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https://github.com/minetest/minetest.git
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bd6d4666ab
old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
5513 lines
139 KiB
C++
5513 lines
139 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "server.h"
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#include <iostream>
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#include <queue>
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#include <algorithm>
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#include "clientserver.h"
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#include "ban.h"
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#include "environment.h"
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#include "map.h"
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#include "jthread/jmutexautolock.h"
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#include "main.h"
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#include "constants.h"
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#include "voxel.h"
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#include "config.h"
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#include "version.h"
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#include "filesys.h"
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#include "mapblock.h"
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#include "serverobject.h"
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#include "genericobject.h"
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#include "settings.h"
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#include "profiler.h"
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#include "log.h"
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#include "scripting_game.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include "craftdef.h"
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#include "emerge.h"
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#include "mapgen.h"
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#include "biome.h"
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#include "content_mapnode.h"
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#include "content_nodemeta.h"
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#include "content_abm.h"
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#include "content_sao.h"
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#include "mods.h"
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#include "sha1.h"
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#include "base64.h"
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#include "tool.h"
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#include "sound.h" // dummySoundManager
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#include "event_manager.h"
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#include "hex.h"
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#include "serverlist.h"
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#include "util/string.h"
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#include "util/pointedthing.h"
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#include "util/mathconstants.h"
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#include "rollback.h"
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#include "util/serialize.h"
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#include "util/thread.h"
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#include "defaultsettings.h"
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class ClientNotFoundException : public BaseException
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{
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public:
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ClientNotFoundException(const char *s):
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BaseException(s)
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{}
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};
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class ServerThread : public SimpleThread
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{
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Server *m_server;
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public:
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ServerThread(Server *server):
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SimpleThread(),
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m_server(server)
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{
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}
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void * Thread();
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};
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void * ServerThread::Thread()
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{
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ThreadStarted();
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log_register_thread("ServerThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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while(getRun())
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{
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try{
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//TimeTaker timer("AsyncRunStep() + Receive()");
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{
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//TimeTaker timer("AsyncRunStep()");
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m_server->AsyncRunStep();
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}
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//infostream<<"Running m_server->Receive()"<<std::endl;
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m_server->Receive();
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}
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catch(con::NoIncomingDataException &e)
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{
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}
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catch(con::PeerNotFoundException &e)
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{
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infostream<<"Server: PeerNotFoundException"<<std::endl;
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}
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catch(ClientNotFoundException &e)
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{
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}
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catch(con::ConnectionBindFailed &e)
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{
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m_server->setAsyncFatalError(e.what());
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}
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catch(LuaError &e)
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{
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m_server->setAsyncFatalError(e.what());
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}
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
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{
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if(pos_exists) *pos_exists = false;
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switch(type){
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case SSP_LOCAL:
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return v3f(0,0,0);
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case SSP_POSITIONAL:
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if(pos_exists) *pos_exists = true;
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return pos;
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case SSP_OBJECT: {
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if(object == 0)
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return v3f(0,0,0);
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ServerActiveObject *sao = env->getActiveObject(object);
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if(!sao)
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return v3f(0,0,0);
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if(pos_exists) *pos_exists = true;
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return sao->getBasePosition(); }
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}
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return v3f(0,0,0);
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}
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void RemoteClient::GetNextBlocks(Server *server, float dtime,
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std::vector<PrioritySortedBlockTransfer> &dest)
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{
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DSTACK(__FUNCTION_NAME);
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/*u32 timer_result;
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TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
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// Increment timers
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m_nothing_to_send_pause_timer -= dtime;
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m_nearest_unsent_reset_timer += dtime;
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if(m_nothing_to_send_pause_timer >= 0)
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return;
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Player *player = server->m_env->getPlayer(peer_id);
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// This can happen sometimes; clients and players are not in perfect sync.
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if(player == NULL)
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return;
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// Won't send anything if already sending
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if(m_blocks_sending.size() >= g_settings->getU16
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("max_simultaneous_block_sends_per_client"))
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{
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//infostream<<"Not sending any blocks, Queue full."<<std::endl;
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return;
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}
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//TimeTaker timer("RemoteClient::GetNextBlocks");
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v3f playerpos = player->getPosition();
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v3f playerspeed = player->getSpeed();
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v3f playerspeeddir(0,0,0);
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if(playerspeed.getLength() > 1.0*BS)
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playerspeeddir = playerspeed / playerspeed.getLength();
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// Predict to next block
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v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
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v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
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v3s16 center = getNodeBlockPos(center_nodepos);
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// Camera position and direction
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v3f camera_pos = player->getEyePosition();
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v3f camera_dir = v3f(0,0,1);
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camera_dir.rotateYZBy(player->getPitch());
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camera_dir.rotateXZBy(player->getYaw());
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/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
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<<camera_dir.Z<<")"<<std::endl;*/
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/*
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Get the starting value of the block finder radius.
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*/
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if(m_last_center != center)
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{
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m_nearest_unsent_d = 0;
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m_last_center = center;
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}
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/*infostream<<"m_nearest_unsent_reset_timer="
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<<m_nearest_unsent_reset_timer<<std::endl;*/
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// Reset periodically to workaround for some bugs or stuff
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if(m_nearest_unsent_reset_timer > 20.0)
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{
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m_nearest_unsent_reset_timer = 0;
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m_nearest_unsent_d = 0;
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//infostream<<"Resetting m_nearest_unsent_d for "
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// <<server->getPlayerName(peer_id)<<std::endl;
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}
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//s16 last_nearest_unsent_d = m_nearest_unsent_d;
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s16 d_start = m_nearest_unsent_d;
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//infostream<<"d_start="<<d_start<<std::endl;
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u16 max_simul_sends_setting = g_settings->getU16
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("max_simultaneous_block_sends_per_client");
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u16 max_simul_sends_usually = max_simul_sends_setting;
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/*
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Check the time from last addNode/removeNode.
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Decrease send rate if player is building stuff.
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*/
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m_time_from_building += dtime;
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if(m_time_from_building < g_settings->getFloat(
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"full_block_send_enable_min_time_from_building"))
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{
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max_simul_sends_usually
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= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
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}
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/*
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Number of blocks sending + number of blocks selected for sending
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*/
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u32 num_blocks_selected = m_blocks_sending.size();
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/*
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next time d will be continued from the d from which the nearest
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unsent block was found this time.
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This is because not necessarily any of the blocks found this
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time are actually sent.
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*/
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s32 new_nearest_unsent_d = -1;
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s16 d_max = g_settings->getS16("max_block_send_distance");
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s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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// Don't loop very much at a time
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s16 max_d_increment_at_time = 2;
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if(d_max > d_start + max_d_increment_at_time)
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d_max = d_start + max_d_increment_at_time;
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/*if(d_max_gen > d_start+2)
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d_max_gen = d_start+2;*/
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//infostream<<"Starting from "<<d_start<<std::endl;
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s32 nearest_emerged_d = -1;
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s32 nearest_emergefull_d = -1;
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s32 nearest_sent_d = -1;
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bool queue_is_full = false;
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s16 d;
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for(d = d_start; d <= d_max; d++)
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{
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/*errorstream<<"checking d="<<d<<" for "
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<<server->getPlayerName(peer_id)<<std::endl;*/
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//infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
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/*
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If m_nearest_unsent_d was changed by the EmergeThread
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(it can change it to 0 through SetBlockNotSent),
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update our d to it.
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Else update m_nearest_unsent_d
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*/
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/*if(m_nearest_unsent_d != last_nearest_unsent_d)
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{
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d = m_nearest_unsent_d;
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last_nearest_unsent_d = m_nearest_unsent_d;
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}*/
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/*
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Get the border/face dot coordinates of a "d-radiused"
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box
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*/
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std::list<v3s16> list;
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getFacePositions(list, d);
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std::list<v3s16>::iterator li;
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for(li=list.begin(); li!=list.end(); ++li)
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{
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v3s16 p = *li + center;
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/*
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Send throttling
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- Don't allow too many simultaneous transfers
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- EXCEPT when the blocks are very close
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Also, don't send blocks that are already flying.
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*/
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// Start with the usual maximum
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u16 max_simul_dynamic = max_simul_sends_usually;
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// If block is very close, allow full maximum
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if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
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max_simul_dynamic = max_simul_sends_setting;
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// Don't select too many blocks for sending
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if(num_blocks_selected >= max_simul_dynamic)
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{
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queue_is_full = true;
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goto queue_full_break;
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}
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// Don't send blocks that are currently being transferred
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if(m_blocks_sending.find(p) != m_blocks_sending.end())
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continue;
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/*
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Do not go over-limit
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*/
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if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
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continue;
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// If this is true, inexistent block will be made from scratch
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bool generate = d <= d_max_gen;
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{
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/*// Limit the generating area vertically to 2/3
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if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
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generate = false;*/
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// Limit the send area vertically to 1/2
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if(abs(p.Y - center.Y) > d_max / 2)
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continue;
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}
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#if 0
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/*
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If block is far away, don't generate it unless it is
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near ground level.
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*/
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if(d >= 4)
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{
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#if 1
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// Block center y in nodes
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f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
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// Don't generate if it's very high or very low
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if(y < -64 || y > 64)
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generate = false;
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#endif
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#if 0
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v2s16 p2d_nodes_center(
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MAP_BLOCKSIZE*p.X,
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MAP_BLOCKSIZE*p.Z);
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// Get ground height in nodes
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s16 gh = server->m_env->getServerMap().findGroundLevel(
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p2d_nodes_center);
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// If differs a lot, don't generate
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if(fabs(gh - y) > MAP_BLOCKSIZE*2)
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generate = false;
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// Actually, don't even send it
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//continue;
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#endif
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}
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#endif
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//infostream<<"d="<<d<<std::endl;
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#if 1
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/*
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Don't generate or send if not in sight
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FIXME This only works if the client uses a small enough
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FOV setting. The default of 72 degrees is fine.
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*/
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float camera_fov = (72.0*M_PI/180) * 4./3.;
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if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
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{
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continue;
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}
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#endif
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/*
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Don't send already sent blocks
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*/
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{
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if(m_blocks_sent.find(p) != m_blocks_sent.end())
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{
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continue;
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}
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}
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/*
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Check if map has this block
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*/
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MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
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bool surely_not_found_on_disk = false;
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bool block_is_invalid = false;
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if(block != NULL)
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{
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// Reset usage timer, this block will be of use in the future.
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block->resetUsageTimer();
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// Block is dummy if data doesn't exist.
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// It means it has been not found from disk and not generated
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if(block->isDummy())
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{
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surely_not_found_on_disk = true;
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}
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// Block is valid if lighting is up-to-date and data exists
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if(block->isValid() == false)
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{
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block_is_invalid = true;
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}
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/*if(block->isFullyGenerated() == false)
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{
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block_is_invalid = true;
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}*/
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#if 0
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v2s16 p2d(p.X, p.Z);
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ServerMap *map = (ServerMap*)(&server->m_env->getMap());
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v2s16 chunkpos = map->sector_to_chunk(p2d);
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if(map->chunkNonVolatile(chunkpos) == false)
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block_is_invalid = true;
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#endif
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if(block->isGenerated() == false)
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block_is_invalid = true;
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#if 1
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/*
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If block is not close, don't send it unless it is near
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ground level.
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Block is near ground level if night-time mesh
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differs from day-time mesh.
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*/
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if(d >= 4)
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{
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if(block->getDayNightDiff() == false)
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continue;
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}
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#endif
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}
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|
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/*
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If block has been marked to not exist on disk (dummy)
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and generating new ones is not wanted, skip block.
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*/
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if(generate == false && surely_not_found_on_disk == true)
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{
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// get next one.
