mirror of
https://github.com/minetest/minetest.git
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280 lines
7.2 KiB
C++
280 lines
7.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_inventory.h"
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#include "common/c_content.h"
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#include "serverenvironment.h"
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#include "map.h"
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#include "mapblock.h"
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#include "server.h"
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/*
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NodeMetaRef
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*/
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NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(NodeMetaRef**)ud; // unbox pointer
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}
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Metadata* NodeMetaRef::getmeta(bool auto_create)
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{
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if (m_is_local)
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return m_meta;
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(m_p);
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if (meta == NULL && auto_create) {
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meta = new NodeMetadata(m_env->getGameDef()->idef());
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if (!m_env->getMap().setNodeMetadata(m_p, meta)) {
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delete meta;
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return NULL;
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}
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}
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return meta;
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}
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void NodeMetaRef::clearMeta()
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{
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SANITY_CHECK(!m_is_local);
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m_env->getMap().removeNodeMetadata(m_p);
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}
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void NodeMetaRef::reportMetadataChange(const std::string *name)
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{
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SANITY_CHECK(!m_is_local);
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// NOTE: This same code is in rollback_interface.cpp
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// Inform other things that the metadata has changed
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NodeMetadata *meta = dynamic_cast<NodeMetadata*>(m_meta);
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MapEditEvent event;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.p = m_p;
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event.is_private_change = name && meta && meta->isPrivate(*name);
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m_env->getMap().dispatchEvent(event);
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}
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// Exported functions
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// garbage collector
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int NodeMetaRef::gc_object(lua_State *L) {
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NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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// get_inventory(self)
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int NodeMetaRef::l_get_inventory(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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ref->getmeta(true); // try to ensure the metadata exists
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InventoryLocation loc;
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loc.setNodeMeta(ref->m_p);
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InvRef::create(L, loc);
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return 1;
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}
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// mark_as_private(self, <string> or {<string>, <string>, ...})
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int NodeMetaRef::l_mark_as_private(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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NodeMetadata *meta = dynamic_cast<NodeMetadata*>(ref->getmeta(true));
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assert(meta);
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if (lua_istable(L, 2)) {
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lua_pushnil(L);
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while (lua_next(L, 2) != 0) {
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TSTRING);
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meta->markPrivate(readParam<std::string>(L, -1), true);
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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} else if (lua_isstring(L, 2)) {
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meta->markPrivate(readParam<std::string>(L, 2), true);
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}
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ref->reportMetadataChange();
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return 0;
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}
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void NodeMetaRef::handleToTable(lua_State *L, Metadata *_meta)
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{
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// fields
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MetaDataRef::handleToTable(L, _meta);
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NodeMetadata *meta = (NodeMetadata*) _meta;
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// inventory
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lua_newtable(L);
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Inventory *inv = meta->getInventory();
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if (inv) {
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std::vector<const InventoryList *> lists = inv->getLists();
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for(std::vector<const InventoryList *>::const_iterator
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i = lists.begin(); i != lists.end(); ++i) {
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push_inventory_list(L, inv, (*i)->getName().c_str());
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lua_setfield(L, -2, (*i)->getName().c_str());
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}
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}
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lua_setfield(L, -2, "inventory");
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}
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// from_table(self, table)
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bool NodeMetaRef::handleFromTable(lua_State *L, int table, Metadata *_meta)
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{
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// fields
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if (!MetaDataRef::handleFromTable(L, table, _meta))
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return false;
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NodeMetadata *meta = (NodeMetadata*) _meta;
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// inventory
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Inventory *inv = meta->getInventory();
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lua_getfield(L, table, "inventory");
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if (lua_istable(L, -1)) {
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int inventorytable = lua_gettop(L);
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lua_pushnil(L);
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while (lua_next(L, inventorytable) != 0) {
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// key at index -2 and value at index -1
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std::string name = luaL_checkstring(L, -2);
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read_inventory_list(L, -1, inv, name.c_str(), getServer(L));
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lua_pop(L, 1); // Remove value, keep key for next iteration
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}
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lua_pop(L, 1);
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}
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return true;
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}
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NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
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m_p(p),
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m_env(env)
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{
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}
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NodeMetaRef::NodeMetaRef(Metadata *meta):
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m_meta(meta),
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m_is_local(true)
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{
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}
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// Creates an NodeMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
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{
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NodeMetaRef *o = new NodeMetaRef(p, env);
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//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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// Client-sided version of the above
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void NodeMetaRef::createClient(lua_State *L, Metadata *meta)
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{
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NodeMetaRef *o = new NodeMetaRef(meta);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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const char NodeMetaRef::className[] = "NodeMetaRef";
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void NodeMetaRef::RegisterCommon(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "metadata_class");
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lua_pushlstring(L, className, strlen(className));
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lua_settable(L, metatable);
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__eq");
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lua_pushcfunction(L, l_equals);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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}
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void NodeMetaRef::Register(lua_State *L)
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{
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RegisterCommon(L);
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luaL_register(L, nullptr, methodsServer); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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}
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const luaL_Reg NodeMetaRef::methodsServer[] = {
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luamethod(MetaDataRef, contains),
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luamethod(MetaDataRef, get),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, set_int),
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luamethod(MetaDataRef, get_float),
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luamethod(MetaDataRef, set_float),
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luamethod(MetaDataRef, to_table),
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luamethod(MetaDataRef, from_table),
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luamethod(NodeMetaRef, get_inventory),
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luamethod(NodeMetaRef, mark_as_private),
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luamethod(MetaDataRef, equals),
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{0,0}
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};
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void NodeMetaRef::RegisterClient(lua_State *L)
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{
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RegisterCommon(L);
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luaL_register(L, nullptr, methodsClient); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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}
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const luaL_Reg NodeMetaRef::methodsClient[] = {
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luamethod(MetaDataRef, contains),
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luamethod(MetaDataRef, get),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, get_float),
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luamethod(MetaDataRef, to_table),
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{0,0}
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};
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