
m_heightmap = new UnlimitedHeightmap
|
|
(32, &m_padb);
|
|
|
|
// Set map parameters
|
|
m_params = mp;
|
|
|
|
// Create zero sector
|
|
emergeSector(v2s16(0,0));
|
|
|
|
// Initially write whole map
|
|
save(false);
|
|
}
|
|
|
|
ServerMap::~ServerMap()
|
|
{
|
|
try
|
|
{
|
|
if(m_map_saving_enabled)
|
|
{
|
|
//save(false);
|
|
// Save only changed parts
|
|
save(true);
|
|
dstream<<DTIME<<"Server: saved map to "<<m_savedir<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
dstream<<DTIME<<"Server: map not saved"<<std::endl;
|
|
}
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
dstream<<DTIME<<"Server: Failed to save map to "<<m_savedir
|
|
<<", exception: "<<e.what()<<std::endl;
|
|
}
|
|
|
|
if(m_heightmap != NULL)
|
|
delete m_heightmap;
|
|
|
|
/*
|
|
Free all MapChunks
|
|
*/
|
|
core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
MapChunk *chunk = i.getNode()->getValue();
|
|
delete chunk;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Some helper functions
|
|
*/
|
|
|
|
s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d)
|
|
{
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
s16 y_nodes_max = vmanip.m_area.MaxEdge.Y;
|
|
s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
|
|
s16 y;
|
|
for(y=y_nodes_max; y>=y_nodes_min; y--)
|
|
{
|
|
MapNode &n = vmanip.m_data[i];
|
|
if(content_walkable(n.d))
|
|
break;
|
|
|
|
vmanip.m_area.add_y(em, i, -1);
|
|
}
|
|
if(y >= y_nodes_min)
|
|
return y;
|
|
else
|
|
return y_nodes_min;
|
|
}
|
|
|
|
void make_tree(VoxelManipulator &vmanip, v3s16 p0)
|
|
{
|
|
MapNode treenode(CONTENT_TREE);
|
|
MapNode leavesnode(CONTENT_LEAVES);
|
|
|
|
s16 trunk_h = myrand_range(2, 6);
|
|
v3s16 p1 = p0;
|
|
for(s16 ii=0; ii<trunk_h; ii++)
|
|
{
|
|
if(vmanip.m_area.contains(p1))
|
|
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
|
|
p1.Y++;
|
|
}
|
|
|
|
// p1 is now the last piece of the trunk
|
|
p1.Y -= 1;
|
|
|
|
VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
|
|
SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
|
|
for(s32 i=0; i<leaves_a.getVolume(); i++)
|
|
leaves_d[i] = 0;
|
|
|
|
// Force leaves at near the end of the trunk
|
|
{
|
|
s16 d = 1;
|
|
for(s16 z=-d; z<=d; z++)
|
|
for(s16 y=-d; y<=d; y++)
|
|
for(s16 x=-d; x<=d; x++)
|
|
{
|
|
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
|
|
}
|
|
}
|
|
|
|
// Add leaves randomly
|
|
for(u32 iii=0; iii<7; iii++)
|
|
{
|
|
s16 d = 1;
|
|
|
|
v3s16 p(
|
|
myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
|
|
myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
|
|
myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
|
|
);
|
|
|
|
for(s16 z=0; z<=d; z++)
|
|
for(s16 y=0; y<=d; y++)
|
|
for(s16 x=0; x<=d; x++)
|
|
{
|
|
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
|
|
}
|
|
}
|
|
|
|
// Blit leaves to vmanip
|
|
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
|
|
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
|
|
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
p += p1;
|
|
if(vmanip.m_area.contains(p) == false)
|
|
continue;
|
|
u32 vi = vmanip.m_area.index(p);
|
|
if(vmanip.m_data[vi].d != CONTENT_AIR)
|
|
continue;
|
|
u32 i = leaves_a.index(x,y,z);
|
|
if(leaves_d[i] == 1)
|
|
vmanip.m_data[vi] = leavesnode;
|
|
}
|
|
}
|
|
|
|
MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
|
{
|
|
/*
|
|
Don't generate if already fully generated
|
|
*/
|
|
{
|
|
MapChunk *chunk = getChunk(chunkpos);
|
|
if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
|
|
{
|
|
dstream<<"generateChunkRaw(): Chunk "
|
|
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
|
|
<<" already generated"<<std::endl;
|
|
return chunk;
|
|
}
|
|
}
|
|
|
|
dstream<<"generateChunkRaw(): Generating chunk "
|
|
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
|
|
<<std::endl;
|
|
|
|
TimeTaker timer("generateChunkRaw()");
|
|
|
|
// The distance how far into the neighbors the generator is allowed to go
|
|
s16 max_spread_amount_sectors = 2;
|
|
assert(max_spread_amount_sectors <= m_chunksize);
|
|
s16 max_spread_amount = max_spread_amount_sectors * MAP_BLOCKSIZE;
|
|
// Minimum amount of space left on sides for mud to fall in
|
|
s16 min_mud_fall_space = 2;
|
|
// Maximum diameter of stone obstacles in X and Z
|
|
s16 stone_obstacle_max_size = (max_spread_amount-min_mud_fall_space)*2;
|
|
assert(stone_obstacle_max_size/2 <= max_spread_amount-min_mud_fall_space);
|
|
|
|
s16 y_blocks_min = -4;
|
|
s16 y_blocks_max = 3;
|
|
s16 h_blocks = y_blocks_max - y_blocks_min + 1;
|
|
s16 y_nodes_min = y_blocks_min * MAP_BLOCKSIZE;
|
|
s16 y_nodes_max = y_blocks_max * MAP_BLOCKSIZE + MAP_BLOCKSIZE - 1;
|
|
|
|
v2s16 sectorpos_base = chunk_to_sector(chunkpos);
|
|
s16 sectorpos_base_size = m_chunksize;
|
|
|
|
/*v2s16 sectorpos_bigbase = chunk_to_sector(chunkpos - v2s16(1,1));
|
|
s16 sectorpos_bigbase_size = m_chunksize * 3;*/
|
|
v2s16 sectorpos_bigbase =
|
|
sectorpos_base - v2s16(1,1) * max_spread_amount_sectors;
|
|
s16 sectorpos_bigbase_size =
|
|
sectorpos_base_size + 2 * max_spread_amount_sectors;
|
|
|
|
v3s16 bigarea_blocks_min(
|
|
sectorpos_bigbase.X,
|
|
y_blocks_min,
|
|
sectorpos_bigbase.Y
|
|
);
|
|
|
|
v3s16 bigarea_blocks_max(
|
|
sectorpos_bigbase.X + sectorpos_bigbase_size - 1,
|
|
y_blocks_max,
|
|
sectorpos_bigbase.Y + sectorpos_bigbase_size - 1
|
|
);
|
|
|
|
// Relative values to control amount of stuff in one chunk
|
|
u32 relative_area = (u32)sectorpos_base_size*MAP_BLOCKSIZE
|
|
*(u32)sectorpos_base_size*MAP_BLOCKSIZE;
|
|
u32 relative_volume = (u32)sectorpos_base_size*MAP_BLOCKSIZE
|
|
*(u32)sectorpos_base_size*MAP_BLOCKSIZE
|
|
*(u32)h_blocks*MAP_BLOCKSIZE;
|
|
|
|
/*
|
|
Create the whole area of this and the neighboring chunks
|
|
*/
|
|
{
|
|
TimeTaker timer("generateChunkRaw() create area");
|
|
|
|
for(s16 x=0; x<sectorpos_bigbase_size; x++)
|
|
for(s16 z=0; z<sectorpos_bigbase_size; z++)
|
|
{
|
|
v2s16 sectorpos = sectorpos_bigbase + v2s16(x,z);
|
|
ServerMapSector *sector = createSector(sectorpos);
|
|
assert(sector);
|
|
|
|
for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
|
|
{
|
|
v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
|
|
MapBlock *block = createBlock(blockpos);
|
|
|
|
// Lighting won't be calculated
|
|
//block->setLightingExpired(true);
|
|
// Lighting will be calculated
|
|
block->setLightingExpired(false);
|
|
|
|
/*
|
|
Block gets sunlight if this is true.
|
|
|
|
This should be set to true when the top side of a block
|
|
is completely exposed to the sky.
|
|
|
|
Actually this doesn't matter now because the
|
|
initial lighting is done here.
|
|
*/
|
|
block->setIsUnderground(y != y_blocks_max);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Now we have a big empty area.
|
|
|
|
Make a ManualMapVoxelManipulator that contains this and the
|
|
neighboring chunks
|
|
*/
|
|
|
|
ManualMapVoxelManipulator vmanip(this);
|
|
// Add the area we just generated
|
|
{
|
|
TimeTaker timer("generateChunkRaw() initialEmerge");
|
|
vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
|
|
}
|
|
|
|
TimeTaker timer_generate("generateChunkRaw() generate");
|
|
|
|
/*
|
|
Generate general ground level to full area
|
|
*/
|
|
|
|
{
|
|
// 22ms @cs=8
|
|
//TimeTaker timer1("ground level");
|
|
|
|
for(s16 x=0; x<sectorpos_bigbase_size*MAP_BLOCKSIZE; x++)
|
|
for(s16 z=0; z<sectorpos_bigbase_size*MAP_BLOCKSIZE; z++)
|
|
{
|
|
// Node position
|
|
v2s16 p2d = sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z);
|
|
|
|
/*
|
|
Skip of already generated
|
|
*/
|
|
{
|
|
v3s16 p(p2d.X, y_nodes_min, p2d.Y);
|
|
if(vmanip.m_data[vmanip.m_area.index(p)].d != CONTENT_AIR)
|
|
continue;
|
|
}
|
|
|
|
// Ground height at this point
|
|
float surface_y_f = 0.0;
|
|
/*
|
|
A hack to get the ground height from the sector.
|
|
Do this better.
|
|
*/
|
|
{
|
|
v2s16 sectorpos = getContainerPos(p2d, MAP_BLOCKSIZE);
|
|
v2s16 sector_relpos = p2d - sectorpos*MAP_BLOCKSIZE;
|
|
MapSector *sector = getSectorNoGenerate(sectorpos);
|
|
assert(sector);
|
|
float h = sector->getGroundHeight(sector_relpos);
|
|
if(h > GROUNDHEIGHT_VALID_MINVALUE)
|
|
surface_y_f = h;
|
|
else
|
|
dstream<<"WARNING: "<<__FUNCTION_NAME
|
|
<<": sector->getGroundHeight returned bad height"<<std::endl;
|
|
}
|
|
// Convert to integer
|
|
s16 surface_y = (s16)surface_y_f;
|
|
|
|
/*
|
|
Fill ground with stone
|
|
*/
|
|
{
|
|
// Use fast index incrementing
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
|
|
for(s16 y=y_nodes_min; y<surface_y && y<=y_nodes_max; y++)
|
|
{
|
|
vmanip.m_data[i].d = CONTENT_STONE;
|
|
|
|
vmanip.m_area.add_y(em, i, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
}//timer1
|
|
|
|
/*
|
|
Randomize some parameters
|
|
*/
|
|
|
|
// 0-100
|
|
// Usually little, sometimes huge
|
|
//u32 stone_obstacle_amount = myrand_range(0, myrand_range(0, 100));
|
|
u32 stone_obstacle_amount = myrand_range(0, 100);
|
|
|
|
/*
|
|
Loop this part, it will make stuff look older and newer nicely
|
|
*/
|
|
|
|
for(u32 i_age=0; i_age<2; i_age++)
|
|
{ // Aging loop
|
|
|
|
// This is set during the next operation.
|
|
// Maximum height of the stone surface and obstacles.
|
|
// This is used to disable dungeon generation from going too high.
