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`GL_LINES` isn't suitable, because it makes lines between pairs of 2 vertices, not loops around 3 vertices. Support for OpenGL ES isn't simple, as it has no `glPolygonMode`. And showing broken wireframe (i.e. with `GL_LINES`) would cause confusion.
1937 lines
59 KiB
C++
1937 lines
59 KiB
C++
// Copyright (C) 2023 Vitaliy Lobachevskiy
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// Copyright (C) 2014 Patryk Nadrowski
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// Copyright (C) 2009-2010 Amundis
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#include "Driver.h"
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#include <cassert>
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#include "CNullDriver.h"
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#include "IContextManager.h"
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#include "COpenGLCoreTexture.h"
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#include "COpenGLCoreRenderTarget.h"
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#include "COpenGLCoreCacheHandler.h"
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#include "MaterialRenderer.h"
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#include "FixedPipelineRenderer.h"
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#include "Renderer2D.h"
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#include "EVertexAttributes.h"
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#include "CImage.h"
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#include "os.h"
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#include "mt_opengl.h"
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namespace irr
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{
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namespace video
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{
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struct VertexAttribute
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{
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enum Mode : u8
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{
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Regular,
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Normalized,
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Integer,
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};
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u8 Index;
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u8 ComponentCount;
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GLenum ComponentType;
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Mode mode;
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u32 Offset;
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};
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struct VertexType
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{
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u32 VertexSize;
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std::vector<VertexAttribute> Attributes;
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// allow ranged for loops
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inline auto begin() const { return Attributes.begin(); }
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inline auto end() const { return Attributes.end(); }
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};
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static const VertexType vtStandard = {
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sizeof(S3DVertex),
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{
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{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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{EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Normal)},
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{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
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{EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
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},
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};
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// FIXME: this is actually UB because these vertex classes are not "standard-layout"
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// they violate the following requirement:
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// - only one class in the hierarchy has non-static data members
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Winvalid-offsetof"
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static const VertexType vt2TCoords = {
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sizeof(S3DVertex2TCoords),
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{
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{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Pos)},
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{EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Normal)},
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{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex2TCoords, Color)},
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{EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords)},
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{EVA_TCOORD1, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords2)},
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},
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};
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static const VertexType vtTangents = {
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sizeof(S3DVertexTangents),
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{
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{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Pos)},
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{EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Normal)},
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{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertexTangents, Color)},
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{EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, TCoords)},
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{EVA_TANGENT, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Tangent)},
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{EVA_BINORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Binormal)},
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},
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};
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#pragma GCC diagnostic pop
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static const VertexType &getVertexTypeDescription(E_VERTEX_TYPE type)
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{
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switch (type) {
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case EVT_STANDARD:
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return vtStandard;
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case EVT_2TCOORDS:
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return vt2TCoords;
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case EVT_TANGENTS:
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return vtTangents;
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default:
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assert(false);
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CODE_UNREACHABLE();
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}
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}
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static const VertexType vt2DImage = {
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sizeof(S3DVertex),
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{
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{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
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{EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
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},
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};
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static const VertexType vtPrimitive = {
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sizeof(S3DVertex),
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{
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{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
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},
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};
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void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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{
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((COpenGL3DriverBase *)userParam)->debugCb(source, type, id, severity, length, message);
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}
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void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
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{
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// shader compiler can be very noisy
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if (source == GL_DEBUG_SOURCE_SHADER_COMPILER && severity == GL_DEBUG_SEVERITY_NOTIFICATION)
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return;
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ELOG_LEVEL ll = ELL_INFORMATION;
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if (severity == GL_DEBUG_SEVERITY_HIGH)
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ll = ELL_ERROR;
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else if (severity == GL_DEBUG_SEVERITY_MEDIUM)
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ll = ELL_WARNING;
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char buf[300];
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snprintf_irr(buf, sizeof(buf), "%04x %04x %.*s", source, type, length, message);
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os::Printer::log("GL", buf, ll);
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}
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COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager) :
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CNullDriver(io, params.WindowSize), COpenGL3ExtensionHandler(), CacheHandler(0),
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Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
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MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
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CurrentRenderMode(ERM_NONE), Transformation3DChanged(true),
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OGLES2ShaderPath(params.OGLES2ShaderPath),
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ColorFormat(ECF_R8G8B8), ContextManager(contextManager), EnableErrorTest(params.DriverDebug)
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{
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if (!ContextManager)
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return;
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ContextManager->grab();
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ContextManager->generateSurface();
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ContextManager->generateContext();
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ExposedData = ContextManager->getContext();
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ContextManager->activateContext(ExposedData, false);
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GL.LoadAllProcedures(ContextManager);
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TEST_GL_ERROR(this);
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}
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COpenGL3DriverBase::~COpenGL3DriverBase()
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{
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QuadIndexVBO.destroy();
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deleteMaterialRenders();
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CacheHandler->getTextureCache().clear();
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removeAllRenderTargets();
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deleteAllTextures();
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removeAllOcclusionQueries();
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removeAllHardwareBuffers();
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delete MaterialRenderer2DTexture;
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delete MaterialRenderer2DNoTexture;
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delete CacheHandler;
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if (ContextManager) {
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ContextManager->destroyContext();
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ContextManager->destroySurface();
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ContextManager->terminate();
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ContextManager->drop();
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}
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}
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void COpenGL3DriverBase::initQuadsIndices(u32 max_vertex_count)
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{
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u32 max_quad_count = max_vertex_count / 4;
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u32 indices_size = 6 * max_quad_count;
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if (indices_size == QuadIndexVBO.getSize() * sizeof(u16))
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return;
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// initialize buffer contents
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std::vector<u16> QuadsIndices;
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QuadsIndices.reserve(indices_size);
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for (u32 k = 0; k < max_quad_count; k++) {
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QuadsIndices.push_back(4 * k + 0);
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QuadsIndices.push_back(4 * k + 1);
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QuadsIndices.push_back(4 * k + 2);
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QuadsIndices.push_back(4 * k + 0);
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QuadsIndices.push_back(4 * k + 2);
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QuadsIndices.push_back(4 * k + 3);
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}
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QuadIndexVBO.upload(QuadsIndices.data(), QuadsIndices.size() * sizeof(u16),
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0, GL_STATIC_DRAW, true);
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}
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void COpenGL3DriverBase::initVersion()
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{
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Name = GL.GetString(GL_VERSION);
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printVersion();
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// print renderer information
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VendorName = GL.GetString(GL_RENDERER);
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os::Printer::log("Renderer", VendorName.c_str(), ELL_INFORMATION);
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Version = getVersionFromOpenGL();
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}
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bool COpenGL3DriverBase::isVersionAtLeast(int major, int minor) const noexcept
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{
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if (Version.Major < major)
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return false;
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if (Version.Major > major)
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return true;
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return Version.Minor >= minor;
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}
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bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32> &screenSize, bool stencilBuffer)
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{
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initVersion();
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initFeatures();
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printTextureFormats();
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if (EnableErrorTest) {
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if (KHRDebugSupported) {
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GL.Enable(GL_DEBUG_OUTPUT);
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GL.DebugMessageCallback(debugCb, this);
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} else {
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os::Printer::log("GL debug extension not available");
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}
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} else {
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// don't do debug things if they are not wanted (even if supported)
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KHRDebugSupported = false;
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}
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initQuadsIndices();
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// reset cache handler
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delete CacheHandler;
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CacheHandler = new COpenGL3CacheHandler(this);
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StencilBuffer = stencilBuffer;
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DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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DriverAttributes->setAttribute("Version", 100 * Version.Major + Version.Minor);
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DriverAttributes->setAttribute("AntiAlias", AntiAlias);
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GL.PixelStorei(GL_PACK_ALIGNMENT, 1);
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for (s32 i = 0; i < ETS_COUNT; ++i)
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setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
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GL.ClearDepthf(1.0f);
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GL.Hint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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GL.FrontFace(GL_CW);
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// create material renderers
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createMaterialRenderers();
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// set the renderstates
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setRenderStates3DMode();
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// set fog mode
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setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
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// create matrix for flipping textures
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TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
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// We need to reset once more at the beginning of the first rendering.
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// This fixes problems with intermediate changes to the material during texture load.
