mirror of
https://github.com/minetest/minetest.git
synced 2024-09-12 00:26:50 +02:00
470 lines
14 KiB
Lua
470 lines
14 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local current_game, singleplayer_refresh_gamebar
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local valid_disabled_settings = {
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["enable_damage"]=true,
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["creative_mode"]=true,
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["enable_server"]=true,
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}
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-- Name and port stored to persist when updating the formspec
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local current_name = core.settings:get("name")
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local current_port = core.settings:get("port")
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-- Currently chosen game in gamebar for theming and filtering
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function current_game()
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local gameid = core.settings:get("menu_last_game")
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local game = gameid and pkgmgr.find_by_gameid(gameid)
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-- Fall back to first game installed if one exists.
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if not game and #pkgmgr.games > 0 then
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-- If devtest is the first game in the list and there is another
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-- game available, pick the other game instead.
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local picked_game
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if pkgmgr.games[1].id == "devtest" and #pkgmgr.games > 1 then
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picked_game = 2
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else
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picked_game = 1
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end
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game = pkgmgr.games[picked_game]
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gameid = game.id
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core.settings:set("menu_last_game", gameid)
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end
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return game
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end
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-- Apply menu changes from given game
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function apply_game(game)
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core.set_topleft_text(game.name)
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core.settings:set("menu_last_game", game.id)
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menudata.worldlist:set_filtercriteria(game.id)
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mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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if not index or index < 1 then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and selected < #menudata.worldlist:get_list() then
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index = selected
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else
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index = #menudata.worldlist:get_list()
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end
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end
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menu_worldmt_legacy(index)
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end
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function singleplayer_refresh_gamebar()
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local old_bar = ui.find_by_name("game_button_bar")
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if old_bar ~= nil then
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old_bar:delete()
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end
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-- Hide gamebar if no games are installed
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if #pkgmgr.games == 0 then
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return false
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end
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local function game_buttonbar_button_handler(fields)
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for _, game in ipairs(pkgmgr.games) do
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if fields["game_btnbar_" .. game.id] then
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apply_game(game)
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return true
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end
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end
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end
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local btnbar = buttonbar_create("game_button_bar", {x = 0, y = 7.475},
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{x = 15.5, y = 1.25}, "#000000", game_buttonbar_button_handler)
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for _, game in ipairs(pkgmgr.games) do
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local btn_name = "game_btnbar_" .. game.id
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local image = nil
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local text = nil
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local tooltip = core.formspec_escape(game.title)
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if (game.menuicon_path or "") ~= "" then
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image = core.formspec_escape(game.menuicon_path)
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else
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local part1 = game.id:sub(1,5)
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local part2 = game.id:sub(6,10)
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local part3 = game.id:sub(11)
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text = part1 .. "\n" .. part2
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if part3 ~= "" then
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text = text .. "\n" .. part3
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end
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end
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btnbar:add_button(btn_name, text, image, tooltip)
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end
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local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
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btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
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return true
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end
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local function get_disabled_settings(game)
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if not game then
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return {}
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end
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local gameconfig = Settings(game.path .. "/game.conf")
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local disabled_settings = {}
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if gameconfig then
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local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
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for _, value in pairs(disabled_settings_str) do
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local state = false
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value = value:trim()
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if string.sub(value, 1, 1) == "!" then
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state = true
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value = string.sub(value, 2)
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end
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if valid_disabled_settings[value] then
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disabled_settings[value] = state
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else
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core.log("error", "Invalid disabled setting in game.conf: "..tostring(value))
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end
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end
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end
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return disabled_settings
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end
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local function get_formspec(tabview, name, tabdata)
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-- Point the player to ContentDB when no games are found
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if #pkgmgr.games == 0 then
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return table.concat({
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"style[label_button;border=false]",
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"button[2.75,1.5;10,1;label_button;", fgettext("You have no games installed."), "]",
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"button[5.25,3.5;5,1.2;game_open_cdb;", fgettext("Install a game"), "]"})
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end
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local retval = ""
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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local list = menudata.worldlist:get_list()
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local world = list and index and list[index]
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local game
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if world then
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game = pkgmgr.find_by_gameid(world.gameid)
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else
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game = current_game()
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end
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local disabled_settings = get_disabled_settings(game)
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local creative, damage, host = "", "", ""
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-- Y offsets for game settings checkboxes
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local y = 0.2
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local yo = 0.5625
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if disabled_settings["creative_mode"] == nil then
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creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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dump(core.settings:get_bool("creative_mode")) .. "]"
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y = y + yo
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end
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if disabled_settings["enable_damage"] == nil then
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damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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dump(core.settings:get_bool("enable_damage")) .. "]"
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y = y + yo
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end
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if disabled_settings["enable_server"] == nil then
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host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
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dump(core.settings:get_bool("enable_server")) .. "]"
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y = y + yo
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end
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retval = retval ..