|
|
s16 stone_surface_max_y = 0;
|
|
|
|
{
|
|
// 8ms @cs=8
|
|
//TimeTaker timer1("stone obstacles");
|
|
|
|
/*
|
|
Add some random stone obstacles
|
|
*/
|
|
|
|
for(u32 ri=0; ri<stone_obstacle_amount/3; ri++)
|
|
//for(u32 ri=0; ri<7; ri++)
|
|
//if(0)
|
|
{
|
|
// Randomize max height so usually stuff will be quite low
|
|
//s16 maxheight_randomized = myrand_range(0, 25);
|
|
s16 maxheight_randomized = myrand_range(0, stone_obstacle_amount/3);
|
|
|
|
// The size of these could actually be m_chunksize*MAP_BLOCKSIZE*2
|
|
v3s16 ob_size(
|
|
myrand_range(5, stone_obstacle_max_size),
|
|
myrand_range(0, maxheight_randomized),
|
|
myrand_range(5, stone_obstacle_max_size)
|
|
);
|
|
v2s16 ob_place(
|
|
myrand_range(0, sectorpos_base_size*MAP_BLOCKSIZE-1),
|
|
myrand_range(0, sectorpos_base_size*MAP_BLOCKSIZE-1)
|
|
);
|
|
|
|
// Minimum space left on top of the obstacle
|
|
s16 min_head_space = 10;
|
|
|
|
for(s16 x=-ob_size.X/2; x<ob_size.X/2; x++)
|
|
for(s16 z=-ob_size.Z/2; z<ob_size.Z/2; z++)
|
|
{
|
|
// Node position in 2d
|
|
v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + ob_place + v2s16(x,z);
|
|
|
|
// Find stone ground level
|
|
// (ignore everything else than mud in already generated chunks)
|
|
// and mud amount over the stone level
|
|
s16 surface_y = 0;
|
|
s16 mud_amount = 0;
|
|
{
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
|
|
s16 y;
|
|
// Go to ground level
|
|
for(y=y_nodes_max; y>=y_nodes_min; y--)
|
|
{
|
|
MapNode &n = vmanip.m_data[i];
|
|
/*if(content_walkable(n.d)
|
|
&& n.d != CONTENT_MUD
|
|
&& n.d != CONTENT_GRASS)
|
|
break;*/
|
|
if(n.d == CONTENT_STONE)
|
|
break;
|
|
|
|
if(n.d == CONTENT_MUD || n.d == CONTENT_GRASS)
|
|
mud_amount++;
|
|
|
|
vmanip.m_area.add_y(em, i, -1);
|
|
}
|
|
if(y >= y_nodes_min)
|
|
surface_y = y;
|
|
else
|
|
surface_y = y_nodes_min;
|
|
}
|
|
|
|
|
|
/*
|
|
Add stone on ground
|
|
*/
|
|
{
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
s16 y_start = surface_y+1;
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
|
s16 y;
|
|
// Add stone
|
|
s16 count = 0;
|
|
for(y=y_start; y<=y_nodes_max - min_head_space; y++)
|
|
{
|
|
MapNode &n = vmanip.m_data[i];
|
|
n.d = CONTENT_STONE;
|
|
|
|
if(y > stone_surface_max_y)
|
|
stone_surface_max_y = y;
|
|
|
|
count++;
|
|
if(count >= ob_size.Y)
|
|
break;
|
|
|
|
vmanip.m_area.add_y(em, i, 1);
|
|
}
|
|
// Add mud
|
|
count = 0;
|
|
for(; y<=y_nodes_max; y++)
|
|
{
|
|
MapNode &n = vmanip.m_data[i];
|
|
n.d = CONTENT_MUD;
|
|
count++;
|
|
if(count >= mud_amount)
|
|
break;
|
|
|
|
vmanip.m_area.add_y(em, i, 1);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}//timer1
|
|
{
|
|
// 24ms @cs=8
|
|
//TimeTaker timer1("dungeons");
|
|
|
|
/*
|
|
Make dungeons
|
|
*/
|
|
u32 dungeons_count = relative_volume/200000;
|
|
for(u32 jj=0; jj<dungeons_count; jj++)
|
|
{
|
|
s16 min_tunnel_diameter = 1;
|
|
s16 max_tunnel_diameter = 5;
|
|
u16 tunnel_routepoints = 15;
|
|
|
|
u32 bruise_surface_maxindex =
|
|
dungeons_count / 10 * stone_surface_max_y / 10;
|
|
bruise_surface_maxindex =
|
|
rangelim(bruise_surface_maxindex, 0, dungeons_count/2);
|
|
bool bruise_surface = (jj < bruise_surface_maxindex);
|
|
|
|
if(bruise_surface)
|
|
{
|
|
min_tunnel_diameter = 5;
|
|
max_tunnel_diameter = 10;
|
|
tunnel_routepoints = 10;
|
|
}
|
|
|
|
// Allowed route area size in nodes
|
|
v3s16 ar(
|
|
sectorpos_base_size*MAP_BLOCKSIZE,
|
|
h_blocks*MAP_BLOCKSIZE,
|
|
sectorpos_base_size*MAP_BLOCKSIZE
|
|
);
|
|
|
|
// Area starting point in nodes
|
|
v3s16 of(
|
|
sectorpos_base.X*MAP_BLOCKSIZE,
|
|
y_blocks_min*MAP_BLOCKSIZE,
|
|
sectorpos_base.Y*MAP_BLOCKSIZE
|
|
);
|
|
|
|
// Allow a bit more
|
|
//(this should be more than the maximum radius of the tunnel)
|
|
s16 insure = 5;
|
|
s16 more = max_spread_amount - max_tunnel_diameter/2 - insure;
|
|
ar += v3s16(1,0,1) * more * 2;
|
|
of -= v3s16(1,0,1) * more;
|
|
|
|
s16 route_y_min = 0;
|
|
//s16 route_y_max = ar.Y-1;
|
|
s16 route_y_max = stone_surface_max_y - of.Y;
|
|
|
|
if(bruise_surface)
|
|
{
|
|
// Minimum is at y=0
|
|
route_y_min = -of.Y - 0;
|
|
route_y_min = rangelim(route_y_min, 0, route_y_max);
|
|
}
|
|
|
|
/*dstream<<"route_y_min = "<<route_y_min
|
|
<<", route_y_max = "<<route_y_max<<std::endl;*/
|
|
|
|
// Randomize starting position
|
|
v3f orp(
|
|
(float)(myrand()%ar.X)+0.5,
|
|
(float)(myrand_range(route_y_min, route_y_max))+0.5,
|
|
(float)(myrand()%ar.Z)+0.5
|
|
);
|
|
|
|
MapNode airnode(CONTENT_AIR);
|
|
|
|
/*
|
|
Generate some tunnel starting from orp
|
|
*/
|
|
|
|
for(u16 j=0; j<tunnel_routepoints; j++)
|
|
{
|
|
v3s16 maxlen(20, 10, 20);
|
|
|
|
if(bruise_surface)
|
|
{
|
|
maxlen = v3s16(60,60,60);
|
|
}
|
|
|
|
v3f vec(
|
|
(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
|
|
(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
|
|
(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
|
|
);
|
|
v3f rp = orp + vec;
|
|
if(rp.X < 0)
|
|
rp.X = 0;
|
|
else if(rp.X >= ar.X)
|
|
rp.X = ar.X-1;
|
|
if(rp.Y < route_y_min)
|
|
rp.Y = route_y_min;
|
|
else if(rp.Y >= route_y_max)
|
|
rp.Y = route_y_max-1;
|
|
if(rp.Z < 0)
|
|
rp.Z = 0;
|
|
else if(rp.Z >= ar.Z)
|
|
rp.Z = ar.Z-1;
|
|
vec = rp - orp;
|
|
|
|
// Randomize size
|
|
s16 min_d = min_tunnel_diameter;
|
|
s16 max_d = max_tunnel_diameter;
|
|
s16 rs = myrand_range(min_d, max_d);
|
|
|
|
for(float f=0; f<1.0; f+=1.0/vec.getLength())
|
|
{
|
|
v3f fp = orp + vec * f;
|
|
v3s16 cp(fp.X, fp.Y, fp.Z);
|
|
|
|
s16 d0 = -rs/2;
|
|
s16 d1 = d0 + rs - 1;
|
|
for(s16 z0=d0; z0<=d1; z0++)
|
|
{
|
|
s16 si = rs - abs(z0);
|
|
for(s16 x0=-si; x0<=si-1; x0++)
|
|
{
|
|
s16 si2 = rs - abs(x0);
|
|
for(s16 y0=-si2+1; y0<=si2-1; y0++)
|
|
{
|
|
s16 z = cp.Z + z0;
|
|
s16 y = cp.Y + y0;
|
|
s16 x = cp.X + x0;
|
|
v3s16 p(x,y,z);
|
|
/*if(isInArea(p, ar) == false)
|
|
continue;*/
|
|
// Check only height
|
|
if(y < 0 || y >= ar.Y)
|
|
continue;
|
|
p += of;
|
|
|
|
//assert(vmanip.m_area.contains(p));
|
|
if(vmanip.m_area.contains(p) == false)
|
|
{
|
|
dstream<<"WARNING: "<<__FUNCTION_NAME
|
|
<<":"<<__LINE__<<": "
|
|
<<"point not in area"
|
|
<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Just set it to air, it will be changed to
|
|
// water afterwards
|
|
u32 i = vmanip.m_area.index(p);
|
|
vmanip.m_data[i] = airnode;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
orp = rp;
|
|
}
|
|
|
|
}
|
|
|
|
}//timer1
|
|
{
|
|
// 46ms @cs=8
|
|
//TimeTaker timer1("ore veins");
|
|
|
|
/*
|
|
Make ore veins
|
|
*/
|
|
for(u32 jj=0; jj<relative_volume/524; jj++)
|
|
{
|
|
s16 max_vein_diameter = 3;
|
|
|
|
// Allowed route area size in nodes
|
|
v3s16 ar(
|
|
sectorpos_base_size*MAP_BLOCKSIZE,
|
|
h_blocks*MAP_BLOCKSIZE,
|
|
sectorpos_base_size*MAP_BLOCKSIZE
|
|
);
|
|
|
|
// Area starting point in nodes
|
|
v3s16 of(
|
|
sectorpos_base.X*MAP_BLOCKSIZE,
|
|
y_blocks_min*MAP_BLOCKSIZE,
|
|
sectorpos_base.Y*MAP_BLOCKSIZE
|
|
);
|
|
|
|
// Allow a bit more
|
|
//(this should be more than the maximum radius of the tunnel)
|
|
s16 insure = 3;
|
|
s16 more = max_spread_amount - max_vein_diameter/2 - insure;
|
|
ar += v3s16(1,0,1) * more * 2;
|
|
of -= v3s16(1,0,1) * more;
|
|
|
|
// Randomize starting position
|
|
v3f orp(
|
|
(float)(myrand()%ar.X)+0.5,
|
|
(float)(myrand()%ar.Y)+0.5,
|
|
(float)(myrand()%ar.Z)+0.5
|
|
);
|
|
|
|
// Randomize mineral
|
|
u8 mineral = myrand_range(1, MINERAL_COUNT-1);
|
|
|
|
/*
|
|
Generate some vein starting from orp
|
|
*/
|
|
|
|
for(u16 j=0; j<2; j++)
|
|
{
|
|
/*v3f rp(
|
|
(float)(myrand()%ar.X)+0.5,
|
|
(float)(myrand()%ar.Y)+0.5,
|
|
(float)(myrand()%ar.Z)+0.5
|
|
);
|
|
v3f vec = rp - orp;*/
|
|
|
|
v3s16 maxlen(10, 10, 10);
|
|
v3f vec(
|
|
(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
|
|
(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
|
|
(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
|
|
);
|
|
v3f rp = orp + vec;
|
|
if(rp.X < 0)
|
|
rp.X = 0;
|
|
else if(rp.X >= ar.X)
|
|
rp.X = ar.X;
|
|
if(rp.Y < 0)
|
|
rp.Y = 0;
|
|
else if(rp.Y >= ar.Y)
|
|
rp.Y = ar.Y;
|
|
if(rp.Z < 0)
|
|
rp.Z = 0;
|
|
else if(rp.Z >= ar.Z)
|
|
rp.Z = ar.Z;
|
|
vec = rp - orp;
|
|
|
|
// Randomize size
|
|
s16 min_d = 0;
|
|
s16 max_d = max_vein_diameter;
|
|
s16 rs = myrand_range(min_d, max_d);
|
|
|
|
for(float f=0; f<1.0; f+=1.0/vec.getLength())
|
|
{
|
|
v3f fp = orp + vec * f;
|
|
v3s16 cp(fp.X, fp.Y, fp.Z);
|
|
s16 d0 = -rs/2;
|
|
s16 d1 = d0 + rs - 1;
|
|
for(s16 z0=d0; z0<=d1; z0++)
|
|
{
|
|
s16 si = rs - abs(z0);
|
|
for(s16 x0=-si; x0<=si-1; x0++)
|
|
{
|
|
s16 si2 = rs - abs(x0);
|
|
for(s16 y0=-si2+1; y0<=si2-1; y0++)
|
|
{
|
|
// Don't put mineral to every place
|
|
if(myrand()%5 != 0)
|
|
continue;
|
|
|
|
s16 z = cp.Z + z0;
|
|
s16 y = cp.Y + y0;
|
|
s16 x = cp.X + x0;
|
|
v3s16 p(x,y,z);
|
|
/*if(isInArea(p, ar) == false)
|
|
continue;*/
|
|
// Check only height
|
|
if(y < 0 || y >= ar.Y)
|
|
continue;
|
|
p += of;
|
|
|
|
assert(vmanip.m_area.contains(p));
|
|
|
|
// Just set it to air, it will be changed to
|
|
// water afterwards
|
|
u32 i = vmanip.m_area.index(p);
|
|
MapNode *n = &vmanip.m_data[i];
|
|
if(n->d == CONTENT_STONE)
|
|
n->param = mineral;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
orp = rp;
|
|
}
|
|
|
|
}
|
|
|
|
}//timer1
|
|
{
|
|
// 15ms @cs=8
|
|
//TimeTaker timer1("add mud");
|
|
|
|
/*
|
|
Add mud to the central chunk
|
|
*/
|
|
|
|
for(s16 x=0; x<sectorpos_base_size*MAP_BLOCKSIZE; x++)
|
|
for(s16 z=0; z<sectorpos_base_size*MAP_BLOCKSIZE; z++)
|
|
{
|
|
// Node position in 2d
|
|
v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
|
|
|
// Find ground level
|
|
s16 surface_y = find_ground_level(vmanip, p2d);
|
|
|
|
/*
|
|
If topmost node is grass, change it to mud.
|
|
It might be if it was flown to there from a neighboring
|
|
chunk and then converted.