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ResetRenderStates = true;
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TEST_GL_ERROR(this);
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return true;
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}
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void COpenGL3DriverBase::printTextureFormats()
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{
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char buf[128];
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for (u32 i = 0; i < static_cast<u32>(ECF_UNKNOWN); i++) {
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auto &info = TextureFormats[i];
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if (!info.InternalFormat) {
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snprintf_irr(buf, sizeof(buf), "%s -> unsupported", ColorFormatNames[i]);
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} else {
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snprintf_irr(buf, sizeof(buf), "%s -> %#06x %#06x %#06x%s",
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ColorFormatNames[i], info.InternalFormat, info.PixelFormat,
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info.PixelType, info.Converter ? " (c)" : "");
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}
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os::Printer::log(buf, ELL_DEBUG);
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}
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}
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void COpenGL3DriverBase::loadShaderData(const io::path &vertexShaderName, const io::path &fragmentShaderName, c8 **vertexShaderData, c8 **fragmentShaderData)
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{
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io::path vsPath(OGLES2ShaderPath);
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vsPath += vertexShaderName;
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io::path fsPath(OGLES2ShaderPath);
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fsPath += fragmentShaderName;
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*vertexShaderData = 0;
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*fragmentShaderData = 0;
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io::IReadFile *vsFile = FileSystem->createAndOpenFile(vsPath);
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if (!vsFile) {
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std::string warning("Warning: Missing shader files needed to simulate fixed function materials:\n");
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warning.append(vsPath.c_str()).append("\n");
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warning += "Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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os::Printer::log(warning.c_str(), ELL_WARNING);
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return;
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}
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io::IReadFile *fsFile = FileSystem->createAndOpenFile(fsPath);
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if (!fsFile) {
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std::string warning("Warning: Missing shader files needed to simulate fixed function materials:\n");
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warning.append(fsPath.c_str()).append("\n");
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warning += "Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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os::Printer::log(warning.c_str(), ELL_WARNING);
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return;
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}
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long size = vsFile->getSize();
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if (size) {
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*vertexShaderData = new c8[size + 1];
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vsFile->read(*vertexShaderData, size);
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(*vertexShaderData)[size] = 0;
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}
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{
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auto tmp = std::string("Loaded ") + std::to_string(size) + " bytes for vertex shader " + vertexShaderName.c_str();
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os::Printer::log(tmp.c_str(), ELL_INFORMATION);
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}
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size = fsFile->getSize();
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if (size) {
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// if both handles are the same we must reset the file
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if (fsFile == vsFile)
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fsFile->seek(0);
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*fragmentShaderData = new c8[size + 1];
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fsFile->read(*fragmentShaderData, size);
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(*fragmentShaderData)[size] = 0;
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}
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{
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auto tmp = std::string("Loaded ") + std::to_string(size) + " bytes for fragment shader " + fragmentShaderName.c_str();
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os::Printer::log(tmp.c_str(), ELL_INFORMATION);
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}
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vsFile->drop();
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fsFile->drop();
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}
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void COpenGL3DriverBase::createMaterialRenderers()
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{
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// Create callbacks.
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COpenGL3MaterialSolidCB *SolidCB = new COpenGL3MaterialSolidCB();
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COpenGL3MaterialSolidCB *TransparentAlphaChannelCB = new COpenGL3MaterialSolidCB();
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COpenGL3MaterialSolidCB *TransparentAlphaChannelRefCB = new COpenGL3MaterialSolidCB();
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COpenGL3MaterialSolidCB *TransparentVertexAlphaCB = new COpenGL3MaterialSolidCB();
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COpenGL3MaterialOneTextureBlendCB *OneTextureBlendCB = new COpenGL3MaterialOneTextureBlendCB();
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// Create built-in materials.
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// The addition order must be the same as in the E_MATERIAL_TYPE enumeration. Thus the
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const core::stringc VertexShader = OGLES2ShaderPath + "Solid.vsh";
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// EMT_SOLID
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core::stringc FragmentShader = OGLES2ShaderPath + "Solid.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "Solid",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
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// EMT_TRANSPARENT_ALPHA_CHANNEL
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FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentAlphaChannel",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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// EMT_TRANSPARENT_ALPHA_CHANNEL_REF
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FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannelRef.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentAlphaChannelRef",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
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// EMT_TRANSPARENT_VERTEX_ALPHA
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FragmentShader = OGLES2ShaderPath + "TransparentVertexAlpha.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentVertexAlpha",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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// EMT_ONETEXTURE_BLEND
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FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "OneTextureBlend",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
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// Drop callbacks.
