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033ae0dcae
Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
272 lines
6.0 KiB
Python
Executable File
272 lines
6.0 KiB
Python
Executable File
#!/usr/bin/python2
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# This is an example script that generates some valid map data.
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import struct
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import random
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import os
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import sys
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import zlib
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import array
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from pnoise import pnoise
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# Old directory format:
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# world/sectors/XXXXZZZZ/YYYY
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# XXXX,YYYY,ZZZZ = coordinates in hexadecimal
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# fffe = -2
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# ffff = -1
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# 0000 = 0
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# 0001 = 1
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#
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# New directory format:
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# world/sectors2/XXX/ZZZ/YYYY
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# XXX,YYYY,ZZZ = coordinates in hexadecimal
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# fffe = -2
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# ffff = -1
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# 0000 = 0
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# 0001 = 1
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# ffe = -2
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# fff = -1
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# 000 = 0
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# 001 = 1
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#
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# For more proper file format documentation, refer to mapformat.txt
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# For node type documentation, refer to mapnode.h
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# NodeMetadata documentation is not complete, refer to nodemeta.cpp
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#
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# Seed for generating terrain
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SEED = 0
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# 0=old, 1=new
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SECTOR_DIR_FORMAT = 1
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mapdir = "world"
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def to4h(i):
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s = "";
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s += '{0:1x}'.format((i>>12) & 0x000f)
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s += '{0:1x}'.format((i>>8) & 0x000f)
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s += '{0:1x}'.format((i>>4) & 0x000f)
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s += '{0:1x}'.format((i>>0) & 0x000f)
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return s
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def to3h(i):
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s = "";
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s += '{0:1x}'.format((i>>8) & 0x000f)
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s += '{0:1x}'.format((i>>4) & 0x000f)
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s += '{0:1x}'.format((i>>0) & 0x000f)
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return s
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def get_sector_dir(px, pz):
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global SECTOR_DIR_FORMAT
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if SECTOR_DIR_FORMAT == 0:
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return "/sectors/"+to4h(px)+to4h(pz)
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elif SECTOR_DIR_FORMAT == 1:
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return "/sectors2/"+to3h(px)+"/"+to3h(pz)
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else:
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assert(0)
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def getrand_air_stone():
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i = random.randrange(0,2)
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if i==0:
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return 0
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return 254
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# 3-dimensional vector (position)
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class v3:
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def __init__(self, x=0, y=0, z=0):
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self.X = x
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self.Y = y
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self.Z = z
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class NodeMeta:
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def __init__(self, type_id, data):
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self.type_id = type_id
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self.data = data
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class StaticObject:
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def __init__(self):
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self.type_id = 0
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self.data = ""
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def ser_u16(i):
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return chr((i>>8)&0xff) + chr((i>>0)&0xff)
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def ser_u32(i):
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return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
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+ chr((i>>8)&0xff) + chr((i>>0)&0xff))
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# A 16x16x16 chunk of map
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class MapBlock:
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def __init__(self):
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self.content = array.array('B')
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self.param1 = array.array('B')
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self.param2 = array.array('B')
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for i in range(16*16*16):
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# Initialize to air
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self.content.append(254)
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# Full light on sunlight, none when no sunlight
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self.param1.append(15)
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# No additional parameters
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self.param2.append(0)
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# key = v3 pos
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# value = NodeMeta
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self.nodemeta = {}
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# key = v3 pos
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# value = StaticObject
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self.static_objects = {}
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def set_content(self, v3, b):
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self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
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def set_param1(self, v3, b):
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self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
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def set_param2(self, v3, b):
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self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
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# Get data for serialization. Returns a string.
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def serialize_data(self):
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s = ""
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for i in range(16*16*16):
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s += chr(self.content[i])
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for i in range(16*16*16):
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s += chr(self.param1[i])
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for i in range(16*16*16):
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s += chr(self.param2[i])
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return s
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def serialize_nodemeta(self):
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s = ""
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s += ser_u16(1)
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s += ser_u16(len(self.nodemeta))
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for pos, meta in self.nodemeta.items():
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pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
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s += ser_u16(pos_i)
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s += ser_u16(meta.type_id)
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s += ser_u16(len(meta.data))
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s += meta.data
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return s
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def serialize_staticobj(self):
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s = ""
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s += chr(0)
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s += ser_u16(len(self.static_objects))
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for pos, obj in self.static_objects.items():
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pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
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s += ser_s32(pos.X*1000)
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s += ser_s32(pos.Y*1000)
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s += ser_s32(pos.Z*1000)
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s += ser_u16(obj.type_id)
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s += ser_u16(len(obj.data))
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s += obj.data
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return s
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def writeblock(mapdir, px,py,pz, block):
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sectordir = mapdir + get_sector_dir(px, pz);
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try:
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os.makedirs(sectordir)
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except OSError:
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pass
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path = sectordir+"/"+to4h(py)
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print("writing block file "+path)
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f = open(sectordir+"/"+to4h(py), "wb")
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if f == None:
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return
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# version
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version = 17
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f.write(struct.pack('B', version))
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# flags
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# 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
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flags = 0 + 0x02 + 0x04
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f.write(struct.pack('B', flags))
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# data
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c_obj = zlib.compressobj()
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c_obj.compress(block.serialize_data())
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f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
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f.write(c_obj.flush())
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# node metadata
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c_obj = zlib.compressobj()
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c_obj.compress(block.serialize_nodemeta())
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f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
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f.write(c_obj.flush())
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# mapblockobject count
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f.write(ser_u16(0))
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# static objects
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f.write(block.serialize_staticobj())
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# timestamp
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f.write(ser_u32(0xffffffff))
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f.close()
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for z0 in range(-1,3):
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for x0 in range(-1,3):
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for y0 in range(-1,3):
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print("generating block "+str(x0)+","+str(y0)+","+str(z0))
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#v3 blockp = v3(x0,y0,z0)
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# Create a MapBlock
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block = MapBlock()
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# Generate stuff in it
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for z in range(0,16):
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for x in range(0,16):
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h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
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h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
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if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
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h += 10
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#print("r="+str(r))
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# This enables comparison by ==
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h = int(h)
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for y in range(0,16):
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p = v3(x,y,z)
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b = 254
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y1 = y0*16+y
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if y1 <= h-3:
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b = 0 #stone
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elif y1 <= h and y1 <= 0:
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b = 8 #mud
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elif y1 == h:
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b = 1 #grass
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elif y1 < h:
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b = 8 #mud
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elif y1 <= 1:
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b = 9 #water
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# Material content
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block.set_content(p, b)
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# Place a sign at the center at surface level.
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# Placing a sign means placing the sign node and
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# adding node metadata to the mapblock.
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if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
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p = v3(8,h+1-y0*16,8)
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# 14 = Sign
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content_type = 14
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block.set_content(p, content_type)
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# This places the sign to the bottom of the cube.
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# Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
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block.set_param2(p, 0x08)
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# Then add metadata to hold the text of the sign
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s = "Hello at sector ("+str(x0)+","+str(z0)+")"
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meta = NodeMeta(content_type, ser_u16(len(s))+s)
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block.nodemeta[p] = meta
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# Write it on disk
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writeblock(mapdir, x0,y0,z0, block)
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#END
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