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https://github.com/minetest/minetest.git
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4503b5097f
* Move included json code to jsoncpp subdirectory This is needed to avoid having to specify the minetest src directory as a system include when fixing the json includes. * Fix json includes They used "", so that the compiler searches the project's directory first. The result was that when compiling with a system jsoncpp, the project's own version of json.h was still included, instead of the system version. The includes now use <>, so a system location, or one specified with '-Ilocation' is searched only. * Fix for jsoncpp deprecated function warning When compiling with a newer version of jsoncpp (and ENABLE_SYSTEM_JSONCPP=true), jsoncpp emits a warning about a deprecated function that minetest uses.
268 lines
7.8 KiB
C++
268 lines
7.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <algorithm>
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#include "version.h"
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#include "settings.h"
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#include "serverlist.h"
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#include "filesys.h"
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#include "porting.h"
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#include "log.h"
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#include "network/networkprotocol.h"
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#include <json/json.h>
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#include "convert_json.h"
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#include "httpfetch.h"
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#include "util/string.h"
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namespace ServerList
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{
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std::string getFilePath()
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{
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std::string serverlist_file = g_settings->get("serverlist_file");
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std::string dir_path = "client" DIR_DELIM "serverlist" DIR_DELIM;
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fs::CreateDir(porting::path_user + DIR_DELIM "client");
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fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
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return porting::path_user + DIR_DELIM + dir_path + serverlist_file;
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}
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std::vector<ServerListSpec> getLocal()
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{
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std::string path = ServerList::getFilePath();
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std::string liststring;
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if (fs::PathExists(path)) {
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std::ifstream istream(path.c_str());
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if (istream.is_open()) {
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std::ostringstream ostream;
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ostream << istream.rdbuf();
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liststring = ostream.str();
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istream.close();
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}
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}
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return deSerialize(liststring);
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}
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std::vector<ServerListSpec> getOnline()
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{
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std::ostringstream geturl;
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u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
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CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
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geturl << g_settings->get("serverlist_url") <<
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"/list?proto_version_min=" << proto_version_min <<
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"&proto_version_max=" << CLIENT_PROTOCOL_VERSION_MAX;
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Json::Value root = fetchJsonValue(geturl.str(), NULL);
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std::vector<ServerListSpec> server_list;
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if (!root.isObject()) {
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return server_list;
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}
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root = root["list"];
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if (!root.isArray()) {
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return server_list;
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}
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for (unsigned int i = 0; i < root.size(); i++) {
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if (root[i].isObject()) {
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server_list.push_back(root[i]);
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}
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}
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return server_list;
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}
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// Delete a server from the local favorites list
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bool deleteEntry(const ServerListSpec &server)
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{
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std::vector<ServerListSpec> serverlist = ServerList::getLocal();
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for (std::vector<ServerListSpec>::iterator it = serverlist.begin();
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it != serverlist.end();) {
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if ((*it)["address"] == server["address"] &&
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(*it)["port"] == server["port"]) {
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it = serverlist.erase(it);
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} else {
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++it;
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}
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}
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std::string path = ServerList::getFilePath();
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std::ostringstream ss(std::ios_base::binary);
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ss << ServerList::serialize(serverlist);
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if (!fs::safeWriteToFile(path, ss.str()))
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return false;
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return true;
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}
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// Insert a server to the local favorites list
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bool insert(const ServerListSpec &server)
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{
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// Remove duplicates
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ServerList::deleteEntry(server);
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std::vector<ServerListSpec> serverlist = ServerList::getLocal();
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// Insert new server at the top of the list
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serverlist.insert(serverlist.begin(), server);
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std::string path = ServerList::getFilePath();
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std::ostringstream ss(std::ios_base::binary);
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ss << ServerList::serialize(serverlist);
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if (!fs::safeWriteToFile(path, ss.str()))
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return false;
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return true;
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}
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std::vector<ServerListSpec> deSerialize(const std::string &liststring)
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{
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std::vector<ServerListSpec> serverlist;
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std::istringstream stream(liststring);
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std::string line, tmp;
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while (std::getline(stream, line)) {
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std::transform(line.begin(), line.end(), line.begin(), ::toupper);
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if (line == "[SERVER]") {
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ServerListSpec server;
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std::getline(stream, tmp);
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server["name"] = tmp;
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std::getline(stream, tmp);
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server["address"] = tmp;
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std::getline(stream, tmp);
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server["port"] = tmp;
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std::getline(stream, tmp);
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server["description"] = tmp;
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serverlist.push_back(server);
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}
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}
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return serverlist;
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}
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const std::string serialize(const std::vector<ServerListSpec> &serverlist)
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{
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std::string liststring;
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for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
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it != serverlist.end();
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++it) {
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liststring += "[server]\n";
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liststring += (*it)["name"].asString() + '\n';
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liststring += (*it)["address"].asString() + '\n';
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liststring += (*it)["port"].asString() + '\n';
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liststring += (*it)["description"].asString() + '\n';
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liststring += '\n';
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}
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return liststring;
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}
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
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{
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Json::Value root;
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Json::Value list(Json::arrayValue);
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for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
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it != serverlist.end();
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++it) {
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list.append(*it);
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}
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root["list"] = list;
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Json::FastWriter writer;
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return writer.write(root);
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}
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#if USE_CURL
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void sendAnnounce(const std::string &action,
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const u16 port,
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const std::vector<std::string> &clients_names,
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const double uptime,
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const u32 game_time,
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const float lag,
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const std::string &gameid,
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const std::string &mg_name,
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const std::vector<ModSpec> &mods)
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{
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Json::Value server;
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server["action"] = action;
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server["port"] = port;
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if (g_settings->exists("server_address")) {
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server["address"] = g_settings->get("server_address");
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}
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if (action != "delete") {
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bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
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server["name"] = g_settings->get("server_name");
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server["description"] = g_settings->get("server_description");
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server["version"] = g_version_string;
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server["proto_min"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MIN;
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server["proto_max"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MAX;
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server["url"] = g_settings->get("server_url");
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server["creative"] = g_settings->getBool("creative_mode");
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server["damage"] = g_settings->getBool("enable_damage");
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server["password"] = g_settings->getBool("disallow_empty_password");
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server["pvp"] = g_settings->getBool("enable_pvp");
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server["uptime"] = (int) uptime;
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server["game_time"] = game_time;
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server["clients"] = (int) clients_names.size();
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server["clients_max"] = g_settings->getU16("max_users");
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server["clients_list"] = Json::Value(Json::arrayValue);
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for (std::vector<std::string>::const_iterator it = clients_names.begin();
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it != clients_names.end();
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++it) {
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server["clients_list"].append(*it);
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}
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if (gameid != "") server["gameid"] = gameid;
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}
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if (action == "start") {
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server["dedicated"] = g_settings->getBool("server_dedicated");
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = mg_name;
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server["privs"] = g_settings->get("default_privs");
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server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
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server["mods"] = Json::Value(Json::arrayValue);
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for (std::vector<ModSpec>::const_iterator it = mods.begin();
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it != mods.end();
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++it) {
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server["mods"].append(it->name);
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}
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actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
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} else {
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if (lag)
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server["lag"] = lag;
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}
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Json::FastWriter writer;
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HTTPFetchRequest fetch_request;
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fetch_request.url = g_settings->get("serverlist_url") + std::string("/announce");
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fetch_request.post_fields["json"] = writer.write(server);
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fetch_request.multipart = true;
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httpfetch_async(fetch_request);
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}
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#endif
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} //namespace ServerList
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