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https://github.com/minetest/minetest.git
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41f07328c8
...and added support for simple time usage profiling in the last one.
4676 lines
107 KiB
C++
4676 lines
107 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "server.h"
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#include "utility.h"
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#include <iostream>
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#include "clientserver.h"
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#include "map.h"
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#include "jmutexautolock.h"
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#include "main.h"
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#include "constants.h"
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#include "voxel.h"
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#include "materials.h"
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#include "mineral.h"
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#include "config.h"
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#include "servercommand.h"
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#include "filesys.h"
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#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
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void * ServerThread::Thread()
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{
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ThreadStarted();
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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while(getRun())
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{
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try{
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//TimeTaker timer("AsyncRunStep() + Receive()");
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{
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//TimeTaker timer("AsyncRunStep()");
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m_server->AsyncRunStep();
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}
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//dout_server<<"Running m_server->Receive()"<<std::endl;
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m_server->Receive();
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}
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catch(con::NoIncomingDataException &e)
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{
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}
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catch(con::PeerNotFoundException &e)
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{
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dout_server<<"Server: PeerNotFoundException"<<std::endl;
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}
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}
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END_DEBUG_EXCEPTION_HANDLER
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return NULL;
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}
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void * EmergeThread::Thread()
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{
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ThreadStarted();
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DSTACK(__FUNCTION_NAME);
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//bool debug=false;
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BEGIN_DEBUG_EXCEPTION_HANDLER
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/*
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Get block info from queue, emerge them and send them
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to clients.
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After queue is empty, exit.
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*/
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while(getRun())
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{
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QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
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if(qptr == NULL)
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break;
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SharedPtr<QueuedBlockEmerge> q(qptr);
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v3s16 &p = q->pos;
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v2s16 p2d(p.X,p.Z);
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/*
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Do not generate over-limit
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*/
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if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
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continue;
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//derr_server<<"EmergeThread::Thread(): running"<<std::endl;
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//TimeTaker timer("block emerge");
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/*
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Try to emerge it from somewhere.
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If it is only wanted as optional, only loading from disk
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will be allowed.
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*/
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/*
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Check if any peer wants it as non-optional. In that case it
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will be generated.
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Also decrement the emerge queue count in clients.
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*/
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bool optional = true;
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{
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core::map<u16, u8>::Iterator i;
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for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
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{
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//u16 peer_id = i.getNode()->getKey();
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// Check flags
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u8 flags = i.getNode()->getValue();
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if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
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optional = false;
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}
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}
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/*dstream<<"EmergeThread: p="
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<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
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<<"optional="<<optional<<std::endl;*/
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ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
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core::map<v3s16, MapBlock*> changed_blocks;
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core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
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MapBlock *block = NULL;
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bool got_block = true;
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core::map<v3s16, MapBlock*> modified_blocks;
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bool only_from_disk = false;
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if(optional)
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only_from_disk = true;
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v2s16 chunkpos = map.sector_to_chunk(p2d);
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bool generate_chunk = false;
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if(only_from_disk == false)
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{
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JMutexAutoLock envlock(m_server->m_env_mutex);
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if(map.chunkNonVolatile(chunkpos) == false)
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generate_chunk = true;
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}
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if(generate_chunk)
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{
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ChunkMakeData data;
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{
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JMutexAutoLock envlock(m_server->m_env_mutex);
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map.initChunkMake(data, chunkpos);
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}
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makeChunk(&data);
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{
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JMutexAutoLock envlock(m_server->m_env_mutex);
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map.finishChunkMake(data, changed_blocks);
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}
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}
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/*
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Fetch block from map or generate a single block
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*/
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{
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JMutexAutoLock envlock(m_server->m_env_mutex);
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// Load sector if it isn't loaded
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if(map.getSectorNoGenerateNoEx(p2d) == NULL)
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map.loadSectorFull(p2d);
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block = map.getBlockNoCreateNoEx(p);
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if(!block || block->isDummy())
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{
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if(only_from_disk)
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{
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got_block = false;
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}
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else
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{
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// Get, load or create sector
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ServerMapSector *sector =
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(ServerMapSector*)map.createSector(p2d);
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// Generate block
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block = map.generateBlock(p, block, sector, changed_blocks,
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lighting_invalidated_blocks);
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if(block == NULL)
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got_block = false;
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}
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}
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else
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{
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if(block->getLightingExpired()){
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lighting_invalidated_blocks[block->getPos()] = block;
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}
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}
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// TODO: Some additional checking and lighting updating,
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// see emergeBlock
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}
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{//envlock
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JMutexAutoLock envlock(m_server->m_env_mutex);
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if(got_block)
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{
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/*
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Collect a list of blocks that have been modified in
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addition to the fetched one.
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*/
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if(lighting_invalidated_blocks.size() > 0)
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{
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/*dstream<<"lighting "<<lighting_invalidated_blocks.size()
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<<" blocks"<<std::endl;*/
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// 50-100ms for single block generation
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//TimeTaker timer("** EmergeThread updateLighting");
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// Update lighting without locking the environment mutex,
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// add modified blocks to changed blocks
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map.updateLighting(lighting_invalidated_blocks, modified_blocks);
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}
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// Add all from changed_blocks to modified_blocks
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for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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MapBlock *block = i.getNode()->getValue();
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modified_blocks.insert(block->getPos(), block);
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}
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}
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// If we got no block, there should be no invalidated blocks
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else
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{
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assert(lighting_invalidated_blocks.size() == 0);
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}
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}//envlock
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/*
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Set sent status of modified blocks on clients
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*/
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// NOTE: Server's clients are also behind the connection mutex
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JMutexAutoLock lock(m_server->m_con_mutex);
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/*
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Add the originally fetched block to the modified list
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*/
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if(got_block)
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{
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modified_blocks.insert(p, block);
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}
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/*
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Set the modified blocks unsent for all the clients
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*/
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for(core::map<u16, RemoteClient*>::Iterator
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i = m_server->m_clients.getIterator();
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i.atEnd() == false; i++)
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{
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RemoteClient *client = i.getNode()->getValue();
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if(modified_blocks.size() > 0)
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{
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// Remove block from sent history
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client->SetBlocksNotSent(modified_blocks);
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}
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}
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}
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END_DEBUG_EXCEPTION_HANDLER
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return NULL;
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}
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void RemoteClient::GetNextBlocks(Server *server, float dtime,
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core::array<PrioritySortedBlockTransfer> &dest)
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{
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DSTACK(__FUNCTION_NAME);
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/*u32 timer_result;
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TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
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// Increment timers
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m_nothing_to_send_pause_timer -= dtime;
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if(m_nothing_to_send_pause_timer >= 0)
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{
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// Keep this reset
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m_nearest_unsent_reset_timer = 0;
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return;
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}
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// Won't send anything if already sending
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if(m_blocks_sending.size() >= g_settings.getU16
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("max_simultaneous_block_sends_per_client"))
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{
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//dstream<<"Not sending any blocks, Queue full."<<std::endl;
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return;
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}
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//TimeTaker timer("RemoteClient::GetNextBlocks");
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Player *player = server->m_env.getPlayer(peer_id);
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assert(player != NULL);
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v3f playerpos = player->getPosition();
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v3f playerspeed = player->getSpeed();
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v3f playerspeeddir(0,0,0);
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if(playerspeed.getLength() > 1.0*BS)
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playerspeeddir = playerspeed / playerspeed.getLength();
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// Predict to next block
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v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
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v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
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v3s16 center = getNodeBlockPos(center_nodepos);
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// Camera position and direction
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v3f camera_pos =
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playerpos + v3f(0, BS+BS/2, 0);
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v3f camera_dir = v3f(0,0,1);
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camera_dir.rotateYZBy(player->getPitch());
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camera_dir.rotateXZBy(player->getYaw());
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/*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
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<<camera_dir.Z<<")"<<std::endl;*/
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/*
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Get the starting value of the block finder radius.
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*/
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if(m_last_center != center)
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{
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m_nearest_unsent_d = 0;
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m_last_center = center;
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}
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/*dstream<<"m_nearest_unsent_reset_timer="
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<<m_nearest_unsent_reset_timer<<std::endl;*/
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// This has to be incremented only when the nothing to send pause
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// is not active
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m_nearest_unsent_reset_timer += dtime;
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// Reset periodically to avoid possible bugs or other mishaps
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if(m_nearest_unsent_reset_timer > 10.0)
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{
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m_nearest_unsent_reset_timer = 0;
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m_nearest_unsent_d = 0;
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/*dstream<<"Resetting m_nearest_unsent_d for "
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<<server->getPlayerName(peer_id)<<std::endl;*/
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}
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//s16 last_nearest_unsent_d = m_nearest_unsent_d;
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s16 d_start = m_nearest_unsent_d;
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//dstream<<"d_start="<<d_start<<std::endl;
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u16 max_simul_sends_setting = g_settings.getU16
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("max_simultaneous_block_sends_per_client");
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u16 max_simul_sends_usually = max_simul_sends_setting;
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/*
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Check the time from last addNode/removeNode.
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Decrease send rate if player is building stuff.
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*/
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m_time_from_building += dtime;
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if(m_time_from_building < g_settings.getFloat(
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"full_block_send_enable_min_time_from_building"))
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{
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max_simul_sends_usually
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= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
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}
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/*
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Number of blocks sending + number of blocks selected for sending
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*/
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u32 num_blocks_selected = m_blocks_sending.size();
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/*
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next time d will be continued from the d from which the nearest
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unsent block was found this time.
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This is because not necessarily any of the blocks found this
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time are actually sent.
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*/
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s32 new_nearest_unsent_d = -1;
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s16 d_max = g_settings.getS16("max_block_send_distance");
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s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
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// Don't loop very much at a time
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if(d_max > d_start+1)
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d_max = d_start+1;
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/*if(d_max_gen > d_start+2)
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d_max_gen = d_start+2;*/
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//dstream<<"Starting from "<<d_start<<std::endl;
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bool sending_something = false;
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bool no_blocks_found_for_sending = true;
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bool queue_is_full = false;
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s16 d;
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for(d = d_start; d <= d_max; d++)
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{
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//dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
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/*
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If m_nearest_unsent_d was changed by the EmergeThread
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(it can change it to 0 through SetBlockNotSent),
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update our d to it.
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Else update m_nearest_unsent_d
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*/
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/*if(m_nearest_unsent_d != last_nearest_unsent_d)
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{
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d = m_nearest_unsent_d;
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last_nearest_unsent_d = m_nearest_unsent_d;
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}*/
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/*
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Get the border/face dot coordinates of a "d-radiused"
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box
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*/
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core::list<v3s16> list;
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getFacePositions(list, d);
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core::list<v3s16>::Iterator li;
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for(li=list.begin(); li!=list.end(); li++)
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{
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v3s16 p = *li + center;
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/*
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Send throttling
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- Don't allow too many simultaneous transfers
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- EXCEPT when the blocks are very close
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Also, don't send blocks that are already flying.
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*/
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// Start with the usual maximum
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u16 max_simul_dynamic = max_simul_sends_usually;
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// If block is very close, allow full maximum
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if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
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max_simul_dynamic = max_simul_sends_setting;
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// Don't select too many blocks for sending
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if(num_blocks_selected >= max_simul_dynamic)
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{
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queue_is_full = true;
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goto queue_full_break;
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}
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// Don't send blocks that are currently being transferred
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if(m_blocks_sending.find(p) != NULL)
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continue;
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/*
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Do not go over-limit
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*/
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if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
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continue;
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// If this is true, inexistent block will be made from scratch
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bool generate = d <= d_max_gen;
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{
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/*// Limit the generating area vertically to 2/3
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if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
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generate = false;*/
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// Limit the send area vertically to 2/3
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if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
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continue;
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}
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#if 1
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/*
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If block is far away, don't generate it unless it is
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near ground level.
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*/
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if(d >= 4)
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{
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#if 1
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// Block center y in nodes
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f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
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// Don't generate if it's very high or very low
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if(y < -64 || y > 64)
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generate = false;
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#endif
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#if 0
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v2s16 p2d_nodes_center(
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MAP_BLOCKSIZE*p.X,
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MAP_BLOCKSIZE*p.Z);
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// Get ground height in nodes
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s16 gh = server->m_env.getServerMap().findGroundLevel(
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p2d_nodes_center);
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// If differs a lot, don't generate
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if(fabs(gh - y) > MAP_BLOCKSIZE*2)
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generate = false;
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// Actually, don't even send it
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//continue;
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#endif
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}
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#endif
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//dstream<<"d="<<d<<std::endl;
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/*
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Don't generate or send if not in sight
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*/
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if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
/*
|
|
Don't send already sent blocks
|
|
*/
|
|
{
|
|
if(m_blocks_sent.find(p) != NULL)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Check if map has this block
|
|
*/
|
|
MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
|
|
|
|
bool surely_not_found_on_disk = false;
|
|
bool block_is_invalid = false;
|
|
if(block != NULL)
|
|
{
|
|
// Block is dummy if data doesn't exist.
|
|
// It means it has been not found from disk and not generated
|
|
if(block->isDummy())
|
|
{
|
|
surely_not_found_on_disk = true;
|
|
}
|
|
|
|
// Block is valid if lighting is up-to-date and data exists
|
|
if(block->isValid() == false)
|
|
{
|
|
block_is_invalid = true;
|
|
}
|
|
|
|
/*if(block->isFullyGenerated() == false)
|
|
{
|
|
block_is_invalid = true;
|
|
}*/
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
ServerMap *map = (ServerMap*)(&server->m_env.getMap());
|
|
v2s16 chunkpos = map->sector_to_chunk(p2d);
|
|
if(map->chunkNonVolatile(chunkpos) == false)
|
|
block_is_invalid = true;
|
|
#if 1
|
|
/*
|
|
If block is not close, don't send it unless it is near
|
|
ground level.
|
|
|
|
Block is near ground level if night-time mesh
|
|
differs from day-time mesh.