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continue;
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}
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|
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/*
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Add inexistent block to emerge queue.
|
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*/
|
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if(block == NULL || surely_not_found_on_disk || block_is_invalid)
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{
|
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/* //TODO: Get value from somewhere
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// Allow only one block in emerge queue
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//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
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// Allow two blocks in queue per client
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//if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
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u32 max_emerge = 5;
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// Make it more responsive when needing to generate stuff
|
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if(surely_not_found_on_disk)
|
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max_emerge = 1;
|
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if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
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{
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//infostream<<"Adding block to emerge queue"<<std::endl;
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// Add it to the emerge queue and trigger the thread
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u8 flags = 0;
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if(generate == false)
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flags |= BLOCK_EMERGE_FLAG_FROMDISK;
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|
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server->m_emerge_queue.addBlock(peer_id, p, flags);
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server->m_emergethread.trigger();
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if(nearest_emerged_d == -1)
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nearest_emerged_d = d;
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} else {
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if(nearest_emergefull_d == -1)
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nearest_emergefull_d = d;
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goto queue_full_break;
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}
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*/
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|
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if (server->m_emerge->enqueueBlockEmerge(peer_id, p, generate)) {
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if (nearest_emerged_d == -1)
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nearest_emerged_d = d;
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} else {
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if (nearest_emergefull_d == -1)
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nearest_emergefull_d = d;
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goto queue_full_break;
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}
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|
|
// get next one.
|
|
continue;
|
|
}
|
|
|
|
if(nearest_sent_d == -1)
|
|
nearest_sent_d = d;
|
|
|
|
/*
|
|
Add block to send queue
|
|
*/
|
|
|
|
/*errorstream<<"sending from d="<<d<<" to "
|
|
<<server->getPlayerName(peer_id)<<std::endl;*/
|
|
|
|
PrioritySortedBlockTransfer q((float)d, p, peer_id);
|
|
|
|
dest.push_back(q);
|
|
|
|
num_blocks_selected += 1;
|
|
}
|
|
}
|
|
queue_full_break:
|
|
|
|
//infostream<<"Stopped at "<<d<<std::endl;
|
|
|
|
// If nothing was found for sending and nothing was queued for
|
|
// emerging, continue next time browsing from here
|
|
if(nearest_emerged_d != -1){
|
|
new_nearest_unsent_d = nearest_emerged_d;
|
|
} else if(nearest_emergefull_d != -1){
|
|
new_nearest_unsent_d = nearest_emergefull_d;
|
|
} else {
|
|
if(d > g_settings->getS16("max_block_send_distance")){
|
|
new_nearest_unsent_d = 0;
|
|
m_nothing_to_send_pause_timer = 2.0;
|
|
/*infostream<<"GetNextBlocks(): d wrapped around for "
|
|
<<server->getPlayerName(peer_id)
|
|
<<"; setting to 0 and pausing"<<std::endl;*/
|
|
} else {
|
|
if(nearest_sent_d != -1)
|
|
new_nearest_unsent_d = nearest_sent_d;
|
|
else
|
|
new_nearest_unsent_d = d;
|
|
}
|
|
}
|
|
|
|
if(new_nearest_unsent_d != -1)
|
|
m_nearest_unsent_d = new_nearest_unsent_d;
|
|
|
|
/*timer_result = timer.stop(true);
|
|
if(timer_result != 0)
|
|
infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
|
|
}
|
|
|
|
void RemoteClient::GotBlock(v3s16 p)
|
|
{
|
|
if(m_blocks_sending.find(p) != m_blocks_sending.end())
|
|
m_blocks_sending.erase(p);
|
|
else
|
|
{
|
|
/*infostream<<"RemoteClient::GotBlock(): Didn't find in"
|
|
" m_blocks_sending"<<std::endl;*/
|
|
m_excess_gotblocks++;
|
|
}
|
|
m_blocks_sent.insert(p);
|
|
}
|
|
|
|
void RemoteClient::SentBlock(v3s16 p)
|
|
{
|
|
if(m_blocks_sending.find(p) == m_blocks_sending.end())
|
|
m_blocks_sending[p] = 0.0;
|
|
else
|
|
infostream<<"RemoteClient::SentBlock(): Sent block"
|
|
" already in m_blocks_sending"<<std::endl;
|
|
}
|
|
|
|
void RemoteClient::SetBlockNotSent(v3s16 p)
|
|
{
|
|
m_nearest_unsent_d = 0;
|
|
|
|
if(m_blocks_sending.find(p) != m_blocks_sending.end())
|
|
m_blocks_sending.erase(p);
|
|
if(m_blocks_sent.find(p) != m_blocks_sent.end())
|
|
m_blocks_sent.erase(p);
|
|
}
|
|
|
|
void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
|
|
{
|
|
m_nearest_unsent_d = 0;
|
|
|
|
for(std::map<v3s16, MapBlock*>::iterator
|
|
i = blocks.begin();
|
|
i != blocks.end(); ++i)
|
|
{
|
|
v3s16 p = i->first;
|
|
|
|
if(m_blocks_sending.find(p) != m_blocks_sending.end())
|
|
m_blocks_sending.erase(p);
|
|
if(m_blocks_sent.find(p) != m_blocks_sent.end())
|
|
m_blocks_sent.erase(p);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Server
|
|
*/
|
|
|
|
Server::Server(
|
|
const std::string &path_world,
|
|
const SubgameSpec &gamespec,
|
|
bool simple_singleplayer_mode
|
|
):
|
|
m_path_world(path_world),
|
|
m_gamespec(gamespec),
|
|
m_simple_singleplayer_mode(simple_singleplayer_mode),
|
|
m_async_fatal_error(""),
|
|
m_env(NULL),
|
|
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT,
|
|
g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"), this),
|
|
m_banmanager(NULL),
|
|
m_rollback(NULL),
|
|
m_rollback_sink_enabled(true),
|
|
m_enable_rollback_recording(false),
|
|
m_emerge(NULL),
|
|
m_script(NULL),
|
|
m_itemdef(createItemDefManager()),
|
|
m_nodedef(createNodeDefManager()),
|
|
m_craftdef(createCraftDefManager()),
|
|
m_event(new EventManager()),
|
|
m_thread(NULL),
|
|
m_time_of_day_send_timer(0),
|
|
m_uptime(0),
|
|
m_shutdown_requested(false),
|
|
m_ignore_map_edit_events(false),
|
|
m_ignore_map_edit_events_peer_id(0)
|
|
{
|
|
m_liquid_transform_timer = 0.0;
|
|
m_liquid_transform_every = 1.0;
|
|
m_print_info_timer = 0.0;
|
|
m_masterserver_timer = 0.0;
|
|
m_objectdata_timer = 0.0;
|
|
m_emergethread_trigger_timer = 0.0;
|
|
m_savemap_timer = 0.0;
|
|
|
|
m_env_mutex.Init();
|
|
m_con_mutex.Init();
|
|
m_step_dtime_mutex.Init();
|
|
m_step_dtime = 0.0;
|
|
|
|
if(path_world == "")
|
|
throw ServerError("Supplied empty world path");
|
|
|
|
if(!gamespec.isValid())
|
|
throw ServerError("Supplied invalid gamespec");
|
|
|
|
infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
|
|
if(m_simple_singleplayer_mode)
|
|
infostream<<" in simple singleplayer mode"<<std::endl;
|
|
else
|
|
infostream<<std::endl;
|
|
infostream<<"- world: "<<m_path_world<<std::endl;
|
|
infostream<<"- game: "<<m_gamespec.path<<std::endl;
|
|
|
|
// Initialize default settings and override defaults with those provided
|
|
// by the game
|
|
set_default_settings(g_settings);
|
|
Settings gamedefaults;
|
|
getGameMinetestConfig(gamespec.path, gamedefaults);
|
|
override_default_settings(g_settings, &gamedefaults);
|
|
|
|
// Create server thread
|
|
m_thread = new ServerThread(this);
|
|
|
|
// Create emerge manager
|
|
m_emerge = new EmergeManager(this);
|
|
|
|
// Create ban manager
|
|
std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
|
|
m_banmanager = new BanManager(ban_path);
|
|
|
|
// Create rollback manager
|
|
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
|
|
m_rollback = createRollbackManager(rollback_path, this);
|
|
|
|
// Create world if it doesn't exist
|
|
if(!initializeWorld(m_path_world, m_gamespec.id))
|
|
throw ServerError("Failed to initialize world");
|
|
|
|
ModConfiguration modconf(m_path_world);
|
|
m_mods = modconf.getMods();
|
|
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
|
|
// complain about mods with unsatisfied dependencies
|
|
if(!modconf.isConsistent())
|
|
{
|
|
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
|
|
it != unsatisfied_mods.end(); ++it)
|
|
{
|
|
ModSpec mod = *it;
|
|
errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
|
|
for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
|
|
dep_it != mod.unsatisfied_depends.end(); ++dep_it)
|
|
errorstream << " \"" << *dep_it << "\"";
|
|
errorstream << std::endl;
|
|
}
|
|
}
|
|
|
|
Settings worldmt_settings;
|
|
std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
|
|
worldmt_settings.readConfigFile(worldmt.c_str());
|
|
std::vector<std::string> names = worldmt_settings.getNames();
|
|
std::set<std::string> load_mod_names;
|
|
for(std::vector<std::string>::iterator it = names.begin();
|
|
it != names.end(); ++it)
|
|
{
|
|
std::string name = *it;
|
|
if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
|
|
load_mod_names.insert(name.substr(9));
|
|
}
|
|
// complain about mods declared to be loaded, but not found
|
|
for(std::vector<ModSpec>::iterator it = m_mods.begin();
|
|
it != m_mods.end(); ++it)
|
|
load_mod_names.erase((*it).name);
|
|
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
|
|
it != unsatisfied_mods.end(); ++it)
|
|
load_mod_names.erase((*it).name);
|
|
if(!load_mod_names.empty())
|
|
{
|
|
errorstream << "The following mods could not be found:";
|
|
for(std::set<std::string>::iterator it = load_mod_names.begin();
|
|
it != load_mod_names.end(); ++it)
|
|
errorstream << " \"" << (*it) << "\"";
|
|
errorstream << std::endl;
|
|
}
|
|
|
|
// Path to builtin.lua
|
|
std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
|
|
|
|
// Lock environment
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
// Initialize scripting
|
|
|
|
infostream<<"Server: Initializing Lua"<<std::endl;
|
|
|
|
m_script = new GameScripting(this);
|
|
|
|
|
|
// Load and run builtin.lua
|
|
infostream<<"Server: Loading builtin.lua [\""
|
|
<<builtinpath<<"\"]"<<std::endl;
|
|
bool success = m_script->loadMod(builtinpath, "__builtin");
|
|
if(!success){
|
|
errorstream<<"Server: Failed to load and run "
|
|
<<builtinpath<<std::endl;
|
|
throw ModError("Failed to load and run "+builtinpath);
|
|
}
|
|
// Print 'em
|
|
infostream<<"Server: Loading mods: ";
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
|
i != m_mods.end(); i++){
|
|
const ModSpec &mod = *i;
|
|
infostream<<mod.name<<" ";
|
|
}
|
|
infostream<<std::endl;
|
|
// Load and run "mod" scripts
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
|
i != m_mods.end(); i++){
|
|
const ModSpec &mod = *i;
|
|
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
|
|
infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
|
|
<<scriptpath<<"\"]"<<std::endl;
|
|
bool success = m_script->loadMod(scriptpath, mod.name);
|
|
if(!success){
|
|
errorstream<<"Server: Failed to load and run "
|
|
<<scriptpath<<std::endl;
|
|
throw ModError("Failed to load and run "+scriptpath);
|
|
}
|
|
}
|
|
|
|
// Read Textures and calculate sha1 sums
|
|
fillMediaCache();
|
|
|
|
// Apply item aliases in the node definition manager
|
|
m_nodedef->updateAliases(m_itemdef);
|
|
|
|
// Initialize Environment
|
|
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
|
|
m_env = new ServerEnvironment(servermap, m_script, this, m_emerge);
|
|
|
|
// Run some callbacks after the MG params have been set up but before activation
|
|
MapgenParams *mgparams = servermap->getMapgenParams();
|
|
m_script->environment_OnMapgenInit(mgparams);
|
|
|
|
// Initialize mapgens
|
|
m_emerge->initMapgens(mgparams);
|
|
|
|
// Give environment reference to scripting api
|
|
m_script->initializeEnvironment(m_env);
|
|
|
|
// Register us to receive map edit events
|
|
servermap->addEventReceiver(this);
|
|
|
|
// If file exists, load environment metadata
|
|
if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
|
|
{
|
|
infostream<<"Server: Loading environment metadata"<<std::endl;
|
|
m_env->loadMeta(m_path_world);
|
|
}
|
|
|
|
// Load players
|
|
infostream<<"Server: Loading players"<<std::endl;
|
|
m_env->deSerializePlayers(m_path_world);
|
|
|
|
/*
|
|
Add some test ActiveBlockModifiers to environment
|
|
*/
|
|
add_legacy_abms(m_env, m_nodedef);
|
|
|
|
m_liquid_transform_every = g_settings->getFloat("liquid_update");
|
|
}
|
|
|
|
Server::~Server()
|
|
{
|
|
infostream<<"Server destructing"<<std::endl;
|
|
|
|
/*
|
|
Send shutdown message
|
|
*/
|
|
{
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
std::wstring line = L"*** Server shutting down";
|
|
|
|
/*
|
|
Send the message to clients
|
|
*/
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
try{
|
|
SendChatMessage(client->peer_id, line);
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{}
|
|
}
|
|
}
|
|
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
/*
|
|
Execute script shutdown hooks
|
|
*/
|
|
m_script->on_shutdown();
|
|
}
|
|
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
/*
|
|
Save players
|
|
*/
|
|
infostream<<"Server: Saving players"<<std::endl;
|
|
m_env->serializePlayers(m_path_world);
|
|
|
|
/*
|
|
Save environment metadata
|
|
*/
|
|
infostream<<"Server: Saving environment metadata"<<std::endl;
|
|
m_env->saveMeta(m_path_world);
|
|
}
|
|
|
|
/*
|
|
Stop threads
|
|
*/
|
|
stop();
|
|
delete m_thread;
|
|
|
|
//shutdown all emerge threads first!