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SolidCB->drop();
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TransparentAlphaChannelCB->drop();
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TransparentAlphaChannelRefCB->drop();
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TransparentVertexAlphaCB->drop();
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OneTextureBlendCB->drop();
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// Create 2D material renderers
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c8 *vs2DData = 0;
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c8 *fs2DData = 0;
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loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D.fsh"), &vs2DData, &fs2DData);
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MaterialRenderer2DTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, true);
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delete[] vs2DData;
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delete[] fs2DData;
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vs2DData = 0;
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fs2DData = 0;
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loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D_noTex.fsh"), &vs2DData, &fs2DData);
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MaterialRenderer2DNoTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, false);
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delete[] vs2DData;
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delete[] fs2DData;
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}
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bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture *texture)
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{
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Material.TextureLayers[layerIdx].Texture = const_cast<ITexture *>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
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return CacheHandler->getTextureCache().set(0, texture);
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}
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bool COpenGL3DriverBase::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData &videoData, core::rect<s32> *sourceRect)
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|
{
|
|
CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
|
|
|
|
if (ContextManager)
|
|
ContextManager->activateContext(videoData, true);
|
|
|
|
clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool COpenGL3DriverBase::endScene()
|
|
{
|
|
CNullDriver::endScene();
|
|
|
|
GL.Flush();
|
|
|
|
if (ContextManager)
|
|
return ContextManager->swapBuffers();
|
|
|
|
return false;
|
|
}
|
|
|
|
//! Returns the transformation set by setTransform
|
|
const core::matrix4 &COpenGL3DriverBase::getTransform(E_TRANSFORMATION_STATE state) const
|
|
{
|
|
return Matrices[state];
|
|
}
|
|
|
|
//! sets transformation
|
|
void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat)
|
|
{
|
|
Matrices[state] = mat;
|
|
Transformation3DChanged = true;
|
|
}
|
|
|
|
bool COpenGL3DriverBase::uploadHardwareBuffer(OpenGLVBO &vbo,
|
|
const void *buffer, size_t bufferSize, scene::E_HARDWARE_MAPPING hint)
|
|
{
|
|
accountHWBufferUpload(bufferSize);
|
|
|
|
GLenum usage = GL_STATIC_DRAW;
|
|
if (hint == scene::EHM_STREAM)
|
|
usage = GL_STREAM_DRAW;
|
|
else if (hint == scene::EHM_DYNAMIC)
|
|
usage = GL_DYNAMIC_DRAW;
|
|
|
|
vbo.upload(buffer, bufferSize, 0, usage);
|
|
|
|
return (!TEST_GL_ERROR(this));
|
|
}
|
|
|
|
bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return false;
|
|
|
|
assert(HWBuffer->IsVertex);
|
|
const auto *vb = HWBuffer->VertexBuffer;
|
|
assert(vb);
|
|
|
|
const u32 vertexSize = getVertexPitchFromType(vb->getType());
|
|
const size_t bufferSize = vertexSize * vb->getCount();
|
|
|
|
return uploadHardwareBuffer(HWBuffer->Vbo, vb->getData(),
|
|
bufferSize, vb->getHardwareMappingHint());
|
|
}
|
|
|
|
bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return false;
|
|
|
|
assert(!HWBuffer->IsVertex);
|
|
const auto *ib = HWBuffer->IndexBuffer;
|
|
assert(ib);
|
|
|
|
u32 indexSize;
|
|
switch (ib->getType()) {
|
|
case EIT_16BIT:
|
|
indexSize = sizeof(u16);
|
|
break;
|
|
case EIT_32BIT:
|
|
indexSize = sizeof(u32);
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
const size_t bufferSize = ib->getCount() * indexSize;
|
|
|
|
return uploadHardwareBuffer(HWBuffer->Vbo, ib->getData(),
|
|
bufferSize, ib->getHardwareMappingHint());
|
|
}
|
|
|
|
bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return false;
|
|
|
|
auto *b = static_cast<SHWBufferLink_opengl *>(HWBuffer);
|
|
|
|
if (b->IsVertex) {
|
|
assert(b->VertexBuffer);
|
|
if (b->ChangedID != b->VertexBuffer->getChangedID() || !b->Vbo.exists()) {
|
|
if (!updateVertexHardwareBuffer(b))
|
|
return false;
|
|
b->ChangedID = b->VertexBuffer->getChangedID();
|
|
}
|
|
} else {
|
|
assert(b->IndexBuffer);
|
|
if (b->ChangedID != b->IndexBuffer->getChangedID() || !b->Vbo.exists()) {
|
|
if (!updateIndexHardwareBuffer(b))
|
|
return false;
|
|
b->ChangedID = b->IndexBuffer->getChangedID();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IVertexBuffer *vb)
|
|
{
|
|
if (!vb || vb->getHardwareMappingHint() == scene::EHM_NEVER)
|
|
return 0;
|
|
|
|
auto *HWBuffer = new SHWBufferLink_opengl(vb);
|
|
registerHardwareBuffer(HWBuffer);
|
|
|
|
if (!updateVertexHardwareBuffer(HWBuffer)) {
|
|
deleteHardwareBuffer(HWBuffer);
|
|
return 0;
|
|
}
|
|
|
|
return HWBuffer;
|
|
}
|
|
|
|
COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IIndexBuffer *ib)
|
|
{
|
|
if (!ib || ib->getHardwareMappingHint() == scene::EHM_NEVER)
|
|
return 0;
|
|
|
|
auto *HWBuffer = new SHWBufferLink_opengl(ib);
|
|
registerHardwareBuffer(HWBuffer);
|
|
|
|
if (!updateIndexHardwareBuffer(HWBuffer)) {
|
|
deleteHardwareBuffer(HWBuffer);
|
|
return 0;
|
|
}
|
|
|
|
return HWBuffer;
|
|
}
|
|
|
|
void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *HWBuffer)
|
|
{
|
|
if (!HWBuffer)
|
|
return;
|
|
|
|
auto *b = static_cast<SHWBufferLink_opengl *>(HWBuffer);
|
|
b->Vbo.destroy();
|
|
|
|
CNullDriver::deleteHardwareBuffer(HWBuffer);
|
|
}
|
|
|
|
void COpenGL3DriverBase::drawBuffers(const scene::IVertexBuffer *vb,
|
|
const scene::IIndexBuffer *ib, u32 PrimitiveCount,
|
|
scene::E_PRIMITIVE_TYPE PrimitiveType)
|
|
{
|
|
if (!vb || !ib)
|
|
return;
|
|
|
|
auto *hwvert = static_cast<SHWBufferLink_opengl *>(getBufferLink(vb));
|
|
auto *hwidx = static_cast<SHWBufferLink_opengl *>(getBufferLink(ib));
|
|
updateHardwareBuffer(hwvert);
|
|
updateHardwareBuffer(hwidx);
|
|
|
|
const void *vertices = vb->getData();
|
|
if (hwvert) {
|
|
assert(hwvert->IsVertex);
|
|
GL.BindBuffer(GL_ARRAY_BUFFER, hwvert->Vbo.getName());
|
|
vertices = nullptr;
|
|
}
|
|
|
|
const void *indexList = ib->getData();
|
|
if (hwidx) {
|
|
assert(!hwidx->IsVertex);
|
|
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, hwidx->Vbo.getName());
|
|
indexList = nullptr;
|
|
}
|
|
|
|
drawVertexPrimitiveList(vertices, vb->getCount(), indexList,
|
|
PrimitiveCount, vb->getType(), PrimitiveType, ib->getType());
|
|
|
|
if (hwvert)
|
|
GL.BindBuffer(GL_ARRAY_BUFFER, 0);
|
|
if (hwidx)
|
|
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
IRenderTarget *COpenGL3DriverBase::addRenderTarget()
|
|
{
|
|
COpenGL3RenderTarget *renderTarget = new COpenGL3RenderTarget(this);
|
|
RenderTargets.push_back(renderTarget);
|
|
|
|
return renderTarget;
|
|
}
|
|
|
|
void COpenGL3DriverBase::blitRenderTarget(IRenderTarget *from, IRenderTarget *to)
|
|
{
|
|
if (Version.Spec == OpenGLSpec::ES && Version.Major < 3) {
|
|
os::Printer::log("glBlitFramebuffer not supported by OpenGL ES < 3.0", ELL_ERROR);
|
|
return;
|
|
}
|
|
|
|
GLuint prev_fbo_id;
|
|
CacheHandler->getFBO(prev_fbo_id);
|
|
|
|
COpenGL3RenderTarget *src = static_cast<COpenGL3RenderTarget *>(from);
|
|
COpenGL3RenderTarget *dst = static_cast<COpenGL3RenderTarget *>(to);
|
|
GL.BindFramebuffer(GL.READ_FRAMEBUFFER, src->getBufferID());
|
|
GL.BindFramebuffer(GL.DRAW_FRAMEBUFFER, dst->getBufferID());
|
|
GL.BlitFramebuffer(
|
|
0, 0, src->getSize().Width, src->getSize().Height,
|
|
0, 0, dst->getSize().Width, dst->getSize().Height,
|
|
GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT | GL.STENCIL_BUFFER_BIT, GL.NEAREST);
|
|
|
|
// This resets both read and draw framebuffer. Note that we bypass CacheHandler here.
|
|
GL.BindFramebuffer(GL.FRAMEBUFFER, prev_fbo_id);
|
|
}
|
|
|
|
//! draws a vertex primitive list
|
|
void COpenGL3DriverBase::drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
|
|
const void *indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
|
|
{
|
|
if (!primitiveCount || !vertexCount)
|
|
return;
|
|
|
|