|
|
*/
|
|
if(d > 3)
|
|
{
|
|
if(block->dayNightDiffed() == false)
|
|
continue;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
If block has been marked to not exist on disk (dummy)
|
|
and generating new ones is not wanted, skip block.
|
|
*/
|
|
if(generate == false && surely_not_found_on_disk == true)
|
|
{
|
|
// get next one.
|
|
continue;
|
|
}
|
|
|
|
/*
|
|
Record the lowest d from which a block has been
|
|
found being not sent and possibly to exist
|
|
*/
|
|
if(no_blocks_found_for_sending)
|
|
{
|
|
if(generate == true)
|
|
new_nearest_unsent_d = d;
|
|
}
|
|
|
|
no_blocks_found_for_sending = false;
|
|
|
|
/*
|
|
Add inexistent block to emerge queue.
|
|
*/
|
|
if(block == NULL || surely_not_found_on_disk || block_is_invalid)
|
|
{
|
|
//TODO: Get value from somewhere
|
|
// Allow only one block in emerge queue
|
|
//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
|
|
if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
|
|
{
|
|
//dstream<<"Adding block to emerge queue"<<std::endl;
|
|
|
|
// Add it to the emerge queue and trigger the thread
|
|
|
|
u8 flags = 0;
|
|
if(generate == false)
|
|
flags |= BLOCK_EMERGE_FLAG_FROMDISK;
|
|
|
|
server->m_emerge_queue.addBlock(peer_id, p, flags);
|
|
server->m_emergethread.trigger();
|
|
}
|
|
|
|
// get next one.
|
|
continue;
|
|
}
|
|
|
|
/*
|
|
Add block to send queue
|
|
*/
|
|
|
|
PrioritySortedBlockTransfer q((float)d, p, peer_id);
|
|
|
|
dest.push_back(q);
|
|
|
|
num_blocks_selected += 1;
|
|
sending_something = true;
|
|
}
|
|
}
|
|
queue_full_break:
|
|
|
|
//dstream<<"Stopped at "<<d<<std::endl;
|
|
|
|
if(no_blocks_found_for_sending)
|
|
{
|
|
if(queue_is_full == false)
|
|
new_nearest_unsent_d = d;
|
|
}
|
|
|
|
if(new_nearest_unsent_d != -1)
|
|
m_nearest_unsent_d = new_nearest_unsent_d;
|
|
|
|
if(sending_something == false)
|
|
{
|
|
m_nothing_to_send_counter++;
|
|
if((s16)m_nothing_to_send_counter >=
|
|
g_settings.getS16("max_block_send_distance"))
|
|
{
|
|
// Pause time in seconds
|
|
m_nothing_to_send_pause_timer = 1.0;
|
|
/*dstream<<"nothing to send to "
|
|
<<server->getPlayerName(peer_id)
|
|
<<" (d="<<d<<")"<<std::endl;*/
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_nothing_to_send_counter = 0;
|
|
}
|
|
|
|
/*timer_result = timer.stop(true);
|
|
if(timer_result != 0)
|
|
dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
|
|
}
|
|
|
|
void RemoteClient::SendObjectData(
|
|
Server *server,
|
|
float dtime,
|
|
core::map<v3s16, bool> &stepped_blocks
|
|
)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Can't send anything without knowing version
|
|
if(serialization_version == SER_FMT_VER_INVALID)
|
|
{
|
|
dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Send a TOCLIENT_OBJECTDATA packet.
|
|
Sent as unreliable.
|
|
|
|
u16 command
|
|
u16 number of player positions
|
|
for each player:
|
|
v3s32 position*100
|
|
v3s32 speed*100
|
|
s32 pitch*100
|
|
s32 yaw*100
|
|
u16 count of blocks
|
|
for each block:
|
|
block objects
|
|
*/
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOCLIENT_OBJECTDATA);
|
|
os.write((char*)buf, 2);
|
|
|
|
/*
|
|
Get and write player data
|
|
*/
|
|
|
|
// Get connected players
|
|
core::list<Player*> players = server->m_env.getPlayers(true);
|
|
|
|
// Write player count
|
|
u16 playercount = players.size();
|
|
writeU16(buf, playercount);
|
|
os.write((char*)buf, 2);
|
|
|
|
core::list<Player*>::Iterator i;
|
|
for(i = players.begin();
|
|
i != players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
|
|
v3f pf = player->getPosition();
|
|
v3f sf = player->getSpeed();
|
|
|
|
v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
|
|
v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
|
|
s32 pitch_i (player->getPitch() * 100);
|
|
s32 yaw_i (player->getYaw() * 100);
|
|
|
|
writeU16(buf, player->peer_id);
|
|
os.write((char*)buf, 2);
|
|
writeV3S32(buf, position_i);
|
|
os.write((char*)buf, 12);
|
|
writeV3S32(buf, speed_i);
|
|
os.write((char*)buf, 12);
|
|
writeS32(buf, pitch_i);
|
|
os.write((char*)buf, 4);
|
|
writeS32(buf, yaw_i);
|
|
os.write((char*)buf, 4);
|
|
}
|
|
|
|
/*
|
|
Get and write object data
|
|
*/
|
|
|
|
/*
|
|
Get nearby blocks.
|
|
|
|
For making players to be able to build to their nearby
|
|
environment (building is not possible on blocks that are not
|
|
in memory):
|
|
- Set blocks changed
|
|
- Add blocks to emerge queue if they are not found
|
|
|
|
SUGGESTION: These could be ignored from the backside of the player
|
|
*/
|
|
|
|
Player *player = server->m_env.getPlayer(peer_id);
|
|
|
|
assert(player);
|
|
|
|
v3f playerpos = player->getPosition();
|
|
v3f playerspeed = player->getSpeed();
|
|
|
|
v3s16 center_nodepos = floatToInt(playerpos, BS);
|
|
v3s16 center = getNodeBlockPos(center_nodepos);
|
|
|
|
s16 d_max = g_settings.getS16("active_object_range");
|
|
|
|
// Number of blocks whose objects were written to bos
|
|
u16 blockcount = 0;
|
|
|
|
std::ostringstream bos(std::ios_base::binary);
|
|
|
|
for(s16 d = 0; d <= d_max; d++)
|
|
{
|
|
core::list<v3s16> list;
|
|
getFacePositions(list, d);
|
|
|
|
core::list<v3s16>::Iterator li;
|
|
for(li=list.begin(); li!=list.end(); li++)
|
|
{
|
|
v3s16 p = *li + center;
|
|
|
|
/*
|
|
Ignore blocks that haven't been sent to the client
|
|
*/
|
|
{
|
|
if(m_blocks_sent.find(p) == NULL)
|
|
continue;
|
|
}
|
|
|
|
// Try stepping block and add it to a send queue
|
|
try
|
|
{
|
|
|
|
// Get block
|
|
MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
|
|
|
|
/*
|
|
Step block if not in stepped_blocks and add to stepped_blocks.
|
|
*/
|
|
if(stepped_blocks.find(p) == NULL)
|
|
{
|
|
block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
|
|
stepped_blocks.insert(p, true);
|
|
block->setChangedFlag();
|
|
}
|
|
|
|
// Skip block if there are no objects
|
|
if(block->getObjectCount() == 0)
|
|
continue;
|
|
|
|
/*
|
|
Write objects
|
|
*/
|
|
|
|
// Write blockpos
|
|
writeV3S16(buf, p);
|
|
bos.write((char*)buf, 6);
|
|
|
|
// Write objects
|
|
block->serializeObjects(bos, serialization_version);
|
|
|
|
blockcount++;
|
|
|
|
/*
|
|
Stop collecting objects if data is already too big
|
|
*/
|
|
// Sum of player and object data sizes
|
|
s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
|
|
// break out if data too big
|
|
if(sum > MAX_OBJECTDATA_SIZE)
|
|
{
|
|
goto skip_subsequent;
|
|
}
|
|
|
|
} //try
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
// Not in memory
|
|
// Add it to the emerge queue and trigger the thread.
|
|
// Fetch the block only if it is on disk.
|
|
|
|
// Grab and increment counter
|
|
/*SharedPtr<JMutexAutoLock> lock
|
|
(m_num_blocks_in_emerge_queue.getLock());
|
|
m_num_blocks_in_emerge_queue.m_value++;*/
|
|
|
|
// Add to queue as an anonymous fetch from disk
|
|
u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
|
|
server->m_emerge_queue.addBlock(0, p, flags);
|
|
server->m_emergethread.trigger();
|
|
}
|
|
}
|
|
}
|
|
|
|
skip_subsequent:
|
|
|
|
// Write block count
|
|
writeU16(buf, blockcount);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write block objects
|
|
os<<bos.str();
|
|
|
|
/*
|
|
Send data
|
|
*/
|
|
|
|
//dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as unreliable
|
|
server->m_con.Send(peer_id, 0, data, false);
|
|
}
|
|
|
|
void RemoteClient::GotBlock(v3s16 p)
|
|
{
|
|
if(m_blocks_sending.find(p) != NULL)
|
|
m_blocks_sending.remove(p);
|
|
else
|
|
{
|
|
/*dstream<<"RemoteClient::GotBlock(): Didn't find in"
|
|
" m_blocks_sending"<<std::endl;*/
|
|
m_excess_gotblocks++;
|
|
}
|
|
m_blocks_sent.insert(p, true);
|
|
}
|
|
|
|
void RemoteClient::SentBlock(v3s16 p)
|
|
{
|
|
if(m_blocks_sending.find(p) == NULL)
|
|
m_blocks_sending.insert(p, 0.0);
|
|
else
|
|
dstream<<"RemoteClient::SentBlock(): Sent block"
|
|
" already in m_blocks_sending"<<std::endl;
|
|
}
|
|
|
|
void RemoteClient::SetBlockNotSent(v3s16 p)
|
|
{
|
|
m_nearest_unsent_d = 0;
|
|
|
|
if(m_blocks_sending.find(p) != NULL)
|
|
m_blocks_sending.remove(p);
|
|
if(m_blocks_sent.find(p) != NULL)
|
|
m_blocks_sent.remove(p);
|
|
}
|
|
|
|
void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
|
|
{
|
|
m_nearest_unsent_d = 0;
|
|
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = blocks.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
|
|
if(m_blocks_sending.find(p) != NULL)
|
|
m_blocks_sending.remove(p);
|
|
if(m_blocks_sent.find(p) != NULL)
|
|
m_blocks_sent.remove(p);
|
|
}
|
|
}
|
|
|
|
/*
|
|
PlayerInfo
|
|
*/
|
|
|
|
PlayerInfo::PlayerInfo()
|
|
{
|
|
name[0] = 0;
|
|
avg_rtt = 0;
|
|
}
|
|
|
|
void PlayerInfo::PrintLine(std::ostream *s)
|
|
{
|
|
(*s)<<id<<": ";
|
|
(*s)<<"\""<<name<<"\" ("
|
|
<<(position.X/10)<<","<<(position.Y/10)
|
|
<<","<<(position.Z/10)<<") ";
|
|
address.print(s);
|
|
(*s)<<" avg_rtt="<<avg_rtt;
|
|
(*s)<<std::endl;
|
|
}
|
|
|
|
u32 PIChecksum(core::list<PlayerInfo> &l)
|
|
{
|
|
core::list<PlayerInfo>::Iterator i;
|
|
u32 checksum = 1;
|
|
u32 a = 10;
|
|
for(i=l.begin(); i!=l.end(); i++)
|
|
{
|
|
checksum += a * (i->id+1);
|
|
checksum ^= 0x435aafcd;
|
|
a *= 10;
|
|
}
|
|
return checksum;
|
|
}
|
|
|
|
/*
|
|
Server
|
|
*/
|
|
|
|
Server::Server(
|
|
std::string mapsavedir
|
|
):
|
|
m_env(new ServerMap(mapsavedir), this),
|
|
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
|
|
m_authmanager(mapsavedir+"/auth.txt"),
|
|
m_thread(this),
|
|
m_emergethread(this),
|
|
m_time_counter(0),
|
|
m_time_of_day_send_timer(0),
|
|
m_uptime(0),
|
|
m_mapsavedir(mapsavedir),
|
|
m_shutdown_requested(false),
|
|
m_ignore_map_edit_events(false),
|
|
m_ignore_map_edit_events_peer_id(0)
|
|
{
|
|
m_liquid_transform_timer = 0.0;
|
|
m_print_info_timer = 0.0;
|
|
m_objectdata_timer = 0.0;
|
|
m_emergethread_trigger_timer = 0.0;
|
|
m_savemap_timer = 0.0;
|
|
|
|
m_env_mutex.Init();
|
|
m_con_mutex.Init();
|
|
m_step_dtime_mutex.Init();
|
|
m_step_dtime = 0.0;
|
|
|
|
// Register us to receive map edit events
|
|
m_env.getMap().addEventReceiver(this);
|
|
|
|
// If file exists, load environment metadata
|
|
if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
|
|
{
|
|
dstream<<"Server: Loading environment metadata"<<std::endl;
|
|
m_env.loadMeta(m_mapsavedir);
|
|
}
|
|
|
|
// Load players
|
|
dstream<<"Server: Loading players"<<std::endl;
|
|
m_env.deSerializePlayers(m_mapsavedir);
|
|
}
|
|
|
|
Server::~Server()
|
|
{
|
|
dstream<<"Server::~Server()"<<std::endl;
|
|
|
|
/*
|
|
Send shutdown message
|
|
*/
|
|
{
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
std::wstring line = L"*** Server shutting down";
|
|
|
|
/*
|
|
Send the message to clients
|
|
*/
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
assert(client->peer_id == i.getNode()->getKey());
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
try{
|
|
SendChatMessage(client->peer_id, line);
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Save players
|
|
*/
|
|
dstream<<"Server: Saving players"<<std::endl;
|
|
m_env.serializePlayers(m_mapsavedir);
|
|
|
|
/*
|
|
Save environment metadata
|
|
*/
|
|
dstream<<"Server: Saving environment metadata"<<std::endl;
|
|
m_env.saveMeta(m_mapsavedir);
|
|
|
|
/*
|
|
Stop threads
|
|
*/
|
|
stop();
|
|
|
|
/*
|
|
Delete clients
|
|
*/
|
|
{
|
|
JMutexAutoLock clientslock(m_con_mutex);
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
/*// Delete player
|
|
// NOTE: These are removed by env destructor
|
|
{
|
|
u16 peer_id = i.getNode()->getKey();
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
m_env.removePlayer(peer_id);
|
|
}*/
|
|
|
|
// Delete client
|
|
delete i.getNode()->getValue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::start(unsigned short port)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Stop thread if already running
|
|
m_thread.stop();
|
|
|
|
// Initialize connection
|
|