|
|
delete m_emerge;
|
|
|
|
/*
|
|
Delete clients
|
|
*/
|
|
{
|
|
JMutexAutoLock clientslock(m_con_mutex);
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
|
|
// Delete client
|
|
delete i->second;
|
|
}
|
|
}
|
|
|
|
// Delete things in the reverse order of creation
|
|
delete m_env;
|
|
delete m_rollback;
|
|
delete m_banmanager;
|
|
delete m_event;
|
|
delete m_itemdef;
|
|
delete m_nodedef;
|
|
delete m_craftdef;
|
|
|
|
// Deinitialize scripting
|
|
infostream<<"Server: Deinitializing scripting"<<std::endl;
|
|
delete m_script;
|
|
|
|
// Delete detached inventories
|
|
{
|
|
for(std::map<std::string, Inventory*>::iterator
|
|
i = m_detached_inventories.begin();
|
|
i != m_detached_inventories.end(); i++){
|
|
delete i->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::start(unsigned short port)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
infostream<<"Starting server on port "<<port<<"..."<<std::endl;
|
|
|
|
// Stop thread if already running
|
|
m_thread->stop();
|
|
|
|
// Initialize connection
|
|
m_con.SetTimeoutMs(30);
|
|
m_con.Serve(port);
|
|
|
|
// Start thread
|
|
m_thread->setRun(true);
|
|
m_thread->Start();
|
|
|
|
// ASCII art for the win!
|
|
actionstream
|
|
<<" .__ __ __ "<<std::endl
|
|
<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
|
|
<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
|
|
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
|
|
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
|
|
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
|
|
actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
|
|
actionstream<<"Server for gameid=\""<<m_gamespec.id
|
|
<<"\" listening on port "<<port<<"."<<std::endl;
|
|
}
|
|
|
|
void Server::stop()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
infostream<<"Server: Stopping and waiting threads"<<std::endl;
|
|
|
|
// Stop threads (set run=false first so both start stopping)
|
|
m_thread->setRun(false);
|
|
//m_emergethread.setRun(false);
|
|
m_thread->stop();
|
|
//m_emergethread.stop();
|
|
|
|
infostream<<"Server: Threads stopped"<<std::endl;
|
|
}
|
|
|
|
void Server::step(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Limit a bit
|
|
if(dtime > 2.0)
|
|
dtime = 2.0;
|
|
{
|
|
JMutexAutoLock lock(m_step_dtime_mutex);
|
|
m_step_dtime += dtime;
|
|
}
|
|
// Throw if fatal error occurred in thread
|
|
std::string async_err = m_async_fatal_error.get();
|
|
if(async_err != ""){
|
|
throw ServerError(async_err);
|
|
}
|
|
}
|
|
|
|
void Server::AsyncRunStep()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
g_profiler->add("Server::AsyncRunStep (num)", 1);
|
|
|
|
float dtime;
|
|
{
|
|
JMutexAutoLock lock1(m_step_dtime_mutex);
|
|
dtime = m_step_dtime;
|
|
}
|
|
|
|
{
|
|
// Send blocks to clients
|
|
SendBlocks(dtime);
|
|
}
|
|
|
|
if(dtime < 0.001)
|
|
return;
|
|
|
|
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
|
|
|
|
//infostream<<"Server steps "<<dtime<<std::endl;
|
|
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
|
|
|
|
{
|
|
JMutexAutoLock lock1(m_step_dtime_mutex);
|
|
m_step_dtime -= dtime;
|
|
}
|
|
|
|
/*
|
|
Update uptime
|
|
*/
|
|
{
|
|
m_uptime.set(m_uptime.get() + dtime);
|
|
}
|
|
|
|
{
|
|
// Process connection's timeouts
|
|
JMutexAutoLock lock2(m_con_mutex);
|
|
ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
|
|
m_con.RunTimeouts(dtime);
|
|
}
|
|
|
|
{
|
|
// This has to be called so that the client list gets synced
|
|
// with the peer list of the connection
|
|
handlePeerChanges();
|
|
}
|
|
|
|
/*
|
|
Update time of day and overall game time
|
|
*/
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
|
|
|
|
/*
|
|
Send to clients at constant intervals
|
|
*/
|
|
|
|
m_time_of_day_send_timer -= dtime;
|
|
if(m_time_of_day_send_timer < 0.0)
|
|
{
|
|
m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
|
|
|
|
//JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
u16 time = m_env->getTimeOfDay();
|
|
float time_speed = g_settings->getFloat("time_speed");
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
SendTimeOfDay(client->peer_id, time, time_speed);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
// Figure out and report maximum lag to environment
|
|
float max_lag = m_env->getMaxLagEstimate();
|
|
max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
|
|
if(dtime > max_lag){
|
|
if(dtime > 0.1 && dtime > max_lag * 2.0)
|
|
infostream<<"Server: Maximum lag peaked to "<<dtime
|
|
<<" s"<<std::endl;
|
|
max_lag = dtime;
|
|
}
|
|
m_env->reportMaxLagEstimate(max_lag);
|
|
// Step environment
|
|
ScopeProfiler sp(g_profiler, "SEnv step");
|
|
ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
|
|
m_env->step(dtime);
|
|
}
|
|
|
|
const float map_timer_and_unload_dtime = 2.92;
|
|
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
|
|
{
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
// Run Map's timers and unload unused data
|
|
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
|
|
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
|
|
g_settings->getFloat("server_unload_unused_data_timeout"));
|
|
}
|
|
|
|
/*
|
|
Do background stuff
|
|
*/
|
|
|
|
/*
|
|
Handle players
|
|
*/
|
|
{
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
JMutexAutoLock lock2(m_con_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: handle players");
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
PlayerSAO *playersao = getPlayerSAO(client->peer_id);
|
|
if(playersao == NULL)
|
|
continue;
|
|
|
|
/*
|
|
Handle player HPs (die if hp=0)
|
|
*/
|
|
if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
|
|
{
|
|
if(playersao->getHP() == 0)
|
|
DiePlayer(client->peer_id);
|
|
else
|
|
SendPlayerHP(client->peer_id);
|
|
}
|
|
|
|
/*
|
|
Send player breath if changed
|
|
*/
|
|
if(playersao->m_breath_not_sent){
|
|
SendPlayerBreath(client->peer_id);
|
|
}
|
|
|
|
/*
|
|
Send player inventories if necessary
|
|
*/
|
|
if(playersao->m_moved){
|
|
SendMovePlayer(client->peer_id);
|
|
playersao->m_moved = false;
|
|
}
|
|
if(playersao->m_inventory_not_sent){
|
|
UpdateCrafting(client->peer_id);
|
|
SendInventory(client->peer_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Transform liquids */
|
|
m_liquid_transform_timer += dtime;
|
|
if(m_liquid_transform_timer >= m_liquid_transform_every)
|
|
{
|
|
m_liquid_transform_timer -= m_liquid_transform_every;
|
|
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: liquid transform");
|
|
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
m_env->getMap().transformLiquids(modified_blocks);
|
|
#if 0
|
|
/*
|
|
Update lighting
|
|
*/
|
|
core::map<v3s16, MapBlock*> lighting_modified_blocks;
|
|
ServerMap &map = ((ServerMap&)m_env->getMap());
|
|
map.updateLighting(modified_blocks, lighting_modified_blocks);
|
|
|
|
// Add blocks modified by lighting to modified_blocks
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = lighting_modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
modified_blocks.insert(block->getPos(), block);
|
|
}
|
|
#endif
|
|
/*
|
|
Set the modified blocks unsent for all the clients
|
|
*/
|
|
|
|
JMutexAutoLock lock2(m_con_mutex);
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
|
|
if(modified_blocks.size() > 0)
|
|
{
|
|
// Remove block from sent history
|
|
client->SetBlocksNotSent(modified_blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Periodically print some info
|
|
{
|
|
float &counter = m_print_info_timer;
|
|
counter += dtime;
|
|
if(counter >= 30.0)
|
|
{
|
|
counter = 0.0;
|
|
|
|
JMutexAutoLock lock2(m_con_mutex);
|
|
m_clients_names.clear();
|
|
if(m_clients.size() != 0)
|
|
infostream<<"Players:"<<std::endl;
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
//u16 peer_id = i.getNode()->getKey();
|
|
RemoteClient *client = i->second;
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
if(player==NULL)
|
|
continue;
|
|
infostream<<"* "<<player->getName()<<"\t";
|
|
client->PrintInfo(infostream);
|
|
m_clients_names.push_back(player->getName());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#if USE_CURL
|
|
// send masterserver announce
|
|
{
|
|
float &counter = m_masterserver_timer;
|
|
if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
|
|
{
|
|
ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_gamespec.id, m_mods);
|
|
counter = 0.01;
|
|
}
|
|
counter += dtime;
|
|
}
|
|
#endif
|
|
|
|
//if(g_settings->getBool("enable_experimental"))
|
|
{
|
|
|
|
/*
|
|
Check added and deleted active objects
|
|
*/
|
|
{
|
|
//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
|
|
|
|
// Radius inside which objects are active
|
|
s16 radius = g_settings->getS16("active_object_send_range_blocks");
|
|
radius *= MAP_BLOCKSIZE;
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
|
|
// If definitions and textures have not been sent, don't
|
|
// send objects either
|
|
if(!client->definitions_sent)
|
|
continue;
|
|
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
if(player==NULL)
|
|
{
|
|
// This can happen if the client timeouts somehow
|
|
/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
|
|
<<client->peer_id
|
|
<<" has no associated player"<<std::endl;*/
|
|
continue;
|
|
}
|
|
v3s16 pos = floatToInt(player->getPosition(), BS);
|
|
|
|
std::set<u16> removed_objects;
|
|
std::set<u16> added_objects;
|
|
m_env->getRemovedActiveObjects(pos, radius,
|
|
client->m_known_objects, removed_objects);
|
|
m_env->getAddedActiveObjects(pos, radius,
|
|
client->m_known_objects, added_objects);
|
|
|
|
// Ignore if nothing happened
|
|
if(removed_objects.size() == 0 && added_objects.size() == 0)
|
|
{
|
|
//infostream<<"active objects: none changed"<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
std::string data_buffer;
|
|
|
|
char buf[4];
|
|
|
|
// Handle removed objects
|
|
writeU16((u8*)buf, removed_objects.size());
|
|
data_buffer.append(buf, 2);
|
|
for(std::set<u16>::iterator
|
|
i = removed_objects.begin();
|
|
i != removed_objects.end(); ++i)
|
|
{
|
|
// Get object
|
|
u16 id = *i;
|
|
ServerActiveObject* obj = m_env->getActiveObject(id);
|
|
|
|
// Add to data buffer for sending
|
|
writeU16((u8*)buf, id);
|
|
data_buffer.append(buf, 2);
|
|
|
|
// Remove from known objects
|
|
client->m_known_objects.erase(id);
|
|
|
|
if(obj && obj->m_known_by_count > 0)
|
|
obj->m_known_by_count--;
|
|
}
|
|
|
|
// Handle added objects
|
|
writeU16((u8*)buf, added_objects.size());
|
|
data_buffer.append(buf, 2);
|
|
for(std::set<u16>::iterator
|
|
i = added_objects.begin();
|
|
i != added_objects.end(); ++i)
|
|
{
|
|
// Get object
|
|
u16 id = *i;
|
|
ServerActiveObject* obj = m_env->getActiveObject(id);
|
|
|
|
// Get object type
|
|
u8 type = ACTIVEOBJECT_TYPE_INVALID;
|
|
if(obj == NULL)
|
|
infostream<<"WARNING: "<<__FUNCTION_NAME
|
|
<<": NULL object"<<std::endl;
|
|
else
|
|
type = obj->getSendType();
|
|
|
|
// Add to data buffer for sending
|
|
writeU16((u8*)buf, id);
|
|
data_buffer.append(buf, 2);
|
|
writeU8((u8*)buf, type);
|
|
data_buffer.append(buf, 1);
|
|
|
|
if(obj)
|
|
data_buffer.append(serializeLongString(
|
|
obj->getClientInitializationData(client->net_proto_version)));
|
|
else
|
|
data_buffer.append(serializeLongString(""));
|
|
|
|
// Add to known objects
|
|
client->m_known_objects.insert(id);
|
|
|
|
if(obj)
|
|
obj->m_known_by_count++;
|
|
}
|
|
|
|
// Send packet
|
|
SharedBuffer<u8> reply(2 + data_buffer.size());
|
|
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
|
|
memcpy((char*)&reply[2], data_buffer.c_str(),
|
|
data_buffer.size());
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, reply, true);
|
|
|
|
verbosestream<<"Server: Sent object remove/add: "
|
|
<<removed_objects.size()<<" removed, "
|
|
<<added_objects.size()<<" added, "
|
|
<<"packet size is "<<reply.getSize()<<std::endl;
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
Collect a list of all the objects known by the clients
|
|
and report it back to the environment.
