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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIPAUSEMENU_HEADER
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#define GUIPAUSEMENU_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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class IGameCallback
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{
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public:
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virtual void exitToOS() = 0;
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virtual void disconnect() = 0;
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virtual void changePassword() = 0;
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virtual void changeVolume() = 0;
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};
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class GUIPauseMenu : public GUIModalMenu
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{
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public:
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GUIPauseMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IGameCallback *gamecallback,
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IMenuManager *menumgr,
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bool simple_singleplayer_mode);
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~GUIPauseMenu();
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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bool OnEvent(const SEvent& event);
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bool pausesGame(){ return true; }
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private:
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IGameCallback *m_gamecallback;
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bool m_simple_singleplayer_mode;
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};
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#endif
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