mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 04:03:46 +01:00
b3a36f7378
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef GAME_HEADER
|
|
#define GAME_HEADER
|
|
|
|
#include "irrlichttypes.h"
|
|
#include <string>
|
|
|
|
class InputHandler;
|
|
class ChatBackend; /* to avoid having to include chat.h */
|
|
struct SubgameSpec;
|
|
|
|
// Flags that can, or may, change during main game loop
|
|
struct GameUIFlags
|
|
{
|
|
bool show_chat;
|
|
bool show_hud;
|
|
bool show_minimap;
|
|
bool force_fog_off;
|
|
bool show_debug;
|
|
bool show_profiler_graph;
|
|
bool disable_camera_update;
|
|
};
|
|
|
|
void the_game(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
const std::string &address, // If "", local server is used
|
|
u16 port,
|
|
std::string &error_message,
|
|
ChatBackend &chat_backend,
|
|
bool *reconnect_requested,
|
|
const SubgameSpec &gamespec, // Used for local game
|
|
bool simple_singleplayer_mode);
|
|
|
|
#endif
|