|
|
*/
|
|
|
|
core::map<u16, bool> all_known_objects;
|
|
|
|
for(core::map<u16, RemoteClient*>::Iterator
|
|
i = m_clients.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
RemoteClient *client = i.getNode()->getValue();
|
|
// Go through all known objects of client
|
|
for(core::map<u16, bool>::Iterator
|
|
i = client->m_known_objects.getIterator();
|
|
i.atEnd()==false; i++)
|
|
{
|
|
u16 id = i.getNode()->getKey();
|
|
all_known_objects[id] = true;
|
|
}
|
|
}
|
|
|
|
m_env->setKnownActiveObjects(whatever);
|
|
#endif
|
|
|
|
}
|
|
|
|
/*
|
|
Send object messages
|
|
*/
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: sending object messages");
|
|
|
|
// Key = object id
|
|
// Value = data sent by object
|
|
std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
|
|
|
|
// Get active object messages from environment
|
|
for(;;)
|
|
{
|
|
ActiveObjectMessage aom = m_env->getActiveObjectMessage();
|
|
if(aom.id == 0)
|
|
break;
|
|
|
|
std::list<ActiveObjectMessage>* message_list = NULL;
|
|
std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
|
|
n = buffered_messages.find(aom.id);
|
|
if(n == buffered_messages.end())
|
|
{
|
|
message_list = new std::list<ActiveObjectMessage>;
|
|
buffered_messages[aom.id] = message_list;
|
|
}
|
|
else
|
|
{
|
|
message_list = n->second;
|
|
}
|
|
message_list->push_back(aom);
|
|
}
|
|
|
|
// Route data to every client
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
std::string reliable_data;
|
|
std::string unreliable_data;
|
|
// Go through all objects in message buffer
|
|
for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
|
|
j = buffered_messages.begin();
|
|
j != buffered_messages.end(); ++j)
|
|
{
|
|
// If object is not known by client, skip it
|
|
u16 id = j->first;
|
|
if(client->m_known_objects.find(id) == client->m_known_objects.end())
|
|
continue;
|
|
// Get message list of object
|
|
std::list<ActiveObjectMessage>* list = j->second;
|
|
// Go through every message
|
|
for(std::list<ActiveObjectMessage>::iterator
|
|
k = list->begin(); k != list->end(); ++k)
|
|
{
|
|
// Compose the full new data with header
|
|
ActiveObjectMessage aom = *k;
|
|
std::string new_data;
|
|
// Add object id
|
|
char buf[2];
|
|
writeU16((u8*)&buf[0], aom.id);
|
|
new_data.append(buf, 2);
|
|
// Add data
|
|
new_data += serializeString(aom.datastring);
|
|
// Add data to buffer
|
|
if(aom.reliable)
|
|
reliable_data += new_data;
|
|
else
|
|
unreliable_data += new_data;
|
|
}
|
|
}
|
|
/*
|
|
reliable_data and unreliable_data are now ready.
|
|
Send them.
|
|
*/
|
|
if(reliable_data.size() > 0)
|
|
{
|
|
SharedBuffer<u8> reply(2 + reliable_data.size());
|
|
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
|
|
memcpy((char*)&reply[2], reliable_data.c_str(),
|
|
reliable_data.size());
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, reply, true);
|
|
}
|
|
if(unreliable_data.size() > 0)
|
|
{
|
|
SharedBuffer<u8> reply(2 + unreliable_data.size());
|
|
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
|
|
memcpy((char*)&reply[2], unreliable_data.c_str(),
|
|
unreliable_data.size());
|
|
// Send as unreliable
|
|
m_con.Send(client->peer_id, 0, reply, false);
|
|
}
|
|
|
|
/*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
|
|
{
|
|
infostream<<"Server: Size of object message data: "
|
|
<<"reliable: "<<reliable_data.size()
|
|
<<", unreliable: "<<unreliable_data.size()
|
|
<<std::endl;
|
|
}*/
|
|
}
|
|
|
|
// Clear buffered_messages
|
|
for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
|
|
i = buffered_messages.begin();
|
|
i != buffered_messages.end(); ++i)
|
|
{
|
|
delete i->second;
|
|
}
|
|
}
|
|
|
|
} // enable_experimental
|
|
|
|
/*
|
|
Send queued-for-sending map edit events.
|
|
*/
|
|
{
|
|
// We will be accessing the environment and the connection
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
// Don't send too many at a time
|
|
//u32 count = 0;
|
|
|
|
// Single change sending is disabled if queue size is not small
|
|
bool disable_single_change_sending = false;
|
|
if(m_unsent_map_edit_queue.size() >= 4)
|
|
disable_single_change_sending = true;
|
|
|
|
int event_count = m_unsent_map_edit_queue.size();
|
|
|
|
// We'll log the amount of each
|
|
Profiler prof;
|
|
|
|
while(m_unsent_map_edit_queue.size() != 0)
|
|
{
|
|
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
|
|
|
|
// Players far away from the change are stored here.
|
|
// Instead of sending the changes, MapBlocks are set not sent
|
|
// for them.
|
|
std::list<u16> far_players;
|
|
|
|
if(event->type == MEET_ADDNODE)
|
|
{
|
|
//infostream<<"Server: MEET_ADDNODE"<<std::endl;
|
|
prof.add("MEET_ADDNODE", 1);
|
|
if(disable_single_change_sending)
|
|
sendAddNode(event->p, event->n, event->already_known_by_peer,
|
|
&far_players, 5);
|
|
else
|
|
sendAddNode(event->p, event->n, event->already_known_by_peer,
|
|
&far_players, 30);
|
|
}
|
|
else if(event->type == MEET_REMOVENODE)
|
|
{
|
|
//infostream<<"Server: MEET_REMOVENODE"<<std::endl;
|
|
prof.add("MEET_REMOVENODE", 1);
|
|
if(disable_single_change_sending)
|
|
sendRemoveNode(event->p, event->already_known_by_peer,
|
|
&far_players, 5);
|
|
else
|
|
sendRemoveNode(event->p, event->already_known_by_peer,
|
|
&far_players, 30);
|
|
}
|
|
else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
|
|
{
|
|
infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
|
|
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
|
|
setBlockNotSent(event->p);
|
|
}
|
|
else if(event->type == MEET_OTHER)
|
|
{
|
|
infostream<<"Server: MEET_OTHER"<<std::endl;
|
|
prof.add("MEET_OTHER", 1);
|
|
for(std::set<v3s16>::iterator
|
|
i = event->modified_blocks.begin();
|
|
i != event->modified_blocks.end(); ++i)
|
|
{
|
|
setBlockNotSent(*i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
prof.add("unknown", 1);
|
|
infostream<<"WARNING: Server: Unknown MapEditEvent "
|
|
<<((u32)event->type)<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Set blocks not sent to far players
|
|
*/
|
|
if(far_players.size() > 0)
|
|
{
|
|
// Convert list format to that wanted by SetBlocksNotSent
|
|
std::map<v3s16, MapBlock*> modified_blocks2;
|
|
for(std::set<v3s16>::iterator
|
|
i = event->modified_blocks.begin();
|
|
i != event->modified_blocks.end(); ++i)
|
|
{
|
|
modified_blocks2[*i] =
|
|
m_env->getMap().getBlockNoCreateNoEx(*i);
|
|
}
|
|
// Set blocks not sent
|
|
for(std::list<u16>::iterator
|
|
i = far_players.begin();
|
|
i != far_players.end(); ++i)
|
|
{
|
|
u16 peer_id = *i;
|
|
RemoteClient *client = getClient(peer_id);
|
|
if(client==NULL)
|
|
continue;
|
|
client->SetBlocksNotSent(modified_blocks2);
|
|
}
|
|
}
|
|
|
|
delete event;
|
|
|
|
/*// Don't send too many at a time
|
|
count++;
|
|
if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
|
|
break;*/
|
|
}
|
|
|
|
if(event_count >= 5){
|
|
infostream<<"Server: MapEditEvents:"<<std::endl;
|
|
prof.print(infostream);
|
|
} else if(event_count != 0){
|
|
verbosestream<<"Server: MapEditEvents:"<<std::endl;
|
|
prof.print(verbosestream);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
Trigger emergethread (it somehow gets to a non-triggered but
|
|
bysy state sometimes)
|
|
*/
|
|
{
|
|
float &counter = m_emergethread_trigger_timer;
|
|
counter += dtime;
|
|
if(counter >= 2.0)
|
|
{
|
|
counter = 0.0;
|
|
|
|
m_emerge->triggerAllThreads();
|
|
|
|
// Update m_enable_rollback_recording here too
|
|
m_enable_rollback_recording =
|
|
g_settings->getBool("enable_rollback_recording");
|
|
}
|
|
}
|
|
|
|
// Save map, players and auth stuff
|
|
{
|
|
float &counter = m_savemap_timer;
|
|
counter += dtime;
|
|
if(counter >= g_settings->getFloat("server_map_save_interval"))
|
|
{
|
|
counter = 0.0;
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: saving stuff");
|
|
|
|
//Ban stuff
|
|
if(m_banmanager->isModified())
|
|
m_banmanager->save();
|
|
|
|
// Save changed parts of map
|
|
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
|
|
|
|
// Save players
|
|
m_env->serializePlayers(m_path_world);
|
|
|
|
// Save environment metadata
|
|
m_env->saveMeta(m_path_world);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::Receive()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
SharedBuffer<u8> data;
|
|
u16 peer_id;
|
|
u32 datasize;
|
|
try{
|
|
{
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
datasize = m_con.Receive(peer_id, data);
|
|
}
|
|
|
|
// This has to be called so that the client list gets synced
|
|
// with the peer list of the connection
|
|
handlePeerChanges();
|
|
|
|
ProcessData(*data, datasize, peer_id);
|
|
}
|
|
catch(con::InvalidIncomingDataException &e)
|
|
{
|
|
infostream<<"Server::Receive(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
//NOTE: This is not needed anymore
|
|
|
|
// The peer has been disconnected.