|
|
*/
|
|
{
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y));
|
|
MapNode *n = &vmanip.m_data[i];
|
|
if(n->d == CONTENT_GRASS)
|
|
n->d = CONTENT_MUD;
|
|
}
|
|
|
|
/*
|
|
Add mud on ground
|
|
*/
|
|
{
|
|
s16 mudcount = 0;
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
s16 y_start = surface_y+1;
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
|
for(s16 y=y_start; y<=y_nodes_max; y++)
|
|
{
|
|
MapNode &n = vmanip.m_data[i];
|
|
n.d = CONTENT_MUD;
|
|
mudcount++;
|
|
if(mudcount >= 3)
|
|
break;
|
|
|
|
vmanip.m_area.add_y(em, i, 1);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}//timer1
|
|
{
|
|
// 179ms @cs=8
|
|
//TimeTaker timer1("flow mud");
|
|
|
|
/*
|
|
Flow mud away from steep edges
|
|
*/
|
|
|
|
// Iterate a few times
|
|
for(s16 k=0; k<4; k++)
|
|
{
|
|
|
|
for(s16 x=0-max_spread_amount+1;
|
|
x<sectorpos_base_size*MAP_BLOCKSIZE+max_spread_amount-1;
|
|
x++)
|
|
for(s16 z=0-max_spread_amount+1;
|
|
z<sectorpos_base_size*MAP_BLOCKSIZE+max_spread_amount-1;
|
|
z++)
|
|
{
|
|
// Node position in 2d
|
|
v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
|
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
|
|
s16 y;
|
|
// Go to ground level
|
|
for(y=y_nodes_max; y>=y_nodes_min; y--)
|
|
{
|
|
MapNode &n = vmanip.m_data[i];
|
|
//if(n.d != CONTENT_AIR)
|
|
if(content_walkable(n.d))
|
|
break;
|
|
|
|
vmanip.m_area.add_y(em, i, -1);
|
|
}
|
|
|
|
// If not mud, do nothing to it
|
|
MapNode *n = &vmanip.m_data[i];
|
|
if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
|
|
continue;
|
|
|
|
// Make it exactly mud
|
|
n->d = CONTENT_MUD;
|
|
|
|
v3s16 dirs4[4] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
|
|
// Drop mud on side
|
|
|
|
for(u32 di=0; di<4; di++)
|
|
{
|
|
v3s16 dirp = dirs4[di];
|
|
u32 i2 = i;
|
|
// Check that side is air
|
|
vmanip.m_area.add_p(em, i2, dirp);
|
|
MapNode *n2 = &vmanip.m_data[i2];
|
|
if(content_walkable(n2->d))
|
|
continue;
|
|
// Check that under side is air
|
|
vmanip.m_area.add_y(em, i2, -1);
|
|
n2 = &vmanip.m_data[i2];
|
|
if(content_walkable(n2->d))
|
|
continue;
|
|
// Loop further down until not air
|
|
do{
|
|
vmanip.m_area.add_y(em, i2, -1);
|
|
n2 = &vmanip.m_data[i2];
|
|
}while(content_walkable(n2->d) == false);
|
|
// Loop one up so that we're in air
|
|
vmanip.m_area.add_y(em, i2, 1);
|
|
n2 = &vmanip.m_data[i2];
|
|
|
|
// Move mud to new place
|
|
*n2 = *n;
|
|
// Set old place to be air
|
|
*n = MapNode(CONTENT_AIR);
|
|
|
|
#if 0
|
|
// Switch mud and other and change mud source to air
|
|
//MapNode tempnode = *n2;
|
|
*n2 = *n;
|
|
//*n = tempnode;
|
|
// Force old mud position to be air
|
|
n->d = CONTENT_AIR;
|
|
#endif
|
|
|
|
// Done
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}//timer1
|
|
{
|
|
// 50ms @cs=8
|
|
//TimeTaker timer1("add water");
|
|
|
|
/*
|
|
Add water to the central chunk (and a bit more)
|
|
*/
|
|
|
|
for(s16 x=0-max_spread_amount;
|
|
x<sectorpos_base_size*MAP_BLOCKSIZE+max_spread_amount;
|
|
x++)
|
|
for(s16 z=0-max_spread_amount;
|
|
z<sectorpos_base_size*MAP_BLOCKSIZE+max_spread_amount;
|
|
z++)
|
|
{
|
|
// Node position in 2d
|
|
v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
|
|
|
// Find ground level
|
|
//s16 surface_y = find_ground_level(vmanip, p2d);
|
|
|
|
/*
|
|
If ground level is over water level, skip.
|
|
NOTE: This leaves caves near water without water,
|
|
which looks especially crappy when the nearby water
|
|
won't start flowing either for some reason
|
|
*/
|
|
/*if(surface_y > WATER_LEVEL)
|
|
continue;*/
|
|
|
|
/*
|
|
Add water on ground
|
|
*/
|
|
{
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
s16 y_start = WATER_LEVEL;
|
|
u8 light = LIGHT_MAX;
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
|
MapNode *n = &vmanip.m_data[i];
|
|
/*
|
|
Add first one to transforming liquid queue
|
|
*/
|
|
if(n->d == CONTENT_WATER || n->d == CONTENT_WATERSOURCE)
|
|
{
|
|
v3s16 p = v3s16(p2d.X, y_start, p2d.Y);
|
|
m_transforming_liquid.push_back(p);
|
|
}
|
|
for(s16 y=y_start; y>=y_nodes_min; y--)
|
|
{
|
|
n = &vmanip.m_data[i];
|
|
|
|
// Stop when there is no water and no air
|
|
if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE
|
|
&& n->d != CONTENT_WATER)
|
|
{
|
|
/*
|
|
Add bottom one to transforming liquid queue
|
|
*/
|
|
vmanip.m_area.add_y(em, i, 1);
|
|
n = &vmanip.m_data[i];
|
|
if(n->d == CONTENT_WATER || n->d == CONTENT_WATERSOURCE)
|
|
{
|
|
v3s16 p = v3s16(p2d.X, y, p2d.Y);
|
|
m_transforming_liquid.push_back(p);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
n->d = CONTENT_WATERSOURCE;
|
|
n->setLight(LIGHTBANK_DAY, light);
|
|
|
|
/*// Add to transforming liquid queue (in case it'd
|
|
// start flowing)
|
|
v3s16 p = v3s16(p2d.X, y, p2d.Y);
|
|
m_transforming_liquid.push_back(p);*/
|
|
|
|
// Next one
|
|
vmanip.m_area.add_y(em, i, -1);
|
|
if(light > 0)
|
|
light--;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}//timer1
|
|
|
|
} // Aging loop
|
|
|
|
{
|
|
// 1ms @cs=8
|
|
//TimeTaker timer1("plant trees");
|
|
|
|
/*
|
|
Plant some trees
|
|
*/
|
|
{
|
|
u32 tree_max = relative_area / 100;
|
|
|
|
u32 count = myrand_range(0, tree_max);
|
|
for(u32 i=0; i<count; i++)
|
|
{
|
|
s16 x = myrand_range(0, sectorpos_base_size*MAP_BLOCKSIZE-1);
|
|
s16 z = myrand_range(0, sectorpos_base_size*MAP_BLOCKSIZE-1);
|
|
x += sectorpos_base.X*MAP_BLOCKSIZE;
|
|
z += sectorpos_base.Y*MAP_BLOCKSIZE;
|
|
s16 y = find_ground_level(vmanip, v2s16(x,z));
|
|
// Don't make a tree under water level
|
|
if(y < WATER_LEVEL)
|
|
continue;
|
|
v3s16 p(x,y+1,z);
|
|
// Make a tree
|
|
make_tree(vmanip, p);
|
|
}
|
|
}
|
|
|
|
}//timer1
|
|
|
|
{
|
|
// 19ms @cs=8
|
|
//TimeTaker timer1("grow grass");
|
|
|
|
/*
|
|
Grow grass
|
|
*/
|
|
|
|
/*for(s16 x=0-4; x<sectorpos_base_size*MAP_BLOCKSIZE+4; x++)
|
|
for(s16 z=0-4; z<sectorpos_base_size*MAP_BLOCKSIZE+4; z++)*/
|
|
for(s16 x=0-max_spread_amount;
|
|
x<sectorpos_base_size*MAP_BLOCKSIZE+max_spread_amount;
|
|
x++)
|
|
for(s16 z=0-max_spread_amount;
|
|
z<sectorpos_base_size*MAP_BLOCKSIZE+max_spread_amount;
|
|
z++)
|
|
{
|
|
// Node position in 2d
|
|
v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
|
|
|
/*
|
|
Find the lowest surface to which enough light ends up
|
|
to make grass grow.
|
|
|
|
Basically just wait until not air and not leaves.
|
|
*/
|
|
s16 surface_y = 0;
|
|
{
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
|
|
s16 y;
|
|
// Go to ground level
|
|
for(y=y_nodes_max; y>=y_nodes_min; y--)
|
|
{
|
|
MapNode &n = vmanip.m_data[i];
|
|
if(n.d != CONTENT_AIR
|
|
&& n.d != CONTENT_LEAVES)
|
|
break;
|
|
vmanip.m_area.add_y(em, i, -1);
|
|
}
|
|
if(y >= y_nodes_min)
|
|
surface_y = y;
|
|
else
|
|
surface_y = y_nodes_min;
|
|
}
|
|
|
|
u32 i = vmanip.m_area.index(p2d.X, surface_y, p2d.Y);
|
|
MapNode *n = &vmanip.m_data[i];
|
|
if(n->d == CONTENT_MUD)
|
|
n->d = CONTENT_GRASS;
|
|
}
|
|
|
|
}//timer1
|
|
|
|
/*
|
|
Handle lighting
|
|
*/
|
|
|
|
core::map<v3s16, bool> light_sources;
|
|
|
|
{
|
|
// 750ms @cs=8, can't optimize more
|
|
//TimeTaker timer1("initial lighting");
|
|
|
|
/*for(s16 x=0; x<sectorpos_base_size*MAP_BLOCKSIZE; x++)
|
|
for(s16 z=0; z<sectorpos_base_size*MAP_BLOCKSIZE; z++)*/
|
|
for(s16 x=0-max_spread_amount+1;
|
|
x<sectorpos_base_size*MAP_BLOCKSIZE+max_spread_amount-1;
|
|
x++)
|
|
for(s16 z=0-max_spread_amount+1;
|
|
z<sectorpos_base_size*MAP_BLOCKSIZE+max_spread_amount-1;
|
|
z++)
|
|
{
|
|
// Node position in 2d
|
|
v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
|
|
|
/*
|
|
Apply initial sunlight
|
|
*/
|
|
{
|
|
u8 light = LIGHT_SUN;
|
|
bool add_to_sources = false;
|
|
v3s16 em = vmanip.m_area.getExtent();
|
|
s16 y_start = y_nodes_max;
|
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
|
for(s16 y=y_start; y>=y_nodes_min; y--)
|
|
{
|
|
MapNode *n = &vmanip.m_data[i];
|
|
|
|
if(light_propagates_content(n->d) == false)
|
|
{
|
|
light = 0;
|
|
}
|
|
else if(light != LIGHT_SUN
|
|
|| sunlight_propagates_content(n->d) == false)
|
|
{
|
|
if(light > 0)
|
|
light--;
|
|
}
|
|
|
|
// This doesn't take much time
|
|
if(add_to_sources == false)
|
|
{
|
|
/*
|
|
Check sides. If side is not air or water, start
|
|
adding to light_sources.
|
|
*/
|
|
v3s16 dirs4[4] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u32 di=0; di<4; di++)
|
|
{
|
|
v3s16 dirp = dirs4[di];
|
|
u32 i2 = i;
|
|
vmanip.m_area.add_p(em, i2, dirp);
|
|
MapNode *n2 = &vmanip.m_data[i2];
|
|
if(
|
|
n2->d != CONTENT_AIR
|
|
&& n2->d != CONTENT_WATERSOURCE
|
|
&& n2->d != CONTENT_WATER
|
|
){
|
|
add_to_sources = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
n->setLight(LIGHTBANK_DAY, light);
|
|
n->setLight(LIGHTBANK_NIGHT, 0);
|
|
|
|
// This doesn't take much time
|
|
if(light != 0 && add_to_sources)
|
|
{
|
|
// Insert light source
|
|
light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
|
|
}
|
|
|
|
// Increment index by y
|
|
vmanip.m_area.add_y(em, i, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
}//timer1
|
|
|
|
// Spread light around
|
|
{
|
|
TimeTaker timer("generateChunkRaw() spreadLight");
|
|
vmanip.spreadLight(LIGHTBANK_DAY, light_sources);
|
|
}
|
|
|
|
/*
|
|
Generation ended
|
|
*/
|
|
|
|
timer_generate.stop();
|
|
|
|
/*
|
|
Blit generated stuff to map
|
|
*/
|
|
{
|
|
// 70ms @cs=8
|
|
//TimeTaker timer("generateChunkRaw() blitBackAll");
|
|
vmanip.blitBackAll(&changed_blocks);
|
|
}
|
|
/*
|
|
Update day/night difference cache of the MapBlocks
|
|
*/
|
|
{
|
|
for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
block->updateDayNightDiff();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
Create chunk metadata
|
|
*/
|
|
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
{
|
|
v2s16 chunkpos0 = chunkpos + v2s16(x,y);
|
|
// Add chunk meta information
|
|
MapChunk *chunk = getChunk(chunkpos0);
|
|
if(chunk == NULL)
|
|
{
|
|
chunk = new MapChunk();
|
|
m_chunks.insert(chunkpos0, chunk);
|
|
}
|
|
//chunk->setIsVolatile(true);
|
|
if(chunk->getGenLevel() > GENERATED_PARTLY)
|
|
chunk->setGenLevel(GENERATED_PARTLY);
|
|
}
|
|
|
|
/*
|
|
Set central chunk non-volatile and return it
|
|
*/
|
|
MapChunk *chunk = getChunk(chunkpos);
|
|
assert(chunk);
|
|
// Set non-volatile
|
|
//chunk->setIsVolatile(false);
|
|
chunk->setGenLevel(GENERATED_FULLY);
|
|
// Return it
|
|
return chunk;
|
|
}
|
|
|
|
MapChunk* ServerMap::generateChunk(v2s16 chunkpos1,
|
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
|
{
|
|
dstream<<"generateChunk(): Generating chunk "
|
|
<<"("<<chunkpos1.X<<","<<chunkpos1.Y<<")"
|
|
<<std::endl;
|
|
|
|
/*for(s16 x=-1; x<=1; x++)
|
|
for(s16 y=-1; y<=1; y++)*/
|
|
for(s16 x=-0; x<=0; x++)
|
|
for(s16 y=-0; y<=0; y++)
|
|
{
|
|
v2s16 chunkpos0 = chunkpos1 + v2s16(x,y);
|
|
MapChunk *chunk = getChunk(chunkpos0);
|
|
// Skip if already generated
|
|
if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
|
|
continue;
|
|
generateChunkRaw(chunkpos0, changed_blocks);
|
|
}
|
|
|
|
assert(chunkNonVolatile(chunkpos1));
|
|
|
|
MapChunk *chunk = getChunk(chunkpos1);
|
|
return chunk;
|
|
}
|
|
|
|
ServerMapSector * ServerMap::createSector(v2s16 p2d)
|
|
{
|
|
DSTACK("%s: p2d=(%d,%d)",
|
|
__FUNCTION_NAME,
|
|
p2d.X, p2d.Y);
|
|
|
|
/*
|
|
Check if it exists already in memory
|
|
*/
|
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
|
if(sector != NULL)
|
|
return sector;
|
|
|
|
/*
|
|
Try to load it from disk (with blocks)
|
|
*/
|
|
if(loadSectorFull(p2d) == true)
|
|
{
|
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
{
|
|
dstream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
|
|
throw InvalidPositionException("");
|
|
}
|
|
return sector;
|
|
}
|
|
|
|
/*
|
|
If there is no master heightmap, throw.
