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e0d4a9d575
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom |
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.. | ||
3d_interlaced_merge | ||
bloom_downsample | ||
bloom_upsample | ||
blur_h | ||
blur_v | ||
default_shader | ||
extract_bloom | ||
fxaa | ||
minimap_shader | ||
nodes_shader | ||
object_shader | ||
second_stage | ||
selection_shader | ||
shadow_shaders | ||
stars_shader | ||
update_exposure | ||
volumetric_light |