|
|
// Find the associated player and remove it.
|
|
|
|
/*JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
infostream<<"ServerThread: peer_id="<<peer_id
|
|
<<" has apparently closed connection. "
|
|
<<"Removing player."<<std::endl;
|
|
|
|
m_env->removePlayer(peer_id);*/
|
|
}
|
|
}
|
|
|
|
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Environment is locked first.
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server::ProcessData");
|
|
|
|
std::string addr_s;
|
|
try{
|
|
Address address = m_con.GetPeerAddress(peer_id);
|
|
addr_s = address.serializeString();
|
|
|
|
// drop player if is ip is banned
|
|
if(m_banmanager->isIpBanned(addr_s)){
|
|
std::string ban_name = m_banmanager->getBanName(addr_s);
|
|
infostream<<"Server: A banned client tried to connect from "
|
|
<<addr_s<<"; banned name was "
|
|
<<ban_name<<std::endl;
|
|
// This actually doesn't seem to transfer to the client
|
|
DenyAccess(peer_id, L"Your ip is banned. Banned name was "
|
|
+narrow_to_wide(ban_name));
|
|
m_con.DeletePeer(peer_id);
|
|
return;
|
|
}
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
infostream<<"Server::ProcessData(): Cancelling: peer "
|
|
<<peer_id<<" not found"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
u8 peer_ser_ver = getClient(peer_id)->serialization_version;
|
|
|
|
try
|
|
{
|
|
|
|
if(datasize < 2)
|
|
return;
|
|
|
|
ToServerCommand command = (ToServerCommand)readU16(&data[0]);
|
|
|
|
if(command == TOSERVER_INIT)
|
|
{
|
|
// [0] u16 TOSERVER_INIT
|
|
// [2] u8 SER_FMT_VER_HIGHEST_READ
|
|
// [3] u8[20] player_name
|
|
// [23] u8[28] password <--- can be sent without this, from old versions
|
|
|
|
if(datasize < 2+1+PLAYERNAME_SIZE)
|
|
return;
|
|
|
|
// If net_proto_version is set, this client has already been handled
|
|
if(getClient(peer_id)->net_proto_version != 0){
|
|
verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
|
|
<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
|
|
<<peer_id<<")"<<std::endl;
|
|
|
|
// Do not allow multiple players in simple singleplayer mode.
|
|
// This isn't a perfect way to do it, but will suffice for now.
|
|
if(m_simple_singleplayer_mode && m_clients.size() > 1){
|
|
infostream<<"Server: Not allowing another client ("<<addr_s
|
|
<<") to connect in simple singleplayer mode"<<std::endl;
|
|
DenyAccess(peer_id, L"Running in simple singleplayer mode.");
|
|
return;
|
|
}
|
|
|
|
// First byte after command is maximum supported
|
|
// serialization version
|
|
u8 client_max = data[2];
|
|
u8 our_max = SER_FMT_VER_HIGHEST_READ;
|
|
// Use the highest version supported by both
|
|
u8 deployed = std::min(client_max, our_max);
|
|
// If it's lower than the lowest supported, give up.
|
|
if(deployed < SER_FMT_VER_LOWEST)
|
|
deployed = SER_FMT_VER_INVALID;
|
|
|
|
//peer->serialization_version = deployed;
|
|
getClient(peer_id)->pending_serialization_version = deployed;
|
|
|
|
if(deployed == SER_FMT_VER_INVALID)
|
|
{
|
|
actionstream<<"Server: A mismatched client tried to connect from "
|
|
<<addr_s<<std::endl;
|
|
infostream<<"Server: Cannot negotiate serialization version with "
|
|
<<addr_s<<std::endl;
|
|
DenyAccess(peer_id, std::wstring(
|
|
L"Your client's version is not supported.\n"
|
|
L"Server version is ")
|
|
+ narrow_to_wide(minetest_version_simple) + L"."
|
|
);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Read and check network protocol version
|
|
*/
|
|
|
|
u16 min_net_proto_version = 0;
|
|
if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
|
|
min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
|
|
|
|
// Use same version as minimum and maximum if maximum version field
|
|
// doesn't exist (backwards compatibility)
|
|
u16 max_net_proto_version = min_net_proto_version;
|
|
if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
|
|
max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
|
|
|
|
// Start with client's maximum version
|
|
u16 net_proto_version = max_net_proto_version;
|
|
|
|
// Figure out a working version if it is possible at all
|
|
if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
|
|
min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
|
|
{
|
|
// If maximum is larger than our maximum, go with our maximum
|
|
if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
|
|
net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
|
|
// Else go with client's maximum
|
|
else
|
|
net_proto_version = max_net_proto_version;
|
|
}
|
|
|
|
verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
|
|
<<min_net_proto_version<<", max: "<<max_net_proto_version
|
|
<<", chosen: "<<net_proto_version<<std::endl;
|
|
|
|
getClient(peer_id)->net_proto_version = net_proto_version;
|
|
|
|
if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
|
|
net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
|
|
{
|
|
actionstream<<"Server: A mismatched client tried to connect from "
|
|
<<addr_s<<std::endl;
|
|
DenyAccess(peer_id, std::wstring(
|
|
L"Your client's version is not supported.\n"
|
|
L"Server version is ")
|
|
+ narrow_to_wide(minetest_version_simple) + L",\n"
|
|
+ L"server's PROTOCOL_VERSION is "
|
|
+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
|
|
+ L"..."
|
|
+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
|
|
+ L", client's PROTOCOL_VERSION is "
|
|
+ narrow_to_wide(itos(min_net_proto_version))
|
|
+ L"..."
|
|
+ narrow_to_wide(itos(max_net_proto_version))
|
|
);
|
|
return;
|
|
}
|
|
|
|
if(g_settings->getBool("strict_protocol_version_checking"))
|
|
{
|
|
if(net_proto_version != LATEST_PROTOCOL_VERSION)
|
|
{
|
|
actionstream<<"Server: A mismatched (strict) client tried to "
|
|
<<"connect from "<<addr_s<<std::endl;
|
|
DenyAccess(peer_id, std::wstring(
|
|
L"Your client's version is not supported.\n"
|
|
L"Server version is ")
|
|
+ narrow_to_wide(minetest_version_simple) + L",\n"
|
|
+ L"server's PROTOCOL_VERSION (strict) is "
|
|
+ narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
|
|
+ L", client's PROTOCOL_VERSION is "
|
|
+ narrow_to_wide(itos(min_net_proto_version))
|
|
+ L"..."
|
|
+ narrow_to_wide(itos(max_net_proto_version))
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Set up player
|
|
*/
|
|
|
|
// Get player name
|
|
char playername[PLAYERNAME_SIZE];
|
|
for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
|
|
{
|
|
playername[i] = data[3+i];
|
|
}
|
|
playername[PLAYERNAME_SIZE-1] = 0;
|
|
|
|
if(playername[0]=='\0')
|
|
{
|
|
actionstream<<"Server: Player with an empty name "
|
|
<<"tried to connect from "<<addr_s<<std::endl;
|
|
DenyAccess(peer_id, L"Empty name");
|
|
return;
|
|
}
|
|
|
|
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
|
|
{
|
|
actionstream<<"Server: Player with an invalid name "
|
|
<<"tried to connect from "<<addr_s<<std::endl;
|
|
DenyAccess(peer_id, L"Name contains unallowed characters");
|
|
return;
|
|
}
|
|
|
|
if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0)
|
|
{
|
|
actionstream<<"Server: Player with the name \"singleplayer\" "
|
|
<<"tried to connect from "<<addr_s<<std::endl;
|
|
DenyAccess(peer_id, L"Name is not allowed");
|
|
return;
|
|
}
|
|
|
|
infostream<<"Server: New connection: \""<<playername<<"\" from "
|
|
<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
|
|
|
|
// Get password
|
|
char given_password[PASSWORD_SIZE];
|
|
if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
|
|
{
|
|
// old version - assume blank password
|
|
given_password[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
|
{
|
|
given_password[i] = data[23+i];
|
|
}
|
|
given_password[PASSWORD_SIZE-1] = 0;
|
|
}
|
|
|
|
if(!base64_is_valid(given_password)){
|
|
actionstream<<"Server: "<<playername
|
|
<<" supplied invalid password hash"<<std::endl;
|
|
DenyAccess(peer_id, L"Invalid password hash");
|
|
return;
|
|
}
|
|
|
|
// Enforce user limit.