|
|
*/
|
|
if(m_heightmap == NULL)
|
|
{
|
|
throw InvalidPositionException("createSector(): no heightmap");
|
|
}
|
|
|
|
/*
|
|
Do not create over-limit
|
|
*/
|
|
if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
|
|| p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
|
|
throw InvalidPositionException("createSector(): pos. over limit");
|
|
|
|
/*
|
|
Generate blank sector
|
|
*/
|
|
|
|
// Number of heightmaps in sector in each direction
|
|
u16 hm_split = SECTOR_HEIGHTMAP_SPLIT;
|
|
|
|
// Heightmap side width
|
|
s16 hm_d = MAP_BLOCKSIZE / hm_split;
|
|
|
|
sector = new ServerMapSector(this, p2d, hm_split);
|
|
|
|
// Sector position on map in nodes
|
|
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
|
|
|
/*dstream<<"Generating sector ("<<p2d.X<<","<<p2d.Y<<")"
|
|
" heightmaps and objects"<<std::endl;*/
|
|
|
|
/*
|
|
Generate sector heightmap
|
|
*/
|
|
|
|
v2s16 mhm_p = p2d * hm_split;
|
|
/*f32 corners[4] = {
|
|
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)*hm_split),
|
|
m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)*hm_split),
|
|
m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)*hm_split),
|
|
m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)*hm_split),
|
|
};*/
|
|
|
|
// Loop through sub-heightmaps
|
|
for(s16 y=0; y<hm_split; y++)
|
|
for(s16 x=0; x<hm_split; x++)
|
|
{
|
|
v2s16 p_in_sector = v2s16(x,y);
|
|
v2s16 mhm_p = p2d * hm_split + p_in_sector;
|
|
f32 corners[4] = {
|
|
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)),
|
|
m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)),
|
|
m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)),
|
|
m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)),
|
|
};
|
|
|
|
/*dstream<<"p_in_sector=("<<p_in_sector.X<<","<<p_in_sector.Y<<")"
|
|
<<" mhm_p=("<<mhm_p.X<<","<<mhm_p.Y<<")"
|
|
<<std::endl;*/
|
|
|
|
FixedHeightmap *hm = new FixedHeightmap(&m_hwrapper,
|
|
mhm_p, hm_d);
|
|
sector->setHeightmap(p_in_sector, hm);
|
|
|
|
//hm->generateContinued(1.0, 0.5, corners);
|
|
hm->generateContinued(0.5, 0.5, corners);
|
|
|
|
//hm->print();
|
|
}
|
|
|
|
// Add dummy objects
|
|
core::map<v3s16, u8> *objects = new core::map<v3s16, u8>;
|
|
sector->setObjects(objects);
|
|
|
|
/*
|
|
Insert to container
|
|
*/
|
|
m_sectors.insert(p2d, sector);
|
|
|
|
return sector;
|
|
}
|
|
|
|
MapSector * ServerMap::emergeSector(v2s16 p2d,
|
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
|
{
|
|
DSTACK("%s: p2d=(%d,%d)",
|
|
__FUNCTION_NAME,
|
|
p2d.X, p2d.Y);
|
|
|
|
/*
|
|
Check chunk status
|
|
*/
|
|
v2s16 chunkpos = sector_to_chunk(p2d);
|
|
/*bool chunk_nonvolatile = false;
|
|
MapChunk *chunk = getChunk(chunkpos);
|
|
if(chunk && chunk->getIsVolatile() == false)
|
|
chunk_nonvolatile = true;*/
|
|
bool chunk_nonvolatile = chunkNonVolatile(chunkpos);
|
|
|
|
/*
|
|
If chunk is not fully generated, generate chunk
|
|
*/
|
|
if(chunk_nonvolatile == false)
|
|
{
|
|
// Generate chunk and neighbors
|
|
generateChunk(chunkpos, changed_blocks);
|
|
}
|
|
|
|
/*
|
|
Return sector if it exists now
|
|
*/
|
|
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
|
if(sector != NULL)
|
|
return sector;
|
|
|
|
/*
|
|
Try to load it from disk
|
|
*/
|
|
if(loadSectorFull(p2d) == true)
|
|
{
|
|
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
|
if(sector == NULL)
|
|
{
|
|
dstream<<"ServerMap::emergeSector(): loadSectorFull didn't make a sector"<<std::endl;
|
|
throw InvalidPositionException("");
|
|
}
|
|
return sector;
|
|
}
|
|
|
|
/*
|
|
generateChunk should have generated the sector
|
|
*/
|
|
assert(0);
|
|
|
|
/*
|
|
Generate directly
|
|
*/
|
|
//return generateSector();
|
|
}
|
|
|
|
/*
|
|
NOTE: This is not used for main map generation, only for blocks
|
|
that are very high or low
|
|
*/
|
|
MapBlock * ServerMap::generateBlock(
|
|
v3s16 p,
|
|
MapBlock *original_dummy,
|
|
ServerMapSector *sector,
|
|
core::map<v3s16, MapBlock*> &changed_blocks,
|
|
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
|
|
)
|
|
{
|
|
DSTACK("%s: p=(%d,%d,%d)",
|
|
__FUNCTION_NAME,
|
|
p.X, p.Y, p.Z);
|
|
|
|
/*dstream<<"generateBlock(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
MapBlock *block = original_dummy;
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
s16 block_y = p.Y;
|
|
|
|
/*
|
|
Do not generate over-limit
|
|
*/
|
|
if(blockpos_over_limit(p))
|
|
{
|
|
dstream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
|
|
throw InvalidPositionException("generateBlock(): pos. over limit");
|
|
}
|
|
|
|
/*
|
|
If block doesn't exist, create one.
|
|
If it exists, it is a dummy. In that case unDummify() it.
|
|
|
|
NOTE: This already sets the map as the parent of the block
|
|
*/
|
|
if(block == NULL)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(block_y);
|
|
}
|
|
else
|
|
{
|
|
// Remove the block so that nobody can get a half-generated one.
|
|
sector->removeBlock(block);
|
|
// Allocate the block to contain the generated data
|
|
block->unDummify();
|
|
}
|
|
|
|
/*u8 water_material = CONTENT_WATER;
|
|
if(g_settings.getBool("endless_water"))
|
|
water_material = CONTENT_WATERSOURCE;*/
|
|
u8 water_material = CONTENT_WATERSOURCE;
|
|
|
|
s32 lowest_ground_y = 32767;
|
|
s32 highest_ground_y = -32768;
|
|
|
|
// DEBUG
|
|
//sector->printHeightmaps();
|
|
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
//dstream<<"generateBlock: x0="<<x0<<", z0="<<z0<<std::endl;
|
|
|
|
float surface_y_f = sector->getGroundHeight(v2s16(x0,z0));
|
|
//assert(surface_y_f > GROUNDHEIGHT_VALID_MINVALUE);
|
|
if(surface_y_f < GROUNDHEIGHT_VALID_MINVALUE)
|
|
{
|
|
dstream<<"WARNING: Surface height not found in sector "
|
|
"for block that is being emerged"<<std::endl;
|
|
surface_y_f = 0.0;
|
|
}
|
|
|
|
s16 surface_y = surface_y_f;
|
|
//avg_ground_y += surface_y;
|
|
if(surface_y < lowest_ground_y)
|
|
lowest_ground_y = surface_y;
|
|
if(surface_y > highest_ground_y)
|
|
highest_ground_y = surface_y;
|
|
|
|
s32 surface_depth = 0;
|
|
|
|
float slope = sector->getSlope(v2s16(x0,z0)).getLength();
|
|
|
|
//float min_slope = 0.45;
|
|
//float max_slope = 0.85;
|
|
float min_slope = 0.60;
|
|
float max_slope = 1.20;
|
|
float min_slope_depth = 5.0;
|
|
float max_slope_depth = 0;
|
|
|
|
if(slope < min_slope)
|
|
surface_depth = min_slope_depth;
|
|
else if(slope > max_slope)
|
|
surface_depth = max_slope_depth;
|
|
else
|
|
surface_depth = (1.-(slope-min_slope)/max_slope) * min_slope_depth;
|
|
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
{
|
|
s16 real_y = block_y * MAP_BLOCKSIZE + y0;
|
|
MapNode n;
|
|
/*
|
|
Calculate lighting
|
|
|
|
NOTE: If there are some man-made structures above the
|
|
newly created block, they won't be taken into account.
|
|
*/
|
|
if(real_y > surface_y)
|
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
|
|
|
|
/*
|
|
Calculate material
|
|
*/
|
|
|
|
// If node is over heightmap y, it's air or water
|
|
if(real_y > surface_y)
|
|
{
|
|
// If under water level, it's water
|
|
if(real_y < WATER_LEVEL)
|
|
{
|
|
n.d = water_material;
|
|
n.setLight(LIGHTBANK_DAY,
|
|
diminish_light(LIGHT_SUN, WATER_LEVEL-real_y+1));
|
|
/*
|
|
Add to transforming liquid queue (in case it'd
|
|
start flowing)
|
|
*/
|
|
v3s16 real_pos = v3s16(x0,y0,z0) + p*MAP_BLOCKSIZE;
|
|
m_transforming_liquid.push_back(real_pos);
|
|
}
|
|
// else air
|
|
else
|
|
n.d = CONTENT_AIR;
|
|
}
|
|
// Else it's ground or dungeons (air)
|
|
else
|
|
{
|
|
// If it's surface_depth under ground, it's stone
|
|
if(real_y <= surface_y - surface_depth)
|
|
{
|
|
n.d = CONTENT_STONE;
|
|
}
|
|
else
|
|
{
|
|
// It is mud if it is under the first ground
|
|
// level or under water
|
|
if(real_y < WATER_LEVEL || real_y <= surface_y - 1)
|
|
{
|
|
n.d = CONTENT_MUD;
|
|
}
|
|
else
|
|
{
|
|
n.d = CONTENT_GRASS;
|
|
}
|
|
|
|
//n.d = CONTENT_MUD;
|
|
|
|
/*// If under water level, it's mud
|
|
if(real_y < WATER_LEVEL)
|
|
n.d = CONTENT_MUD;
|
|
// Only the topmost node is grass
|
|
else if(real_y <= surface_y - 1)
|
|
n.d = CONTENT_MUD;
|
|
else
|
|
n.d = CONTENT_GRASS;*/
|
|
}
|
|
}
|
|
|
|
block->setNode(v3s16(x0,y0,z0), n);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Calculate some helper variables
|
|
*/
|
|
|
|
// Completely underground if the highest part of block is under lowest
|
|
// ground height.
|
|
// This has to be very sure; it's probably one too strict now but
|
|
// that's just better.
|
|
bool completely_underground =
|
|
block_y * MAP_BLOCKSIZE + MAP_BLOCKSIZE < lowest_ground_y;
|
|
|
|
bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
|
|
|
|
bool mostly_underwater_surface = false;
|
|
if(highest_ground_y < WATER_LEVEL
|
|
&& some_part_underground && !completely_underground)
|
|
mostly_underwater_surface = true;
|
|
|
|
/*
|
|
Get local attributes
|
|
*/
|
|
|
|
//dstream<<"generateBlock(): Getting local attributes"<<std::endl;
|
|
|
|
float caves_amount = 0.5;
|
|
|
|
#if 0
|
|
{
|
|
/*
|
|
NOTE: BEWARE: Too big amount of attribute points slows verything
|
|
down by a lot.
|
|
1 interpolation from 5000 points takes 2-3ms.