if (!checkPrimitiveCount(primitiveCount))
|
|
return;
|
|
|
|
CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
|
|
|
|
setRenderStates3DMode();
|
|
|
|
drawGeneric(vertices, indexList, primitiveCount, vType, pType, iType);
|
|
}
|
|
|
|
//! draws a vertex primitive list in 2d
|
|
void COpenGL3DriverBase::draw2DVertexPrimitiveList(const void *vertices, u32 vertexCount,
|
|
const void *indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
|
|
{
|
|
if (!primitiveCount || !vertexCount)
|
|
return;
|
|
|
|
if (!vertices)
|
|
return;
|
|
|
|
if (!checkPrimitiveCount(primitiveCount))
|
|
return;
|
|
|
|
CNullDriver::draw2DVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
|
|
|
|
setRenderStates2DMode(
|
|
Material.MaterialType == EMT_TRANSPARENT_VERTEX_ALPHA,
|
|
Material.getTexture(0),
|
|
Material.MaterialType == EMT_TRANSPARENT_ALPHA_CHANNEL
|
|
);
|
|
|
|
drawGeneric(vertices, indexList, primitiveCount, vType, pType, iType);
|
|
}
|
|
|
|
void COpenGL3DriverBase::draw2DImage(const video::ITexture *texture, const core::position2d<s32> &destPos,
|
|
const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect, SColor color,
|
|
bool useAlphaChannelOfTexture)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
if (!sourceRect.isValid())
|
|
return;
|
|
|
|
SColor colors[4] = {color, color, color, color};
|
|
draw2DImage(texture, {destPos, sourceRect.getSize()}, sourceRect, clipRect, colors, useAlphaChannelOfTexture);
|
|
}
|
|
|
|
void COpenGL3DriverBase::draw2DImage(const video::ITexture *texture, const core::rect<s32> &destRect,
|
|
const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect,
|
|
const video::SColor *const colors, bool useAlphaChannelOfTexture)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
// texcoords need to be flipped horizontally for RTTs
|
|
const bool isRTT = texture->isRenderTarget();
|
|
const core::dimension2du &ss = texture->getOriginalSize();
|
|
const f32 invW = 1.f / static_cast<f32>(ss.Width);
|
|
const f32 invH = 1.f / static_cast<f32>(ss.Height);
|
|
const core::rect<f32> tcoords(
|
|
sourceRect.UpperLeftCorner.X * invW,
|
|
(isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH,
|
|
sourceRect.LowerRightCorner.X * invW,
|
|
(isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) * invH);
|
|
|
|
const video::SColor temp[4] = {
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF,
|
|
0xFFFFFFFF,
|
|
};
|
|
|
|
const video::SColor *const useColor = colors ? colors : temp;
|
|
|
|
chooseMaterial2D();
|
|
if (!setMaterialTexture(0, texture))
|
|
return;
|
|
|
|
setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 ||
|
|
useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255,
|
|
true, useAlphaChannelOfTexture);
|
|
|
|
const core::dimension2d<u32> &renderTargetSize = getCurrentRenderTargetSize();
|
|
|
|
if (clipRect) {
|
|
if (!clipRect->isValid())
|
|
return;
|
|
|
|
GL.Enable(GL_SCISSOR_TEST);
|
|
GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
|
|
clipRect->getWidth(), clipRect->getHeight());
|
|
}
|
|
|
|
f32 left = (f32)destRect.UpperLeftCorner.X;
|
|
f32 right = (f32)destRect.LowerRightCorner.X;
|
|
f32 down = (f32)destRect.LowerRightCorner.Y;
|
|
f32 top = (f32)destRect.UpperLeftCorner.Y;
|
|
|
|
S3DVertex vertices[4];
|
|
vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
|
vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
|
vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
|
vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
|
|
|
drawQuad(vt2DImage, vertices);
|
|
|
|
if (clipRect)
|
|
GL.Disable(GL_SCISSOR_TEST);
|
|
|
|
TEST_GL_ERROR(this);
|
|
}
|
|
|
|
void COpenGL3DriverBase::draw2DImage(const video::ITexture *texture, u32 layer, bool flip)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
chooseMaterial2D();
|
|
if (!setMaterialTexture(0, texture))
|
|
return;
|
|
|
|
setRenderStates2DMode(false, true, true);
|
|
|
|
S3DVertex quad2DVertices[4];
|
|
|
|
quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
|
|
quad2DVertices[1].Pos = core::vector3df(1.f, 1.f, 0.f);
|
|
quad2DVertices[2].Pos = core::vector3df(1.f, -1.f, 0.f);
|
|
quad2DVertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f);
|
|
|
|
f32 modificator = (flip) ? 1.f : 0.f;
|
|
|
|
quad2DVertices[0].TCoords = core::vector2df(0.f, 0.f + modificator);
|
|
quad2DVertices[1].TCoords = core::vector2df(1.f, 0.f + modificator);
|
|
quad2DVertices[2].TCoords = core::vector2df(1.f, 1.f - modificator);
|
|
quad2DVertices[3].TCoords = core::vector2df(0.f, 1.f - modificator);
|
|
|
|
quad2DVertices[0].Color = SColor(0xFFFFFFFF);
|
|
quad2DVertices[1].Color = SColor(0xFFFFFFFF);
|
|
quad2DVertices[2].Color = SColor(0xFFFFFFFF);
|
|
quad2DVertices[3].Color = SColor(0xFFFFFFFF);
|
|
|
|
drawQuad(vt2DImage, quad2DVertices);
|
|
}
|
|
|
|
void COpenGL3DriverBase::draw2DImageBatch(const video::ITexture *texture,
|
|
const core::array<core::position2d<s32>> &positions,
|
|
const core::array<core::rect<s32>> &sourceRects,
|
|
const core::rect<s32> *clipRect,
|
|
SColor color, bool useAlphaChannelOfTexture)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
chooseMaterial2D();
|
|
if (!setMaterialTexture(0, texture))
|
|
return;
|
|
|
|
setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
|
|
|
|
const core::dimension2d<u32> &renderTargetSize = getCurrentRenderTargetSize();
|
|
|
|
if (clipRect) {
|
|
if (!clipRect->isValid())
|
|
return;
|
|
|
|
GL.Enable(GL_SCISSOR_TEST);
|
|
GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
|
|
clipRect->getWidth(), clipRect->getHeight());
|
|
}
|
|
|
|
const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
|
|
assert(6 * drawCount * sizeof(u16) <= QuadIndexVBO.getSize()); // FIXME split the batch? or let it crash?
|
|
|
|
std::vector<S3DVertex> vtx;
|
|
vtx.reserve(drawCount * 4);
|
|
|
|
for (u32 i = 0; i < drawCount; i++) {
|
|
core::position2d<s32> targetPos = positions[i];
|
|
core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
|
|
// This needs to be signed as it may go negative.
|
|
core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
|
|
|
|
// now draw it.
|
|
|
|
core::rect<f32> tcoords;
|
|
tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width;
|
|
tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
|
|
tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
|
|
tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
|
|
|
|
const core::rect<s32> poss(targetPos, sourceSize);
|
|
|
|
f32 left = (f32)poss.UpperLeftCorner.X;
|
|
f32 right = (f32)poss.LowerRightCorner.X;
|
|
f32 down = (f32)poss.LowerRightCorner.Y;
|
|
f32 top = (f32)poss.UpperLeftCorner.Y;
|
|
|
|
vtx.emplace_back(left, top, 0.0f,
|
|
0.0f, 0.0f, 0.0f, color,
|
|
tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
|
vtx.emplace_back(right, top, 0.0f,
|
|
0.0f, 0.0f, 0.0f, color,
|
|
tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
|
vtx.emplace_back(right, down, 0.0f,
|
|
0.0f, 0.0f, 0.0f, color,
|
|
tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
|
vtx.emplace_back(left, down, 0.0f,
|
|
0.0f, 0.0f, 0.0f, color,
|
|
tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
|
}
|
|
|
|
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, QuadIndexVBO.getName());
|
|
drawElements(GL_TRIANGLES, vt2DImage, vtx.data(), vtx.size(), 0, 6 * drawCount);
|
|
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
if (clipRect)
|
|
GL.Disable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
//! draw a 2d rectangle
|
|
void COpenGL3DriverBase::draw2DRectangle(SColor color,
|
|
const core::rect<s32> &position,
|
|
const core::rect<s32> *clip)
|
|
{
|
|
draw2DRectangle(position, color, color, color, color, clip);
|
|
}
|
|
|
|
//! draw an 2d rectangle
|
|
void COpenGL3DriverBase::draw2DRectangle(const core::rect<s32> &position,
|
|
SColor colorLeftUp, SColor colorRightUp,
|
|
SColor colorLeftDown, SColor colorRightDown,
|
|
const core::rect<s32> *clip)
|
|
{
|
|
core::rect<s32> pos = position;
|
|
|
|
if (clip)
|
|
pos.clipAgainst(*clip);
|
|
|
|
if (!pos.isValid())
|
|
return;
|
|
|
|
chooseMaterial2D();
|
|
setMaterialTexture(0, 0);
|
|
|
|
setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
|
|
colorRightUp.getAlpha() < 255 ||
|
|
colorLeftDown.getAlpha() < 255 ||
|
|
colorRightDown.getAlpha() < 255,
|
|
false, false);
|
|
|
|
f32 left = (f32)pos.UpperLeftCorner.X;
|
|
f32 right = (f32)pos.LowerRightCorner.X;
|
|
f32 down = (f32)pos.LowerRightCorner.Y;
|
|
f32 top = (f32)pos.UpperLeftCorner.Y;
|
|
|
|
S3DVertex vertices[4];
|
|
vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0);
|
|
vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0);
|
|
vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0);
|
|
vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0);
|
|
|
|
drawQuad(vtPrimitive, vertices);
|
|
}
|
|
|
|
//! Draws a 2d line.