|
|
// Don't enforce for users that have some admin right
|
|
if(m_clients.size() >= g_settings->getU16("max_users") &&
|
|
!checkPriv(playername, "server") &&
|
|
!checkPriv(playername, "ban") &&
|
|
!checkPriv(playername, "privs") &&
|
|
!checkPriv(playername, "password") &&
|
|
playername != g_settings->get("name"))
|
|
{
|
|
actionstream<<"Server: "<<playername<<" tried to join, but there"
|
|
<<" are already max_users="
|
|
<<g_settings->getU16("max_users")<<" players."<<std::endl;
|
|
DenyAccess(peer_id, L"Too many users.");
|
|
return;
|
|
}
|
|
|
|
std::string checkpwd; // Password hash to check against
|
|
bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
|
|
|
|
// If no authentication info exists for user, create it
|
|
if(!has_auth){
|
|
if(!isSingleplayer() &&
|
|
g_settings->getBool("disallow_empty_password") &&
|
|
std::string(given_password) == ""){
|
|
actionstream<<"Server: "<<playername
|
|
<<" supplied empty password"<<std::endl;
|
|
DenyAccess(peer_id, L"Empty passwords are "
|
|
L"disallowed. Set a password and try again.");
|
|
return;
|
|
}
|
|
std::wstring raw_default_password =
|
|
narrow_to_wide(g_settings->get("default_password"));
|
|
std::string initial_password =
|
|
translatePassword(playername, raw_default_password);
|
|
|
|
// If default_password is empty, allow any initial password
|
|
if (raw_default_password.length() == 0)
|
|
initial_password = given_password;
|
|
|
|
m_script->createAuth(playername, initial_password);
|
|
}
|
|
|
|
has_auth = m_script->getAuth(playername, &checkpwd, NULL);
|
|
|
|
if(!has_auth){
|
|
actionstream<<"Server: "<<playername<<" cannot be authenticated"
|
|
<<" (auth handler does not work?)"<<std::endl;
|
|
DenyAccess(peer_id, L"Not allowed to login");
|
|
return;
|
|
}
|
|
|
|
if(given_password != checkpwd){
|
|
actionstream<<"Server: "<<playername<<" supplied wrong password"
|
|
<<std::endl;
|
|
DenyAccess(peer_id, L"Wrong password");
|
|
return;
|
|
}
|
|
|
|
// Get player
|
|
PlayerSAO *playersao = emergePlayer(playername, peer_id);
|
|
|
|
// If failed, cancel
|
|
if(playersao == NULL)
|
|
{
|
|
RemotePlayer *player =
|
|
static_cast<RemotePlayer*>(m_env->getPlayer(playername));
|
|
if(player && player->peer_id != 0){
|
|
errorstream<<"Server: "<<playername<<": Failed to emerge player"
|
|
<<" (player allocated to an another client)"<<std::endl;
|
|
DenyAccess(peer_id, L"Another client is connected with this "
|
|
L"name. If your client closed unexpectedly, try again in "
|
|
L"a minute.");
|
|
} else {
|
|
errorstream<<"Server: "<<playername<<": Failed to emerge player"
|
|
<<std::endl;
|
|
DenyAccess(peer_id, L"Could not allocate player.");
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Answer with a TOCLIENT_INIT
|
|
*/
|
|
{
|
|
SharedBuffer<u8> reply(2+1+6+8+4);
|
|
writeU16(&reply[0], TOCLIENT_INIT);
|
|
writeU8(&reply[2], deployed);
|
|
writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
|
|
writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
|
|
writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
|
|
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, reply, true);
|
|
}
|
|
|
|
/*
|
|
Send complete position information
|
|
*/
|
|
SendMovePlayer(peer_id);
|
|
|
|
return;
|
|
}
|
|
|
|
if(command == TOSERVER_INIT2)
|
|
{
|
|
verbosestream<<"Server: Got TOSERVER_INIT2 from "
|
|
<<peer_id<<std::endl;
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
if(!player){
|
|
verbosestream<<"Server: TOSERVER_INIT2: "
|
|
<<"Player not found; ignoring."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
RemoteClient *client = getClient(peer_id);
|
|
client->serialization_version =
|
|
getClient(peer_id)->pending_serialization_version;
|
|
|
|
/*
|
|
Send some initialization data
|
|
*/
|
|
|
|
infostream<<"Server: Sending content to "
|
|
<<getPlayerName(peer_id)<<std::endl;
|
|
|
|
// Send player movement settings
|
|
SendMovement(m_con, peer_id);
|
|
|
|
// Send item definitions
|
|
SendItemDef(m_con, peer_id, m_itemdef, client->net_proto_version);
|
|
|
|
// Send node definitions
|
|
SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
|
|
|
|
// Send media announcement
|
|
sendMediaAnnouncement(peer_id);
|
|
|
|
// Send privileges
|
|
SendPlayerPrivileges(peer_id);
|
|
|
|
// Send inventory formspec
|
|
SendPlayerInventoryFormspec(peer_id);
|
|
|
|
// Send inventory
|
|
UpdateCrafting(peer_id);
|
|
SendInventory(peer_id);
|
|
|
|
// Send HP
|
|
if(g_settings->getBool("enable_damage"))
|
|
SendPlayerHP(peer_id);
|
|
|
|
// Send Breath
|
|
SendPlayerBreath(peer_id);
|
|
|
|
// Send detached inventories
|
|
sendDetachedInventories(peer_id);
|
|
|
|
// Show death screen if necessary
|
|
if(player->hp == 0)
|
|
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
|
|
|
|
// Send time of day
|
|
{
|
|
u16 time = m_env->getTimeOfDay();
|
|
float time_speed = g_settings->getFloat("time_speed");
|
|
SendTimeOfDay(peer_id, time, time_speed);
|
|
}
|
|
|
|
// Note things in chat if not in simple singleplayer mode
|
|
if(!m_simple_singleplayer_mode)
|
|
{
|
|
// Send information about server to player in chat
|
|
SendChatMessage(peer_id, getStatusString());
|
|
|
|
// Send information about joining in chat
|
|
{
|
|
std::wstring name = L"unknown";
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
if(player != NULL)
|
|
name = narrow_to_wide(player->getName());
|
|
|
|
std::wstring message;
|
|
message += L"*** ";
|
|
message += name;
|
|
message += L" joined the game.";
|
|
BroadcastChatMessage(message);
|
|
}
|
|
}
|
|
|
|
// Warnings about protocol version can be issued here
|
|
if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
|
|
{
|
|
SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S "
|
|
L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
|
|
}
|
|
|
|
/*
|
|
Print out action
|
|
*/
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
// Get player
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
if(!player)
|
|
continue;
|
|
// Get name of player
|
|
os<<player->getName()<<" ";
|
|
}
|
|
|
|
actionstream<<player->getName()<<" ["<<addr_s<<"] "<<"joins game. List of players: "
|
|
<<os.str()<<std::endl;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if(peer_ser_ver == SER_FMT_VER_INVALID)
|
|
{
|
|
infostream<<"Server::ProcessData(): Cancelling: Peer"
|
|
" serialization format invalid or not initialized."
|
|
" Skipping incoming command="<<command<<std::endl;
|
|
return;
|
|
}
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
if(player == NULL){
|
|
infostream<<"Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id="<<peer_id
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if(playersao == NULL){
|
|
infostream<<"Server::ProcessData(): Cancelling: "
|
|
"No player object for peer_id="<<peer_id
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
if(command == TOSERVER_PLAYERPOS)
|
|
{
|
|
if(datasize < 2+12+12+4+4)
|
|
return;
|
|
|
|
u32 start = 0;
|
|
v3s32 ps = readV3S32(&data[start+2]);
|
|
v3s32 ss = readV3S32(&data[start+2+12]);
|
|
f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
|
|
f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
|
|
u32 keyPressed = 0;
|
|
if(datasize >= 2+12+12+4+4+4)
|
|
keyPressed = (u32)readU32(&data[2+12+12+4+4]);
|
|
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
|
|
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
|
|
pitch = wrapDegrees(pitch);
|
|
yaw = wrapDegrees(yaw);
|
|
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
player->keyPressed=keyPressed;
|
|
player->control.up = (bool)(keyPressed&1);
|
|
player->control.down = (bool)(keyPressed&2);
|
|
player->control.left = (bool)(keyPressed&4);
|
|
player->control.right = (bool)(keyPressed&8);
|
|
player->control.jump = (bool)(keyPressed&16);
|
|
player->control.aux1 = (bool)(keyPressed&32);
|
|
player->control.sneak = (bool)(keyPressed&64);
|
|
player->control.LMB = (bool)(keyPressed&128);
|
|
player->control.RMB = (bool)(keyPressed&256);
|
|
|
|
bool cheated = playersao->checkMovementCheat();
|
|
if(cheated){
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "moved_too_fast");
|
|
}
|
|
|
|
/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
|
|
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
|
|
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
|
|
}
|
|
else if(command == TOSERVER_GOTBLOCKS)
|
|
{
|
|
if(datasize < 2+1)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
u16 count = data[2];
|
|
for(u16 i=0; i<count; i++)
|
|
{
|
|
if((s16)datasize < 2+1+(i+1)*6)
|
|
throw con::InvalidIncomingDataException
|
|
("GOTBLOCKS length is too short");
|
|
v3s16 p = readV3S16(&data[2+1+i*6]);
|
|
/*infostream<<"Server: GOTBLOCKS ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
RemoteClient *client = getClient(peer_id);
|
|
client->GotBlock(p);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_DELETEDBLOCKS)
|
|
{
|
|
if(datasize < 2+1)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
u16 count = data[2];
|
|
for(u16 i=0; i<count; i++)
|
|
{
|
|
if((s16)datasize < 2+1+(i+1)*6)
|
|
throw con::InvalidIncomingDataException
|
|
("DELETEDBLOCKS length is too short");
|
|
v3s16 p = readV3S16(&data[2+1+i*6]);
|
|
/*infostream<<"Server: DELETEDBLOCKS ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
RemoteClient *client = getClient(peer_id);
|
|
client->SetBlockNotSent(p);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_CLICK_OBJECT)
|
|
{
|
|
infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
|
|
return;
|
|
}
|
|
else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
|
|
{
|
|
infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
|
|
return;
|
|
}
|
|
else if(command == TOSERVER_GROUND_ACTION)
|
|
{
|
|
infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
|
|
return;
|
|
|
|
}
|
|
else if(command == TOSERVER_RELEASE)
|
|
{
|
|
infostream<<"Server: RELEASE not supported anymore"<<std::endl;
|
|
return;
|
|
}
|
|
else if(command == TOSERVER_SIGNTEXT)
|
|
{
|
|
infostream<<"Server: SIGNTEXT not supported anymore"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
else if(command == TOSERVER_SIGNNODETEXT)
|
|
{
|
|
infostream<<"Server: SIGNNODETEXT not supported anymore"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
else if(command == TOSERVER_INVENTORY_ACTION)
|
|
{
|
|
// Strip command and create a stream
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
// Create an action
|
|
InventoryAction *a = InventoryAction::deSerialize(is);
|
|
if(a == NULL)
|
|
{
|
|
infostream<<"TOSERVER_INVENTORY_ACTION: "
|
|
<<"InventoryAction::deSerialize() returned NULL"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
/*
|
|
Note: Always set inventory not sent, to repair cases
|
|
where the client made a bad prediction.