|
|
*/
|
|
//TimeTaker timer("generateBlock() local attribute retrieval");
|
|
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
|
PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
|
|
caves_amount = list_caves_amount->getInterpolatedFloat(nodepos2d);
|
|
}
|
|
#endif
|
|
|
|
//dstream<<"generateBlock(): Done"<<std::endl;
|
|
|
|
/*
|
|
Generate dungeons
|
|
*/
|
|
|
|
// Initialize temporary table
|
|
const s32 ued = MAP_BLOCKSIZE;
|
|
bool underground_emptiness[ued*ued*ued];
|
|
for(s32 i=0; i<ued*ued*ued; i++)
|
|
{
|
|
underground_emptiness[i] = 0;
|
|
}
|
|
|
|
// Fill table
|
|
#if 1
|
|
{
|
|
/*
|
|
Initialize orp and ors. Try to find if some neighboring
|
|
MapBlock has a tunnel ended in its side
|
|
*/
|
|
|
|
v3f orp(
|
|
(float)(myrand()%ued)+0.5,
|
|
(float)(myrand()%ued)+0.5,
|
|
(float)(myrand()%ued)+0.5
|
|
);
|
|
|
|
bool found_existing = false;
|
|
|
|
// Check z-
|
|
try
|
|
{
|
|
s16 z = -1;
|
|
for(s16 y=0; y<ued; y++)
|
|
for(s16 x=0; x<ued; x++)
|
|
{
|
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
|
if(getNode(ap).d == CONTENT_AIR)
|
|
{
|
|
orp = v3f(x+1,y+1,0);
|
|
found_existing = true;
|
|
goto continue_generating;
|
|
}
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Check z+
|
|
try
|
|
{
|
|
s16 z = ued;
|
|
for(s16 y=0; y<ued; y++)
|
|
for(s16 x=0; x<ued; x++)
|
|
{
|
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
|
if(getNode(ap).d == CONTENT_AIR)
|
|
{
|
|
orp = v3f(x+1,y+1,ued-1);
|
|
found_existing = true;
|
|
goto continue_generating;
|
|
}
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Check x-
|
|
try
|
|
{
|
|
s16 x = -1;
|
|
for(s16 y=0; y<ued; y++)
|
|
for(s16 z=0; z<ued; z++)
|
|
{
|
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
|
if(getNode(ap).d == CONTENT_AIR)
|
|
{
|
|
orp = v3f(0,y+1,z+1);
|
|
found_existing = true;
|
|
goto continue_generating;
|
|
}
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Check x+
|
|
try
|
|
{
|
|
s16 x = ued;
|
|
for(s16 y=0; y<ued; y++)
|
|
for(s16 z=0; z<ued; z++)
|
|
{
|
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
|
if(getNode(ap).d == CONTENT_AIR)
|
|
{
|
|
orp = v3f(ued-1,y+1,z+1);
|
|
found_existing = true;
|
|
goto continue_generating;
|
|
}
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Check y-
|
|
try
|
|
{
|
|
s16 y = -1;
|
|
for(s16 x=0; x<ued; x++)
|
|
for(s16 z=0; z<ued; z++)
|
|
{
|
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
|
if(getNode(ap).d == CONTENT_AIR)
|
|
{
|
|
orp = v3f(x+1,0,z+1);
|
|
found_existing = true;
|
|
goto continue_generating;
|
|
}
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Check y+
|
|
try
|
|
{
|
|
s16 y = ued;
|
|
for(s16 x=0; x<ued; x++)
|
|
for(s16 z=0; z<ued; z++)
|
|
{
|
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
|
if(getNode(ap).d == CONTENT_AIR)
|
|
{
|
|
orp = v3f(x+1,ued-1,z+1);
|
|
found_existing = true;
|
|
goto continue_generating;
|
|
}
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
continue_generating:
|
|
|
|
/*
|
|
Choose whether to actually generate dungeon
|
|
*/
|
|
bool do_generate_dungeons = true;
|
|
// Don't generate if no part is underground
|
|
if(!some_part_underground)
|
|
{
|
|
do_generate_dungeons = false;
|
|
}
|
|
// Don't generate if mostly underwater surface
|
|
/*else if(mostly_underwater_surface)
|
|
{
|
|
do_generate_dungeons = false;
|
|
}*/
|
|
// Partly underground = cave
|
|
else if(!completely_underground)
|
|
{
|
|
do_generate_dungeons = (rand() % 100 <= (s32)(caves_amount*100));
|
|
}
|
|
// Found existing dungeon underground
|
|
else if(found_existing && completely_underground)
|
|
{
|
|
do_generate_dungeons = (rand() % 100 <= (s32)(caves_amount*100));
|
|
}
|
|
// Underground and no dungeons found
|
|
else
|
|
{
|
|
do_generate_dungeons = (rand() % 300 <= (s32)(caves_amount*100));
|
|
}
|
|
|
|
if(do_generate_dungeons)
|
|
{
|
|
/*
|
|
Generate some tunnel starting from orp and ors
|
|
*/
|
|
for(u16 i=0; i<3; i++)
|
|
{
|
|
v3f rp(
|
|
(float)(myrand()%ued)+0.5,
|
|
(float)(myrand()%ued)+0.5,
|
|
(float)(myrand()%ued)+0.5
|
|
);
|
|
s16 min_d = 0;
|
|
s16 max_d = 4;
|
|
s16 rs = (myrand()%(max_d-min_d+1))+min_d;
|
|
|
|
v3f vec = rp - orp;
|
|
|
|
for(float f=0; f<1.0; f+=0.04)
|
|
{
|
|
v3f fp = orp + vec * f;
|
|
v3s16 cp(fp.X, fp.Y, fp.Z);
|
|
s16 d0 = -rs/2;
|
|
s16 d1 = d0 + rs - 1;
|
|
for(s16 z0=d0; z0<=d1; z0++)
|
|
{
|
|
s16 si = rs - abs(z0);
|
|
for(s16 x0=-si; x0<=si-1; x0++)
|
|
{
|
|
s16 si2 = rs - abs(x0);
|
|
for(s16 y0=-si2+1; y0<=si2-1; y0++)
|
|
{
|
|
s16 z = cp.Z + z0;
|
|
s16 y = cp.Y + y0;
|
|
s16 x = cp.X + x0;
|
|
v3s16 p(x,y,z);
|
|
if(isInArea(p, ued) == false)
|
|
continue;
|
|
underground_emptiness[ued*ued*z + ued*y + x] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
orp = rp;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Set to true if has caves.
|
|
// Set when some non-air is changed to air when making caves.
|
|
bool has_dungeons = false;
|
|
|
|
/*
|
|
Apply temporary cave data to block
|
|
*/
|
|
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
{
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
{
|
|
MapNode n = block->getNode(v3s16(x0,y0,z0));
|
|
|
|
// Create dungeons
|
|
if(underground_emptiness[
|
|
ued*ued*(z0*ued/MAP_BLOCKSIZE)
|
|
+ued*(y0*ued/MAP_BLOCKSIZE)
|
|
+(x0*ued/MAP_BLOCKSIZE)])
|
|
{
|
|
if(content_features(n.d).walkable/*is_ground_content(n.d)*/)
|
|
{
|
|
// Has now caves
|
|
has_dungeons = true;
|
|
// Set air to node
|
|
n.d = CONTENT_AIR;
|
|
}
|
|
}
|
|
|
|
block->setNode(v3s16(x0,y0,z0), n);
|
|
}
|
|
}
|
|
|
|
/*
|
|
This is used for guessing whether or not the block should
|
|
receive sunlight from the top if the block above doesn't exist
|
|
*/
|
|
block->setIsUnderground(completely_underground);
|
|
|
|
/*
|
|
Force lighting update if some part of block is partly
|
|
underground and has caves.
|
|
*/
|
|
/*if(some_part_underground && !completely_underground && has_dungeons)
|
|
{
|
|
//dstream<<"Half-ground caves"<<std::endl;
|
|
lighting_invalidated_blocks[block->getPos()] = block;
|
|
}*/
|
|
|
|
// DEBUG: Always update lighting
|
|
//lighting_invalidated_blocks[block->getPos()] = block;
|
|
|
|
/*
|
|
Add some minerals
|
|
*/
|
|
|
|
if(some_part_underground)
|
|
{
|
|
s16 underground_level = (lowest_ground_y/MAP_BLOCKSIZE - block_y)+1;
|
|
|
|
/*
|
|
Add meseblocks
|
|
*/
|
|
for(s16 i=0; i<underground_level/4 + 1; i++)
|
|
{
|
|
if(myrand()%50 == 0)
|
|
{
|
|
v3s16 cp(
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1
|
|
);
|
|
|
|
MapNode n;
|
|
n.d = CONTENT_MESE;
|
|
|
|
for(u16 i=0; i<27; i++)
|
|
{
|
|
if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
|
|
if(myrand()%8 == 0)
|
|
block->setNode(cp+g_27dirs[i], n);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Add coal
|
|
*/
|
|
u16 coal_amount = 30.0 * g_settings.getFloat("coal_amount");
|
|
u16 coal_rareness = 60 / coal_amount;
|
|
if(coal_rareness == 0)
|
|
coal_rareness = 1;
|
|
if(myrand()%coal_rareness == 0)
|
|
{
|
|
u16 a = myrand() % 16;
|
|
u16 amount = coal_amount * a*a*a / 1000;
|
|
for(s16 i=0; i<amount; i++)
|
|
{
|
|
v3s16 cp(
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1
|
|
);
|
|
|
|
MapNode n;
|
|
n.d = CONTENT_STONE;
|
|
n.param = MINERAL_COAL;
|
|
|
|
for(u16 i=0; i<27; i++)
|
|
{
|
|
if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
|
|
if(myrand()%8 == 0)
|
|
block->setNode(cp+g_27dirs[i], n);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Add iron
|
|
*/
|
|
//TODO: change to iron_amount or whatever
|
|
u16 iron_amount = 30.0 * g_settings.getFloat("coal_amount");
|
|
u16 iron_rareness = 60 / iron_amount;
|
|
if(iron_rareness == 0)
|
|
iron_rareness = 1;
|
|
if(myrand()%iron_rareness == 0)
|
|
{
|
|
u16 a = myrand() % 16;
|
|
u16 amount = iron_amount * a*a*a / 1000;
|
|
for(s16 i=0; i<amount; i++)
|
|
{
|
|
v3s16 cp(
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1
|
|
);
|
|
|
|
MapNode n;
|
|
n.d = CONTENT_STONE;
|
|
n.param = MINERAL_IRON;
|
|
|
|
for(u16 i=0; i<27; i++)
|
|
{
|
|
if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
|
|
if(myrand()%8 == 0)
|
|
block->setNode(cp+g_27dirs[i], n);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Create a few rats in empty blocks underground
|
|
*/
|
|
if(completely_underground)
|
|
{
|
|
//for(u16 i=0; i<2; i++)
|
|
{
|
|
v3s16 cp(
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
|
(myrand()%(MAP_BLOCKSIZE-2))+1
|
|
);
|
|
|
|
// Check that the place is empty
|
|
//if(!is_ground_content(block->getNode(cp).d))
|
|
if(1)
|
|
{
|
|
RatObject *obj = new RatObject(NULL, -1, intToFloat(cp));
|
|
block->addObject(obj);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Add block to sector.
|
|
*/
|
|
sector->insertBlock(block);
|
|
|
|
/*
|
|
Sector object stuff
|
|
*/
|
|
|
|
// An y-wise container of changed blocks
|
|
core::map<s16, MapBlock*> changed_blocks_sector;
|
|
|
|
/*
|
|
Check if any sector's objects can be placed now.
|
|
If so, place them.
|
|
*/
|
|
core::map<v3s16, u8> *objects = sector->getObjects();
|
|
core::list<v3s16> objects_to_remove;
|
|
for(core::map<v3s16, u8>::Iterator i = objects->getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
v2s16 p2d(p.X,p.Z);
|
|
u8 d = i.getNode()->getValue();
|
|
|
|
// Ground level point (user for stuff that is on ground)
|
|
v3s16 gp = p;
|
|
bool ground_found = true;
|
|
|
|
// Search real ground level
|
|
try{
|
|
for(;;)
|
|
{
|
|
MapNode n = sector->getNode(gp);
|
|
|
|
// If not air, go one up and continue to placing the tree
|
|
if(n.d != CONTENT_AIR)
|
|
{
|
|
gp += v3s16(0,1,0);
|
|
break;
|
|
}
|
|
|
|
// If air, go one down
|
|
gp += v3s16(0,-1,0);
|
|
}
|
|
}catch(InvalidPositionException &e)
|
|
{
|
|
// Ground not found.
|
|
ground_found = false;
|
|
// This is most close to ground
|
|
gp += v3s16(0,1,0);
|
|
}
|
|
|
|
try
|
|
{
|
|
|
|
if(d == SECTOR_OBJECT_TEST)
|
|
{
|
|
if(sector->isValidArea(p + v3s16(0,0,0),
|
|
p + v3s16(0,0,0), &changed_blocks_sector))
|
|
{
|
|
MapNode n;
|
|
n.d = CONTENT_TORCH;
|
|
sector->setNode(p, n);
|
|
objects_to_remove.push_back(p);
|
|
}
|
|
}
|
|
else if(d == SECTOR_OBJECT_TREE_1)
|
|
{
|
|
if(ground_found == false)
|
|
continue;
|
|
|
|
v3s16 p_min = gp + v3s16(-1,0,-1);
|
|
v3s16 p_max = gp + v3s16(1,5,1);
|
|
if(sector->isValidArea(p_min, p_max,
|
|
&changed_blocks_sector))
|
|
{
|
|
MapNode n;
|
|
n.d = CONTENT_TREE;
|
|
sector->setNode(gp+v3s16(0,0,0), n);
|
|
sector->setNode(gp+v3s16(0,1,0), n);
|
|
sector->setNode(gp+v3s16(0,2,0), n);
|
|
sector->setNode(gp+v3s16(0,3,0), n);
|
|
|
|
n.d = CONTENT_LEAVES;
|
|
|
|
if(myrand()%4!=0) sector->setNode(gp+v3s16(0,5,0), n);
|
|
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,0), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,0), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(0,5,-1), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(0,5,1), n);
|
|
/*if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,1), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,1), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,-1), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,-1), n);*/
|
|
|
|
sector->setNode(gp+v3s16(0,4,0), n);
|
|
|
|
sector->setNode(gp+v3s16(-1,4,0), n);
|
|
sector->setNode(gp+v3s16(1,4,0), n);
|
|
sector->setNode(gp+v3s16(0,4,-1), n);
|
|
sector->setNode(gp+v3s16(0,4,1), n);
|
|
sector->setNode(gp+v3s16(1,4,1), n);
|
|
sector->setNode(gp+v3s16(-1,4,1), n);
|
|
sector->setNode(gp+v3s16(-1,4,-1), n);
|
|
sector->setNode(gp+v3s16(1,4,-1), n);
|
|
|
|
sector->setNode(gp+v3s16(-1,3,0), n);
|
|
sector->setNode(gp+v3s16(1,3,0), n);
|
|
sector->setNode(gp+v3s16(0,3,-1), n);
|
|
sector->setNode(gp+v3s16(0,3,1), n);
|
|
sector->setNode(gp+v3s16(1,3,1), n);
|
|
sector->setNode(gp+v3s16(-1,3,1), n);
|
|
sector->setNode(gp+v3s16(-1,3,-1), n);
|
|
sector->setNode(gp+v3s16(1,3,-1), n);
|
|
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,0), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,0), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(0,2,-1), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(0,2,1), n);
|
|
/*if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,1), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,1), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,-1), n);
|
|
if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,-1), n);*/
|
|
|
|
// Objects are identified by wanted position
|
|
objects_to_remove.push_back(p);
|
|
|
|
// Lighting has to be recalculated for this one.
