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310b12b5ed
* Cache content IDs in Lua Co-authored-by: sfan5 <sfan5@live.de>
65 lines
1.8 KiB
Lua
65 lines
1.8 KiB
Lua
core.log("info", "Initializing asynchronous environment (game)")
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local function pack2(...)
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return {n=select('#', ...), ...}
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end
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-- Entrypoint to run async jobs, called by C++
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function core.job_processor(func, params)
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local retval = pack2(func(unpack(params, 1, params.n)))
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return retval
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end
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-- Import a bunch of individual files from builtin/game/
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local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
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local commonpath = core.get_builtin_path() .. "common" .. DIR_DELIM
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local builtin_shared = {}
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dofile(gamepath .. "constants.lua")
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assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared)
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dofile(gamepath .. "misc_s.lua")
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dofile(gamepath .. "features.lua")
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dofile(gamepath .. "voxelarea.lua")
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-- Transfer of globals
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do
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local all = assert(core.transferred_globals)
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core.transferred_globals = nil
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all.registered_nodes = {}
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all.registered_craftitems = {}
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all.registered_tools = {}
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for k, v in pairs(all.registered_items) do
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-- Disable further modification
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setmetatable(v, {__newindex = {}})
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-- Reassemble the other tables
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if v.type == "node" then
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all.registered_nodes[k] = v
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elseif v.type == "craftitem" then
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all.registered_craftitems[k] = v
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elseif v.type == "tool" then
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all.registered_tools[k] = v
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end
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end
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for k, v in pairs(all) do
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core[k] = v
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end
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end
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-- For tables that are indexed by item name:
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-- If table[X] does not exist, default to table[core.registered_aliases[X]]
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local alias_metatable = {
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__index = function(t, name)
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return rawget(t, core.registered_aliases[name])
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end
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}
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setmetatable(core.registered_items, alias_metatable)
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setmetatable(core.registered_nodes, alias_metatable)
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setmetatable(core.registered_craftitems, alias_metatable)
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setmetatable(core.registered_tools, alias_metatable)
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builtin_shared.cache_content_ids()
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