|
|
*/
|
|
|
|
/*
|
|
Handle restrictions and special cases of the move action
|
|
*/
|
|
if(a->getType() == IACTION_MOVE)
|
|
{
|
|
IMoveAction *ma = (IMoveAction*)a;
|
|
|
|
ma->from_inv.applyCurrentPlayer(player->getName());
|
|
ma->to_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(ma->from_inv);
|
|
setInventoryModified(ma->to_inv);
|
|
|
|
bool from_inv_is_current_player =
|
|
(ma->from_inv.type == InventoryLocation::PLAYER) &&
|
|
(ma->from_inv.name == player->getName());
|
|
|
|
bool to_inv_is_current_player =
|
|
(ma->to_inv.type == InventoryLocation::PLAYER) &&
|
|
(ma->to_inv.name == player->getName());
|
|
|
|
/*
|
|
Disable moving items out of craftpreview
|
|
*/
|
|
if(ma->from_list == "craftpreview")
|
|
{
|
|
infostream<<"Ignoring IMoveAction from "
|
|
<<(ma->from_inv.dump())<<":"<<ma->from_list
|
|
<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
|
|
<<" because src is "<<ma->from_list<<std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Disable moving items into craftresult and craftpreview
|
|
*/
|
|
if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
|
|
{
|
|
infostream<<"Ignoring IMoveAction from "
|
|
<<(ma->from_inv.dump())<<":"<<ma->from_list
|
|
<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
|
|
<<" because dst is "<<ma->to_list<<std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow moving items in elsewhere than player's inventory
|
|
// if not allowed to interact
|
|
if(!checkPriv(player->getName(), "interact") &&
|
|
(!from_inv_is_current_player ||
|
|
!to_inv_is_current_player))
|
|
{
|
|
infostream<<"Cannot move outside of player's inventory: "
|
|
<<"No interact privilege"<<std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
/*
|
|
Handle restrictions and special cases of the drop action
|
|
*/
|
|
else if(a->getType() == IACTION_DROP)
|
|
{
|
|
IDropAction *da = (IDropAction*)a;
|
|
|
|
da->from_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(da->from_inv);
|
|
|
|
/*
|
|
Disable dropping items out of craftpreview
|
|
*/
|
|
if(da->from_list == "craftpreview")
|
|
{
|
|
infostream<<"Ignoring IDropAction from "
|
|
<<(da->from_inv.dump())<<":"<<da->from_list
|
|
<<" because src is "<<da->from_list<<std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow dropping items if not allowed to interact
|
|
if(!checkPriv(player->getName(), "interact"))
|
|
{
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
/*
|
|
Handle restrictions and special cases of the craft action
|
|
*/
|
|
else if(a->getType() == IACTION_CRAFT)
|
|
{
|
|
ICraftAction *ca = (ICraftAction*)a;
|
|
|
|
ca->craft_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(ca->craft_inv);
|
|
|
|
//bool craft_inv_is_current_player =
|
|
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
|
|
// (ca->craft_inv.name == player->getName());
|
|
|
|
// Disallow crafting if not allowed to interact
|
|
if(!checkPriv(player->getName(), "interact"))
|
|
{
|
|
infostream<<"Cannot craft: "
|
|
<<"No interact privilege"<<std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Do the action
|
|
a->apply(this, playersao, this);
|
|
// Eat the action
|
|
delete a;
|
|
}
|
|
else if(command == TOSERVER_CHAT_MESSAGE)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u8 buf[6];
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
is.read((char*)buf, 2);
|
|
u16 len = readU16(buf);
|
|
|
|
std::wstring message;
|
|
for(u16 i=0; i<len; i++)
|
|
{
|
|
is.read((char*)buf, 2);
|
|
message += (wchar_t)readU16(buf);
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
// Get player name of this client
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
|
|
// Run script hook
|
|
bool ate = m_script->on_chat_message(player->getName(),
|
|
wide_to_narrow(message));
|
|
// If script ate the message, don't proceed
|
|
if(ate)
|
|
return;
|
|
|
|
// Line to send to players
|
|
std::wstring line;
|
|
// Whether to send to the player that sent the line
|
|
bool send_to_sender = false;
|
|
// Whether to send to other players
|
|
bool send_to_others = false;
|
|
|
|
// Commands are implemented in Lua, so only catch invalid
|
|
// commands that were not "eaten" and send an error back
|
|
if(message[0] == L'/')
|
|
{
|
|
message = message.substr(1);
|
|
send_to_sender = true;
|
|
if(message.length() == 0)
|
|
line += L"-!- Empty command";
|
|
else
|
|
line += L"-!- Invalid command: " + str_split(message, L' ')[0];
|
|
}
|
|
else
|
|
{
|
|
if(checkPriv(player->getName(), "shout")){
|
|
line += L"<";
|
|
line += name;
|
|
line += L"> ";
|
|
line += message;
|
|
send_to_others = true;
|
|
} else {
|
|
line += L"-!- You don't have permission to shout.";
|
|
send_to_sender = true;
|
|
}
|
|
}
|
|
|
|
if(line != L"")
|
|
{
|
|
if(send_to_others)
|
|
actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
|
|
|
|
/*
|
|
Send the message to clients
|
|
*/
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
// Filter recipient
|
|
bool sender_selected = (peer_id == client->peer_id);
|
|
if(sender_selected == true && send_to_sender == false)
|
|
continue;
|
|
if(sender_selected == false && send_to_others == false)
|
|
continue;
|
|
|
|
SendChatMessage(client->peer_id, line);
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOSERVER_DAMAGE)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
u8 damage = readU8(is);
|
|
|
|
if(g_settings->getBool("enable_damage"))
|
|
{
|
|
actionstream<<player->getName()<<" damaged by "
|
|
<<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
|
|
<<std::endl;
|
|
|
|
playersao->setHP(playersao->getHP() - damage);
|
|
|
|
if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
|
|
DiePlayer(peer_id);
|
|
|
|
if(playersao->m_hp_not_sent)
|
|
SendPlayerHP(peer_id);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_BREATH)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
u16 breath = readU16(is);
|
|
playersao->setBreath(breath);
|
|
}
|
|
else if(command == TOSERVER_PASSWORD)
|
|
{
|
|
/*
|
|
[0] u16 TOSERVER_PASSWORD
|
|
[2] u8[28] old password
|
|
[30] u8[28] new password
|
|
*/
|
|
|
|
if(datasize != 2+PASSWORD_SIZE*2)
|
|
return;
|
|
/*char password[PASSWORD_SIZE];
|
|
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
|
password[i] = data[2+i];
|
|
password[PASSWORD_SIZE-1] = 0;*/
|
|
std::string oldpwd;
|
|
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
|
{
|
|
char c = data[2+i];
|
|
if(c == 0)
|
|
break;
|
|
oldpwd += c;
|
|
}
|
|
std::string newpwd;
|
|
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
|
{
|
|
char c = data[2+PASSWORD_SIZE+i];
|
|
if(c == 0)
|
|
break;
|
|
newpwd += c;
|
|
}
|
|
|
|
if(!base64_is_valid(newpwd)){
|
|
infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
|
|
return;
|
|
}
|
|
|
|
infostream<<"Server: Client requests a password change from "
|
|
<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
|
|
|
|
std::string playername = player->getName();
|
|
|
|
std::string checkpwd;
|
|
m_script->getAuth(playername, &checkpwd, NULL);
|
|
|
|
if(oldpwd != checkpwd)
|
|
{
|
|
infostream<<"Server: invalid old password"<<std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
|
|
return;
|
|
}
|
|
|
|
bool success = m_script->setPassword(playername, newpwd);
|
|
if(success){
|
|
actionstream<<player->getName()<<" changes password"<<std::endl;
|
|
SendChatMessage(peer_id, L"Password change successful.");
|
|
} else {
|
|
actionstream<<player->getName()<<" tries to change password but "
|
|
<<"it fails"<<std::endl;
|
|
SendChatMessage(peer_id, L"Password change failed or inavailable.");
|
|
}
|
|
}
|
|
else if(command == TOSERVER_PLAYERITEM)
|
|
{
|
|
if (datasize < 2+2)
|
|
return;
|
|
|
|
u16 item = readU16(&data[2]);
|
|
playersao->setWieldIndex(item);
|
|
}
|
|
else if(command == TOSERVER_RESPAWN)
|
|
{
|
|
if(player->hp != 0 || !g_settings->getBool("enable_damage"))
|
|
return;
|
|
|
|
RespawnPlayer(peer_id);
|
|
|
|
actionstream<<player->getName()<<" respawns at "
|
|
<<PP(player->getPosition()/BS)<<std::endl;
|
|
|
|
// ActiveObject is added to environment in AsyncRunStep after
|
|
// the previous addition has been succesfully removed
|
|
}
|
|
else if(command == TOSERVER_REQUEST_MEDIA) {
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
std::list<MediaRequest> tosend;
|
|
u16 numfiles = readU16(is);
|
|
|
|
infostream<<"Sending "<<numfiles<<" files to "
|
|
<<getPlayerName(peer_id)<<std::endl;
|
|
verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
|
|
|
|
for(int i = 0; i < numfiles; i++) {
|
|
std::string name = deSerializeString(is);
|
|
tosend.push_back(MediaRequest(name));
|
|
verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
|
|
<<name<<std::endl;
|
|
}
|
|
|
|
sendRequestedMedia(peer_id, tosend);
|
|
|
|
// Now the client should know about everything
|
|
// (definitions and files)
|
|
getClient(peer_id)->definitions_sent = true;
|
|
}
|
|
else if(command == TOSERVER_RECEIVED_MEDIA) {
|
|
getClient(peer_id)->definitions_sent = true;
|
|
}
|
|
else if(command == TOSERVER_INTERACT)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item
|
|
[9] serialized PointedThing
|
|
actions:
|
|
0: start digging (from undersurface) or use
|
|
1: stop digging (all parameters ignored)
|
|
2: digging completed
|
|
3: place block or item (to abovesurface)
|
|
4: use item
|
|
*/
|
|
u8 action = readU8(is);
|
|
u16 item_i = readU16(is);
|
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
|
PointedThing pointed;
|
|
pointed.deSerialize(tmp_is);
|
|
|
|
verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
|
|
<<item_i<<", pointed="<<pointed.dump()<<std::endl;
|
|
|
|
if(player->hp == 0)
|
|
{
|
|
verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
|
|
<<" tried to interact, but is dead!"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
v3f player_pos = playersao->getLastGoodPosition();
|
|
|
|
// Update wielded item
|
|
playersao->setWieldIndex(item_i);
|
|
|
|
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
|
|
v3s16 p_under = pointed.node_undersurface;
|
|
v3s16 p_above = pointed.node_abovesurface;
|
|
|
|
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
|
|
ServerActiveObject *pointed_object = NULL;
|
|
if(pointed.type == POINTEDTHING_OBJECT)
|
|
{
|
|
pointed_object = m_env->getActiveObject(pointed.object_id);
|
|
if(pointed_object == NULL)
|
|
{
|
|
verbosestream<<"TOSERVER_INTERACT: "
|
|
"pointed object is NULL"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
v3f pointed_pos_under = player_pos;
|
|
v3f pointed_pos_above = player_pos;
|
|
if(pointed.type == POINTEDTHING_NODE)
|
|
{
|
|
pointed_pos_under = intToFloat(p_under, BS);
|
|
pointed_pos_above = intToFloat(p_above, BS);
|
|
}
|
|
else if(pointed.type == POINTEDTHING_OBJECT)
|
|
{
|
|
pointed_pos_under = pointed_object->getBasePosition();
|
|
pointed_pos_above = pointed_pos_under;
|
|
}
|
|
|
|
/*
|
|
Check that target is reasonably close
|
|
(only when digging or placing things)
|
|
*/
|
|
if(action == 0 || action == 2 || action == 3)
|
|
{
|
|
float d = player_pos.getDistanceFrom(pointed_pos_under);
|
|
float max_d = BS * 14; // Just some large enough value
|
|
if(d > max_d){
|
|
actionstream<<"Player "<<player->getName()
|
|
<<" tried to access "<<pointed.dump()
|
|
<<" from too far: "
|
|
<<"d="<<d<<", max_d="<<max_d
|
|
<<". ignoring."<<std::endl;
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(peer_id);
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "interacted_too_far");
|
|
// Do nothing else
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Make sure the player is allowed to do it
|
|
*/
|
|
if(!checkPriv(player->getName(), "interact"))
|
|
{
|
|
actionstream<<player->getName()<<" attempted to interact with "
|
|
<<pointed.dump()<<" without 'interact' privilege"
|
|
<<std::endl;
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(peer_id);
|
|
// Digging completed -> under
|
|
if(action == 2){
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
// Placement -> above
|
|
if(action == 3){
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
If something goes wrong, this player is to blame
|
|
*/
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
/*
|
|
0: start digging or punch object
|
|
*/
|
|
if(action == 0)
|
|
{
|
|
if(pointed.type == POINTEDTHING_NODE)
|
|
{
|
|
/*
|
|
NOTE: This can be used in the future to check if
|
|
somebody is cheating, by checking the timing.
|
|
*/
|
|
MapNode n(CONTENT_IGNORE);
|
|
try
|
|
{
|
|
n = m_env->getMap().getNode(p_under);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
infostream<<"Server: Not punching: Node not found."
|
|
<<" Adding block to emerge queue."