|
|
sector->getBlocksInArea(p_min, p_max,
|
|
lighting_invalidated_blocks);
|
|
}
|
|
}
|
|
else if(d == SECTOR_OBJECT_BUSH_1)
|
|
{
|
|
if(ground_found == false)
|
|
continue;
|
|
|
|
if(sector->isValidArea(gp + v3s16(0,0,0),
|
|
gp + v3s16(0,0,0), &changed_blocks_sector))
|
|
{
|
|
MapNode n;
|
|
n.d = CONTENT_LEAVES;
|
|
sector->setNode(gp+v3s16(0,0,0), n);
|
|
|
|
// Objects are identified by wanted position
|
|
objects_to_remove.push_back(p);
|
|
}
|
|
}
|
|
else if(d == SECTOR_OBJECT_RAVINE)
|
|
{
|
|
s16 maxdepth = -20;
|
|
v3s16 p_min = p + v3s16(-6,maxdepth,-6);
|
|
v3s16 p_max = p + v3s16(6,6,6);
|
|
if(sector->isValidArea(p_min, p_max,
|
|
&changed_blocks_sector))
|
|
{
|
|
MapNode n;
|
|
n.d = CONTENT_STONE;
|
|
MapNode n2;
|
|
n2.d = CONTENT_AIR;
|
|
s16 depth = maxdepth + (myrand()%10);
|
|
s16 z = 0;
|
|
s16 minz = -6 - (-2);
|
|
s16 maxz = 6 -1;
|
|
for(s16 x=-6; x<=6; x++)
|
|
{
|
|
z += -1 + (myrand()%3);
|
|
if(z < minz)
|
|
z = minz;
|
|
if(z > maxz)
|
|
z = maxz;
|
|
for(s16 y=depth+(myrand()%2); y<=6; y++)
|
|
{
|
|
/*std::cout<<"("<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
|
|
<<std::endl;*/
|
|
{
|
|
v3s16 p2 = p + v3s16(x,y,z-2);
|
|
//if(is_ground_content(sector->getNode(p2).d))
|
|
if(content_features(sector->getNode(p2).d).walkable)
|
|
sector->setNode(p2, n);
|
|
}
|
|
{
|
|
v3s16 p2 = p + v3s16(x,y,z-1);
|
|
if(content_features(sector->getNode(p2).d).walkable)
|
|
sector->setNode(p2, n2);
|
|
}
|
|
{
|
|
v3s16 p2 = p + v3s16(x,y,z+0);
|
|
if(content_features(sector->getNode(p2).d).walkable)
|
|
sector->setNode(p2, n2);
|
|
}
|
|
{
|
|
v3s16 p2 = p + v3s16(x,y,z+1);
|
|
if(content_features(sector->getNode(p2).d).walkable)
|
|
sector->setNode(p2, n);
|
|
}
|
|
|
|
//if(sector->getNode(p+v3s16(x,y,z+1)).solidness()==2)
|
|
//if(p.Y+y <= sector->getGroundHeight(p2d+v2s16(x,z-2))+0.5)
|
|
}
|
|
}
|
|
|
|
objects_to_remove.push_back(p);
|
|
|
|
// Lighting has to be recalculated for this one.
|
|
sector->getBlocksInArea(p_min, p_max,
|
|
lighting_invalidated_blocks);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dstream<<"ServerMap::generateBlock(): "
|
|
"Invalid heightmap object"
|
|
<<std::endl;
|
|
}
|
|
|
|
}//try
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
dstream<<"WARNING: "<<__FUNCTION_NAME
|
|
<<": while inserting object "<<(int)d
|
|
<<" to ("<<p.X<<","<<p.Y<<","<<p.Z<<"):"
|
|
<<" InvalidPositionException.what()="
|
|
<<e.what()<<std::endl;
|
|
// This is not too fatal and seems to happen sometimes.
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
for(core::list<v3s16>::Iterator i = objects_to_remove.begin();
|
|
i != objects_to_remove.end(); i++)
|
|
{
|
|
objects->remove(*i);
|
|
}
|
|
|
|
/*
|
|
Translate sector's changed blocks to global changed blocks
|
|
*/
|
|
|
|
for(core::map<s16, MapBlock*>::Iterator
|
|
i = changed_blocks_sector.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
|
|
changed_blocks.insert(block->getPos(), block);
|
|
}
|
|
|
|
block->setLightingExpired(true);
|
|
|
|
#if 0
|
|
/*
|
|
Debug information
|
|
*/
|
|
dstream
|
|
<<"lighting_invalidated_blocks.size()"
|
|
<<", has_dungeons"
|
|
<<", completely_ug"
|
|
<<", some_part_ug"
|
|
<<" "<<lighting_invalidated_blocks.size()
|
|
<<", "<<has_dungeons
|
|
<<", "<<completely_underground
|
|
<<", "<<some_part_underground
|
|
<<std::endl;
|
|
#endif
|
|
|
|
return block;
|
|
}
|
|
|
|
MapBlock * ServerMap::createBlock(v3s16 p)
|
|
{
|
|
DSTACK("%s: p=(%d,%d,%d)",
|
|
__FUNCTION_NAME, p.X, p.Y, p.Z);
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
s16 block_y = p.Y;
|
|
/*
|
|
This will create or load a sector if not found in memory.
|
|
If block exists on disk, it will be loaded.
|
|
|
|
NOTE: On old save formats, this will be slow, as it generates
|
|
lighting on blocks for them.
|
|
*/
|
|
ServerMapSector *sector;
|
|
try{
|
|
sector = (ServerMapSector*)createSector(p2d);
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
}
|
|
/*catch(InvalidPositionException &e)
|
|
{
|
|
dstream<<"createBlock: createSector() failed"<<std::endl;
|
|
throw e;
|
|
}*/
|
|
catch(std::exception &e)
|
|
{
|
|
dstream<<"createBlock: createSector() failed: "
|
|
<<e.what()<<std::endl;
|
|
throw e;
|
|
}
|
|
|
|
/*
|
|
Try to get a block from the sector
|
|
*/
|
|
|
|
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
|
if(block)
|
|
return block;
|
|
// Create blank
|
|
block = sector->createBlankBlock(block_y);
|
|
return block;
|
|
}
|
|
|
|
MapBlock * ServerMap::emergeBlock(
|
|
v3s16 p,
|
|
bool only_from_disk,
|
|
core::map<v3s16, MapBlock*> &changed_blocks,
|
|
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
|
|
)
|
|
{
|
|
DSTACK("%s: p=(%d,%d,%d), only_from_disk=%d",
|
|
__FUNCTION_NAME,
|
|
p.X, p.Y, p.Z, only_from_disk);
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
s16 block_y = p.Y;
|
|
/*
|
|
This will create or load a sector if not found in memory.
|
|
If block exists on disk, it will be loaded.
|
|
|
|
NOTE: On old save formats, this will be slow, as it generates
|
|
lighting on blocks for them.
|
|
*/
|
|
ServerMapSector *sector;
|
|
try{
|
|
sector = (ServerMapSector*)emergeSector(p2d, changed_blocks);
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
dstream<<"emergeBlock: emergeSector() failed: "
|
|
<<e.what()<<std::endl;
|
|
throw e;
|
|
}
|
|
|
|
/*
|
|
Try to get a block from the sector
|
|
*/
|
|
|
|
bool does_not_exist = false;
|
|
bool lighting_expired = false;
|
|
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
|
|
|
if(block == NULL)
|
|
{
|
|
does_not_exist = true;
|
|
}
|
|
else if(block->isDummy() == true)
|
|
{
|
|
does_not_exist = true;
|
|
}
|
|
else if(block->getLightingExpired())
|
|
{
|
|
lighting_expired = true;
|
|
}
|
|
else
|
|
{
|
|
// Valid block
|
|
//dstream<<"emergeBlock(): Returning already valid block"<<std::endl;
|
|
return block;
|
|
}
|
|
|
|
/*
|
|
If block was not found on disk and not going to generate a
|
|
new one, make sure there is a dummy block in place.
|
|
*/
|
|
if(only_from_disk && (does_not_exist || lighting_expired))
|
|
{
|
|
//dstream<<"emergeBlock(): Was not on disk but not generating"<<std::endl;
|
|
|
|
if(block == NULL)
|
|
{
|
|
// Create dummy block
|
|
block = new MapBlock(this, p, true);
|
|
|
|
// Add block to sector
|
|
sector->insertBlock(block);
|
|
}
|
|
// Done.
|
|
return block;
|
|
}
|
|
|
|
//dstream<<"Not found on disk, generating."<<std::endl;
|
|
// 0ms
|
|
//TimeTaker("emergeBlock() generate");
|
|
|
|
//dstream<<"emergeBlock(): Didn't find valid block -> making one"<<std::endl;
|
|
|
|
/*
|
|
If the block doesn't exist, generate the block.
|
|
*/
|
|
if(does_not_exist)
|
|
{
|
|
block = generateBlock(p, block, sector, changed_blocks,
|
|
lighting_invalidated_blocks);
|
|
}
|
|
|
|
if(lighting_expired)
|
|
{
|
|
lighting_invalidated_blocks.insert(p, block);
|
|
}
|
|
|
|
/*
|
|
Initially update sunlight
|
|
*/
|
|
|
|
{
|
|
core::map<v3s16, bool> light_sources;
|
|
bool black_air_left = false;
|
|
bool bottom_invalid =
|
|
block->propagateSunlight(light_sources, true,
|
|
&black_air_left, true);
|
|
|
|
// If sunlight didn't reach everywhere and part of block is
|
|
// above ground, lighting has to be properly updated
|
|
//if(black_air_left && some_part_underground)
|
|
if(black_air_left)
|
|
{
|
|
lighting_invalidated_blocks[block->getPos()] = block;
|
|
}
|
|
|
|
if(bottom_invalid)
|
|
{
|
|
lighting_invalidated_blocks[block->getPos()] = block;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Debug mode operation
|
|
*/
|
|
bool haxmode = g_settings.getBool("haxmode");
|
|
if(haxmode)
|
|
{
|
|
// Don't calculate lighting at all
|
|
//lighting_invalidated_blocks.clear();
|
|
}
|
|
|
|
return block;
|
|
}
|
|
|
|
void ServerMap::createDir(std::string path)
|
|
{
|
|
if(fs::CreateDir(path) == false)
|
|
{
|
|
m_dout<<DTIME<<"ServerMap: Failed to create directory "
|
|
<<"\""<<path<<"\""<<std::endl;
|
|
throw BaseException("ServerMap failed to create directory");
|
|
}
|
|
}
|
|
|
|
std::string ServerMap::getSectorSubDir(v2s16 pos)
|
|
{
|
|
char cc[9];
|
|
snprintf(cc, 9, "%.4x%.4x",
|
|
(unsigned int)pos.X&0xffff,
|
|
(unsigned int)pos.Y&0xffff);
|
|
|
|
return std::string(cc);
|
|
}
|
|
|
|
std::string ServerMap::getSectorDir(v2s16 pos)
|
|
{
|
|
return m_savedir + "/sectors/" + getSectorSubDir(pos);
|
|
}
|
|
|
|
v2s16 ServerMap::getSectorPos(std::string dirname)
|
|
{
|
|
if(dirname.size() != 8)
|
|
throw InvalidFilenameException("Invalid sector directory name");
|
|
unsigned int x, y;
|
|
int r = sscanf(dirname.c_str(), "%4x%4x", &x, &y);
|
|
if(r != 2)
|
|
throw InvalidFilenameException("Invalid sector directory name");
|
|
v2s16 pos((s16)x, (s16)y);
|
|
return pos;
|
|
}
|
|
|
|
v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
|
|
{
|
|
v2s16 p2d = getSectorPos(sectordir);
|
|
|
|
if(blockfile.size() != 4){
|
|
throw InvalidFilenameException("Invalid block filename");
|
|
}
|
|
unsigned int y;
|
|
int r = sscanf(blockfile.c_str(), "%4x", &y);
|
|
if(r != 1)
|
|
throw InvalidFilenameException("Invalid block filename");
|
|
return v3s16(p2d.X, y, p2d.Y);
|
|
}
|
|
|
|
// Debug helpers
|
|
#define ENABLE_SECTOR_SAVING 1
|
|
#define ENABLE_SECTOR_LOADING 1
|
|
#define ENABLE_BLOCK_SAVING 1
|
|
#define ENABLE_BLOCK_LOADING 1
|
|
|
|
void ServerMap::save(bool only_changed)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
if(m_map_saving_enabled == false)
|
|
{
|
|
dstream<<DTIME<<"WARNING: Not saving map, saving disabled."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
if(only_changed == false)
|
|
dstream<<DTIME<<"ServerMap: Saving whole map, this can take time."