m_con.setTimeoutMs(30);
|
|
m_con.Serve(port);
|
|
|
|
// Start thread
|
|
m_thread.setRun(true);
|
|
m_thread.Start();
|
|
|
|
dout_server<<"Server: Started on port "<<port<<std::endl;
|
|
}
|
|
|
|
void Server::stop()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Stop threads (set run=false first so both start stopping)
|
|
m_thread.setRun(false);
|
|
m_emergethread.setRun(false);
|
|
m_thread.stop();
|
|
m_emergethread.stop();
|
|
|
|
dout_server<<"Server: Threads stopped"<<std::endl;
|
|
}
|
|
|
|
void Server::step(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Limit a bit
|
|
if(dtime > 2.0)
|
|
dtime = 2.0;
|
|
{
|
|
JMutexAutoLock lock(m_step_dtime_mutex);
|
|
m_step_dtime += dtime;
|
|
}
|
|
}
|
|
|
|
void Server::AsyncRunStep()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
float dtime;
|
|
{
|
|
JMutexAutoLock lock1(m_step_dtime_mutex);
|
|
dtime = m_step_dtime;
|
|
}
|
|
|
|
{
|
|
ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
|
|
"blocks to clients");
|
|
// Send blocks to clients
|
|
SendBlocks(dtime);
|
|
}
|
|
|
|
if(dtime < 0.001)
|
|
return;
|
|
|
|
//dstream<<"Server steps "<<dtime<<std::endl;
|
|
//dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
|
|
|
|
{
|
|
JMutexAutoLock lock1(m_step_dtime_mutex);
|
|
m_step_dtime -= dtime;
|
|
}
|
|
|
|
/*
|
|
Update uptime
|
|
*/
|
|
{
|
|
m_uptime.set(m_uptime.get() + dtime);
|
|
}
|
|
|
|
/*
|
|
Update m_time_of_day and overall game time
|
|
*/
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
m_time_counter += dtime;
|
|
f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
|
|
u32 units = (u32)(m_time_counter*speed);
|
|
m_time_counter -= (f32)units / speed;
|
|
|
|
m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
|
|
|
|
//dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
|
|
|
|
/*
|
|
Send to clients at constant intervals
|
|
*/
|
|
|
|
m_time_of_day_send_timer -= dtime;
|
|
if(m_time_of_day_send_timer < 0.0)
|
|
{
|
|
m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
|
|
|
|
//JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
//Player *player = m_env.getPlayer(client->peer_id);
|
|
|
|
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
|
|
m_env.getTimeOfDay());
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, data, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
// Process connection's timeouts
|
|
JMutexAutoLock lock2(m_con_mutex);
|
|
ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
|
|
m_con.RunTimeouts(dtime);
|
|
}
|
|
|
|
{
|
|
// This has to be called so that the client list gets synced
|
|
// with the peer list of the connection
|
|
ScopeProfiler sp(&g_profiler, "Server: peer change handling");
|
|
handlePeerChanges();
|
|
}
|
|
|
|
{
|
|
// Step environment
|
|
// This also runs Map's timers
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
ScopeProfiler sp(&g_profiler, "Server: environment step");
|
|
m_env.step(dtime);
|
|
}
|
|
|
|
/*
|
|
Do background stuff
|
|
*/
|
|
|
|
/*
|
|
Transform liquids
|
|
*/
|
|
m_liquid_transform_timer += dtime;
|
|
if(m_liquid_transform_timer >= 1.00)
|
|
{
|
|
m_liquid_transform_timer -= 1.00;
|
|
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
ScopeProfiler sp(&g_profiler, "Server: liquid transform");
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
m_env.getMap().transformLiquids(modified_blocks);
|
|
#if 0
|
|
/*
|
|
Update lighting
|
|
*/
|
|
core::map<v3s16, MapBlock*> lighting_modified_blocks;
|
|
ServerMap &map = ((ServerMap&)m_env.getMap());
|
|
map.updateLighting(modified_blocks, lighting_modified_blocks);
|
|
|
|
// Add blocks modified by lighting to modified_blocks
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = lighting_modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
modified_blocks.insert(block->getPos(), block);
|
|
}
|
|
#endif
|
|
/*
|
|
Set the modified blocks unsent for all the clients
|
|
*/
|
|
|
|
JMutexAutoLock lock2(m_con_mutex);
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
|
|
if(modified_blocks.size() > 0)
|
|
{
|
|
// Remove block from sent history
|
|
client->SetBlocksNotSent(modified_blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Periodically print some info
|
|
{
|
|
float &counter = m_print_info_timer;
|
|
counter += dtime;
|
|
if(counter >= 30.0)
|
|
{
|
|
counter = 0.0;
|
|
|
|
JMutexAutoLock lock2(m_con_mutex);
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
//u16 peer_id = i.getNode()->getKey();
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
Player *player = m_env.getPlayer(client->peer_id);
|
|
if(player==NULL)
|
|
continue;
|
|
std::cout<<player->getName()<<"\t";
|
|
client->PrintInfo(std::cout);
|
|
}
|
|
}
|
|
}
|
|
|
|
//if(g_settings.getBool("enable_experimental"))
|
|
{
|
|
|
|
/*
|
|
Check added and deleted active objects
|
|
*/
|
|
{
|
|
//dstream<<"Server: Checking added and deleted active objects"<<std::endl;
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
|
|
|
|
// Radius inside which objects are active
|
|
s16 radius = 32;
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
Player *player = m_env.getPlayer(client->peer_id);
|
|
if(player==NULL)
|
|
{
|
|
dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "<<client->peer_id
|
|
<<" has no associated player"<<std::endl;
|
|
continue;
|
|
}
|
|
v3s16 pos = floatToInt(player->getPosition(), BS);
|
|
|
|
core::map<u16, bool> removed_objects;
|
|
core::map<u16, bool> added_objects;
|
|
m_env.getRemovedActiveObjects(pos, radius,
|
|
client->m_known_objects, removed_objects);
|
|
m_env.getAddedActiveObjects(pos, radius,
|
|
client->m_known_objects, added_objects);
|
|
|
|
// Ignore if nothing happened
|
|
if(removed_objects.size() == 0 && added_objects.size() == 0)
|
|
{
|
|
//dstream<<"INFO: active objects: none changed"<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
std::string data_buffer;
|
|
|
|
char buf[4];
|
|
|
|
// Handle removed objects
|
|
writeU16((u8*)buf, removed_objects.size());
|
|
data_buffer.append(buf, 2);
|
|
for(core::map<u16, bool>::Iterator
|
|
i = removed_objects.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
// Get object
|
|
u16 id = i.getNode()->getKey();
|
|
ServerActiveObject* obj = m_env.getActiveObject(id);
|
|
|
|
// Add to data buffer for sending
|
|
writeU16((u8*)buf, i.getNode()->getKey());
|
|
data_buffer.append(buf, 2);
|
|
|
|
// Remove from known objects
|
|
client->m_known_objects.remove(i.getNode()->getKey());
|
|
|
|
if(obj && obj->m_known_by_count > 0)
|
|
obj->m_known_by_count--;
|
|
}
|
|
|
|
// Handle added objects
|
|
writeU16((u8*)buf, added_objects.size());
|
|
data_buffer.append(buf, 2);
|
|
for(core::map<u16, bool>::Iterator
|
|
i = added_objects.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
// Get object
|
|
u16 id = i.getNode()->getKey();
|
|
ServerActiveObject* obj = m_env.getActiveObject(id);
|
|
|
|
// Get object type
|
|
u8 type = ACTIVEOBJECT_TYPE_INVALID;
|
|
if(obj == NULL)
|
|
dstream<<"WARNING: "<<__FUNCTION_NAME
|
|
<<": NULL object"<<std::endl;
|
|
else
|
|
type = obj->getType();
|
|
|
|
// Add to data buffer for sending
|
|
writeU16((u8*)buf, id);
|
|
data_buffer.append(buf, 2);
|
|
writeU8((u8*)buf, type);
|
|
data_buffer.append(buf, 1);
|
|
|
|
if(obj)
|
|
data_buffer.append(serializeLongString(
|
|
obj->getClientInitializationData()));
|
|
else
|
|
data_buffer.append(serializeLongString(""));
|
|
|
|
// Add to known objects
|
|
client->m_known_objects.insert(i.getNode()->getKey(), false);
|
|
|
|
if(obj)
|
|
obj->m_known_by_count++;
|
|
}
|
|
|
|
// Send packet
|
|
SharedBuffer<u8> reply(2 + data_buffer.size());
|
|
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
|
|
memcpy((char*)&reply[2], data_buffer.c_str(),
|
|
data_buffer.size());
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, reply, true);
|
|
|
|
dstream<<"INFO: Server: Sent object remove/add: "
|
|
<<removed_objects.size()<<" removed, "
|
|
<<added_objects.size()<<" added, "
|
|
<<"packet size is "<<reply.getSize()<<std::endl;
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
Collect a list of all the objects known by the clients
|
|
and report it back to the environment.
|
|
*/
|
|
|
|
core::map<u16, bool> all_known_objects;
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
// Go through all known objects of client
|
|
for(core::map<u16, bool>::Iterator
|
|
i = client->m_known_objects.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
u16 id = i.getNode()->getKey();
|
|
all_known_objects[id] = true;
|
|
}
|
|
}
|
|
|
|
m_env.setKnownActiveObjects(whatever);
|
|
#endif
|
|
|
|
}
|
|
|
|
/*
|
|
Send object messages
|
|
*/
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
ScopeProfiler sp(&g_profiler, "Server: sending object messages");
|
|
|
|
// Key = object id
|
|
// Value = data sent by object
|
|
core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
|
|
|
|
// Get active object messages from environment
|
|
for(;;)
|
|
{
|
|
ActiveObjectMessage aom = m_env.getActiveObjectMessage();
|
|
if(aom.id == 0)
|
|
break;
|
|
|
|
core::list<ActiveObjectMessage>* message_list = NULL;
|
|
core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
|
|
n = buffered_messages.find(aom.id);
|
|
if(n == NULL)
|
|
{
|
|
message_list = new core::list<ActiveObjectMessage>;
|
|
buffered_messages.insert(aom.id, message_list);
|
|
}
|
|
else
|
|
{
|
|
message_list = n->getValue();
|
|
}
|
|
message_list->push_back(aom);
|
|
}
|
|
|
|
// Route data to every client
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
std::string reliable_data;
|
|
std::string unreliable_data;
|
|
// Go through all objects in message buffer
|
|
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
|
|
j = buffered_messages.getIterator();
|
|
j.atEnd()==false; j++)
|
|
{
|
|
// If object is not known by client, skip it
|
|
u16 id = j.getNode()->getKey();
|
|
if(client->m_known_objects.find(id) == NULL)
|
|
continue;
|
|
// Get message list of object
|
|
core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
|
|
// Go through every message
|
|
for(core::list<ActiveObjectMessage>::Iterator
|
|
k = list->begin(); k != list->end(); k++)
|
|
{
|
|
// Compose the full new data with header
|
|
ActiveObjectMessage aom = *k;
|
|
std::string new_data;
|
|
// Add object id
|
|
char buf[2];
|
|
writeU16((u8*)&buf[0], aom.id);
|
|
new_data.append(buf, 2);
|
|
// Add data
|
|
new_data += serializeString(aom.datastring);
|
|
// Add data to buffer
|
|
if(aom.reliable)
|
|
reliable_data += new_data;
|
|
else
|
|
unreliable_data += new_data;
|
|
}
|
|
}
|
|
/*
|
|
reliable_data and unreliable_data are now ready.
|
|
Send them.
|
|
*/
|
|
if(reliable_data.size() > 0)
|
|
{
|
|
SharedBuffer<u8> reply(2 + reliable_data.size());
|
|
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
|
|
memcpy((char*)&reply[2], reliable_data.c_str(),
|
|
reliable_data.size());
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, reply, true);
|
|
}
|
|
if(unreliable_data.size() > 0)
|
|
{
|
|
SharedBuffer<u8> reply(2 + unreliable_data.size());
|
|
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
|
|
memcpy((char*)&reply[2], unreliable_data.c_str(),
|
|
unreliable_data.size());
|
|
// Send as unreliable
|
|
m_con.Send(client->peer_id, 0, reply, false);
|
|
}
|
|
|
|
/*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
|
|
{
|
|
dstream<<"INFO: Server: Size of object message data: "
|
|
<<"reliable: "<<reliable_data.size()
|
|
<<", unreliable: "<<unreliable_data.size()
|
|
<<std::endl;
|
|
}*/
|
|
}
|
|
|
|
// Clear buffered_messages
|
|
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
|
|
i = buffered_messages.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
delete i.getNode()->getValue();
|
|
}
|
|
}
|
|
|
|
} // enable_experimental
|
|
|
|
/*
|
|
Send queued-for-sending map edit events.
