mirror of
https://github.com/minetest/minetest.git
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e6e5fa3bf8
Increase scrollrate depending on fontsize Scroll on mousewheel Allow scrolling and marking text on non writable textareas Update lua api about readonly mode Show scrollbar if text overflows
352 lines
10 KiB
Lua
352 lines
10 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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local fav_selected = nil
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if menudata.search_result then
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fav_selected = menudata.search_result[tabdata.fav_selected]
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else
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fav_selected = menudata.favorites[tabdata.fav_selected]
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end
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if not tabdata.search_for then
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tabdata.search_for = ""
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end
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local retval =
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-- Search
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"field[0.15,0.35;6.05,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
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"button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" ..
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-- Address / Port
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"label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
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"field[8,0.65;3.25,0.5;te_address;;" ..
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core.formspec_escape(core.settings:get("address")) .. "]" ..
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"field[11.1,0.65;1.4,0.5;te_port;;" ..
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core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
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-- Name / Password
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"label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
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"field[8,1.85;2.9,0.5;te_name;;" ..
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core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
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-- Description Background
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"box[7.73,2.25;4.25,2.6;#999999]"..
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-- Connect
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"button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]"
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if tabdata.fav_selected and fav_selected then
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if gamedata.fav then
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retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" ..
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fgettext("Del. Favorite") .. "]"
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end
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if fav_selected.description then
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retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" ..
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core.formspec_escape((gamedata.serverdescription or ""), true) .. "]"
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end
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end
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--favourites
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retval = retval .. "tablecolumns[" ..
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image_column(fgettext("Favorite"), "favorite") .. ";" ..
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image_column(fgettext("Ping")) .. ",padding=0.25;" ..
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"color,span=3;" ..
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
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image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"color,span=1;" ..
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"text,padding=1]" ..
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"table[-0.15,0.6;7.75,5.15;favourites;"
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if menudata.search_result then
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for i = 1, #menudata.search_result do
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local favs = core.get_favorites("local")
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local server = menudata.search_result[i]
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for fav_id = 1, #favs do
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if server.address == favs[fav_id].address and
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server.port == favs[fav_id].port then
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server.is_favorite = true
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end
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end
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if i ~= 1 then
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retval = retval .. ","
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end
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retval = retval .. render_serverlist_row(server, server.is_favorite)
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end
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elseif #menudata.favorites > 0 then
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local favs = core.get_favorites("local")
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if #favs > 0 then
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for i = 1, #favs do
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for j = 1, #menudata.favorites do
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if menudata.favorites[j].address == favs[i].address and
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menudata.favorites[j].port == favs[i].port then
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table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
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end
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end
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if favs[i].address ~= menudata.favorites[i].address then
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table.insert(menudata.favorites, i, favs[i])
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end
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end
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end
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retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
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for i = 2, #menudata.favorites do
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retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
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end
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end
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if tabdata.fav_selected then
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retval = retval .. ";" .. tabdata.fav_selected .. "]"
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else
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retval = retval .. ";0]"
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end
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return retval
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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local serverlist = menudata.search_result or menudata.favorites
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.settings:set("name", fields.te_name)
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end
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if fields.favourites then
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local event = core.explode_table_event(fields.favourites)
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local fav = serverlist[event.row]
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if event.type == "DCL" then
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if event.row <= #serverlist then
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if menudata.favorites_is_public and
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not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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end
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gamedata.address = fav.address
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gamedata.port = fav.port
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gamedata.playername = fields.te_name
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gamedata.selected_world = 0
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if fields.te_pwd then
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gamedata.password = fields.te_pwd
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end
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if gamedata.address and gamedata.port then
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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end
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end
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return true
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end
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if event.type == "CHG" then
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if event.row <= #serverlist then
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gamedata.fav = false
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local favs = core.get_favorites("local")
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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for i = 1, #favs do
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if fav.address == favs[i].address and
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fav.port == favs[i].port then
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gamedata.fav = true
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.fav_selected = event.row
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end
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return true
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end
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end
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if fields.key_up or fields.key_down then
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local fav_idx = core.get_table_index("favourites")
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local fav = serverlist[fav_idx]
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if fav_idx then
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if fields.key_up and fav_idx > 1 then
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fav_idx = fav_idx - 1
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elseif fields.key_down and fav_idx < #menudata.favorites then
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fav_idx = fav_idx + 1
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end
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else
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fav_idx = 1
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end
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if not menudata.favorites or not fav then
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tabdata.fav_selected = 0
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return true
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end
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.fav_selected = fav_idx
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return true
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end
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if fields.btn_delete_favorite then
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local current_favourite = core.get_table_index("favourites")
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if not current_favourite then return end
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core.delete_favorite(current_favourite)
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asyncOnlineFavourites()
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tabdata.fav_selected = nil
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core.settings:set("address", "")
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core.settings:set("remote_port", "30000")
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return true
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end
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if fields.btn_mp_search or fields.key_enter_field == "te_search" then
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tabdata.fav_selected = 1
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local input = fields.te_search:lower()
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tabdata.search_for = fields.te_search
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if #menudata.favorites < 2 then
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return true
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end
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menudata.search_result = {}
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-- setup the keyword list
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local keywords = {}
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for word in input:gmatch("%S+") do
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table.insert(keywords, word)
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end
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if #keywords == 0 then
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menudata.search_result = nil
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return true
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end
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-- Search the serverlist
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local search_result = {}
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for i = 1, #menudata.favorites do
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local server = menudata.favorites[i]
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local found = 0
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for k = 1, #keywords do
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local keyword = keywords[k]
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if server.name then
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local name = server.name:lower()
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local _, count = name:gsub(keyword, keyword)
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found = found + count * 4
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end
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if server.description then
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local desc = server.description:lower()
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local _, count = desc:gsub(keyword, keyword)
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found = found + count * 2
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end
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end
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if found > 0 then
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local points = (#menudata.favorites - i) / 5 + found
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server.points = points
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table.insert(search_result, server)
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end
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end
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if #search_result > 0 then
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table.sort(search_result, function(a, b)
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return a.points > b.points
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end)
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menudata.search_result = search_result
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local first_server = search_result[1]
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core.settings:set("address", first_server.address)
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core.settings:set("remote_port", first_server.port)
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gamedata.serverdescription = first_server.description
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end
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return true
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end
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if (fields.btn_mp_connect or fields.key_enter)
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and fields.te_address ~= "" and fields.te_port then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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gamedata.address = fields.te_address
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gamedata.port = fields.te_port
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gamedata.selected_world = 0
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local fav_idx = core.get_table_index("favourites")
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local fav = serverlist[fav_idx]
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if fav_idx and fav_idx <= #serverlist and
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fav.address == fields.te_address and
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fav.port == fields.te_port then
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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if menudata.favorites_is_public and
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not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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return true
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end
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else
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gamedata.servername = ""
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gamedata.serverdescription = ""
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end
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core.settings:set("address", fields.te_address)
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core.settings:set("remote_port", fields.te_port)
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core.start()
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return true
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end
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return false
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end
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local function on_change(type, old_tab, new_tab)
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if type == "LEAVE" then return end
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asyncOnlineFavourites()
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end
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--------------------------------------------------------------------------------
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return {
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name = "online",
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caption = fgettext("Play Online"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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