|
|
void COpenGL3DriverBase::draw2DLine(const core::position2d<s32> &start,
|
|
const core::position2d<s32> &end, SColor color)
|
|
{
|
|
{
|
|
chooseMaterial2D();
|
|
setMaterialTexture(0, 0);
|
|
|
|
setRenderStates2DMode(color.getAlpha() < 255, false, false);
|
|
|
|
f32 startX = (f32)start.X;
|
|
f32 endX = (f32)end.X;
|
|
f32 startY = (f32)start.Y;
|
|
f32 endY = (f32)end.Y;
|
|
|
|
S3DVertex vertices[2];
|
|
vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0);
|
|
vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1);
|
|
|
|
drawArrays(GL_LINES, vtPrimitive, vertices, 2);
|
|
}
|
|
}
|
|
|
|
void COpenGL3DriverBase::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
|
|
{
|
|
drawArrays(GL_TRIANGLE_FAN, vertexType, vertices, 4);
|
|
}
|
|
|
|
void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
|
|
{
|
|
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
|
|
GL.DrawArrays(primitiveType, 0, vertexCount);
|
|
endDraw(vertexType);
|
|
}
|
|
|
|
void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount)
|
|
{
|
|
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
|
|
GL.DrawRangeElements(primitiveType, 0, vertexCount - 1, indexCount, GL_UNSIGNED_SHORT, indices);
|
|
endDraw(vertexType);
|
|
}
|
|
|
|
void COpenGL3DriverBase::drawGeneric(const void *vertices, const void *indexList,
|
|
u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
|
|
{
|
|
auto &vTypeDesc = getVertexTypeDescription(vType);
|
|
beginDraw(vTypeDesc, reinterpret_cast<uintptr_t>(vertices));
|
|
GLenum indexSize = 0;
|
|
|
|
switch (iType) {
|
|
case EIT_16BIT:
|
|
indexSize = GL_UNSIGNED_SHORT;
|
|
break;
|
|
case EIT_32BIT:
|
|
indexSize = GL_UNSIGNED_INT;
|
|
break;
|
|
}
|
|
|
|
switch (pType) {
|
|
case scene::EPT_POINTS:
|
|
case scene::EPT_POINT_SPRITES:
|
|
GL.DrawArrays(GL_POINTS, 0, primitiveCount);
|
|
break;
|
|
case scene::EPT_LINE_STRIP:
|
|
GL.DrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_LINE_LOOP:
|
|
GL.DrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_LINES:
|
|
GL.DrawElements(GL_LINES, primitiveCount * 2, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_TRIANGLE_STRIP:
|
|
GL.DrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_TRIANGLE_FAN:
|
|
GL.DrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
|
|
break;
|
|
case scene::EPT_TRIANGLES:
|
|
GL.DrawElements(GL_TRIANGLES, primitiveCount * 3, indexSize, indexList);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
endDraw(vTypeDesc);
|
|
}
|
|
|
|
void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
|
|
{
|
|
for (auto &attr : vertexType) {
|
|
GL.EnableVertexAttribArray(attr.Index);
|
|
switch (attr.mode) {
|
|
case VertexAttribute::Mode::Regular:
|
|
GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset));
|
|
break;
|
|
case VertexAttribute::Mode::Normalized:
|
|
GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset));
|
|
break;
|
|
case VertexAttribute::Mode::Integer:
|
|
GL.VertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
|
|
{
|
|
for (auto &attr : vertexType)
|
|
GL.DisableVertexAttribArray(attr.Index);
|
|
}
|
|
|
|
ITexture *COpenGL3DriverBase::createDeviceDependentTexture(const io::path &name, IImage *image)
|
|
{
|
|
std::vector<IImage*> tmp { image };
|
|
|
|
COpenGL3Texture *texture = new COpenGL3Texture(name, tmp, ETT_2D, this);
|
|
|
|
return texture;
|
|
}
|
|
|
|
ITexture *COpenGL3DriverBase::createDeviceDependentTextureCubemap(const io::path &name, const std::vector<IImage*> &image)
|
|
{
|
|
COpenGL3Texture *texture = new COpenGL3Texture(name, image, ETT_CUBEMAP, this);
|
|
|
|
return texture;
|
|
}
|
|
|
|
//! Sets a material.
|
|
void COpenGL3DriverBase::setMaterial(const SMaterial &material)
|
|
{
|
|
Material = material;
|
|
OverrideMaterial.apply(Material);
|
|
|
|
for (u32 i = 0; i < Feature.MaxTextureUnits; ++i) {
|
|
auto *texture = material.getTexture(i);
|
|
CacheHandler->getTextureCache().set(i, texture);
|
|
if (texture) {
|
|
setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
//! prints error if an error happened.
|
|
bool COpenGL3DriverBase::testGLError(const char *file, int line)
|
|
{
|
|
if (!EnableErrorTest)
|
|
return false;
|
|
|
|
GLenum g = GL.GetError();
|
|
const char *err = nullptr;
|
|
switch (g) {
|
|
case GL_NO_ERROR:
|
|
return false;
|
|
case GL_INVALID_ENUM:
|
|
err = "GL_INVALID_ENUM";
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
err = "GL_INVALID_VALUE";
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
err = "GL_INVALID_OPERATION";
|
|
break;
|
|
case GL_STACK_OVERFLOW:
|
|
err = "GL_STACK_OVERFLOW";
|
|
break;
|
|
case GL_STACK_UNDERFLOW:
|
|
err = "GL_STACK_UNDERFLOW";
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
err = "GL_OUT_OF_MEMORY";
|
|
break;
|
|
case GL_INVALID_FRAMEBUFFER_OPERATION:
|
|
err = "GL_INVALID_FRAMEBUFFER_OPERATION";
|
|
break;
|
|
#ifdef GL_VERSION_4_5
|
|
case GL_CONTEXT_LOST:
|
|
err = "GL_CONTEXT_LOST";
|
|
break;
|
|
#endif
|
|
};
|
|
|
|
// Empty the error queue, see <https://www.khronos.org/opengl/wiki/OpenGL_Error>
|
|
bool multiple = false;
|
|
while (GL.GetError() != GL_NO_ERROR)
|
|
multiple = true;
|
|
|
|
// basename
|
|
for (char sep : {'/', '\\'}) {
|
|
const char *tmp = strrchr(file, sep);
|
|
if (tmp)
|
|
file = tmp+1;
|
|
}
|
|
|
|
char buf[80];
|
|
snprintf_irr(buf, sizeof(buf), "%s %s:%d%s",
|
|
err, file, line, multiple ? " (older errors exist)" : "");
|
|
os::Printer::log(buf, ELL_ERROR);
|
|
return true;
|
|
}
|
|
|
|
void COpenGL3DriverBase::setRenderStates3DMode()
|
|
{
|
|
if (LockRenderStateMode)
|
|
return;
|
|
|
|
if (CurrentRenderMode != ERM_3D) {
|
|
// Reset Texture Stages
|
|
CacheHandler->setBlend(false);
|
|
CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
ResetRenderStates = true;
|
|
}
|
|
|
|
if (ResetRenderStates || LastMaterial != Material) {
|
|
// unset old material
|
|
|
|
// unset last 3d material
|
|
if (CurrentRenderMode == ERM_2D && MaterialRenderer2DActive) {
|
|
MaterialRenderer2DActive->OnUnsetMaterial();
|
|
MaterialRenderer2DActive = 0;
|
|
} else if (LastMaterial.MaterialType != Material.MaterialType &&
|
|
static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
|
|
|
|
// set new material.
|
|
if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
|
|
Material, LastMaterial, ResetRenderStates, this);
|
|
|
|
LastMaterial = Material;
|
|
CacheHandler->correctCacheMaterial(LastMaterial);
|
|
ResetRenderStates = false;
|
|
}
|
|
|
|
if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
|
|
|
|
CurrentRenderMode = ERM_3D;
|
|
}
|
|
|
|
//! Can be called by an IMaterialRenderer to make its work easier.