|
|
*/
|
|
{
|
|
while(m_unsent_map_edit_queue.size() != 0)
|
|
{
|
|
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
|
|
|
|
if(event->type == MEET_ADDNODE)
|
|
{
|
|
dstream<<"Server: MEET_ADDNODE"<<std::endl;
|
|
sendAddNode(event->p, event->n, event->already_known_by_peer);
|
|
}
|
|
else if(event->type == MEET_REMOVENODE)
|
|
{
|
|
dstream<<"Server: MEET_REMOVENODE"<<std::endl;
|
|
sendRemoveNode(event->p, event->already_known_by_peer);
|
|
}
|
|
else if(event->type == MEET_OTHER)
|
|
{
|
|
dstream<<"WARNING: Server: MEET_OTHER not implemented"
|
|
<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
dstream<<"WARNING: Server: Unknown MapEditEvent "
|
|
<<((u32)event->type)<<std::endl;
|
|
}
|
|
|
|
delete event;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Send object positions
|
|
TODO: Get rid of MapBlockObjects
|
|
*/
|
|
{
|
|
float &counter = m_objectdata_timer;
|
|
counter += dtime;
|
|
if(counter >= g_settings.getFloat("objectdata_interval"))
|
|
{
|
|
JMutexAutoLock lock1(m_env_mutex);
|
|
JMutexAutoLock lock2(m_con_mutex);
|
|
|
|
ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
|
|
|
|
SendObjectData(counter);
|
|
|
|
counter = 0.0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Step node metadata
|
|
*/
|
|
{
|
|
//TimeTaker timer("Step node metadata");
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
ScopeProfiler sp(&g_profiler, "Server: stepping node metadata");
|
|
|
|
core::map<v3s16, MapBlock*> changed_blocks;
|
|
m_env.getMap().nodeMetadataStep(dtime, changed_blocks);
|
|
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = changed_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
client->SetBlockNotSent(block->getPos());
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Trigger emergethread (it somehow gets to a non-triggered but
|
|
bysy state sometimes)
|
|
*/
|
|
{
|
|
float &counter = m_emergethread_trigger_timer;
|
|
counter += dtime;
|
|
if(counter >= 2.0)
|
|
{
|
|
counter = 0.0;
|
|
|
|
m_emergethread.trigger();
|
|
}
|
|
}
|
|
|
|
// Save map, players and auth stuff
|
|
{
|
|
float &counter = m_savemap_timer;
|
|
counter += dtime;
|
|
if(counter >= g_settings.getFloat("server_map_save_interval"))
|
|
{
|
|
counter = 0.0;
|
|
|
|
ScopeProfiler sp(&g_profiler, "Server: saving stuff");
|
|
|
|
// Auth stuff
|
|
m_authmanager.save();
|
|
|
|
// Map
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == true)
|
|
{
|
|
// Save only changed parts
|
|
m_env.getMap().save(true);
|
|
|
|
// Delete unused sectors
|
|
u32 deleted_count = m_env.getMap().deleteUnusedSectors(
|
|
g_settings.getFloat("server_unload_unused_sectors_timeout"));
|
|
if(deleted_count > 0)
|
|
{
|
|
dout_server<<"Server: Unloaded "<<deleted_count
|
|
<<" sectors from memory"<<std::endl;
|
|
}
|
|
|
|
// Save players
|
|
m_env.serializePlayers(m_mapsavedir);
|
|
|
|
// Save environment metadata
|
|
m_env.saveMeta(m_mapsavedir);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::Receive()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
u32 data_maxsize = 10000;
|
|
Buffer<u8> data(data_maxsize);
|
|
u16 peer_id;
|
|
u32 datasize;
|
|
try{
|
|
{
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
datasize = m_con.Receive(peer_id, *data, data_maxsize);
|
|
}
|
|
|
|
// This has to be called so that the client list gets synced
|
|
// with the peer list of the connection
|
|
handlePeerChanges();
|
|
|
|
ProcessData(*data, datasize, peer_id);
|
|
}
|
|
catch(con::InvalidIncomingDataException &e)
|
|
{
|
|
derr_server<<"Server::Receive(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
//NOTE: This is not needed anymore
|
|
|
|
// The peer has been disconnected.
|
|
// Find the associated player and remove it.
|
|
|
|
/*JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
dout_server<<"ServerThread: peer_id="<<peer_id
|
|
<<" has apparently closed connection. "
|
|
<<"Removing player."<<std::endl;
|
|
|
|
m_env.removePlayer(peer_id);*/
|
|
}
|
|
}
|
|
|
|
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Environment is locked first.
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
con::Peer *peer;
|
|
try{
|
|
peer = m_con.GetPeer(peer_id);
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
|
|
<<peer_id<<" not found"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
u8 peer_ser_ver = getClient(peer->id)->serialization_version;
|
|
|
|
try
|
|
{
|
|
|
|
if(datasize < 2)
|
|
return;
|
|
|
|
ToServerCommand command = (ToServerCommand)readU16(&data[0]);
|
|
|
|
if(command == TOSERVER_INIT)
|
|
{
|
|
// [0] u16 TOSERVER_INIT
|
|
// [2] u8 SER_FMT_VER_HIGHEST
|
|
// [3] u8[20] player_name
|
|
// [23] u8[28] password <--- can be sent without this, from old versions
|
|
|
|
if(datasize < 2+1+PLAYERNAME_SIZE)
|
|
return;
|
|
|
|
derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
|
|
<<peer->id<<std::endl;
|
|
|
|
// First byte after command is maximum supported
|
|
// serialization version
|
|
u8 client_max = data[2];
|
|
u8 our_max = SER_FMT_VER_HIGHEST;
|
|
// Use the highest version supported by both
|
|
u8 deployed = core::min_(client_max, our_max);
|
|
// If it's lower than the lowest supported, give up.
|
|
if(deployed < SER_FMT_VER_LOWEST)
|
|
deployed = SER_FMT_VER_INVALID;
|
|
|
|
//peer->serialization_version = deployed;
|
|
getClient(peer->id)->pending_serialization_version = deployed;
|
|
|
|
if(deployed == SER_FMT_VER_INVALID)
|
|
{
|
|
derr_server<<DTIME<<"Server: Cannot negotiate "
|
|
"serialization version with peer "
|
|
<<peer_id<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Set up player
|
|
*/
|
|
|
|
// Get player name
|
|
char playername[PLAYERNAME_SIZE];
|
|
for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
|
|
{
|
|
playername[i] = data[3+i];
|
|
}
|
|
playername[PLAYERNAME_SIZE-1] = 0;
|
|
|
|
if(playername[0]=='\0')
|
|
{
|
|
derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
|
|
SendAccessDenied(m_con, peer_id,
|
|
L"Empty name");
|
|
return;
|
|
}
|
|
|
|
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
|
|
{
|
|
derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
|
|
SendAccessDenied(m_con, peer_id,
|
|
L"Name contains unallowed characters");
|
|
return;
|
|
}
|
|
|
|
// Get password
|
|
char password[PASSWORD_SIZE];
|
|
if(datasize == 2+1+PLAYERNAME_SIZE)
|
|
{
|
|
// old version - assume blank password
|
|
password[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
|
{
|
|
password[i] = data[23+i];
|
|
}
|
|
password[PASSWORD_SIZE-1] = 0;
|
|
}
|
|
|
|
std::string checkpwd;
|
|
if(m_authmanager.exists(playername))
|
|
{
|
|
checkpwd = m_authmanager.getPassword(playername);
|
|
}
|
|
else
|
|
{
|
|
checkpwd = g_settings.get("default_password");
|
|
}
|
|
|
|
if(password != checkpwd)
|
|
{
|
|
derr_server<<DTIME<<"Server: peer_id="<<peer_id
|
|
<<": supplied invalid password for "
|
|
<<playername<<std::endl;
|
|
SendAccessDenied(m_con, peer_id, L"Invalid password");
|
|
return;
|
|
}
|
|
|
|
// Add player to auth manager
|
|
if(m_authmanager.exists(playername) == false)
|
|
{
|
|
derr_server<<DTIME<<"Server: adding player "<<playername
|
|
<<" to auth manager"<<std::endl;
|
|
m_authmanager.add(playername);
|
|
m_authmanager.setPassword(playername, checkpwd);
|
|
m_authmanager.setPrivs(playername,
|
|
stringToPrivs(g_settings.get("default_privs")));
|
|
m_authmanager.save();
|
|
}
|
|
|
|
// Get player
|
|
Player *player = emergePlayer(playername, password, peer_id);
|
|
|
|
|
|
/*{
|
|
// DEBUG: Test serialization
|
|
std::ostringstream test_os;
|
|
player->serialize(test_os);
|
|
dstream<<"Player serialization test: \""<<test_os.str()
|
|
<<"\""<<std::endl;
|
|
std::istringstream test_is(test_os.str());
|
|
player->deSerialize(test_is);
|
|
}*/
|
|
|
|
// If failed, cancel
|
|
if(player == NULL)
|
|
{
|
|
derr_server<<DTIME<<"Server: peer_id="<<peer_id
|
|
<<": failed to emerge player"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
// If a client is already connected to the player, cancel
|
|
if(player->peer_id != 0)
|
|
{
|
|
derr_server<<DTIME<<"Server: peer_id="<<peer_id
|
|
<<" tried to connect to "
|
|
"an already connected player (peer_id="
|
|
<<player->peer_id<<")"<<std::endl;
|
|
return;
|
|
}
|
|
// Set client of player
|
|
player->peer_id = peer_id;
|
|
*/
|
|
|
|
// Check if player doesn't exist
|
|
if(player == NULL)
|
|
throw con::InvalidIncomingDataException
|
|
("Server::ProcessData(): INIT: Player doesn't exist");
|
|
|
|
/*// update name if it was supplied
|
|
if(datasize >= 20+3)
|
|
{
|
|
data[20+3-1] = 0;
|
|
player->updateName((const char*)&data[3]);
|
|
}*/
|
|
|
|
/*
|
|
Answer with a TOCLIENT_INIT
|
|
*/
|
|
{
|
|
SharedBuffer<u8> reply(2+1+6+8);
|
|
writeU16(&reply[0], TOCLIENT_INIT);
|
|
writeU8(&reply[2], deployed);
|
|
writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
|
|
//writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
|
|
writeU64(&reply[2+1+6], 0); // no seed
|
|
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, reply, true);
|
|
}
|
|
|
|
/*
|
|
Send complete position information
|
|
*/
|
|
SendMovePlayer(player);
|
|
|
|
return;
|
|
}
|
|
|
|
if(command == TOSERVER_INIT2)
|
|
{
|
|
derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
|
|
<<peer->id<<std::endl;
|
|
|
|
|
|
getClient(peer->id)->serialization_version
|
|
= getClient(peer->id)->pending_serialization_version;
|
|
|
|
/*
|
|
Send some initialization data
|
|
*/
|
|
|
|
// Send player info to all players
|
|
SendPlayerInfos();
|
|
|
|
// Send inventory to player
|
|
UpdateCrafting(peer->id);
|
|
SendInventory(peer->id);
|
|
|
|
// Send HP
|
|
{
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
SendPlayerHP(player);
|
|
}
|
|
|
|
// Send time of day
|
|
{
|
|
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
|
|
m_env.getTimeOfDay());
|
|
m_con.Send(peer->id, 0, data, true);
|
|
}
|
|
|
|
// Send information about server to player in chat
|
|
SendChatMessage(peer_id, getStatusString());
|
|
|
|
// Send information about joining in chat
|
|
{
|
|
std::wstring name = L"unknown";
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
if(player != NULL)
|
|
name = narrow_to_wide(player->getName());
|
|
|
|
std::wstring message;
|
|
message += L"*** ";
|
|
message += name;
|
|
message += L" joined game";
|
|
BroadcastChatMessage(message);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if(peer_ser_ver == SER_FMT_VER_INVALID)
|
|
{
|
|
derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
|
|
" serialization format invalid or not initialized."
