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4a5e8ad343
* C++11 cleanup on constructors dir script
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_SETTINGS_H_
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#define L_SETTINGS_H_
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#include "lua_api/l_base.h"
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class Settings;
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class LuaSettings : public ModApiBase
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{
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private:
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static const char className[];
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static const luaL_Reg methods[];
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// garbage collector
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static int gc_object(lua_State *L);
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// get(self, key) -> value
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static int l_get(lua_State *L);
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// get_bool(self, key) -> boolean
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static int l_get_bool(lua_State *L);
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// set(self, key, value)
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static int l_set(lua_State *L);
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// set_bool(self, key, value)
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static int l_set_bool(lua_State *L);
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// remove(self, key) -> success
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static int l_remove(lua_State *L);
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// get_names(self) -> {key1, ...}
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static int l_get_names(lua_State *L);
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// write(self) -> success
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static int l_write(lua_State *L);
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// to_table(self) -> {[key1]=value1,...}
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static int l_to_table(lua_State *L);
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Settings *m_settings = nullptr;
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std::string m_filename;
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bool m_is_own_settings = false;
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bool m_write_allowed = true;
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public:
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LuaSettings(Settings *settings, const std::string &filename);
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LuaSettings(const std::string &filename, bool write_allowed);
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~LuaSettings();
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static void create(lua_State *L, Settings *settings, const std::string &filename);
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// LuaSettings(filename)
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// Creates a LuaSettings and leaves it on top of the stack
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static int create_object(lua_State *L);
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static LuaSettings *checkobject(lua_State *L, int narg);
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static void Register(lua_State *L);
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};
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#endif
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