|
|
<<std::endl;
|
|
|
|
saveMasterHeightmap();
|
|
|
|
u32 sector_meta_count = 0;
|
|
u32 block_count = 0;
|
|
|
|
{ //sectorlock
|
|
JMutexAutoLock lock(m_sector_mutex);
|
|
|
|
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
|
|
for(; i.atEnd() == false; i++)
|
|
{
|
|
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
|
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
|
|
|
if(ENABLE_SECTOR_SAVING)
|
|
{
|
|
if(sector->differs_from_disk || only_changed == false)
|
|
{
|
|
saveSectorMeta(sector);
|
|
sector_meta_count++;
|
|
}
|
|
}
|
|
if(ENABLE_BLOCK_SAVING)
|
|
{
|
|
core::list<MapBlock*> blocks;
|
|
sector->getBlocks(blocks);
|
|
core::list<MapBlock*>::Iterator j;
|
|
for(j=blocks.begin(); j!=blocks.end(); j++)
|
|
{
|
|
MapBlock *block = *j;
|
|
if(block->getChangedFlag() || only_changed == false)
|
|
{
|
|
saveBlock(block);
|
|
block_count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}//sectorlock
|
|
|
|
/*
|
|
Only print if something happened or saved whole map
|
|
*/
|
|
if(only_changed == false || sector_meta_count != 0
|
|
|| block_count != 0)
|
|
{
|
|
dstream<<DTIME<<"ServerMap: Written: "
|
|
<<sector_meta_count<<" sector metadata files, "
|
|
<<block_count<<" block files"
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
void ServerMap::loadAll()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
dstream<<DTIME<<"ServerMap: Loading map..."<<std::endl;
|
|
|
|
loadMasterHeightmap();
|
|
|
|
std::vector<fs::DirListNode> list = fs::GetDirListing(m_savedir+"/sectors/");
|
|
|
|
dstream<<DTIME<<"There are "<<list.size()<<" sectors."<<std::endl;
|
|
|
|
JMutexAutoLock lock(m_sector_mutex);
|
|
|
|
s32 counter = 0;
|
|
s32 printed_counter = -100000;
|
|
s32 count = list.size();
|
|
|
|
std::vector<fs::DirListNode>::iterator i;
|
|
for(i=list.begin(); i!=list.end(); i++)
|
|
{
|
|
if(counter > printed_counter + 10)
|
|
{
|
|
dstream<<DTIME<<counter<<"/"<<count<<std::endl;
|
|
printed_counter = counter;
|
|
}
|
|
counter++;
|
|
|
|
MapSector *sector = NULL;
|
|
|
|
// We want directories
|
|
if(i->dir == false)
|
|
continue;
|
|
try{
|
|
sector = loadSectorMeta(i->name);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
// This catches unknown crap in directory
|
|
}
|
|
|
|
if(ENABLE_BLOCK_LOADING)
|
|
{
|
|
std::vector<fs::DirListNode> list2 = fs::GetDirListing
|
|
(m_savedir+"/sectors/"+i->name);
|
|
std::vector<fs::DirListNode>::iterator i2;
|
|
for(i2=list2.begin(); i2!=list2.end(); i2++)
|
|
{
|
|
// We want files
|
|
if(i2->dir)
|
|
continue;
|
|
try{
|
|
loadBlock(i->name, i2->name, sector);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
// This catches unknown crap in directory
|
|
}
|
|
}
|
|
}
|
|
}
|
|
dstream<<DTIME<<"ServerMap: Map loaded."<<std::endl;
|
|
}
|
|
|
|
void ServerMap::saveMasterHeightmap()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
createDir(m_savedir);
|
|
|
|
std::string fullpath = m_savedir + "/master_heightmap";
|
|
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
|
|
if(o.good() == false)
|
|
throw FileNotGoodException("Cannot open master heightmap");
|
|
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST;
|
|
|
|
#if 0
|
|
SharedBuffer<u8> hmdata = m_heightmap->serialize(version);
|
|
/*
|
|
[0] u8 serialization version
|
|
[1] X master heightmap
|
|
*/
|
|
u32 fullsize = 1 + hmdata.getSize();
|
|
SharedBuffer<u8> data(fullsize);
|
|
|
|
data[0] = version;
|
|
memcpy(&data[1], *hmdata, hmdata.getSize());
|
|
|
|
o.write((const char*)*data, fullsize);
|
|
#endif
|
|
|
|
m_heightmap->serialize(o, version);
|
|
}
|
|
|
|
void ServerMap::loadMasterHeightmap()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::string fullpath = m_savedir + "/master_heightmap";
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
throw FileNotGoodException("Cannot open master heightmap");
|
|
|
|
if(m_heightmap != NULL)
|
|
delete m_heightmap;
|
|
|
|
m_heightmap = UnlimitedHeightmap::deSerialize(is, &m_padb);
|
|
}
|
|
|
|
void ServerMap::saveSectorMeta(ServerMapSector *sector)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST;
|
|
// Get destination
|
|
v2s16 pos = sector->getPos();
|
|
createDir(m_savedir);
|
|
createDir(m_savedir+"/sectors");
|
|
std::string dir = getSectorDir(pos);
|
|
createDir(dir);
|
|
|
|
std::string fullpath = dir + "/heightmap";
|
|
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
|
|
if(o.good() == false)
|
|
throw FileNotGoodException("Cannot open master heightmap");
|
|
|
|
sector->serialize(o, version);
|
|
|
|
sector->differs_from_disk = false;
|
|
}
|
|
|
|
MapSector* ServerMap::loadSectorMeta(std::string dirname)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Get destination
|
|
v2s16 p2d = getSectorPos(dirname);
|
|
std::string dir = m_savedir + "/sectors/" + dirname;
|
|
|
|
std::string fullpath = dir + "/heightmap";
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
throw FileNotGoodException("Cannot open sector heightmap");
|
|
|
|
ServerMapSector *sector = ServerMapSector::deSerialize
|
|
(is, this, p2d, &m_hwrapper, m_sectors);
|
|
|
|
sector->differs_from_disk = false;
|
|
|
|
return sector;
|
|
}
|
|
|
|
bool ServerMap::loadSectorFull(v2s16 p2d)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::string sectorsubdir = getSectorSubDir(p2d);
|
|
|
|
MapSector *sector = NULL;
|
|
|
|
JMutexAutoLock lock(m_sector_mutex);
|
|
|
|
try{
|
|
sector = loadSectorMeta(sectorsubdir);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(FileNotGoodException &e)
|
|
{
|
|
return false;
|
|
}
|
|
catch(std::exception &e)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(ENABLE_BLOCK_LOADING)
|
|
{
|
|
std::vector<fs::DirListNode> list2 = fs::GetDirListing
|
|
(m_savedir+"/sectors/"+sectorsubdir);
|
|
std::vector<fs::DirListNode>::iterator i2;
|
|
for(i2=list2.begin(); i2!=list2.end(); i2++)
|
|
{
|
|
// We want files
|
|
if(i2->dir)
|
|
continue;
|
|
try{
|
|
loadBlock(sectorsubdir, i2->name, sector);
|
|
}
|
|
catch(InvalidFilenameException &e)
|
|
{
|
|
// This catches unknown crap in directory
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
bool ServerMap::deFlushSector(v2s16 p2d)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// See if it already exists in memory
|
|
try{
|
|
MapSector *sector = getSectorNoGenerate(p2d);
|
|
return true;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
/*
|
|
Try to load the sector from disk.
|
|
*/
|
|
if(loadSectorFull(p2d) == true)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void ServerMap::saveBlock(MapBlock *block)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
/*
|
|
Dummy blocks are not written
|
|
*/
|
|
if(block->isDummy())
|
|
{
|
|
/*v3s16 p = block->getPos();
|
|
dstream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
return;
|
|
}
|
|
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST;
|
|
// Get destination
|
|
v3s16 p3d = block->getPos();
|
|
v2s16 p2d(p3d.X, p3d.Z);
|
|
createDir(m_savedir);
|
|
createDir(m_savedir+"/sectors");
|
|
std::string dir = getSectorDir(p2d);
|
|
createDir(dir);
|
|
|
|
// Block file is map/sectors/xxxxxxxx/xxxx
|
|
char cc[5];
|
|
snprintf(cc, 5, "%.4x", (unsigned int)p3d.Y&0xffff);
|
|
std::string fullpath = dir + "/" + cc;
|
|
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
|
|
if(o.good() == false)
|
|
throw FileNotGoodException("Cannot open block data");
|
|
|
|
/*
|
|
[0] u8 serialization version
|
|
[1] data
|
|
*/
|
|
o.write((char*)&version, 1);
|
|
|
|
block->serialize(o, version);
|
|
|
|
/*
|
|
Versions up from 9 have block objects.
|
|
*/
|
|
if(version >= 9)
|
|
{
|
|
block->serializeObjects(o, version);
|
|
}
|
|
|
|
// We just wrote it to the disk
|
|
block->resetChangedFlag();
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
try{
|
|
|
|
// Block file is map/sectors/xxxxxxxx/xxxx
|
|
std::string fullpath = m_savedir+"/sectors/"+sectordir+"/"+blockfile;
|
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
|
if(is.good() == false)
|
|
throw FileNotGoodException("Cannot open block file");
|
|
|
|
v3s16 p3d = getBlockPos(sectordir, blockfile);
|
|
v2s16 p2d(p3d.X, p3d.Z);
|
|
|
|
assert(sector->getPos() == p2d);
|
|
|
|
u8 version = SER_FMT_VER_INVALID;
|
|
is.read((char*)&version, 1);
|
|
|
|
/*u32 block_size = MapBlock::serializedLength(version);
|
|
SharedBuffer<u8> data(block_size);
|
|
is.read((char*)*data, block_size);*/
|
|
|
|
// This will always return a sector because we're the server
|
|
//MapSector *sector = emergeSector(p2d);
|
|
|
|
MapBlock *block = NULL;
|
|
bool created_new = false;
|
|
try{
|
|
block = sector->getBlockNoCreate(p3d.Y);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
|
created_new = true;
|
|
}
|
|
|
|
// deserialize block data
|
|
block->deSerialize(is, version);
|
|
|
|
/*
|
|
Versions up from 9 have block objects.
|
|
*/
|
|
if(version >= 9)
|
|
{
|
|
block->updateObjects(is, version, NULL, 0);
|
|
}
|
|
|
|
if(created_new)
|
|
sector->insertBlock(block);
|
|
|
|
/*
|
|
Convert old formats to new and save
|
|
*/
|
|
|
|
// Save old format blocks in new format
|
|
if(version < SER_FMT_VER_HIGHEST)
|
|
{
|
|
saveBlock(block);
|
|
}
|
|
|
|
// We just loaded it from the disk, so it's up-to-date.
|
|
block->resetChangedFlag();
|
|
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
dstream<<"WARNING: Invalid block data on disk "
|
|
"(SerializationError). Ignoring."
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
// Gets from master heightmap
|
|
void ServerMap::getSectorCorners(v2s16 p2d, s16 *corners)
|
|
{
|
|
assert(m_heightmap != NULL);
|
|
/*
|
|
Corner definition:
|
|
v2s16(0,0),
|
|
v2s16(1,0),
|
|
v2s16(1,1),
|
|
v2s16(0,1),
|
|
*/
|
|
corners[0] = m_heightmap->getGroundHeight
|
|
((p2d+v2s16(0,0))*SECTOR_HEIGHTMAP_SPLIT);
|
|
corners[1] = m_heightmap->getGroundHeight
|
|
((p2d+v2s16(1,0))*SECTOR_HEIGHTMAP_SPLIT);
|
|
corners[2] = m_heightmap->getGroundHeight
|
|
((p2d+v2s16(1,1))*SECTOR_HEIGHTMAP_SPLIT);
|
|
corners[3] = m_heightmap->getGroundHeight
|
|
((p2d+v2s16(0,1))*SECTOR_HEIGHTMAP_SPLIT);
|
|
}
|
|
|
|
void ServerMap::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"ServerMap: ";
|
|
}
|
|
|
|
#ifndef SERVER
|
|
|
|
/*
|
|
ClientMap
|
|
*/
|
|
|
|
ClientMap::ClientMap(
|
|
Client *client,
|
|
MapDrawControl &control,
|
|
scene::ISceneNode* parent,
|
|
scene::ISceneManager* mgr,
|
|
s32 id
|
|
):
|
|
Map(dout_client),
|
|
scene::ISceneNode(parent, mgr, id),
|
|
m_client(client),
|
|
mesh(NULL),
|
|
m_control(control)
|
|
{
|
|
mesh_mutex.Init();
|
|
|
|
/*m_box = core::aabbox3d<f32>(0,0,0,
|
|
map->getW()*BS, map->getH()*BS, map->getD()*BS);*/
|
|
/*m_box = core::aabbox3d<f32>(0,0,0,
|
|
map->getSizeNodes().X * BS,
|
|
map->getSizeNodes().Y * BS,
|
|
map->getSizeNodes().Z * BS);*/
|
|
m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
|
|
BS*1000000,BS*1000000,BS*1000000);
|
|
|
|
//setPosition(v3f(BS,BS,BS));
|
|
}
|
|
|
|
ClientMap::~ClientMap()
|
|
{
|
|
JMutexAutoLock lock(mesh_mutex);
|
|
|
|
if(mesh != NULL)
|
|
{
|
|
mesh->drop();
|
|
mesh = NULL;
|
|
}
|
|
}
|
|
|
|
MapSector * ClientMap::emergeSector(v2s16 p2d)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Check that it doesn't exist already
|
|
try{
|
|
return getSectorNoGenerate(p2d);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
// Create a sector with no heightmaps
|
|
ClientMapSector *sector = new ClientMapSector(this, p2d);
|
|
|
|
{
|
|
JMutexAutoLock lock(m_sector_mutex);
|
|
m_sectors.insert(p2d, sector);
|
|
}
|
|
|
|
return sector;
|
|
}
|
|
|
|
void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
ClientMapSector *sector = NULL;
|
|
|
|
JMutexAutoLock lock(m_sector_mutex);
|
|
|
|
core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
|
|
|
|
if(n != NULL)
|
|
{
|
|
sector = (ClientMapSector*)n->getValue();
|
|
assert(sector->getId() == MAPSECTOR_CLIENT);
|
|
}
|
|
else
|
|
{
|
|
sector = new ClientMapSector(this, p2d);
|
|
{
|
|
JMutexAutoLock lock(m_sector_mutex);
|
|
m_sectors.insert(p2d, sector);
|
|
}
|
|
}
|
|
|
|
sector->deSerialize(is);
|
|
}
|
|
|
|
void ClientMap::OnRegisterSceneNode()
|
|
{
|
|
if(IsVisible)
|
|
{
|
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
|
|
}
|
|
|
|
ISceneNode::OnRegisterSceneNode();
|
|
}
|
|
|
|
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|
{
|
|
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
|
|
|
|
/*
|
|
Get time for measuring timeout.
|
|
|
|
Measuring time is very useful for long delays when the
|
|
machine is swapping a lot.
|
|
*/
|
|
int time1 = time(0);
|
|
|
|
u32 daynight_ratio = m_client->getDayNightRatio();
|
|
|
|
m_camera_mutex.Lock();
|
|
v3f camera_position = m_camera_position;
|
|
v3f camera_direction = m_camera_direction;
|
|
m_camera_mutex.Unlock();
|
|
|
|
/*
|
|
Get all blocks and draw all visible ones
|
|
*/
|
|
|
|
v3s16 cam_pos_nodes(
|
|
camera_position.X / BS,
|
|
camera_position.Y / BS,
|
|
camera_position.Z / BS);
|
|
|
|
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
|
|
|
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
|
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
|
|
|
// Take a fair amount as we will be dropping more out later
|
|
v3s16 p_blocks_min(
|
|
p_nodes_min.X / MAP_BLOCKSIZE - 1,
|
|
p_nodes_min.Y / MAP_BLOCKSIZE - 1,
|
|
p_nodes_min.Z / MAP_BLOCKSIZE - 1);
|
|
v3s16 p_blocks_max(
|
|
p_nodes_max.X / MAP_BLOCKSIZE + 1,
|
|
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
|
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
|
|
|
u32 vertex_count = 0;
|
|
|
|
// For limiting number of mesh updates per frame
|
|
u32 mesh_update_count = 0;
|
|
|
|
u32 blocks_would_have_drawn = 0;
|
|
u32 blocks_drawn = 0;
|
|
|
|
//NOTE: The sectors map should be locked but we're not doing it
|
|
// because it'd cause too much delays
|
|
|
|
int timecheck_counter = 0;
|
|
core::map<v2s16, MapSector*>::Iterator si;
|
|
si = m_sectors.getIterator();
|
|
for(; si.atEnd() == false; si++)
|
|
{
|
|
{
|
|
timecheck_counter++;
|
|
if(timecheck_counter > 50)
|
|
{
|
|
int time2 = time(0);
|
|
if(time2 > time1 + 4)
|
|
{
|
|
dstream<<"ClientMap::renderMap(): "
|
|
"Rendering takes ages, returning."