|
|
" Skipping incoming command="<<command<<std::endl;
|
|
return;
|
|
}
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
if(player == NULL){
|
|
derr_server<<"Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id="<<peer_id
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
if(command == TOSERVER_PLAYERPOS)
|
|
{
|
|
if(datasize < 2+12+12+4+4)
|
|
return;
|
|
|
|
u32 start = 0;
|
|
v3s32 ps = readV3S32(&data[start+2]);
|
|
v3s32 ss = readV3S32(&data[start+2+12]);
|
|
f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
|
|
f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
|
|
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
|
|
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
|
|
pitch = wrapDegrees(pitch);
|
|
yaw = wrapDegrees(yaw);
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
|
|
/*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
|
|
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
|
|
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
|
|
}
|
|
else if(command == TOSERVER_GOTBLOCKS)
|
|
{
|
|
if(datasize < 2+1)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
u16 count = data[2];
|
|
for(u16 i=0; i<count; i++)
|
|
{
|
|
if((s16)datasize < 2+1+(i+1)*6)
|
|
throw con::InvalidIncomingDataException
|
|
("GOTBLOCKS length is too short");
|
|
v3s16 p = readV3S16(&data[2+1+i*6]);
|
|
/*dstream<<"Server: GOTBLOCKS ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
RemoteClient *client = getClient(peer_id);
|
|
client->GotBlock(p);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_DELETEDBLOCKS)
|
|
{
|
|
if(datasize < 2+1)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
u16 count = data[2];
|
|
for(u16 i=0; i<count; i++)
|
|
{
|
|
if((s16)datasize < 2+1+(i+1)*6)
|
|
throw con::InvalidIncomingDataException
|
|
("DELETEDBLOCKS length is too short");
|
|
v3s16 p = readV3S16(&data[2+1+i*6]);
|
|
/*dstream<<"Server: DELETEDBLOCKS ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
RemoteClient *client = getClient(peer_id);
|
|
client->SetBlockNotSent(p);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_CLICK_OBJECT)
|
|
{
|
|
if(datasize < 13)
|
|
return;
|
|
|
|
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 button (0=left, 1=right)
|
|
[3] v3s16 block
|
|
[9] s16 id
|
|
[11] u16 item
|
|
*/
|
|
u8 button = readU8(&data[2]);
|
|
v3s16 p;
|
|
p.X = readS16(&data[3]);
|
|
p.Y = readS16(&data[5]);
|
|
p.Z = readS16(&data[7]);
|
|
s16 id = readS16(&data[9]);
|
|
//u16 item_i = readU16(&data[11]);
|
|
|
|
MapBlock *block = NULL;
|
|
try
|
|
{
|
|
block = m_env.getMap().getBlockNoCreate(p);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
derr_server<<"CLICK_OBJECT block not found"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
MapBlockObject *obj = block->getObject(id);
|
|
|
|
if(obj == NULL)
|
|
{
|
|
derr_server<<"CLICK_OBJECT object not found"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
//TODO: Check that object is reasonably close
|
|
|
|
// Left click
|
|
if(button == 0)
|
|
{
|
|
InventoryList *ilist = player->inventory.getList("main");
|
|
if(g_settings.getBool("creative_mode") == false && ilist != NULL)
|
|
{
|
|
|
|
// Skip if inventory has no free space
|
|
if(ilist->getUsedSlots() == ilist->getSize())
|
|
{
|
|
dout_server<<"Player inventory has no free space"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Create the inventory item
|
|
*/
|
|
InventoryItem *item = NULL;
|
|
// If it is an item-object, take the item from it
|
|
if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
|
|
{
|
|
item = ((ItemObject*)obj)->createInventoryItem();
|
|
}
|
|
// Else create an item of the object
|
|
else
|
|
{
|
|
item = new MapBlockObjectItem
|
|
(obj->getInventoryString());
|
|
}
|
|
|
|
// Add to inventory and send inventory
|
|
ilist->addItem(item);
|
|
UpdateCrafting(player->peer_id);
|
|
SendInventory(player->peer_id);
|
|
}
|
|
|
|
// Remove from block
|
|
block->removeObject(id);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
|
|
{
|
|
if(datasize < 7)
|
|
return;
|
|
|
|
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
|
|
return;
|
|
|
|
/*
|
|
length: 7
|
|
[0] u16 command
|
|
[2] u8 button (0=left, 1=right)
|
|
[3] u16 id
|
|
[5] u16 item
|
|
*/
|
|
u8 button = readU8(&data[2]);
|
|
u16 id = readS16(&data[3]);
|
|
u16 item_i = readU16(&data[11]);
|
|
|
|
ServerActiveObject *obj = m_env.getActiveObject(id);
|
|
|
|
if(obj == NULL)
|
|
{
|
|
derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
//TODO: Check that object is reasonably close
|
|
|
|
// Left click, pick object up (usually)
|
|
if(button == 0)
|
|
{
|
|
InventoryList *ilist = player->inventory.getList("main");
|
|
if(g_settings.getBool("creative_mode") == false && ilist != NULL)
|
|
{
|
|
|
|
// Skip if inventory has no free space
|
|
if(ilist->getUsedSlots() == ilist->getSize())
|
|
{
|
|
dout_server<<"Player inventory has no free space"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Skip if object has been removed
|
|
if(obj->m_removed)
|
|
return;
|
|
|
|
/*
|
|
Create the inventory item
|
|
*/
|
|
InventoryItem *item = obj->createPickedUpItem();
|
|
|
|
if(item)
|
|
{
|
|
// Add to inventory and send inventory
|
|
ilist->addItem(item);
|
|
UpdateCrafting(player->peer_id);
|
|
SendInventory(player->peer_id);
|
|
|
|
// Remove object from environment
|
|
obj->m_removed = true;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
Item cannot be picked up. Punch it instead.
|
|
*/
|
|
|
|
ToolItem *titem = NULL;
|
|
std::string toolname = "";
|
|
|
|
InventoryList *mlist = player->inventory.getList("main");
|
|
if(mlist != NULL)
|
|
{
|
|
InventoryItem *item = mlist->getItem(item_i);
|
|
if(item && (std::string)item->getName() == "ToolItem")
|
|
{
|
|
titem = (ToolItem*)item;
|
|
toolname = titem->getToolName();
|
|
}
|
|
}
|
|
|
|
u16 wear = obj->punch(toolname);
|
|
|
|
if(titem)
|
|
{
|
|
bool weared_out = titem->addWear(wear);
|
|
if(weared_out)
|
|
mlist->deleteItem(item_i);
|
|
SendInventory(player->peer_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOSERVER_GROUND_ACTION)
|
|
{
|
|
if(datasize < 17)
|
|
return;
|
|
/*
|
|
length: 17
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] v3s16 nodepos_undersurface
|
|
[9] v3s16 nodepos_abovesurface
|
|
[15] u16 item
|
|
actions:
|
|
0: start digging
|
|
1: place block
|
|
2: stop digging (all parameters ignored)
|
|
3: digging completed
|
|
*/
|
|
u8 action = readU8(&data[2]);
|
|
v3s16 p_under;
|
|
p_under.X = readS16(&data[3]);
|
|
p_under.Y = readS16(&data[5]);
|
|
p_under.Z = readS16(&data[7]);
|
|
v3s16 p_over;
|
|
p_over.X = readS16(&data[9]);
|
|
p_over.Y = readS16(&data[11]);
|
|
p_over.Z = readS16(&data[13]);
|
|
u16 item_i = readU16(&data[15]);
|
|
|
|
//TODO: Check that target is reasonably close
|
|
|
|
/*
|
|
0: start digging
|
|
*/
|
|
if(action == 0)
|
|
{
|
|
/*
|
|
NOTE: This can be used in the future to check if
|
|
somebody is cheating, by checking the timing.
|
|
*/
|
|
} // action == 0
|
|
|
|
/*
|
|
2: stop digging
|
|
*/
|
|
else if(action == 2)
|
|
{
|
|
#if 0
|
|
RemoteClient *client = getClient(peer->id);
|
|
JMutexAutoLock digmutex(client->m_dig_mutex);
|
|
client->m_dig_tool_item = -1;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
3: Digging completed
|
|
*/
|
|
else if(action == 3)
|
|
{
|
|
// Mandatory parameter; actually used for nothing
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
u8 material = CONTENT_IGNORE;
|
|
u8 mineral = MINERAL_NONE;
|
|
|
|
bool cannot_remove_node = false;
|
|
|
|
try
|
|
{
|
|
MapNode n = m_env.getMap().getNode(p_under);
|
|
// Get mineral
|
|
mineral = n.getMineral();
|
|
// Get material at position
|
|
material = n.d;
|
|
// If not yet cancelled
|
|
if(cannot_remove_node == false)
|
|
{
|
|
// If it's not diggable, do nothing
|
|
if(content_diggable(material) == false)
|
|
{
|
|
derr_server<<"Server: Not finishing digging: "
|
|
<<"Node not diggable"
|
|
<<std::endl;
|
|
cannot_remove_node = true;
|
|
}
|
|
}
|
|
// If not yet cancelled
|
|
if(cannot_remove_node == false)
|
|
{
|
|
// Get node metadata
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
|
|
if(meta && meta->nodeRemovalDisabled() == true)
|
|
{
|
|
derr_server<<"Server: Not finishing digging: "
|
|
<<"Node metadata disables removal"
|
|
<<std::endl;
|
|
cannot_remove_node = true;
|
|
}
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
derr_server<<"Server: Not finishing digging: Node not found."
|
|
<<" Adding block to emerge queue."
|
|
<<std::endl;
|
|
m_emerge_queue.addBlock(peer_id,
|
|
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
|
|
cannot_remove_node = true;
|
|
}
|
|
|
|
// Make sure the player is allowed to do it
|
|
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
|
|
{
|
|
dstream<<"Player "<<player->getName()<<" cannot remove node"
|
|
<<" because privileges are "<<getPlayerPrivs(player)
|
|
<<std::endl;
|
|
cannot_remove_node = true;
|
|
}
|
|
|
|
/*
|
|
If node can't be removed, set block to be re-sent to
|
|
client and quit.
|
|
*/
|
|
if(cannot_remove_node)
|
|
{
|
|
derr_server<<"Server: Not finishing digging."<<std::endl;
|
|
|
|
// Client probably has wrong data.
|
|
// Set block not sent, so that client will get
|
|
// a valid one.
|
|
dstream<<"Client "<<peer_id<<" tried to dig "
|
|
<<"node; but node cannot be removed."
|
|
<<" setting MapBlock not sent."<<std::endl;
|
|
RemoteClient *client = getClient(peer_id);
|
|
v3s16 blockpos = getNodeBlockPos(p_under);
|
|
client->SetBlockNotSent(blockpos);
|
|
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Send the removal to all other clients.
|
|
- If other player is close, send REMOVENODE
|
|
- Otherwise set blocks not sent
|
|
*/
|
|
core::list<u16> far_players;
|
|
sendRemoveNode(p_under, peer_id, &far_players, 100);
|
|
|
|
/*
|
|
Update and send inventory
|
|
*/
|
|
|
|
if(g_settings.getBool("creative_mode") == false)
|
|
{
|
|
/*
|
|
Wear out tool
|
|
*/
|
|
InventoryList *mlist = player->inventory.getList("main");
|
|
if(mlist != NULL)
|
|
{
|
|
InventoryItem *item = mlist->getItem(item_i);
|
|
if(item && (std::string)item->getName() == "ToolItem")
|
|
{
|
|
ToolItem *titem = (ToolItem*)item;
|
|
std::string toolname = titem->getToolName();
|
|
|
|
// Get digging properties for material and tool
|
|
DiggingProperties prop =
|
|
getDiggingProperties(material, toolname);
|
|
|
|
if(prop.diggable == false)
|
|
{
|
|
derr_server<<"Server: WARNING: Player digged"
|
|
<<" with impossible material + tool"
|
|
<<" combination"<<std::endl;
|
|
}
|
|
|
|
bool weared_out = titem->addWear(prop.wear);
|
|
|
|
if(weared_out)
|
|
{
|
|
mlist->deleteItem(item_i);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Add dug item to inventory
|
|
*/
|
|
|
|
InventoryItem *item = NULL;
|
|
|
|
if(mineral != MINERAL_NONE)
|
|
item = getDiggedMineralItem(mineral);
|
|
|
|
// If not mineral
|
|
if(item == NULL)
|
|
{
|
|
std::string &dug_s = content_features(material).dug_item;
|
|
if(dug_s != "")
|
|
{
|
|
std::istringstream is(dug_s, std::ios::binary);
|
|
item = InventoryItem::deSerialize(is);
|
|
}
|
|
}
|
|
|
|
if(item != NULL)
|
|
{
|
|
// Add a item to inventory
|
|
player->inventory.addItem("main", item);
|
|
|
|
// Send inventory
|
|
UpdateCrafting(player->peer_id);
|
|
SendInventory(player->peer_id);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Remove the node
|
|
(this takes some time so it is done after the quick stuff)
|
|
*/
|
|
m_ignore_map_edit_events = true;
|
|
m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
|
|
m_ignore_map_edit_events = false;
|
|
|
|
/*
|
|
Set blocks not sent to far players
|
|
*/
|
|
for(core::list<u16>::Iterator
|
|
i = far_players.begin();
|
|
i != far_players.end(); i++)
|
|
{
|
|
u16 peer_id = *i;
|
|
RemoteClient *client = getClient(peer_id);
|
|
if(client==NULL)
|
|
continue;
|
|
client->SetBlocksNotSent(modified_blocks);
|
|
}
|
|
}
|
|
|
|
/*
|
|
1: place block
|
|
*/
|
|
else if(action == 1)
|
|
{
|
|
|
|
InventoryList *ilist = player->inventory.getList("main");
|
|
if(ilist == NULL)
|
|
return;
|
|
|
|
// Get item
|
|
InventoryItem *item = ilist->getItem(item_i);
|
|
|
|
// If there is no item, it is not possible to add it anywhere
|
|
if(item == NULL)
|
|
return;
|
|
|
|
/*
|
|
Handle material items
|
|
*/
|
|
if(std::string("MaterialItem") == item->getName())
|
|
{
|
|
try{
|
|
// Don't add a node if this is not a free space
|
|
MapNode n2 = m_env.getMap().getNode(p_over);
|
|
bool no_enough_privs =
|
|
((getPlayerPrivs(player) & PRIV_BUILD)==0);
|
|
if(no_enough_privs)
|
|
dstream<<"Player "<<player->getName()<<" cannot add node"
|
|
<<" because privileges are "<<getPlayerPrivs(player)
|
|
<<std::endl;
|
|
|
|
if(content_buildable_to(n2.d) == false
|
|
|| no_enough_privs)
|
|
{
|
|
// Client probably has wrong data.
|
|
// Set block not sent, so that client will get
|
|
// a valid one.
|
|
dstream<<"Client "<<peer_id<<" tried to place"
|
|
<<" node in invalid position; setting"
|
|
<<" MapBlock not sent."<<std::endl;
|
|
RemoteClient *client = getClient(peer_id);
|
|
v3s16 blockpos = getNodeBlockPos(p_over);
|
|
client->SetBlockNotSent(blockpos);
|
|
return;
|
|
}
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
derr_server<<"Server: Ignoring ADDNODE: Node not found"
|
|
<<" Adding block to emerge queue."
|
|
<<std::endl;
|
|
m_emerge_queue.addBlock(peer_id,
|
|
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
|
|
return;
|
|
}
|
|
|
|
// Reset build time counter
|
|
getClient(peer->id)->m_time_from_building = 0.0;
|
|
|
|
// Create node data
|
|
MaterialItem *mitem = (MaterialItem*)item;
|
|
MapNode n;
|
|
n.d = mitem->getMaterial();
|
|
if(content_features(n.d).wall_mounted)
|
|
n.dir = packDir(p_under - p_over);
|
|
|
|
/*
|
|
Send to all players
|
|
*/
|
|
core::list<u16> far_players;
|
|
sendAddNode(p_over, n, 0, &far_players, 100);
|
|
|
|
/*
|
|
Handle inventory
|
|
*/
|
|
InventoryList *ilist = player->inventory.getList("main");
|
|
if(g_settings.getBool("creative_mode") == false && ilist)
|
|
{
|
|
// Remove from inventory and send inventory
|
|
if(mitem->getCount() == 1)
|
|
ilist->deleteItem(item_i);
|
|
else
|
|
mitem->remove(1);
|
|
// Send inventory
|
|
UpdateCrafting(peer_id);
|
|
SendInventory(peer_id);
|
|
}
|
|
|
|
/*
|
|
Add node.
