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4adbd69a37
To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
192 lines
4.5 KiB
C++
192 lines
4.5 KiB
C++
/*
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Minetest Valleys C
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2010-2015 paramat, Matt Gregory
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Copyright (C) 2016 Duane Robertson <duane@duanerobertson.com>
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Based on Valleys Mapgen by Gael de Sailly
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(https://forum.minetest.net/viewtopic.php?f=9&t=11430)
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and mapgen_v7 by kwolekr and paramat.
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Licensing changed by permission of Gael de Sailly.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_VALLEYS_HEADER
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#define MAPGEN_VALLEYS_HEADER
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#include "mapgen.h"
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////////////// Mapgen Valleys flags
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#define MGVALLEYS_ALT_CHILL 0x01
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#define MGVALLEYS_HUMID_RIVERS 0x02
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// Feed only one variable into these.
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#define MYSQUARE(x) (x) * (x)
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#define MYCUBE(x) (x) * (x) * (x)
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class BiomeManager;
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// Global profiler
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//class Profiler;
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//extern Profiler *mapgen_profiler;
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struct MapgenValleysParams : public MapgenSpecificParams {
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u32 spflags;
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s16 large_cave_depth;
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s16 massive_cave_depth;
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u16 altitude_chill;
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u16 lava_features;
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u16 river_depth;
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u16 river_size;
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u16 water_features;
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NoiseParams np_biome_heat;
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NoiseParams np_biome_heat_blend;
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NoiseParams np_biome_humidity;
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NoiseParams np_biome_humidity_blend;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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NoiseParams np_filler_depth;
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NoiseParams np_inter_valley_fill;
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NoiseParams np_inter_valley_slope;
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NoiseParams np_rivers;
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NoiseParams np_massive_caves;
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NoiseParams np_terrain_height;
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NoiseParams np_valley_depth;
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NoiseParams np_valley_profile;
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MapgenValleysParams();
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~MapgenValleysParams() {}
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void readParams(const Settings *settings);
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void writeParams(Settings *settings) const;
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};
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struct TerrainNoise {
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s16 x;
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s16 z;
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float terrain_height;
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float *rivers;
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float *valley;
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float valley_profile;
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float *slope;
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float inter_valley_fill;
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};
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class MapgenValleys : public Mapgen {
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public:
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MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenValleys();
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virtual void makeChunk(BlockMakeData *data);
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int getSpawnLevelAtPoint(v2s16 p);
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s16 large_cave_depth;
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private:
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EmergeManager *m_emerge;
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BiomeManager *bmgr;
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int ystride;
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int zstride;
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float map_gen_limit;
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u32 spflags;
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bool humid_rivers;
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bool use_altitude_chill;
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v3s16 node_min;
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v3s16 node_max;
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v3s16 full_node_min;
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v3s16 full_node_max;
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Noise *noise_filler_depth;
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Noise *noise_cave1;
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Noise *noise_cave2;
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Noise *noise_heat;
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Noise *noise_heat_blend;
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Noise *noise_humidity;
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Noise *noise_humidity_blend;
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Noise *noise_inter_valley_fill;
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Noise *noise_inter_valley_slope;
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Noise *noise_rivers;
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Noise *noise_massive_caves;
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Noise *noise_terrain_height;
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Noise *noise_valley_depth;
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Noise *noise_valley_profile;
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float altitude_chill;
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s16 cave_water_max_height;
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float humidity_adjust;
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s16 lava_features_lim;
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s16 lava_max_height;
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s16 massive_cave_depth;
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float river_depth_bed;
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float river_size_factor;
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float *tcave_cache;
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s16 water_features_lim;
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content_t c_cobble;
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content_t c_desert_stone;
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content_t c_dirt;
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content_t c_ice;
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content_t c_lava_source;
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content_t c_mossycobble;
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content_t c_river_water_source;
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content_t c_sand;
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content_t c_sandstone;
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content_t c_sandstonebrick;
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content_t c_stair_cobble;
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content_t c_stair_sandstonebrick;
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content_t c_stone;
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content_t c_water_source;
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float terrainLevelAtPoint(s16 x, s16 z);
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void calculateNoise();
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virtual int generateTerrain();
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float terrainLevelFromNoise(TerrainNoise *tn);
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float adjustedTerrainLevelFromNoise(TerrainNoise *tn);
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float humidityByTerrain(float humidity_base, float mount, float rivers, float valley);
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MgStoneType generateBiomes(float *heat_map, float *humidity_map);
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void dustTopNodes();
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void generateCaves(s16 max_stone_y);
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};
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struct MapgenFactoryValleys : public MapgenFactory {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
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{
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return new MapgenValleys(mgid, params, emerge);
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};
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MapgenSpecificParams *createMapgenParams()
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{
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return new MapgenValleysParams();
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};
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};
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#endif
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