minetest/src/skyparams.h
sfan5 f8cef52ea0 Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00

159 lines
3.6 KiB
C++

/*
Minetest
Copyright (C) 2019 Jordach, Jordan Snelling <jordach.snelling@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
struct SkyColor
{
video::SColor day_sky;
video::SColor day_horizon;
video::SColor dawn_sky;
video::SColor dawn_horizon;
video::SColor night_sky;
video::SColor night_horizon;
video::SColor indoors;
};
struct SkyboxParams
{
video::SColor bgcolor;
std::string type;
std::vector<std::string> textures;
bool clouds;
SkyColor sky_color;
video::SColor fog_sun_tint;
video::SColor fog_moon_tint;
std::string fog_tint_type;
};
struct SunParams
{
bool visible;
std::string texture;
std::string tonemap;
std::string sunrise;
bool sunrise_visible;
f32 scale;
};
struct MoonParams
{
bool visible;
std::string texture;
std::string tonemap;
f32 scale;
};
struct StarParams
{
bool visible;
u32 count;
video::SColor starcolor;
f32 scale;
};
struct CloudParams
{
float density;
video::SColor color_bright;
video::SColor color_ambient;
float thickness;
float height;
v2f speed;
};
// Utility class for setting default sky, sun, moon, stars values:
class SkyboxDefaults
{
public:
SkyboxDefaults() = delete;
static const SkyboxParams getSkyDefaults()
{
SkyboxParams sky;
sky.bgcolor = video::SColor(255, 255, 255, 255);
sky.type = "regular";
sky.clouds = true;
sky.sky_color = getSkyColorDefaults();
sky.fog_sun_tint = video::SColor(255, 244, 125, 29);
sky.fog_moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
sky.fog_tint_type = "default";
return sky;
}
static const SkyColor getSkyColorDefaults()
{
SkyColor sky;
// Horizon colors
sky.day_horizon = video::SColor(255, 144, 211, 246);
sky.indoors = video::SColor(255, 100, 100, 100);
sky.dawn_horizon = video::SColor(255, 186, 193, 240);
sky.night_horizon = video::SColor(255, 64, 144, 255);
// Sky colors
sky.day_sky = video::SColor(255, 97, 181, 245);
sky.dawn_sky = video::SColor(255, 180, 186, 250);
sky.night_sky = video::SColor(255, 0, 107, 255);
return sky;
}
static const SunParams getSunDefaults()
{
SunParams sun;
sun.visible = true;
sun.sunrise_visible = true;
sun.texture = "sun.png";
sun.tonemap = "sun_tonemap.png";
sun.sunrise = "sunrisebg.png";
sun.scale = 1;
return sun;
}
static const MoonParams getMoonDefaults()
{
MoonParams moon;
moon.visible = true;
moon.texture = "moon.png";
moon.tonemap = "moon_tonemap.png";
moon.scale = 1;
return moon;
}
static const StarParams getStarDefaults()
{
StarParams stars;
stars.visible = true;
stars.count = 1000;
stars.starcolor = video::SColor(105, 235, 235, 255);
stars.scale = 1;
return stars;
}
static const CloudParams getCloudDefaults()
{
CloudParams clouds;
clouds.density = 0.4f;
clouds.color_bright = video::SColor(229, 240, 240, 255);
clouds.color_ambient = video::SColor(255, 0, 0, 0);
clouds.thickness = 16.0f;
clouds.height = 120;
clouds.speed = v2f(0.0f, -2.0f);
return clouds;
}
};