|
|
void COpenGL3DriverBase::setBasicRenderStates(const SMaterial &material, const SMaterial &lastmaterial, bool resetAllRenderStates)
|
|
{
|
|
// ZBuffer
|
|
switch (material.ZBuffer) {
|
|
case ECFN_DISABLED:
|
|
CacheHandler->setDepthTest(false);
|
|
break;
|
|
case ECFN_LESSEQUAL:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_LEQUAL);
|
|
break;
|
|
case ECFN_EQUAL:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_EQUAL);
|
|
break;
|
|
case ECFN_LESS:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_LESS);
|
|
break;
|
|
case ECFN_NOTEQUAL:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_NOTEQUAL);
|
|
break;
|
|
case ECFN_GREATEREQUAL:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_GEQUAL);
|
|
break;
|
|
case ECFN_GREATER:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_GREATER);
|
|
break;
|
|
case ECFN_ALWAYS:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_ALWAYS);
|
|
break;
|
|
case ECFN_NEVER:
|
|
CacheHandler->setDepthTest(true);
|
|
CacheHandler->setDepthFunc(GL_NEVER);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// ZWrite
|
|
if (getWriteZBuffer(material)) {
|
|
CacheHandler->setDepthMask(true);
|
|
} else {
|
|
CacheHandler->setDepthMask(false);
|
|
}
|
|
|
|
// Back face culling
|
|
if ((material.FrontfaceCulling) && (material.BackfaceCulling)) {
|
|
CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
|
|
CacheHandler->setCullFace(true);
|
|
} else if (material.BackfaceCulling) {
|
|
CacheHandler->setCullFaceFunc(GL_BACK);
|
|
CacheHandler->setCullFace(true);
|
|
} else if (material.FrontfaceCulling) {
|
|
CacheHandler->setCullFaceFunc(GL_FRONT);
|
|
CacheHandler->setCullFace(true);
|
|
} else {
|
|
CacheHandler->setCullFace(false);
|
|
}
|
|
|
|
// Color Mask
|
|
CacheHandler->setColorMask(material.ColorMask);
|
|
|
|
// Blend Equation
|
|
if (material.BlendOperation == EBO_NONE)
|
|
CacheHandler->setBlend(false);
|
|
else {
|
|
CacheHandler->setBlend(true);
|
|
|
|
switch (material.BlendOperation) {
|
|
case EBO_ADD:
|
|
CacheHandler->setBlendEquation(GL_FUNC_ADD);
|
|
break;
|
|
case EBO_SUBTRACT:
|
|
CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
|
|
break;
|
|
case EBO_REVSUBTRACT:
|
|
CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
|
|
break;
|
|
case EBO_MIN:
|
|
if (BlendMinMaxSupported)
|
|
CacheHandler->setBlendEquation(GL_MIN);
|
|
else
|
|
os::Printer::log("Attempt to use EBO_MIN without driver support", ELL_WARNING);
|
|
break;
|
|
case EBO_MAX:
|
|
if (BlendMinMaxSupported)
|
|
CacheHandler->setBlendEquation(GL_MAX);
|
|
else
|
|
os::Printer::log("Attempt to use EBO_MAX without driver support", ELL_WARNING);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Blend Factor
|
|
if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF?
|
|
&& material.MaterialType != EMT_ONETEXTURE_BLEND) {
|
|
E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
|
|
E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
|
|
E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
|
|
E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
|
|
E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
|
|
u32 alphaSource = 0;
|
|
|
|
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
|
|
|
|
CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
|
|
getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
|
|
}
|
|
|
|
// fillmode
|
|
if (Version.Spec != OpenGLSpec::ES && // not supported in gles
|
|
(resetAllRenderStates ||
|
|
lastmaterial.Wireframe != material.Wireframe ||
|
|
lastmaterial.PointCloud != material.PointCloud)) {
|
|
GL.PolygonMode(GL_FRONT_AND_BACK,
|
|
material.Wireframe ? GL_LINE :
|
|
material.PointCloud ? GL_POINT :
|
|
GL_FILL);
|
|
}
|
|
|
|
// Polygon Offset
|
|
if (resetAllRenderStates ||
|
|
lastmaterial.PolygonOffsetDepthBias != material.PolygonOffsetDepthBias ||
|
|
lastmaterial.PolygonOffsetSlopeScale != material.PolygonOffsetSlopeScale) {
|
|
if (material.PolygonOffsetDepthBias || material.PolygonOffsetSlopeScale) {
|
|
GL.Enable(GL.POLYGON_OFFSET_FILL);
|
|
GL.PolygonOffset(material.PolygonOffsetSlopeScale, material.PolygonOffsetDepthBias);
|
|
} else {
|
|
GL.Disable(GL.POLYGON_OFFSET_FILL);
|
|
}
|
|
}
|
|
|
|
if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
|
|
GL.LineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
|
|
|
|
// Anti aliasing
|
|
// Deal with MSAA even if it's not enabled in the OpenGL context, we might be
|
|
// rendering to an FBO with multisampling.
|
|
if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing) {
|
|
if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
|
|
GL.Enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
|
|
GL.Disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
}
|
|
|
|
// Texture parameters
|
|
setTextureRenderStates(material, resetAllRenderStates);
|
|
}
|
|
|
|
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
|
|
void COpenGL3DriverBase::setTextureRenderStates(const SMaterial &material, bool resetAllRenderstates)
|
|
{
|
|
// Set textures to TU/TIU and apply filters to them
|
|
|
|
for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i) {
|
|
const COpenGL3Texture *tmpTexture = CacheHandler->getTextureCache()[i];
|
|
|
|
if (!tmpTexture)
|
|
continue;
|
|
|
|
GLenum tmpTextureType = tmpTexture->getOpenGLTextureType();
|
|
|
|
CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
|
|
|
|
const auto &layer = material.TextureLayers[i];
|
|
auto &states = tmpTexture->getStatesCache();
|
|
|
|
if (resetAllRenderstates)
|
|
states.IsCached = false;
|
|
|
|
if (!states.IsCached || layer.MagFilter != states.MagFilter) {
|
|
E_TEXTURE_MAG_FILTER magFilter = layer.MagFilter;
|
|
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
|
|
magFilter == ETMAGF_NEAREST ? GL_NEAREST : (assert(magFilter == ETMAGF_LINEAR), GL_LINEAR));
|
|
|
|
states.MagFilter = magFilter;
|
|
}
|
|
|
|
if (material.UseMipMaps && tmpTexture->hasMipMaps()) {
|
|
if (!states.IsCached || layer.MinFilter != states.MinFilter ||
|
|
!states.MipMapStatus) {
|
|
E_TEXTURE_MIN_FILTER minFilter = layer.MinFilter;
|
|
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
|
|
minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST : minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST
|
|
: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
|
|
: (assert(minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR_MIPMAP_LINEAR));
|
|
|
|
states.MinFilter = minFilter;
|
|
states.MipMapStatus = true;
|
|
}
|
|
} else {
|
|
if (!states.IsCached || layer.MinFilter != states.MinFilter ||
|
|
states.MipMapStatus) {
|
|
E_TEXTURE_MIN_FILTER minFilter = layer.MinFilter;
|
|
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
|
|
(minFilter == ETMINF_NEAREST_MIPMAP_NEAREST || minFilter == ETMINF_NEAREST_MIPMAP_LINEAR) ? GL_NEAREST : (assert(minFilter == ETMINF_LINEAR_MIPMAP_NEAREST || minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR));
|
|
|
|
states.MinFilter = minFilter;
|
|
states.MipMapStatus = false;
|
|
}
|
|
}
|
|
|
|
if (LODBiasSupported &&
|
|
(!states.IsCached || layer.LODBias != states.LODBias)) {
|
|
if (layer.LODBias) {
|
|
const float tmp = core::clamp(layer.LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