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
MapSector *sector = si.getNode()->getValue();
|
|
v2s16 sp = sector->getPos();
|
|
|
|
if(m_control.range_all == false)
|
|
{
|
|
if(sp.X < p_blocks_min.X
|
|
|| sp.X > p_blocks_max.X
|
|
|| sp.Y < p_blocks_min.Z
|
|
|| sp.Y > p_blocks_max.Z)
|
|
continue;
|
|
}
|
|
|
|
core::list< MapBlock * > sectorblocks;
|
|
sector->getBlocks(sectorblocks);
|
|
|
|
/*
|
|
Draw blocks
|
|
*/
|
|
|
|
core::list< MapBlock * >::Iterator i;
|
|
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
|
|
{
|
|
MapBlock *block = *i;
|
|
|
|
/*
|
|
Compare block position to camera position, skip
|
|
if not seen on display
|
|
*/
|
|
|
|
float range = 100000 * BS;
|
|
if(m_control.range_all == false)
|
|
range = m_control.wanted_range * BS;
|
|
|
|
if(isBlockInSight(block->getPos(), camera_position,
|
|
camera_direction, range) == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
#if 0
|
|
v3s16 blockpos_nodes = block->getPosRelative();
|
|
|
|
// Block center position
|
|
v3f blockpos(
|
|
((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
|
|
((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
|
|
((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
|
|
);
|
|
|
|
// Block position relative to camera
|
|
v3f blockpos_relative = blockpos - camera_position;
|
|
|
|
// Distance in camera direction (+=front, -=back)
|
|
f32 dforward = blockpos_relative.dotProduct(camera_direction);
|
|
|
|
// Total distance
|
|
f32 d = blockpos_relative.getLength();
|
|
|
|
if(m_control.range_all == false)
|
|
{
|
|
// If block is far away, don't draw it
|
|
if(d > m_control.wanted_range * BS)
|
|
continue;
|
|
}
|
|
|
|
// Maximum radius of a block
|
|
f32 block_max_radius = 0.5*1.44*1.44*MAP_BLOCKSIZE*BS;
|
|
|
|
// If block is (nearly) touching the camera, don't
|
|
// bother validating further (that is, render it anyway)
|
|
if(d > block_max_radius * 1.5)
|
|
{
|
|
// Cosine of the angle between the camera direction
|
|
// and the block direction (camera_direction is an unit vector)
|
|
f32 cosangle = dforward / d;
|
|
|
|
// Compensate for the size of the block
|
|
// (as the block has to be shown even if it's a bit off FOV)
|
|
// This is an estimate.
|
|
cosangle += block_max_radius / dforward;
|
|
|
|
// If block is not in the field of view, skip it
|
|
//if(cosangle < cos(FOV_ANGLE/2))
|
|
if(cosangle < cos(FOV_ANGLE/2. * 4./3.))
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
v3s16 blockpos_nodes = block->getPosRelative();
|
|
|
|
// Block center position
|
|
v3f blockpos(
|
|
((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
|
|
((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
|
|
((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
|
|
);
|
|
|
|
// Block position relative to camera
|
|
v3f blockpos_relative = blockpos - camera_position;
|
|
|
|
// Total distance
|
|
f32 d = blockpos_relative.getLength();
|
|
|
|
#if 1
|
|
/*
|
|
Update expired mesh
|
|
*/
|
|
|
|
bool mesh_expired = false;
|
|
|
|
{
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
|
|
mesh_expired = block->getMeshExpired();
|
|
|
|
// Mesh has not been expired and there is no mesh:
|
|
// block has no content
|
|
if(block->mesh == NULL && mesh_expired == false)
|
|
continue;
|
|
}
|
|
|
|
f32 faraway = BS*50;
|
|
//f32 faraway = m_control.wanted_range * BS;
|
|
|
|
/*
|
|
This has to be done with the mesh_mutex unlocked
|
|
*/
|
|
// Pretty random but this should work somewhat nicely
|
|
if(mesh_expired && (
|
|
(mesh_update_count < 3
|
|
&& (d < faraway || mesh_update_count < 2)
|
|
)
|
|
||
|
|
(m_control.range_all && mesh_update_count < 20)
|
|
)
|
|
)
|
|
/*if(mesh_expired && mesh_update_count < 6
|
|
&& (d < faraway || mesh_update_count < 3))*/
|
|
{
|
|
mesh_update_count++;
|
|
|
|
// Mesh has been expired: generate new mesh
|
|
//block->updateMeshes(daynight_i);
|
|
block->updateMesh(daynight_ratio);
|
|
|
|
mesh_expired = false;
|
|
}
|
|
|
|
/*
|
|
Don't draw an expired mesh that is far away
|
|
*/
|
|
/*if(mesh_expired && d >= faraway)
|
|
//if(mesh_expired)
|
|
{
|
|
// Instead, delete it
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
if(block->mesh)
|
|
{
|
|
block->mesh->drop();
|
|
block->mesh = NULL;
|
|
}
|
|
// And continue to next block
|
|
continue;
|
|
}*/
|
|
#endif
|
|
/*
|
|
Draw the faces of the block
|
|
*/
|
|
{
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
|
|
scene::SMesh *mesh = block->mesh;
|
|
|
|
if(mesh == NULL)
|
|
continue;
|
|
|
|
blocks_would_have_drawn++;
|
|
if(blocks_drawn >= m_control.wanted_max_blocks
|
|
&& m_control.range_all == false
|
|
&& d > m_control.wanted_min_range * BS)
|
|
continue;
|
|
blocks_drawn++;
|
|
|
|
u32 c = mesh->getMeshBufferCount();
|
|
|
|
for(u32 i=0; i<c; i++)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
|
const video::SMaterial& material = buf->getMaterial();
|
|
video::IMaterialRenderer* rnd =
|
|
driver->getMaterialRenderer(material.MaterialType);
|
|
bool transparent = (rnd && rnd->isTransparent());
|
|
// Render transparent on transparent pass and likewise.
|
|
if(transparent == is_transparent_pass)
|
|
{
|
|
driver->setMaterial(buf->getMaterial());
|
|
driver->drawMeshBuffer(buf);
|
|
vertex_count += buf->getVertexCount();
|
|
}
|
|
}
|
|
}
|
|
} // foreach sectorblocks
|
|
}
|
|
|
|
m_control.blocks_drawn = blocks_drawn;
|
|
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
|
|
|
|
/*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
|
|
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
|
|
}
|
|
|
|
bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
|
|
core::map<v3s16, MapBlock*> *affected_blocks)
|
|
{
|
|
bool changed = false;
|
|
/*
|
|
Add it to all blocks touching it
|
|
*/
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,0), // this
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
// Block position of neighbor (or requested) node
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
|
if(blockref == NULL)
|
|
continue;
|
|
// Relative position of requested node
|
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
|
if(blockref->setTempMod(relpos, mod))
|
|
{
|
|
changed = true;
|
|
}
|
|
}
|
|
if(changed && affected_blocks!=NULL)
|
|
{
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
// Block position of neighbor (or requested) node
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
|
if(blockref == NULL)
|
|
continue;
|
|
affected_blocks->insert(blockpos, blockref);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
bool ClientMap::clearTempMod(v3s16 p,
|
|
core::map<v3s16, MapBlock*> *affected_blocks)
|
|
{
|
|
bool changed = false;
|
|
v3s16 dirs[7] = {
|
|
v3s16(0,0,0), // this
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
// Block position of neighbor (or requested) node
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
|
if(blockref == NULL)
|
|
continue;
|
|
// Relative position of requested node
|
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
|
if(blockref->clearTempMod(relpos))
|
|
{
|
|
changed = true;
|
|
}
|
|
}
|
|
if(changed && affected_blocks!=NULL)
|
|
{
|
|
for(u16 i=0; i<7; i++)
|
|
{
|
|
v3s16 p2 = p + dirs[i];
|
|
// Block position of neighbor (or requested) node
|
|
v3s16 blockpos = getNodeBlockPos(p2);
|
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
|
if(blockref == NULL)
|
|
continue;
|
|
affected_blocks->insert(blockpos, blockref);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
void ClientMap::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"ClientMap: ";
|
|
}
|
|
|
|
#endif // !SERVER
|
|
|
|
/*
|
|
MapVoxelManipulator
|
|
*/
|
|
|
|
MapVoxelManipulator::MapVoxelManipulator(Map *map)
|
|
{
|
|
m_map = map;
|
|
}
|
|
|
|
MapVoxelManipulator::~MapVoxelManipulator()
|
|
{
|
|
/*dstream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
|
|
<<std::endl;*/
|
|
}
|
|
|
|
void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|
{
|
|
TimeTaker timer1("emerge", &emerge_time);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = getNodeBlockPos(a.MinEdge);
|
|
v3s16 p_max = getNodeBlockPos(a.MaxEdge);
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
core::map<v3s16, bool>::Node *n;
|
|
n = m_loaded_blocks.find(p);
|
|
if(n != NULL)
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
try
|
|
{
|
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
|
|
|
/*dstream<<"Loading block (caller_id="<<caller_id<<")"
|
|
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<" wanted area: ";
|
|
a.print(dstream);
|
|
dstream<<std::endl;*/
|
|
|
|
MapBlock *block = m_map->getBlockNoCreate(p);
|
|
if(block->isDummy())
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
block_data_inexistent = true;
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_INEXISTENT
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
|
|
m_loaded_blocks.insert(p, !block_data_inexistent);
|
|
}
|
|
|
|
//dstream<<"emerge done"<<std::endl;
|
|
}
|
|
|
|
/*
|
|
SUGG: Add an option to only update eg. water and air nodes.
|
|
This will make it interfere less with important stuff if
|
|
run on background.
|
|
*/
|
|
void MapVoxelManipulator::blitBack
|
|
(core::map<v3s16, MapBlock*> & modified_blocks)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
|
|
//TimeTaker timer1("blitBack");
|
|
|
|
/*dstream<<"blitBack(): m_loaded_blocks.size()="
|
|
<<m_loaded_blocks.size()<<std::endl;*/
|
|
|
|
/*
|
|
Initialize block cache
|
|
*/
|
|
v3s16 blockpos_last;
|
|
MapBlock *block = NULL;
|
|
bool block_checked_in_modified = false;
|
|
|
|
for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
|
|
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
|
|
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
|
|
u8 f = m_flags[m_area.index(p)];
|
|
if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
|
|
continue;
|
|
|
|
MapNode &n = m_data[m_area.index(p)];
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
|
|
try
|
|
{
|
|
// Get block
|
|
if(block == NULL || blockpos != blockpos_last){
|
|
block = m_map->getBlockNoCreate(blockpos);
|
|
blockpos_last = blockpos;
|
|
block_checked_in_modified = false;
|
|
}
|
|
|
|
// Calculate relative position in block
|
|
v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
|
|
|
|
// Don't continue if nothing has changed here
|
|
if(block->getNode(relpos) == n)
|
|
continue;
|
|
|
|
//m_map->setNode(m_area.MinEdge + p, n);
|
|
block->setNode(relpos, n);
|
|
|
|
/*
|
|
Make sure block is in modified_blocks
|
|
*/
|
|
if(block_checked_in_modified == false)
|
|
{
|
|
modified_blocks[blockpos] = block;
|
|
block_checked_in_modified = true;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
|
|
MapVoxelManipulator(map)
|
|
{
|
|
}
|
|
|
|
ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
|
|
{
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|
{
|
|
// Just create the area so that it can be pointed to
|
|
VoxelManipulator::emerge(a, caller_id);
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::initialEmerge(
|
|
v3s16 blockpos_min, v3s16 blockpos_max)
|
|
{
|
|
TimeTaker timer1("initialEmerge", &emerge_time);
|
|
|
|
// Units of these are MapBlocks
|
|
v3s16 p_min = blockpos_min;
|
|
v3s16 p_max = blockpos_max;
|
|
|
|
VoxelArea block_area_nodes
|
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
|
|
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
|
|
if(size_MB >= 1)
|
|
{
|
|
dstream<<"initialEmerge: area: ";
|
|
block_area_nodes.print(dstream);
|
|
dstream<<" ("<<size_MB<<"MB)";
|
|
dstream<<std::endl;
|
|
}
|
|
|
|
addArea(block_area_nodes);
|
|
|
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
core::map<v3s16, bool>::Node *n;
|
|
n = m_loaded_blocks.find(p);
|
|
if(n != NULL)
|
|
continue;
|
|
|
|
bool block_data_inexistent = false;
|
|
try
|
|
{
|
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
|
|
|
MapBlock *block = m_map->getBlockNoCreate(p);
|
|
if(block->isDummy())
|
|
block_data_inexistent = true;
|
|
else
|
|
block->copyTo(*this);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
block_data_inexistent = true;
|
|
}
|
|
|
|
if(block_data_inexistent)
|
|
{
|
|
/*
|
|
Mark area inexistent
|
|
*/
|
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
|
// Fill with VOXELFLAG_INEXISTENT
|
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
|
{
|
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
|
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
|
|
}
|
|
}
|
|
|
|
m_loaded_blocks.insert(p, !block_data_inexistent);
|
|
}
|
|
}
|
|
|
|
void ManualMapVoxelManipulator::blitBackAll(
|
|
core::map<v3s16, MapBlock*> * modified_blocks)
|
|
{
|
|
if(m_area.getExtent() == v3s16(0,0,0))
|
|
return;
|
|
|
|
/*
|
|
Copy data of all blocks
|
|
*/
|
|
for(core::map<v3s16, bool>::Iterator
|
|
i = m_loaded_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
bool existed = i.getNode()->getValue();
|
|
if(existed == false)
|
|
continue;
|
|
v3s16 p = i.getNode()->getKey();
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if(block == NULL)
|
|
{
|
|
dstream<<"WARNING: "<<__FUNCTION_NAME
|
|
<<": got NULL block "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
block->copyFrom(*this);
|
|
|
|
if(modified_blocks)
|
|
modified_blocks->insert(p, block);
|
|
}
|
|
}
|
|
|
|
//END
|