|
|
|
|
This takes some time so it is done after the quick stuff
|
|
*/
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
m_ignore_map_edit_events = true;
|
|
m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
|
|
m_ignore_map_edit_events = false;
|
|
|
|
/*
|
|
Set blocks not sent to far players
|
|
*/
|
|
for(core::list<u16>::Iterator
|
|
i = far_players.begin();
|
|
i != far_players.end(); i++)
|
|
{
|
|
u16 peer_id = *i;
|
|
RemoteClient *client = getClient(peer_id);
|
|
if(client==NULL)
|
|
continue;
|
|
client->SetBlocksNotSent(modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Calculate special events
|
|
*/
|
|
|
|
/*if(n.d == CONTENT_MESE)
|
|
{
|
|
u32 count = 0;
|
|
for(s16 z=-1; z<=1; z++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 x=-1; x<=1; x++)
|
|
{
|
|
|
|
}
|
|
}*/
|
|
}
|
|
/*
|
|
Place other item (not a block)
|
|
*/
|
|
else
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(p_over);
|
|
|
|
/*
|
|
Check that the block is loaded so that the item
|
|
can properly be added to the static list too
|
|
*/
|
|
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
|
|
if(block==NULL)
|
|
{
|
|
derr_server<<"Error while placing object: "
|
|
"block not found"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
dout_server<<"Placing a miscellaneous item on map"
|
|
<<std::endl;
|
|
|
|
// Calculate a position for it
|
|
v3f pos = intToFloat(p_over, BS);
|
|
//pos.Y -= BS*0.45;
|
|
pos.Y -= BS*0.25; // let it drop a bit
|
|
// Randomize a bit
|
|
pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
|
|
pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
|
|
|
|
/*
|
|
Create the object
|
|
*/
|
|
ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
|
|
|
|
if(obj == NULL)
|
|
{
|
|
derr_server<<"WARNING: item resulted in NULL object, "
|
|
<<"not placing onto map"
|
|
<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
// Add the object to the environment
|
|
m_env.addActiveObject(obj);
|
|
|
|
dout_server<<"Placed object"<<std::endl;
|
|
|
|
if(g_settings.getBool("creative_mode") == false)
|
|
{
|
|
// Delete the right amount of items from the slot
|
|
u16 dropcount = item->getDropCount();
|
|
|
|
// Delete item if all gone
|
|
if(item->getCount() <= dropcount)
|
|
{
|
|
if(item->getCount() < dropcount)
|
|
dstream<<"WARNING: Server: dropped more items"
|
|
<<" than the slot contains"<<std::endl;
|
|
|
|
InventoryList *ilist = player->inventory.getList("main");
|
|
if(ilist)
|
|
// Remove from inventory and send inventory
|
|
ilist->deleteItem(item_i);
|
|
}
|
|
// Else decrement it
|
|
else
|
|
item->remove(dropcount);
|
|
|
|
// Send inventory
|
|
UpdateCrafting(peer_id);
|
|
SendInventory(peer_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // action == 1
|
|
|
|
/*
|
|
Catch invalid actions
|
|
*/
|
|
else
|
|
{
|
|
derr_server<<"WARNING: Server: Invalid action "
|
|
<<action<<std::endl;
|
|
}
|
|
}
|
|
#if 0
|
|
else if(command == TOSERVER_RELEASE)
|
|
{
|
|
if(datasize < 3)
|
|
return;
|
|
/*
|
|
length: 3
|
|
[0] u16 command
|
|
[2] u8 button
|
|
*/
|
|
dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
|
|
}
|
|
#endif
|
|
else if(command == TOSERVER_SIGNTEXT)
|
|
{
|
|
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
|
|
return;
|
|
/*
|
|
u16 command
|
|
v3s16 blockpos
|
|
s16 id
|
|
u16 textlen
|
|
textdata
|
|
*/
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
u8 buf[6];
|
|
// Read stuff
|
|
is.read((char*)buf, 6);
|
|
v3s16 blockpos = readV3S16(buf);
|
|
is.read((char*)buf, 2);
|
|
s16 id = readS16(buf);
|
|
is.read((char*)buf, 2);
|
|
u16 textlen = readU16(buf);
|
|
std::string text;
|
|
for(u16 i=0; i<textlen; i++)
|
|
{
|
|
is.read((char*)buf, 1);
|
|
text += (char)buf[0];
|
|
}
|
|
|
|
MapBlock *block = NULL;
|
|
try
|
|
{
|
|
block = m_env.getMap().getBlockNoCreate(blockpos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
derr_server<<"Error while setting sign text: "
|
|
"block not found"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
MapBlockObject *obj = block->getObject(id);
|
|
if(obj == NULL)
|
|
{
|
|
derr_server<<"Error while setting sign text: "
|
|
"object not found"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
|
|
{
|
|
derr_server<<"Error while setting sign text: "
|
|
"object is not a sign"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
((SignObject*)obj)->setText(text);
|
|
|
|
obj->getBlock()->setChangedFlag();
|
|
}
|
|
else if(command == TOSERVER_SIGNNODETEXT)
|
|
{
|
|
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
|
|
return;
|
|
/*
|
|
u16 command
|
|
v3s16 p
|
|
u16 textlen
|
|
textdata
|
|
*/
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
u8 buf[6];
|
|
// Read stuff
|
|
is.read((char*)buf, 6);
|
|
v3s16 p = readV3S16(buf);
|
|
is.read((char*)buf, 2);
|
|
u16 textlen = readU16(buf);
|
|
std::string text;
|
|
for(u16 i=0; i<textlen; i++)
|
|
{
|
|
is.read((char*)buf, 1);
|
|
text += (char)buf[0];
|
|
}
|
|
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
|
|
if(!meta)
|
|
return;
|
|
if(meta->typeId() != CONTENT_SIGN_WALL)
|
|
return;
|
|
SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
|
|
signmeta->setText(text);
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
|
|
if(block)
|
|
{
|
|
block->setChangedFlag();
|
|
}
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_INVENTORY_ACTION)
|
|
{
|
|
/*// Ignore inventory changes if in creative mode
|
|
if(g_settings.getBool("creative_mode") == true)
|
|
{
|
|
dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
|
|
<<std::endl;
|
|
return;
|
|
}*/
|
|
// Strip command and create a stream
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
// Create an action
|
|
InventoryAction *a = InventoryAction::deSerialize(is);
|
|
if(a != NULL)
|
|
{
|
|
// Create context
|
|
InventoryContext c;
|
|
c.current_player = player;
|
|
|
|
/*
|
|
Handle craftresult specially if not in creative mode
|
|
*/
|
|
bool disable_action = false;
|
|
if(a->getType() == IACTION_MOVE
|
|
&& g_settings.getBool("creative_mode") == false)
|
|
{
|
|
IMoveAction *ma = (IMoveAction*)a;
|
|
if(ma->to_inv == "current_player" &&
|
|
ma->from_inv == "current_player")
|
|
{
|
|
InventoryList *rlist = player->inventory.getList("craftresult");
|
|
assert(rlist);
|
|
InventoryList *clist = player->inventory.getList("craft");
|
|
assert(clist);
|
|
InventoryList *mlist = player->inventory.getList("main");
|
|
assert(mlist);
|
|
/*
|
|
Craftresult is no longer preview if something
|
|
is moved into it
|
|
*/
|
|
if(ma->to_list == "craftresult"
|
|
&& ma->from_list != "craftresult")
|
|
{
|
|
// If it currently is a preview, remove
|
|
// its contents
|
|
if(player->craftresult_is_preview)
|
|
{
|
|
rlist->deleteItem(0);
|
|
}
|
|
player->craftresult_is_preview = false;
|
|
}
|
|
/*
|
|
Crafting takes place if this condition is true.
|
|
*/
|
|
if(player->craftresult_is_preview &&
|
|
ma->from_list == "craftresult")
|
|
{
|
|
player->craftresult_is_preview = false;
|
|
clist->decrementMaterials(1);
|
|
}
|
|
/*
|
|
If the craftresult is placed on itself, move it to
|
|
main inventory instead of doing the action
|
|
*/
|
|
if(ma->to_list == "craftresult"
|
|
&& ma->from_list == "craftresult")
|
|
{
|
|
disable_action = true;
|
|
|
|
InventoryItem *item1 = rlist->changeItem(0, NULL);
|
|
mlist->addItem(item1);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(disable_action == false)
|
|
{
|
|
// Feed action to player inventory
|
|
a->apply(&c, this);
|
|
// Eat the action
|
|
delete a;
|
|
}
|
|
else
|
|
{
|
|
// Send inventory
|
|
UpdateCrafting(player->peer_id);
|
|
SendInventory(player->peer_id);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dstream<<"TOSERVER_INVENTORY_ACTION: "
|
|
<<"InventoryAction::deSerialize() returned NULL"
|
|
<<std::endl;
|
|
}
|
|
}
|
|
else if(command == TOSERVER_CHAT_MESSAGE)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u8 buf[6];
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
is.read((char*)buf, 2);
|
|
u16 len = readU16(buf);
|
|
|
|
std::wstring message;
|
|
for(u16 i=0; i<len; i++)
|
|
{
|
|
is.read((char*)buf, 2);
|
|
message += (wchar_t)readU16(buf);
|
|
}
|
|
|
|
// Get player name of this client
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
|
|
// Line to send to players
|
|
std::wstring line;
|
|
// Whether to send to the player that sent the line
|
|
bool send_to_sender = false;
|
|
// Whether to send to other players
|
|
bool send_to_others = false;
|
|
|
|
// Local player gets all privileges regardless of
|
|
// what's set on their account.