|
GL.TexParameterf(tmpTextureType, GL.TEXTURE_LOD_BIAS, tmp);
|
|
} else
|
|
GL.TexParameterf(tmpTextureType, GL.TEXTURE_LOD_BIAS, 0.f);
|
|
|
|
states.LODBias = layer.LODBias;
|
|
}
|
|
|
|
if (AnisotropicFilterSupported &&
|
|
(!states.IsCached || layer.AnisotropicFilter != states.AnisotropicFilter)) {
|
|
GL.TexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY,
|
|
layer.AnisotropicFilter > 1 ? core::min_(MaxAnisotropy, layer.AnisotropicFilter) : 1);
|
|
|
|
states.AnisotropicFilter = layer.AnisotropicFilter;
|
|
}
|
|
|
|
if (!states.IsCached || layer.TextureWrapU != states.WrapU) {
|
|
GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(layer.TextureWrapU));
|
|
states.WrapU = layer.TextureWrapU;
|
|
}
|
|
|
|
if (!states.IsCached || layer.TextureWrapV != states.WrapV) {
|
|
GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(layer.TextureWrapV));
|
|
states.WrapV = layer.TextureWrapV;
|
|
}
|
|
|
|
states.IsCached = true;
|
|
}
|
|
}
|
|
|
|
// Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
|
|
GLint COpenGL3DriverBase::getTextureWrapMode(u8 clamp) const
|
|
{
|
|
switch (clamp) {
|
|
case ETC_CLAMP:
|
|
case ETC_CLAMP_TO_EDGE:
|
|
case ETC_CLAMP_TO_BORDER:
|
|
return GL_CLAMP_TO_EDGE;
|
|
case ETC_MIRROR:
|
|
return GL_REPEAT;
|
|
default:
|
|
return GL_REPEAT;
|
|
}
|
|
}
|
|
|
|
//! sets the needed renderstates
|
|
void COpenGL3DriverBase::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
|
|
{
|
|
if (LockRenderStateMode)
|
|
return;
|
|
|
|
COpenGL3Renderer2D *nextActiveRenderer = texture ? MaterialRenderer2DTexture : MaterialRenderer2DNoTexture;
|
|
|
|
if (CurrentRenderMode != ERM_2D) {
|
|
// unset last 3d material
|
|
if (CurrentRenderMode == ERM_3D) {
|
|
if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
|
|
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
|
|
}
|
|
|
|
CurrentRenderMode = ERM_2D;
|
|
} else if (MaterialRenderer2DActive && MaterialRenderer2DActive != nextActiveRenderer) {
|
|
MaterialRenderer2DActive->OnUnsetMaterial();
|
|
}
|
|
|
|
MaterialRenderer2DActive = nextActiveRenderer;
|
|
|
|
MaterialRenderer2DActive->OnSetMaterial(Material, LastMaterial, true, 0);
|
|
LastMaterial = Material;
|
|
CacheHandler->correctCacheMaterial(LastMaterial);
|
|
|
|
// no alphaChannel without texture
|
|
alphaChannel &= texture;
|
|
|
|
if (alphaChannel || alpha) {
|
|
CacheHandler->setBlend(true);
|
|
CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
CacheHandler->setBlendEquation(GL_FUNC_ADD);
|
|
} else
|
|
CacheHandler->setBlend(false);
|
|
|
|
Material.setTexture(0, const_cast<COpenGL3Texture *>(CacheHandler->getTextureCache().get(0)));
|
|
setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
|
|
|
|
if (texture) {
|
|
if (OverrideMaterial2DEnabled)
|
|
setTextureRenderStates(OverrideMaterial2D, false);
|
|
else
|
|
setTextureRenderStates(InitMaterial2D, false);
|
|
}
|
|
|
|
MaterialRenderer2DActive->OnRender(this, video::EVT_STANDARD);
|
|
}
|
|
|
|
void COpenGL3DriverBase::chooseMaterial2D()
|
|
{
|
|
if (!OverrideMaterial2DEnabled)
|
|
Material = InitMaterial2D;
|
|
|
|
if (OverrideMaterial2DEnabled) {
|
|
OverrideMaterial2D.ZWriteEnable = EZW_OFF;
|
|
OverrideMaterial2D.ZBuffer = ECFN_DISABLED; // it will be ECFN_DISABLED after merge
|
|
|
|
Material = OverrideMaterial2D;
|
|
}
|
|
}
|
|
|
|
//! \return Returns the name of the video driver.
|
|
const char *COpenGL3DriverBase::getName() const
|
|
{
|
|
return Name.c_str();
|
|
}
|
|
|
|
void COpenGL3DriverBase::setViewPort(const core::rect<s32> &area)
|
|
{
|
|
core::rect<s32> vp = area;
|
|
core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
|
|
vp.clipAgainst(rendert);
|
|
|
|
if (vp.getHeight() > 0 && vp.getWidth() > 0)
|
|
CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
|
|
|
|
ViewPort = vp;
|
|
}
|
|
|
|
void COpenGL3DriverBase::setViewPortRaw(u32 width, u32 height)
|
|
{
|
|
CacheHandler->setViewport(0, 0, width, height);
|
|
ViewPort = core::recti(0, 0, width, height);
|
|
}
|
|
|
|
//! Draws a 3d line.
|
|
void COpenGL3DriverBase::draw3DLine(const core::vector3df &start,
|
|
const core::vector3df &end, SColor color)
|
|
{
|
|
setRenderStates3DMode();
|
|
|
|
S3DVertex vertices[2];
|
|
vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
|
|
vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
|
|
|
|
drawArrays(GL_LINES, vtPrimitive, vertices, 2);
|
|
}
|
|
|
|
//! Only used by the internal engine. Used to notify the driver that
|
|
//! the window was resized.
|
|
void COpenGL3DriverBase::OnResize(const core::dimension2d<u32> &size)
|
|
{
|
|
CNullDriver::OnResize(size);
|
|
CacheHandler->setViewport(0, 0, size.Width, size.Height);
|
|
Transformation3DChanged = true;
|
|
}
|
|
|
|
//! Returns type of video driver
|
|
E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const
|
|
{
|
|
return EDT_OPENGL3;
|
|
}
|
|
|
|
//! returns color format
|
|
ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const
|
|
{
|
|
return ColorFormat;
|
|
}
|
|
|
|
//! Get a vertex shader constant index.
|
|
s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8 *name)
|
|
{
|
|
return getPixelShaderConstantID(name);
|
|
}
|
|
|
|
//! Get a pixel shader constant index.
|
|
s32 COpenGL3DriverBase::getPixelShaderConstantID(const c8 *name)
|
|
{
|
|
os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
|
|
return -1;
|
|
}
|
|
|
|
//! Sets a constant for the vertex shader based on an index.
|
|
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32 *floats, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
//! Int interface for the above.
|
|
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const s32 *ints, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const u32 *ints, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
//! Sets a constant for the pixel shader based on an index.
|
|
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const f32 *floats, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
//! Int interface for the above.
|
|
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const s32 *ints, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32 *ints, int count)
|
|
{
|
|
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
|
|
return false;
|
|
}
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
|
|
s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
|
|
const c8 *vertexShaderProgram,
|
|
const c8 *pixelShaderProgram,
|
|
const c8 *geometryShaderProgram,
|
|
const c8 *shaderName,
|
|
scene::E_PRIMITIVE_TYPE inType,
|
|
scene::E_PRIMITIVE_TYPE outType,
|
|
u32 verticesOut,
|
|
IShaderConstantSetCallBack *callback,
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
s32 userData)
|
|
{
|
|
s32 nr = -1;
|
|
COpenGL3MaterialRenderer *r = new COpenGL3MaterialRenderer(
|
|
this, nr, vertexShaderProgram,
|
|
pixelShaderProgram, shaderName,
|
|
callback, baseMaterial, userData);
|
|
|
|
r->drop();
|
|
return nr;
|
|
}
|
|
|
|
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
|
//! IMaterialRendererServices)
|
|
IVideoDriver *COpenGL3DriverBase::getVideoDriver()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
//! Returns pointer to the IGPUProgrammingServices interface.