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"container[5.25,4.875]" ..
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"button[0,0;3.225,0.8;world_delete;".. fgettext("Delete") .. "]" ..
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"button[3.325,0;3.225,0.8;world_configure;".. fgettext("Select Mods") .. "]" ..
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"button[6.65,0;3.225,0.8;world_create;".. fgettext("New") .. "]" ..
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"container_end[]" ..
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"container[0.375,0.375]" ..
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creative ..
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damage ..
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host ..
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"container_end[]" ..
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"container[5.25,0.375]" ..
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"label[0,0.2;".. fgettext("Select World:") .. "]"..
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"textlist[0,0.5;9.875,3.9;sp_worlds;" ..
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menu_render_worldlist() ..
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";" .. index .. "]" ..
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"container_end[]"
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if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
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retval = retval ..
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"button[10.1875,5.925;4.9375,0.8;play;".. fgettext("Host Game") .. "]" ..
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"container[0.375,0.375]" ..
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"checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
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dump(core.settings:get_bool("server_announce")) .. "]"
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-- Reset y so that the text fields always start at the same position,
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-- regardless of whether some of the checkboxes are hidden.
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y = 0.2 + 4 * yo + 0.35
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retval = retval .. "field[0," .. y .. ";4.5,0.75;te_playername;" .. fgettext("Name") .. ";" ..
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core.formspec_escape(current_name) .. "]"
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y = y + 1.15 + 0.25
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retval = retval .. "pwdfield[0," .. y .. ";4.5,0.75;te_passwd;" .. fgettext("Password") .. "]"
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y = y + 1.15 + 0.25
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local bind_addr = core.settings:get("bind_address")
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if bind_addr ~= nil and bind_addr ~= "" then
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retval = retval ..
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"field[0," .. y .. ";3,0.75;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
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core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
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"field[3.25," .. y .. ";1.25,0.75;te_serverport;" .. fgettext("Port") .. ";" ..
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core.formspec_escape(current_port) .. "]"
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else
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retval = retval ..
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"field[0," .. y .. ";4.5,0.75;te_serverport;" .. fgettext("Server Port") .. ";" ..
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core.formspec_escape(current_port) .. "]"
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end
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retval = retval .. "container_end[]"
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else
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retval = retval ..
