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* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories. |
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.. | ||
activeobjectmgr.cpp | ||
activeobjectmgr.h | ||
CMakeLists.txt | ||
luaentity_sao.cpp | ||
luaentity_sao.h | ||
mods.cpp | ||
mods.h | ||
player_sao.cpp | ||
player_sao.h | ||
serveractiveobject.cpp | ||
serveractiveobject.h | ||
serverinventorymgr.cpp | ||
serverinventorymgr.h | ||
unit_sao.cpp | ||
unit_sao.h |