|
|
u64 privs = getPlayerPrivs(player);
|
|
|
|
// Parse commands
|
|
std::wstring commandprefix = L"/#";
|
|
if(message.substr(0, commandprefix.size()) == commandprefix)
|
|
{
|
|
line += L"Server: ";
|
|
|
|
message = message.substr(commandprefix.size());
|
|
|
|
ServerCommandContext *ctx = new ServerCommandContext(
|
|
str_split(message, L' '),
|
|
this,
|
|
&m_env,
|
|
player,
|
|
privs);
|
|
|
|
line += processServerCommand(ctx);
|
|
send_to_sender = ctx->flags & 1;
|
|
send_to_others = ctx->flags & 2;
|
|
delete ctx;
|
|
|
|
}
|
|
else
|
|
{
|
|
if(privs & PRIV_SHOUT)
|
|
{
|
|
line += L"<";
|
|
line += name;
|
|
line += L"> ";
|
|
line += message;
|
|
send_to_others = true;
|
|
}
|
|
else
|
|
{
|
|
line += L"Server: You are not allowed to shout";
|
|
send_to_sender = true;
|
|
}
|
|
}
|
|
|
|
if(line != L"")
|
|
{
|
|
dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
|
|
|
|
/*
|
|
Send the message to clients
|
|
*/
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
assert(client->peer_id == i.getNode()->getKey());
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
// Filter recipient
|
|
bool sender_selected = (peer_id == client->peer_id);
|
|
if(sender_selected == true && send_to_sender == false)
|
|
continue;
|
|
if(sender_selected == false && send_to_others == false)
|
|
continue;
|
|
|
|
SendChatMessage(client->peer_id, line);
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOSERVER_DAMAGE)
|
|
{
|
|
if(g_settings.getBool("enable_damage"))
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
u8 damage = readU8(is);
|
|
if(player->hp > damage)
|
|
{
|
|
player->hp -= damage;
|
|
}
|
|
else
|
|
{
|
|
player->hp = 0;
|
|
|
|
dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
|
|
<<std::endl;
|
|
|
|
v3f pos = findSpawnPos(m_env.getServerMap());
|
|
player->setPosition(pos);
|
|
player->hp = 20;
|
|
SendMovePlayer(player);
|
|
SendPlayerHP(player);
|
|
|
|
//TODO: Throw items around
|
|
}
|
|
}
|
|
|
|
SendPlayerHP(player);
|
|
}
|
|
else if(command == TOSERVER_PASSWORD)
|
|
{
|
|
/*
|
|
[0] u16 TOSERVER_PASSWORD
|
|
[2] u8[28] old password
|
|
[30] u8[28] new password
|
|
*/
|
|
|
|
if(datasize != 2+PASSWORD_SIZE*2)
|
|
return;
|
|
/*char password[PASSWORD_SIZE];
|
|
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
|
password[i] = data[2+i];
|
|
password[PASSWORD_SIZE-1] = 0;*/
|
|
std::string oldpwd;
|
|
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
|
{
|
|
char c = data[2+i];
|
|
if(c == 0)
|
|
break;
|
|
oldpwd += c;
|
|
}
|
|
std::string newpwd;
|
|
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
|
{
|
|
char c = data[2+PASSWORD_SIZE+i];
|
|
if(c == 0)
|
|
break;
|
|
newpwd += c;
|
|
}
|
|
|
|
std::string playername = player->getName();
|
|
|
|
if(m_authmanager.exists(playername) == false)
|
|
{
|
|
dstream<<"Server: playername not found in authmanager"<<std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(peer_id, L"playername not found in authmanager");
|
|
return;
|
|
}
|
|
|
|
std::string checkpwd = m_authmanager.getPassword(playername);
|
|
|
|
if(oldpwd != checkpwd)
|
|
{
|
|
dstream<<"Server: invalid old password"<<std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
|
|
return;
|
|
}
|
|
|
|
m_authmanager.setPassword(playername, newpwd);
|
|
|
|
dstream<<"Server: password change successful for "<<playername
|
|
<<std::endl;
|
|
SendChatMessage(peer_id, L"Password change successful");
|
|
}
|
|
else
|
|
{
|
|
derr_server<<"WARNING: Server::ProcessData(): Ignoring "
|
|
"unknown command "<<command<<std::endl;
|
|
}
|
|
|
|
} //try
|
|
catch(SendFailedException &e)
|
|
{
|
|
derr_server<<"Server::ProcessData(): SendFailedException: "
|
|
<<"what="<<e.what()
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
void Server::onMapEditEvent(MapEditEvent *event)
|
|
{
|
|
dstream<<"Server::onMapEditEvent()"<<std::endl;
|
|
if(m_ignore_map_edit_events)
|
|
return;
|
|
MapEditEvent *e = event->clone();
|
|
m_unsent_map_edit_queue.push_back(e);
|
|
}
|
|
|
|
Inventory* Server::getInventory(InventoryContext *c, std::string id)
|
|
{
|
|
if(id == "current_player")
|
|
{
|
|
assert(c->current_player);
|
|
return &(c->current_player->inventory);
|
|
}
|
|
|
|
Strfnd fn(id);
|
|
std::string id0 = fn.next(":");
|
|
|
|
if(id0 == "nodemeta")
|
|
{
|
|
v3s16 p;
|
|
p.X = stoi(fn.next(","));
|
|
p.Y = stoi(fn.next(","));
|
|
p.Z = stoi(fn.next(","));
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
|
|
if(meta)
|
|
return meta->getInventory();
|
|
dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
|
|
<<"no metadata found"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
|
|
return NULL;
|
|
}
|
|
void Server::inventoryModified(InventoryContext *c, std::string id)
|
|
{
|
|
if(id == "current_player")
|
|
{
|
|
assert(c->current_player);
|
|
// Send inventory
|
|
UpdateCrafting(c->current_player->peer_id);
|
|
SendInventory(c->current_player->peer_id);
|
|
return;
|
|
}
|
|
|
|
Strfnd fn(id);
|
|
std::string id0 = fn.next(":");
|
|
|
|
if(id0 == "nodemeta")
|
|
{
|
|
v3s16 p;
|
|
p.X = stoi(fn.next(","));
|
|
p.Y = stoi(fn.next(","));
|
|
p.Z = stoi(fn.next(","));
|
|
v3s16 blockpos = getNodeBlockPos(p);
|
|
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
|
|
if(meta)
|
|
meta->inventoryModified();
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
|
|
}
|
|
|
|
core::list<PlayerInfo> Server::getPlayerInfo()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
core::list<PlayerInfo> list;
|
|
|
|
core::list<Player*> players = m_env.getPlayers();
|
|
|
|
core::list<Player*>::Iterator i;
|
|
for(i = players.begin();
|
|
i != players.end(); i++)
|
|
{
|
|
PlayerInfo info;
|
|
|
|
Player *player = *i;
|
|
|
|
try{
|
|
con::Peer *peer = m_con.GetPeer(player->peer_id);
|
|
// Copy info from peer to info struct
|
|
info.id = peer->id;
|
|
info.address = peer->address;
|
|
info.avg_rtt = peer->avg_rtt;
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
// Set dummy peer info
|
|
info.id = 0;
|
|
info.address = Address(0,0,0,0,0);
|
|
info.avg_rtt = 0.0;
|
|
}
|
|
|
|
snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
|
|
info.position = player->getPosition();
|
|
|
|
list.push_back(info);
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
|
|
void Server::peerAdded(con::Peer *peer)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
dout_server<<"Server::peerAdded(): peer->id="
|
|
<<peer->id<<std::endl;
|
|
|
|
PeerChange c;
|
|
c.type = PEER_ADDED;
|
|
c.peer_id = peer->id;
|
|
c.timeout = false;
|
|
m_peer_change_queue.push_back(c);
|
|
}
|
|
|
|
void Server::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
dout_server<<"Server::deletingPeer(): peer->id="
|
|
<<peer->id<<", timeout="<<timeout<<std::endl;
|
|
|
|
PeerChange c;
|
|
c.type = PEER_REMOVED;
|
|
c.peer_id = peer->id;
|
|
c.timeout = timeout;
|
|
m_peer_change_queue.push_back(c);
|
|
}
|
|
|
|
/*
|
|
Static send methods
|
|
*/
|
|
|
|
void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOCLIENT_HP);
|
|
writeU8(os, hp);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
|
|
const std::wstring &reason)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOCLIENT_ACCESS_DENIED);
|
|
os<<serializeWideString(reason);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
/*
|
|
Non-static send methods
|
|
*/
|
|
|
|
void Server::SendObjectData(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
core::map<v3s16, bool> stepped_blocks;
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
u16 peer_id = i.getNode()->getKey();
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
assert(client->peer_id == peer_id);
|
|
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
client->SendObjectData(this, dtime, stepped_blocks);
|
|
}
|
|
}
|
|
|
|
void Server::SendPlayerInfos()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
//JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
// Get connected players
|
|
core::list<Player*> players = m_env.getPlayers(true);
|
|
|
|
u32 player_count = players.getSize();
|
|
u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
|
|
|
|
SharedBuffer<u8> data(datasize);
|
|
writeU16(&data[0], TOCLIENT_PLAYERINFO);
|
|
|
|
u32 start = 2;
|
|
core::list<Player*>::Iterator i;
|
|
for(i = players.begin();
|
|
i != players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
|
|
/*dstream<<"Server sending player info for player with "
|
|
"peer_id="<<player->peer_id<<std::endl;*/
|
|
|
|
writeU16(&data[start], player->peer_id);
|
|
memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
|
|
snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
|
|
start += 2+PLAYERNAME_SIZE;
|
|
}
|
|
|
|
//JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
// Send as reliable
|
|
m_con.SendToAll(0, data, true);
|
|
}
|
|
|
|
void Server::SendInventory(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
Player* player = m_env.getPlayer(peer_id);
|
|
assert(player);
|
|
|
|
/*
|
|
Serialize it
|
|
*/
|
|
|
|
std::ostringstream os;
|
|
//os.imbue(std::locale("C"));
|
|
|
|
player->inventory.serialize(os);
|
|
|
|
std::string s = os.str();
|
|
|
|
SharedBuffer<u8> data(s.size()+2);
|
|
writeU16(&data[0], TOCLIENT_INVENTORY);
|
|
memcpy(&data[2], s.c_str(), s.size());
|
|
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOCLIENT_CHAT_MESSAGE);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write length
|
|
writeU16(buf, message.size());
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write string
|
|
for(u32 i=0; i<message.size(); i++)
|
|
{
|
|
u16 w = message[i];
|
|
writeU16(buf, w);
|
|
os.write((char*)buf, 2);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::BroadcastChatMessage(const std::wstring &message)
|
|
{
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
assert(client->peer_id == i.getNode()->getKey());
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
SendChatMessage(client->peer_id, message);
|
|
}
|
|
}
|
|
|
|
void Server::SendPlayerHP(Player *player)
|
|
{
|
|
SendHP(m_con, player->peer_id, player->hp);
|
|
}
|
|
|
|
void Server::SendMovePlayer(Player *player)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOCLIENT_MOVE_PLAYER);
|
|
writeV3F1000(os, player->getPosition());
|
|
writeF1000(os, player->getPitch());
|
|
writeF1000(os, player->getYaw());
|
|
|
|
{
|
|
v3f pos = player->getPosition();
|
|
f32 pitch = player->getPitch();
|
|
f32 yaw = player->getYaw();
|
|
dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
|
|
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw
|
|
<<std::endl;
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(player->peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
|
|
core::list<u16> *far_players, float far_d_nodes)
|
|
{
|
|
float maxd = far_d_nodes*BS;
|
|
v3f p_f = intToFloat(p, BS);
|
|
|
|
// Create packet
|
|
u32 replysize = 8;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOCLIENT_REMOVENODE);
|
|
writeS16(&reply[2], p.X);
|
|
writeS16(&reply[4], p.Y);
|
|
writeS16(&reply[6], p.Z);
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
assert(client->peer_id == i.getNode()->getKey());
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
// Don't send if it's the same one
|
|
if(client->peer_id == ignore_id)
|
|
continue;
|
|
|
|
if(far_players)
|
|
{
|
|
// Get player
|
|
Player *player = m_env.getPlayer(client->peer_id);
|
|
if(player)
|
|
{
|
|
// If player is far away, only set modified blocks not sent
|
|
v3f player_pos = player->getPosition();
|
|
if(player_pos.getDistanceFrom(p_f) > maxd)
|
|
{
|
|
far_players->push_back(client->peer_id);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, reply, true);
|
|
}
|
|
}
|
|
|
|
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
|
|
core::list<u16> *far_players, float far_d_nodes)
|
|
{
|
|
float maxd = far_d_nodes*BS;
|
|
v3f p_f = intToFloat(p, BS);
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
assert(client->peer_id == i.getNode()->getKey());
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
// Don't send if it's the same one
|
|
if(client->peer_id == ignore_id)
|
|
continue;
|
|
|
|
if(far_players)
|
|
{
|
|
// Get player
|
|
Player *player = m_env.getPlayer(client->peer_id);
|
|
if(player)
|
|
{
|
|
// If player is far away, only set modified blocks not sent
|
|
v3f player_pos = player->getPosition();
|
|
if(player_pos.getDistanceFrom(p_f) > maxd)
|
|
{
|
|
far_players->push_back(client->peer_id);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create packet
|
|
u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOCLIENT_ADDNODE);
|
|
writeS16(&reply[2], p.X);
|
|
writeS16(&reply[4], p.Y);
|
|
writeS16(&reply[6], p.Z);
|
|
n.serialize(&reply[8], client->serialization_version);
|
|
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, reply, true);
|
|
}
|
|
}
|
|
|
|
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
v3s16 p = block->getPos();
|
|
|
|
#if 0
|
|
// Analyze it a bit
|
|
bool completely_air = true;
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
{
|
|
if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
|
|
{
|
|
completely_air = false;
|
|
x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
|
|
}
|
|
}
|
|
|
|
// Print result
|
|
dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
|
|
if(completely_air)
|
|
dstream<<"[completely air] ";
|
|
dstream<<std::endl;
|
|
#endif
|
|
|
|
/*
|
|
Create a packet with the block in the right format
|
|
*/
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
block->serialize(os, ver);
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
|
|
|
|
u32 replysize = 8 + blockdata.getSize();
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOCLIENT_BLOCKDATA);
|
|
writeS16(&reply[2], p.X);
|
|
writeS16(&reply[4], p.Y);
|
|
writeS16(&reply[6], p.Z);
|
|
memcpy(&reply[8], *blockdata, blockdata.getSize());
|
|
|
|
/*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<": \tpacket size: "<<replysize<<std::endl;*/
|
|
|
|
/*
|
|
Send packet
|
|
*/
|
|
m_con.Send(peer_id, 1, reply, true);
|
|
}
|
|
|
|
void Server::SendBlocks(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
//TimeTaker timer("Server::SendBlocks");
|
|
|
|
core::array<PrioritySortedBlockTransfer> queue;
|
|
|
|
s32 total_sending = 0;
|
|
|
|
{
|
|
ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
assert(client->peer_id == i.getNode()->getKey());
|
|
|
|
total_sending += client->SendingCount();
|
|
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
client->GetNextBlocks(this, dtime, queue);
|
|
}
|
|
}
|
|
|
|
// Sort.
|
|
// Lowest priority number comes first.
|
|
// Lowest is most important.