|
|
IGPUProgrammingServices *COpenGL3DriverBase::getGPUProgrammingServices()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
ITexture *COpenGL3DriverBase::addRenderTargetTexture(const core::dimension2d<u32> &size,
|
|
const io::path &name, const ECOLOR_FORMAT format)
|
|
{
|
|
return addRenderTargetTextureMs(size, 0, name, format);
|
|
}
|
|
|
|
ITexture *COpenGL3DriverBase::addRenderTargetTextureMs(const core::dimension2d<u32> &size, u8 msaa,
|
|
const io::path &name, const ECOLOR_FORMAT format)
|
|
{
|
|
// disable mip-mapping
|
|
bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
|
|
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
|
|
|
|
COpenGL3Texture *renderTargetTexture = new COpenGL3Texture(name, size, msaa > 0 ? ETT_2D_MS : ETT_2D, format, this, msaa);
|
|
addTexture(renderTargetTexture);
|
|
renderTargetTexture->drop();
|
|
|
|
// restore mip-mapping
|
|
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
|
|
|
|
return renderTargetTexture;
|
|
}
|
|
|
|
ITexture *COpenGL3DriverBase::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path &name, const ECOLOR_FORMAT format)
|
|
{
|
|
// disable mip-mapping
|
|
bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
|
|
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
|
|
|
|
bool supportForFBO = (Feature.ColorAttachment > 0);
|
|
|
|
const core::dimension2d<u32> size(sideLen, sideLen);
|
|
core::dimension2du destSize(size);
|
|
|
|
if (!supportForFBO) {
|
|
destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
|
|
destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
|
|
}
|
|
|
|
COpenGL3Texture *renderTargetTexture = new COpenGL3Texture(name, destSize, ETT_CUBEMAP, format, this);
|
|
addTexture(renderTargetTexture);
|
|
renderTargetTexture->drop();
|
|
|
|
// restore mip-mapping
|
|
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
|
|
|
|
return renderTargetTexture;
|
|
}
|
|
|
|
//! Returns the maximum amount of primitives
|
|
u32 COpenGL3DriverBase::getMaximalPrimitiveCount() const
|
|
{
|
|
return Version.Spec == OpenGLSpec::ES ? 65535 : 0x7fffffff;
|
|
}
|
|
|
|
bool COpenGL3DriverBase::setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
|
|
{
|
|
if (target && target->getDriverType() != getDriverType()) {
|
|
os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL 3 driver.", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
core::dimension2d<u32> destRenderTargetSize(0, 0);
|
|
|
|
if (target) {
|
|
COpenGL3RenderTarget *renderTarget = static_cast<COpenGL3RenderTarget *>(target);
|
|
|
|
CacheHandler->setFBO(renderTarget->getBufferID());
|
|
renderTarget->update();
|
|
|
|
destRenderTargetSize = renderTarget->getSize();
|
|
|
|
setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
|
|
} else {
|
|
CacheHandler->setFBO(0);
|
|
|
|
destRenderTargetSize = core::dimension2d<u32>(0, 0);
|
|
|
|
setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
|
|
}
|
|
|
|
if (CurrentRenderTargetSize != destRenderTargetSize) {
|
|
CurrentRenderTargetSize = destRenderTargetSize;
|
|
|
|
Transformation3DChanged = true;
|
|
}
|
|
|
|
CurrentRenderTarget = target;
|
|
|
|
clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
|
|
|
|
return true;
|
|
}
|
|
|
|
void COpenGL3DriverBase::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
|
|
{
|
|
GLbitfield mask = 0;
|
|
u8 colorMask = 0;
|
|
bool depthMask = false;
|
|
|
|
CacheHandler->getColorMask(colorMask);
|
|
CacheHandler->getDepthMask(depthMask);
|
|
|
|
if (flag & ECBF_COLOR) {
|
|
CacheHandler->setColorMask(ECP_ALL);
|
|
|
|
const f32 inv = 1.0f / 255.0f;
|
|
GL.ClearColor(color.getRed() * inv, color.getGreen() * inv,
|
|
color.getBlue() * inv, color.getAlpha() * inv);
|
|
|
|
mask |= GL_COLOR_BUFFER_BIT;
|
|
}
|
|
|
|
if (flag & ECBF_DEPTH) {
|
|
CacheHandler->setDepthMask(true);
|
|
GL.ClearDepthf(depth);
|
|
mask |= GL_DEPTH_BUFFER_BIT;
|
|
}
|
|
|
|
if (flag & ECBF_STENCIL) {
|
|
GL.ClearStencil(stencil);
|
|
mask |= GL_STENCIL_BUFFER_BIT;
|
|
}
|
|
|
|
if (mask)
|
|
GL.Clear(mask);
|
|
|
|
CacheHandler->setColorMask(colorMask);
|
|
CacheHandler->setDepthMask(depthMask);
|
|
}
|
|
|
|
//! Returns an image created from the last rendered frame.
|
|
// We want to read the front buffer to get the latest render finished.
|
|
// This is not possible under ogl-es, though, so one has to call this method
|
|
// outside of the render loop only.
|
|
IImage *COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
|
|
{
|
|
if (target == video::ERT_MULTI_RENDER_TEXTURES || target == video::ERT_RENDER_TEXTURE || target == video::ERT_STEREO_BOTH_BUFFERS)
|
|
return 0;
|
|
|
|
GLint internalformat = GL_RGBA;
|
|
GLint type = GL_UNSIGNED_BYTE;
|
|
{
|
|
// GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
|
|
// GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
|
|
// there's a format we don't support ATM
|
|
if (GL_UNSIGNED_SHORT_4_4_4_4 == type) {
|
|
internalformat = GL_RGBA;
|
|
type = GL_UNSIGNED_BYTE;
|
|
}
|
|
}
|
|
|
|
IImage *newImage = 0;
|
|
if (GL_RGBA == internalformat) {
|
|
if (GL_UNSIGNED_BYTE == type)
|
|
newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
|
|
else
|
|
newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
|
|
} else {
|
|
if (GL_UNSIGNED_BYTE == type)
|
|
newImage = new CImage(ECF_R8G8B8, ScreenSize);
|
|
else
|
|
newImage = new CImage(ECF_R5G6B5, ScreenSize);
|
|
}
|
|
|
|
if (!newImage)
|
|
return 0;
|
|
|
|
u8 *pixels = static_cast<u8 *>(newImage->getData());
|
|
if (!pixels) {
|
|
newImage->drop();
|
|
return 0;
|
|
}
|
|
|
|
GL.ReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
|
|
TEST_GL_ERROR(this);
|
|
|
|
// opengl images are horizontally flipped, so we have to fix that here.
|
|
const s32 pitch = newImage->getPitch();
|
|
u8 *p2 = pixels + (ScreenSize.Height - 1) * pitch;
|
|
u8 *tmpBuffer = new u8[pitch];
|
|
for (u32 i = 0; i < ScreenSize.Height; i += 2) {
|
|
memcpy(tmpBuffer, pixels, pitch);
|
|
memcpy(pixels, p2, pitch);
|
|
memcpy(p2, tmpBuffer, pitch);
|
|
pixels += pitch;
|
|
p2 -= pitch;
|
|
}
|
|
delete[] tmpBuffer;
|
|
|
|
// also GL_RGBA doesn't match the internal encoding of the image (which is BGRA)
|
|
if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type) {
|
|
pixels = static_cast<u8 *>(newImage->getData());
|
|
for (u32 i = 0; i < ScreenSize.Height; i++) {
|
|
for (u32 j = 0; j < ScreenSize.Width; j++) {
|
|
u32 c = *(u32 *)(pixels + 4 * j);
|
|
*(u32 *)(pixels + 4 * j) = (c & 0xFF00FF00) |
|
|
((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
|
|
}
|
|
pixels += pitch;
|
|
}
|
|
}
|
|
|
|
if (TEST_GL_ERROR(this)) {
|
|
newImage->drop();
|
|
return 0;
|
|
}
|
|
return newImage;
|
|
}
|
|
|
|
void COpenGL3DriverBase::removeTexture(ITexture *texture)
|
|
{
|
|
CacheHandler->getTextureCache().remove(texture);
|
|
CNullDriver::removeTexture(texture);
|
|
}
|
|
|
|
core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
|
|
{
|
|
return core::dimension2du(MaxTextureSize, MaxTextureSize);
|
|
}
|
|
|
|
GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
|
|
{
|
|
static GLenum const blendTable[] = {
|
|
GL_ZERO,
|
|
GL_ONE,
|
|
GL_DST_COLOR,
|
|
GL_ONE_MINUS_DST_COLOR,
|
|
GL_SRC_COLOR,
|
|
GL_ONE_MINUS_SRC_COLOR,
|
|
GL_SRC_ALPHA,
|
|
GL_ONE_MINUS_SRC_ALPHA,
|
|
GL_DST_ALPHA,
|
|
GL_ONE_MINUS_DST_ALPHA,
|
|
GL_SRC_ALPHA_SATURATE,
|
|
};
|
|
|
|
return blendTable[factor];
|
|
}
|
|
|
|
bool COpenGL3DriverBase::getColorFormatParameters(ECOLOR_FORMAT format, GLint &internalFormat, GLenum &pixelFormat,
|
|
GLenum &pixelType, void (**converter)(const void *, s32, void *)) const
|
|
{
|
|
auto &info = TextureFormats[format];
|
|
internalFormat = info.InternalFormat;
|
|
pixelFormat = info.PixelFormat;
|
|
pixelType = info.PixelType;
|
|
*converter = info.Converter;
|
|
return info.InternalFormat != 0;
|
|
}
|
|
|
|
bool COpenGL3DriverBase::queryTextureFormat(ECOLOR_FORMAT format) const
|
|
{
|
|
return TextureFormats[format].InternalFormat != 0;
|
|
}
|
|
|
|
bool COpenGL3DriverBase::needsTransparentRenderPass(const irr::video::SMaterial &material) const
|
|
{
|
|
return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
|
|
}
|
|
|
|
const SMaterial &COpenGL3DriverBase::getCurrentMaterial() const
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
COpenGL3CacheHandler *COpenGL3DriverBase::getCacheHandler() const
|
|
{
|
|
return CacheHandler;
|
|
}
|
|
|
|
} // end namespace
|
|
} // end namespace
|