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"button[10.1875,5.925;4.9375,0.8;play;" .. fgettext("Play Game") .. "]"
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end
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return retval
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end
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local function main_button_handler(this, fields, name, tabdata)
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assert(name == "local")
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if fields.game_open_cdb then
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local maintab = ui.find_by_name("maintab")
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local dlg = create_store_dlg("game")
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dlg:set_parent(maintab)
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maintab:hide()
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dlg:show()
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return true
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end
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if this.dlg_create_world_closed_at == nil then
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this.dlg_create_world_closed_at = 0
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end
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local world_doubleclick = false
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if fields["te_playername"] then
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current_name = fields["te_playername"]
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end
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if fields["te_serverport"] then
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current_port = fields["te_serverport"]
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end
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if fields["sp_worlds"] ~= nil then
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local event = core.explode_textlist_event(fields["sp_worlds"])
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local selected = core.get_textlist_index("sp_worlds")
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menu_worldmt_legacy(selected)
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if event.type == "DCL" then
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world_doubleclick = true
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end
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if event.type == "CHG" and selected ~= nil then
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:get_raw_index(selected))
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return true
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end
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end
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if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
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return true
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end
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if fields["cb_creative_mode"] then
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core.settings:set("creative_mode", fields["cb_creative_mode"])
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local selected = core.get_textlist_index("sp_worlds")
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menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
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return true
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end
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if fields["cb_enable_damage"] then
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core.settings:set("enable_damage", fields["cb_enable_damage"])
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local selected = core.get_textlist_index("sp_worlds")
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menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
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return true
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end
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if fields["cb_server"] then
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core.settings:set("enable_server", fields["cb_server"])
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return true
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end
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if fields["cb_server_announce"] then
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core.settings:set("server_announce", fields["cb_server_announce"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
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return true
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end
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if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
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local enter_key_duration = core.get_us_time() - this.dlg_create_world_closed_at
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if world_doubleclick and enter_key_duration <= 200000 then -- 200 ms
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this.dlg_create_world_closed_at = 0
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return true
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end
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local selected = core.get_textlist_index("sp_worlds")
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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if selected == nil or gamedata.selected_world == 0 then
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gamedata.errormessage =
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fgettext_ne("No world created or selected!")
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return true
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end
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-- Update last game
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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local game_obj
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if world then
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game_obj = pkgmgr.find_by_gameid(world.gameid)
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core.settings:set("menu_last_game", game_obj.id)
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end
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local disabled_settings = get_disabled_settings(game_obj)
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for k, _ in pairs(valid_disabled_settings) do
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local v = disabled_settings[k]
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if v ~= nil then
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if k == "enable_server" and v == true then
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error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.")
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end
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core.settings:set_bool(k, disabled_settings[k])
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end
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end
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if core.settings:get_bool("enable_server") then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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core.settings:set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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core.settings:set("bind_address",fields["te_serveraddr"])
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end
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else
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gamedata.singleplayer = true
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end
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core.start()
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return true
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end
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if fields["world_create"] ~= nil then
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this.dlg_create_world_closed_at = 0
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local create_world_dlg = create_create_world_dlg()
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create_world_dlg:set_parent(this)
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this:hide()
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create_world_dlg:show()
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mm_game_theme.update("singleplayer", current_game())
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return true
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end
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if fields["world_delete"] ~= nil then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and
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selected <= menudata.worldlist:size() then
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local world = menudata.worldlist:get_list()[selected]
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if world ~= nil and
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world.name ~= nil and
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world.name ~= "" then
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local index = menudata.worldlist:get_raw_index(selected)
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local delete_world_dlg = create_delete_world_dlg(world.name,index)
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delete_world_dlg:set_parent(this)
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this:hide()
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delete_world_dlg:show()
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mm_game_theme.update("singleplayer",current_game())
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end
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end
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return true
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end
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if fields["world_configure"] ~= nil then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil then
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local configdialog =
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create_configure_world_dlg(
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menudata.worldlist:get_raw_index(selected))
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if (configdialog ~= nil) then
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configdialog:set_parent(this)
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this:hide()
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configdialog:show()
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mm_game_theme.update("singleplayer",current_game())
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end
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end
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return true
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end
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end
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local function on_change(type, old_tab, new_tab)
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if (type == "ENTER") then
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local game = current_game()
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if game then
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apply_game(game)
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end
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if singleplayer_refresh_gamebar() then
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ui.find_by_name("game_button_bar"):show()
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end
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else
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menudata.worldlist:set_filtercriteria(nil)
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local gamebar = ui.find_by_name("game_button_bar")
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if gamebar then
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gamebar:hide()
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end
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core.set_topleft_text("")
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-- If new_tab is nil, a dialog is being shown; avoid resetting the theme
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if new_tab then
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mm_game_theme.update(new_tab,nil)
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end
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end
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end
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--------------------------------------------------------------------------------
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return {
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name = "local",
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caption = fgettext("Start Game"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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