|
|
queue.sort();
|
|
|
|
for(u32 i=0; i<queue.size(); i++)
|
|
{
|
|
//TODO: Calculate limit dynamically
|
|
if(total_sending >= g_settings.getS32
|
|
("max_simultaneous_block_sends_server_total"))
|
|
break;
|
|
|
|
PrioritySortedBlockTransfer q = queue[i];
|
|
|
|
MapBlock *block = NULL;
|
|
try
|
|
{
|
|
block = m_env.getMap().getBlockNoCreate(q.pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
RemoteClient *client = getClient(q.peer_id);
|
|
|
|
SendBlockNoLock(q.peer_id, block, client->serialization_version);
|
|
|
|
client->SentBlock(q.pos);
|
|
|
|
total_sending++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Something random
|
|
*/
|
|
|
|
void Server::UpdateCrafting(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
Player* player = m_env.getPlayer(peer_id);
|
|
assert(player);
|
|
|
|
/*
|
|
Calculate crafting stuff
|
|
*/
|
|
if(g_settings.getBool("creative_mode") == false)
|
|
{
|
|
InventoryList *clist = player->inventory.getList("craft");
|
|
InventoryList *rlist = player->inventory.getList("craftresult");
|
|
|
|
if(rlist->getUsedSlots() == 0)
|
|
player->craftresult_is_preview = true;
|
|
|
|
if(rlist && player->craftresult_is_preview)
|
|
{
|
|
rlist->clearItems();
|
|
}
|
|
if(clist && rlist && player->craftresult_is_preview)
|
|
{
|
|
InventoryItem *items[9];
|
|
for(u16 i=0; i<9; i++)
|
|
{
|
|
items[i] = clist->getItem(i);
|
|
}
|
|
|
|
bool found = false;
|
|
|
|
// Wood
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Stick
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new CraftItem("Stick", 4));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Fence
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new MaterialItem(CONTENT_FENCE, 2));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Sign
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
//rlist->addItem(new MapBlockObjectItem("Sign"));
|
|
rlist->addItem(new MaterialItem(CONTENT_SIGN_WALL, 1));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Torch
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
|
|
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Wooden pick
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("WPick", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Stone pick
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("STPick", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Steel pick
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("SteelPick", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Mese pick
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
|
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("MesePick", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Wooden shovel
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("WShovel", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Stone shovel
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("STShovel", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Steel shovel
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("SteelShovel", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Wooden axe
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("WAxe", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Stone axe
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("STAxe", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Steel axe
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("SteelAxe", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Wooden sword
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("WSword", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Stone sword
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("STSword", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Steel sword
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new ToolItem("SteelSword", 0));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Chest
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new MaterialItem(CONTENT_CHEST, 1));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Furnace
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new MaterialItem(CONTENT_FURNACE, 1));
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// Steel block
|
|
if(!found)
|
|
{
|
|
ItemSpec specs[9];
|
|
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
|
if(checkItemCombination(items, specs))
|
|
{
|
|
rlist->addItem(new MaterialItem(CONTENT_STEEL, 1));
|
|
found = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // if creative_mode == false
|
|
}
|
|
|
|
RemoteClient* Server::getClient(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
//JMutexAutoLock lock(m_con_mutex);
|
|
core::map<u16, RemoteClient*>::Node *n;
|
|
n = m_clients.find(peer_id);
|
|
// A client should exist for all peers
|
|
assert(n != NULL);
|
|
return n->getValue();
|
|
}
|
|
|
|
std::wstring Server::getStatusString()
|
|
{
|
|
std::wostringstream os(std::ios_base::binary);
|
|
os<<L"# Server: ";
|
|
// Version
|
|
os<<L"version="<<narrow_to_wide(VERSION_STRING);
|
|
// Uptime
|
|
os<<L", uptime="<<m_uptime.get();
|
|
// Information about clients
|
|
os<<L", clients={";
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
assert(client->peer_id == i.getNode()->getKey());
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
// Get player
|
|
Player *player = m_env.getPlayer(client->peer_id);
|
|
// Get name of player
|
|
std::wstring name = L"unknown";
|
|
if(player != NULL)
|
|
name = narrow_to_wide(player->getName());
|
|
// Add name to information string
|
|
os<<name<<L",";
|
|
}
|
|
os<<L"}";
|
|
if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
|
|
os<<" WARNING: Map saving is disabled."<<std::endl;
|
|
return os.str();
|
|
}
|
|
|
|
|
|
void setCreativeInventory(Player *player)
|
|
{
|
|
player->resetInventory();
|
|
|
|
// Give some good tools
|
|
{
|
|
InventoryItem *item = new ToolItem("MesePick", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelPick", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
|
|
/*
|
|
Give materials
|
|
*/
|
|
|
|
// CONTENT_IGNORE-terminated list
|
|
u8 material_items[] = {
|
|
CONTENT_TORCH,
|
|
CONTENT_COBBLE,
|
|
CONTENT_MUD,
|
|
CONTENT_STONE,
|
|
CONTENT_SAND,
|
|
CONTENT_TREE,
|
|
CONTENT_LEAVES,
|
|
CONTENT_GLASS,
|
|
CONTENT_FENCE,
|
|
CONTENT_MESE,
|
|
CONTENT_WATERSOURCE,
|
|
CONTENT_CLOUD,
|
|
CONTENT_CHEST,
|
|
CONTENT_FURNACE,
|
|
CONTENT_SIGN_WALL,
|
|
CONTENT_IGNORE
|
|
};
|
|
|
|
u8 *mip = material_items;
|
|
for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
|
|
{
|
|
if(*mip == CONTENT_IGNORE)
|
|
break;
|
|
|
|
InventoryItem *item = new MaterialItem(*mip, 1);
|
|
player->inventory.addItem("main", item);
|
|
|
|
mip++;
|
|
}
|
|
|
|
#if 0
|
|
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
|
|
|
// add torch first
|
|
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
|
|
player->inventory.addItem("main", item);
|
|
|
|
// Then others
|
|
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
|
{
|
|
// Skip some materials
|
|
if(i == CONTENT_WATER || i == CONTENT_TORCH
|
|
|| i == CONTENT_COALSTONE)
|
|
continue;
|
|
|
|
InventoryItem *item = new MaterialItem(i, 1);
|
|
player->inventory.addItem("main", item);
|
|
}
|
|
#endif
|
|
|
|
/*// Sign
|
|
{
|
|
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}*/
|
|
}
|
|
|
|
v3f findSpawnPos(ServerMap &map)
|
|
{
|
|
//return v3f(50,50,50)*BS;
|
|
|
|
v2s16 nodepos;
|
|
s16 groundheight = 0;
|
|
|
|
// Try to find a good place a few times
|
|
for(s32 i=0; i<1000; i++)
|
|
{
|
|
s32 range = 1 + i;
|
|
// We're going to try to throw the player to this position
|
|
nodepos = v2s16(-range + (myrand()%(range*2)),
|
|
-range + (myrand()%(range*2)));
|
|
v2s16 sectorpos = getNodeSectorPos(nodepos);
|
|
// Get sector (NOTE: Don't get because it's slow)
|
|
//m_env.getMap().emergeSector(sectorpos);
|
|
// Get ground height at point (fallbacks to heightmap function)
|
|
groundheight = map.findGroundLevel(nodepos);
|
|
// Don't go underwater
|
|
if(groundheight < WATER_LEVEL)
|
|
{
|
|
//dstream<<"-> Underwater"<<std::endl;
|
|
continue;
|
|
}
|
|
// Don't go to high places
|
|
if(groundheight > WATER_LEVEL + 4)
|
|
{
|
|
//dstream<<"-> Underwater"<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Found a good place
|
|
//dstream<<"Searched through "<<i<<" places."<<std::endl;
|
|
break;
|
|
}
|
|
|
|
// If no suitable place was not found, go above water at least.
|
|
if(groundheight < WATER_LEVEL)
|
|
groundheight = WATER_LEVEL;
|
|
|
|
return intToFloat(v3s16(
|
|
nodepos.X,
|
|
groundheight + 2,
|
|
nodepos.Y
|
|
), BS);
|
|
}
|
|
|
|
Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
|
|
{
|
|
/*
|
|
Try to get an existing player
|
|
*/
|
|
Player *player = m_env.getPlayer(name);
|
|
if(player != NULL)
|
|
{
|
|
// If player is already connected, cancel
|
|
if(player->peer_id != 0)
|
|
{
|
|
dstream<<"emergePlayer(): Player already connected"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
// Got one.
|
|
player->peer_id = peer_id;
|
|
|
|
// Reset inventory to creative if in creative mode
|
|
if(g_settings.getBool("creative_mode"))
|
|
{
|
|
setCreativeInventory(player);
|
|
}
|
|
|
|
return player;
|
|
}
|
|
|
|
/*
|
|
If player with the wanted peer_id already exists, cancel.
|
|
*/
|
|
if(m_env.getPlayer(peer_id) != NULL)
|
|
{
|
|
dstream<<"emergePlayer(): Player with wrong name but same"
|
|
" peer_id already exists"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
Create a new player
|
|
*/
|
|
{
|
|
player = new ServerRemotePlayer();
|
|
//player->peer_id = c.peer_id;
|
|
//player->peer_id = PEER_ID_INEXISTENT;
|
|
player->peer_id = peer_id;
|
|
player->updateName(name);
|
|
m_authmanager.add(name);
|
|
m_authmanager.setPassword(name, password);
|
|
m_authmanager.setPrivs(name,
|
|
stringToPrivs(g_settings.get("default_privs")));
|
|
|
|
/*
|
|
Set player position
|
|
*/
|
|
|
|
dstream<<"Server: Finding spawn place for player \""
|
|
<<player->getName()<<"\""<<std::endl;
|
|
|
|
v3f pos = findSpawnPos(m_env.getServerMap());
|
|
|
|
player->setPosition(pos);
|
|
|
|
/*
|
|
Add player to environment
|
|
*/
|
|
|
|
m_env.addPlayer(player);
|
|
|
|
/*
|
|
Add stuff to inventory
|
|
*/
|
|
|
|
if(g_settings.getBool("creative_mode"))
|
|
{
|
|
setCreativeInventory(player);
|
|
}
|
|
else if(g_settings.getBool("give_initial_stuff"))
|
|
{
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelPick", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
/*{
|
|
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new CraftItem("Stick", 4);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("WPick", 32000);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}
|
|
{
|
|
InventoryItem *item = new ToolItem("STPick", 32000);
|
|
void* r = player->inventory.addItem("main", item);
|
|
assert(r == NULL);
|
|
}*/
|
|
/*// and some signs
|
|
for(u16 i=0; i<4; i++)
|
|
{
|
|
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
|
bool r = player->inventory.addItem("main", item);
|
|
assert(r == true);
|
|
}*/
|
|
/*// Give some other stuff
|
|
{
|
|
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
|
bool r = player->inventory.addItem("main", item);
|
|
assert(r == true);
|
|
}*/
|
|
}
|
|
|
|
return player;
|
|
|
|
} // create new player
|
|
}
|
|
|
|
void Server::handlePeerChange(PeerChange &c)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
if(c.type == PEER_ADDED)
|
|
{
|
|
/*
|
|
Add
|
|
*/
|
|
|
|
// Error check
|
|
core::map<u16, RemoteClient*>::Node *n;
|
|
n = m_clients.find(c.peer_id);
|
|
// The client shouldn't already exist
|
|
assert(n == NULL);
|
|
|
|
// Create client
|
|
RemoteClient *client = new RemoteClient();
|
|
client->peer_id = c.peer_id;
|
|
m_clients.insert(client->peer_id, client);
|
|
|
|
} // PEER_ADDED
|
|
else if(c.type == PEER_REMOVED)
|
|
{
|
|
/*
|
|
Delete
|
|
*/
|
|
|
|
// Error check
|
|
core::map<u16, RemoteClient*>::Node *n;
|
|
n = m_clients.find(c.peer_id);
|
|
// The client should exist
|
|
assert(n != NULL);
|
|
|
|
/*
|
|
Mark objects to be not known by the client
|
|
*/
|
|
RemoteClient *client = n->getValue();
|
|
// Handle objects
|
|
for(core::map<u16, bool>::Iterator
|
|
i = client->m_known_objects.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
// Get object
|
|
u16 id = i.getNode()->getKey();
|
|
ServerActiveObject* obj = m_env.getActiveObject(id);
|
|
|
|
if(obj && obj->m_known_by_count > 0)
|
|
obj->m_known_by_count--;
|
|
}
|
|
|
|
// Collect information about leaving in chat
|
|
std::wstring message;
|
|
{
|
|
std::wstring name = L"unknown";
|
|
Player *player = m_env.getPlayer(c.peer_id);
|
|
if(player != NULL)
|
|
name = narrow_to_wide(player->getName());
|
|
|
|
message += L"*** ";
|
|
message += name;
|
|
message += L" left game";
|
|
if(c.timeout)
|
|
message += L" (timed out)";
|
|
}
|
|
|
|
/*// Delete player
|
|
{
|
|
m_env.removePlayer(c.peer_id);
|
|
}*/
|
|
|
|
// Set player client disconnected
|
|
{
|
|
Player *player = m_env.getPlayer(c.peer_id);
|
|
if(player != NULL)
|
|
player->peer_id = 0;
|
|
}
|
|
|
|
// Delete client
|
|
delete m_clients[c.peer_id];
|
|
m_clients.remove(c.peer_id);
|
|
|
|
// Send player info to all remaining clients
|
|
SendPlayerInfos();
|
|
|
|
// Send leave chat message to all remaining clients
|
|
BroadcastChatMessage(message);
|
|
|
|
} // PEER_REMOVED
|
|
else
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
void Server::handlePeerChanges()
|
|
{
|
|
while(m_peer_change_queue.size() > 0)
|
|
{
|
|
PeerChange c = m_peer_change_queue.pop_front();
|
|
|
|
dout_server<<"Server: Handling peer change: "
|
|
<<"id="<<c.peer_id<<", timeout="<<c.timeout
|
|
<<std::endl;
|
|
|
|
handlePeerChange(c);
|
|
}
|
|
}
|
|
|
|
u64 Server::getPlayerPrivs(Player *player)
|
|
{
|
|
if(player==NULL)
|
|
return 0;
|
|
std::string playername = player->getName();
|
|
// Local player gets all privileges regardless of
|
|
// what's set on their account.
|
|
if(g_settings.get("name") == playername)
|
|
{
|
|
return PRIV_ALL;
|
|
}
|
|
else
|
|
{
|
|
return getPlayerAuthPrivs(playername);
|
|
}
|
|
}
|
|
|
|
void dedicated_server_loop(Server &server, bool &kill)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
dstream<<DTIME<<std::endl;
|
|
dstream<<"========================"<<std::endl;
|
|
dstream<<"Running dedicated server"<<std::endl;
|
|
dstream<<"========================"<<std::endl;
|
|
dstream<<std::endl;
|
|
|
|
IntervalLimiter m_profiler_interval;
|
|
|
|
for(;;)
|
|
{
|
|
// This is kind of a hack but can be done like this
|
|
// because server.step() is very light
|
|
{
|
|
ScopeProfiler sp(&g_profiler, "dedicated server sleep");
|
|
sleep_ms(30);
|
|
}
|
|
server.step(0.030);
|
|
|
|
if(server.getShutdownRequested() || kill)
|
|
{
|
|
dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Profiler
|
|
*/
|
|
float profiler_print_interval =
|
|
g_settings.getFloat("profiler_print_interval");
|
|
if(profiler_print_interval != 0)
|
|
{
|
|
if(m_profiler_interval.step(0.030, profiler_print_interval))
|
|
{
|
|
dstream<<"Profiler:"<<std::endl;
|
|
g_profiler.print(dstream);
|
|
g_profiler.clear();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Player info
|
|
*/
|
|
static int counter = 0;
|
|
counter--;
|
|
if(counter <= 0)
|
|
{
|
|
counter = 10;
|
|
|
|
core::list<PlayerInfo> list = server.getPlayerInfo();
|
|
core::list<PlayerInfo>::Iterator i;
|
|
static u32 sum_old = 0;
|
|
u32 sum = PIChecksum(list);
|
|
if(sum != sum_old)
|
|
{
|
|
dstream<<DTIME<<"Player info:"<<std::endl;
|
|
for(i=list.begin(); i!=list.end(); i++)
|
|
{
|
|
i->PrintLine(&dstream);
|
|
}
|
|
}
|
|
sum_old = sum;
|
|
}
|
|
}
|
|
}
|
|
|
|
|