minetest/src/guiKeyChangeMenu.cpp
Loïc Blot bd6b90359c Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-30 08:09:41 +02:00

437 lines
13 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "settings.h"
#include <algorithm>
#include "mainmenumanager.h" // for g_gamecallback
#define KMaxButtonPerColumns 12
extern MainGameCallback *g_gamecallback;
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
// buttons
GUI_ID_KEY_FORWARD_BUTTON,
GUI_ID_KEY_BACKWARD_BUTTON,
GUI_ID_KEY_LEFT_BUTTON,
GUI_ID_KEY_RIGHT_BUTTON,
GUI_ID_KEY_USE_BUTTON,
GUI_ID_KEY_FLY_BUTTON,
GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON,
GUI_ID_KEY_NOCLIP_BUTTON,
GUI_ID_KEY_CINEMATIC_BUTTON,
GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_CMD_BUTTON,
GUI_ID_KEY_CMD_LOCAL_BUTTON,
GUI_ID_KEY_CONSOLE_BUTTON,
GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_DROP_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_HOTBAR_PREV_BUTTON,
GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
GUI_ID_KEY_MUTE_BUTTON,
GUI_ID_KEY_DEC_VOLUME_BUTTON,
GUI_ID_KEY_INC_VOLUME_BUTTON,
GUI_ID_KEY_RANGE_BUTTON,
GUI_ID_KEY_ZOOM_BUTTON,
GUI_ID_KEY_CAMERA_BUTTON,
GUI_ID_KEY_MINIMAP_BUTTON,
GUI_ID_KEY_SCREENSHOT_BUTTON,
GUI_ID_KEY_CHATLOG_BUTTON,
GUI_ID_KEY_HUD_BUTTON,
GUI_ID_KEY_FOG_BUTTON,
GUI_ID_KEY_DEC_RANGE_BUTTON,
GUI_ID_KEY_INC_RANGE_BUTTON,
GUI_ID_KEY_AUTOFWD_BUTTON,
// other
GUI_ID_CB_AUX1_DESCENDS,
GUI_ID_CB_DOUBLETAP_JUMP,
};
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
{
init_keys();
for (key_setting *ks : key_settings)
key_used.push_back(ks->key);
}
GUIKeyChangeMenu::~GUIKeyChangeMenu()
{
removeChildren();
for (key_setting *ks : key_settings) {
delete[] ks->button_name;
delete ks;
}
key_settings.clear();
}
void GUIKeyChangeMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for (gui::IGUIElement*i : children) {
children_copy.push_back(i);
}
for (gui::IGUIElement *i : children_copy) {
i->remove();
}
}
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
removeChildren();
v2s32 size(745, 430);
core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
screensize.Y / 2 + size.Y / 2);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 topleft(0, 0);
{
core::rect < s32 > rect(0, 0, 600, 40);
rect += topleft + v2s32(25, 3);
//gui::IGUIStaticText *t =
const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
Environment->addStaticText(text,
rect, false, true, this, -1);
delete[] text;
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Build buttons
v2s32 offset(25, 60);
for(size_t i = 0; i < key_settings.size(); i++)
{
key_setting *k = key_settings.at(i);
{
core::rect < s32 > rect(0, 0, 150, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(k->button_name, rect, false, true, this, -1);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 120, offset.Y - 5);
const wchar_t *text = wgettext(k->key.name());
k->button = Environment->addButton(rect, this, k->id, text);
delete[] text;
}
if ((i + 1) % KMaxButtonPerColumns == 0) {
offset.X += 230;
offset.Y = 60;
} else {
offset += v2s32(0, 25);
}
}
{
s32 option_x = offset.X;
s32 option_y = offset.Y + 5;
u32 option_w = 180;
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("\"Special\" = climb down");
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
GUI_ID_CB_AUX1_DESCENDS, text);
delete[] text;
}
offset += v2s32(0, 25);
}
{
s32 option_x = offset.X;
s32 option_y = offset.Y + 5;
u32 option_w = 280;
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
GUI_ID_CB_DOUBLETAP_JUMP, text);
delete[] text;
}
offset += v2s32(0, 25);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X / 2 - 105, size.Y - 40);
const wchar_t *text = wgettext("Save");
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
text);
delete[] text;
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X / 2 + 5, size.Y - 40);
const wchar_t *text = wgettext("Cancel");
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
text);
delete[] text;
}
}
void GUIKeyChangeMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
video::SColor bgcolor(140, 0, 0, 0);
{
core::rect < s32 > rect(0, 0, 745, 620);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
gui::IGUIElement::draw();
}
bool GUIKeyChangeMenu::acceptInput()
{
for (key_setting *k : key_settings) {
g_settings->set(k->setting_name, k->key.sym());
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
}
clearKeyCache();
g_gamecallback->signalKeyConfigChange();
return true;
}
bool GUIKeyChangeMenu::resetMenu()
{
if (activeKey >= 0)
{
for (key_setting *k : key_settings) {
if (k->id == activeKey) {
const wchar_t *text = wgettext(k->key.name());
k->button->setText(text);
delete[] text;
break;
}
}
activeKey = -1;
return false;
}
return true;
}
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown) {
bool prefer_character = shift_down;
KeyPress kp(event.KeyInput, prefer_character);
bool shift_went_down = false;
if(!shift_down &&
(event.KeyInput.Key == irr::KEY_SHIFT ||
event.KeyInput.Key == irr::KEY_LSHIFT ||
event.KeyInput.Key == irr::KEY_RSHIFT))
shift_went_down = true;
// Remove Key already in use message
if(this->key_used_text)
{
this->key_used_text->remove();
this->key_used_text = NULL;
}
// Display Key already in use message
if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
{
core::rect < s32 > rect(0, 0, 600, 40);
rect += v2s32(0, 0) + v2s32(25, 30);
const wchar_t *text = wgettext("Key already in use");
this->key_used_text = Environment->addStaticText(text,
rect, false, true, this, -1);
delete[] text;
//infostream << "Key already in use" << std::endl;
}
// But go on
{
key_setting *k = NULL;
for (key_setting *ks : key_settings) {
if (ks->id == activeKey) {
k = ks;
break;
}
}
FATAL_ERROR_IF(k == NULL, "Key setting not found");
k->key = kp;
const wchar_t *text = wgettext(k->key.name());
k->button->setText(text);
delete[] text;
this->key_used.push_back(kp);
// Allow characters made with shift
if(shift_went_down){
shift_down = true;
return false;
}
activeKey = -1;
return true;
}
} else if (event.EventType == EET_KEY_INPUT_EVENT && activeKey < 0
&& event.KeyInput.PressedDown
&& event.KeyInput.Key == irr::KEY_ESCAPE) {
quitMenu();
return true;
} else if (event.EventType == EET_GUI_EVENT) {
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if (!canTakeFocus(event.GUIEvent.Element))
{
dstream << "GUIMainMenu: Not allowing focus change."
<< std::endl;
// Returning true disables focus change
return true;
}
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
switch (event.GUIEvent.Caller->getID())
{
case GUI_ID_BACK_BUTTON: //back
acceptInput();
quitMenu();
return true;
case GUI_ID_ABORT_BUTTON: //abort
quitMenu();
return true;
default:
key_setting *k = NULL;
for (key_setting *ks : key_settings) {
if (ks->id == event.GUIEvent.Caller->getID()) {
k = ks;
break;
}
}
FATAL_ERROR_IF(k == NULL, "Key setting not found");
resetMenu();
shift_down = false;
activeKey = event.GUIEvent.Caller->getID();
const wchar_t *text = wgettext("press key");
k->button->setText(text);
delete[] text;
this->key_used.erase(std::remove(this->key_used.begin(),
this->key_used.end(), k->key), this->key_used.end());
break;
}
Environment->setFocus(this);
}
}
return Parent ? Parent->OnEvent(event) : false;
}
void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
{
key_setting *k = new key_setting;
k->id = id;
k->button_name = button_name;
k->setting_name = setting_name;
k->key = getKeySetting(k->setting_name.c_str());
key_settings.push_back(k);
}
void GUIKeyChangeMenu::init_keys()
{
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Special"), "keymap_special1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"), "keymap_decrease_volume");
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"), "keymap_increase_volume");
this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON,wgettext("Screenshot"), "keymap_screenshot");
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_force_fog_off");
}