|
|
<<std::endl;
|
|
m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
|
|
}
|
|
if(n.getContent() != CONTENT_IGNORE)
|
|
m_script->node_on_punch(p_under, n, playersao);
|
|
// Cheat prevention
|
|
playersao->noCheatDigStart(p_under);
|
|
}
|
|
else if(pointed.type == POINTEDTHING_OBJECT)
|
|
{
|
|
// Skip if object has been removed
|
|
if(pointed_object->m_removed)
|
|
return;
|
|
|
|
actionstream<<player->getName()<<" punches object "
|
|
<<pointed.object_id<<": "
|
|
<<pointed_object->getDescription()<<std::endl;
|
|
|
|
ItemStack punchitem = playersao->getWieldedItem();
|
|
ToolCapabilities toolcap =
|
|
punchitem.getToolCapabilities(m_itemdef);
|
|
v3f dir = (pointed_object->getBasePosition() -
|
|
(player->getPosition() + player->getEyeOffset())
|
|
).normalize();
|
|
float time_from_last_punch =
|
|
playersao->resetTimeFromLastPunch();
|
|
pointed_object->punch(dir, &toolcap, playersao,
|
|
time_from_last_punch);
|
|
}
|
|
|
|
} // action == 0
|
|
|
|
/*
|
|
1: stop digging
|
|
*/
|
|
else if(action == 1)
|
|
{
|
|
} // action == 1
|
|
|
|
/*
|
|
2: Digging completed
|
|
*/
|
|
else if(action == 2)
|
|
{
|
|
// Only digging of nodes
|
|
if(pointed.type == POINTEDTHING_NODE)
|
|
{
|
|
MapNode n(CONTENT_IGNORE);
|
|
try
|
|
{
|
|
n = m_env->getMap().getNode(p_under);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
infostream<<"Server: Not finishing digging: Node not found."
|
|
<<" Adding block to emerge queue."
|
|
<<std::endl;
|
|
m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
|
|
}
|
|
|
|
/* Cheat prevention */
|
|
bool is_valid_dig = true;
|
|
if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
|
|
{
|
|
v3s16 nocheat_p = playersao->getNoCheatDigPos();
|
|
float nocheat_t = playersao->getNoCheatDigTime();
|
|
playersao->noCheatDigEnd();
|
|
// If player didn't start digging this, ignore dig
|
|
if(nocheat_p != p_under){
|
|
infostream<<"Server: NoCheat: "<<player->getName()
|
|
<<" started digging "
|
|
<<PP(nocheat_p)<<" and completed digging "
|
|
<<PP(p_under)<<"; not digging."<<std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "finished_unknown_dig");
|
|
}
|
|
// Get player's wielded item
|
|
ItemStack playeritem;
|
|
InventoryList *mlist = playersao->getInventory()->getList("main");
|
|
if(mlist != NULL)
|
|
playeritem = mlist->getItem(playersao->getWieldIndex());
|
|
ToolCapabilities playeritem_toolcap =
|
|
playeritem.getToolCapabilities(m_itemdef);
|
|
// Get diggability and expected digging time
|
|
DigParams params = getDigParams(m_nodedef->get(n).groups,
|
|
&playeritem_toolcap);
|
|
// If can't dig, try hand
|
|
if(!params.diggable){
|
|
const ItemDefinition &hand = m_itemdef->get("");
|
|
const ToolCapabilities *tp = hand.tool_capabilities;
|
|
if(tp)
|
|
params = getDigParams(m_nodedef->get(n).groups, tp);
|
|
}
|
|
// If can't dig, ignore dig
|
|
if(!params.diggable){
|
|
infostream<<"Server: NoCheat: "<<player->getName()
|
|
<<" completed digging "<<PP(p_under)
|
|
<<", which is not diggable with tool. not digging."
|
|
<<std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "dug_unbreakable");
|
|
}
|
|
// Check digging time
|
|
// If already invalidated, we don't have to
|
|
if(!is_valid_dig){
|
|
// Well not our problem then
|
|
}
|
|
// Clean and long dig
|
|
else if(params.time > 2.0 && nocheat_t * 1.2 > params.time){
|
|
// All is good, but grab time from pool; don't care if
|
|
// it's actually available
|
|
playersao->getDigPool().grab(params.time);
|
|
}
|
|
// Short or laggy dig
|
|
// Try getting the time from pool
|
|
else if(playersao->getDigPool().grab(params.time)){
|
|
// All is good
|
|
}
|
|
// Dig not possible
|
|
else{
|
|
infostream<<"Server: NoCheat: "<<player->getName()
|
|
<<" completed digging "<<PP(p_under)
|
|
<<"too fast; not digging."<<std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "dug_too_fast");
|
|
}
|
|
}
|
|
|
|
/* Actually dig node */
|
|
|
|
if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
|
|
m_script->node_on_dig(p_under, n, playersao);
|
|
|
|
// Send unusual result (that is, node not being removed)
|
|
if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
|
|
{
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(peer_id);
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
}
|
|
} // action == 2
|
|
|
|
/*
|
|
3: place block or right-click object
|
|
*/
|
|
else if(action == 3)
|
|
{
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
// Reset build time counter
|
|
if(pointed.type == POINTEDTHING_NODE &&
|
|
item.getDefinition(m_itemdef).type == ITEM_NODE)
|
|
getClient(peer_id)->m_time_from_building = 0.0;
|
|
|
|
if(pointed.type == POINTEDTHING_OBJECT)
|
|
{
|
|
// Right click object
|
|
|
|
// Skip if object has been removed
|
|
if(pointed_object->m_removed)
|
|
return;
|
|
|
|
actionstream<<player->getName()<<" right-clicks object "
|
|
<<pointed.object_id<<": "
|
|
<<pointed_object->getDescription()<<std::endl;
|
|
|
|
// Do stuff
|
|
pointed_object->rightClick(playersao);
|
|
}
|
|
else if(m_script->item_OnPlace(
|
|
item, playersao, pointed))
|
|
{
|
|
// Placement was handled in lua
|
|
|
|
// Apply returned ItemStack
|
|
playersao->setWieldedItem(item);
|
|
}
|
|
|
|
// If item has node placement prediction, always send the
|
|
// blocks to make sure the client knows what exactly happened
|
|
if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
|
|
RemoteClient *client = getClient(peer_id);
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
if(blockpos2 != blockpos){
|
|
client->SetBlockNotSent(blockpos2);
|
|
}
|
|
}
|
|
} // action == 3
|
|
|
|
/*
|
|
4: use
|
|
*/
|
|
else if(action == 4)
|
|
{
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
actionstream<<player->getName()<<" uses "<<item.name
|
|
<<", pointing at "<<pointed.dump()<<std::endl;
|
|
|
|
if(m_script->item_OnUse(
|
|
item, playersao, pointed))
|
|
{
|
|
// Apply returned ItemStack
|
|
playersao->setWieldedItem(item);
|
|
}
|
|
|
|
} // action == 4
|
|
|
|
|
|
/*
|
|
Catch invalid actions
|
|
*/
|
|
else
|
|
{
|
|
infostream<<"WARNING: Server: Invalid action "
|
|
<<action<<std::endl;
|
|
}
|
|
}
|
|
else if(command == TOSERVER_REMOVED_SOUNDS)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
int num = readU16(is);
|
|
for(int k=0; k<num; k++){
|
|
s32 id = readS32(is);
|
|
std::map<s32, ServerPlayingSound>::iterator i =
|
|
m_playing_sounds.find(id);
|
|
if(i == m_playing_sounds.end())
|
|
continue;
|
|
ServerPlayingSound &psound = i->second;
|
|
psound.clients.erase(peer_id);
|
|
if(psound.clients.size() == 0)
|
|
m_playing_sounds.erase(i++);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_NODEMETA_FIELDS)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
v3s16 p = readV3S16(is);
|
|
std::string formname = deSerializeString(is);
|
|
int num = readU16(is);
|
|
std::map<std::string, std::string> fields;
|
|
for(int k=0; k<num; k++){
|
|
std::string fieldname = deSerializeString(is);
|
|
std::string fieldvalue = deSerializeLongString(is);
|
|
fields[fieldname] = fieldvalue;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
// Check the target node for rollback data; leave others unnoticed
|
|
RollbackNode rn_old(&m_env->getMap(), p, this);
|
|
|
|
m_script->node_on_receive_fields(p, formname, fields,playersao);
|
|
|
|
// Report rollback data
|
|
RollbackNode rn_new(&m_env->getMap(), p, this);
|
|
if(rollback() && rn_new != rn_old){
|
|
RollbackAction action;
|
|
action.setSetNode(p, rn_old, rn_new);
|
|
rollback()->reportAction(action);
|
|
}
|
|
}
|
|
else if(command == TOSERVER_INVENTORY_FIELDS)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
std::string formname = deSerializeString(is);
|
|
int num = readU16(is);
|
|
std::map<std::string, std::string> fields;
|
|
for(int k=0; k<num; k++){
|
|
std::string fieldname = deSerializeString(is);
|
|
std::string fieldvalue = deSerializeLongString(is);
|
|
fields[fieldname] = fieldvalue;
|
|
}
|
|
|
|
m_script->on_playerReceiveFields(playersao, formname, fields);
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Server::ProcessData(): Ignoring "
|
|
"unknown command "<<command<<std::endl;
|
|
}
|
|
|
|
} //try
|
|
catch(SendFailedException &e)
|
|
{
|
|
errorstream<<"Server::ProcessData(): SendFailedException: "
|
|
<<"what="<<e.what()
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
void Server::setTimeOfDay(u32 time)
|
|
{
|
|
m_env->setTimeOfDay(time);
|
|
m_time_of_day_send_timer = 0;
|
|
}
|
|
|
|
void Server::onMapEditEvent(MapEditEvent *event)
|
|
{
|
|
//infostream<<"Server::onMapEditEvent()"<<std::endl;
|
|
if(m_ignore_map_edit_events)
|
|
return;
|
|
if(m_ignore_map_edit_events_area.contains(event->getArea()))
|
|
return;
|
|
MapEditEvent *e = event->clone();
|
|
m_unsent_map_edit_queue.push_back(e);
|
|
}
|
|
|
|
Inventory* Server::getInventory(const InventoryLocation &loc)
|
|
{
|
|
switch(loc.type){
|
|
case InventoryLocation::UNDEFINED:
|
|
{}
|
|
break;
|
|
case InventoryLocation::CURRENT_PLAYER:
|
|
{}
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
Player *player = m_env->getPlayer(loc.name.c_str());
|
|
if(!player)
|
|
return NULL;
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if(!playersao)
|
|
return NULL;
|
|
return playersao->getInventory();
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
|
|
if(!meta)
|
|
return NULL;
|
|
return meta->getInventory();
|
|
}
|
|
break;
|
|
case InventoryLocation::DETACHED:
|
|
{
|
|
if(m_detached_inventories.count(loc.name) == 0)
|
|
return NULL;
|
|
return m_detached_inventories[loc.name];
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
return NULL;
|
|
}
|
|
void Server::setInventoryModified(const InventoryLocation &loc)
|
|
{
|
|
switch(loc.type){
|
|
case InventoryLocation::UNDEFINED:
|
|
{}
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
Player *player = m_env->getPlayer(loc.name.c_str());
|
|
if(!player)
|
|
return;
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if(!playersao)
|
|
return;
|
|
playersao->m_inventory_not_sent = true;
|
|
playersao->m_wielded_item_not_sent = true;
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(loc.p);
|
|
|
|
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
|
|
if(block)
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED);
|
|
|
|
setBlockNotSent(blockpos);
|
|
}
|
|
break;
|
|
case InventoryLocation::DETACHED:
|
|
{
|
|
sendDetachedInventoryToAll(loc.name);
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
void Server::peerAdded(con::Peer *peer)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
verbosestream<<"Server::peerAdded(): peer->id="
|
|
<<peer->id<<std::endl;
|
|
|
|
PeerChange c;
|
|
c.type = PEER_ADDED;
|
|
c.peer_id = peer->id;
|
|
c.timeout = false;
|
|
m_peer_change_queue.push_back(c);
|
|
}
|
|
|
|
void Server::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
verbosestream<<"Server::deletingPeer(): peer->id="
|
|
<<peer->id<<", timeout="<<timeout<<std::endl;
|
|
|
|
PeerChange c;
|
|
c.type = PEER_REMOVED;
|
|
c.peer_id = peer->id;
|
|
c.timeout = timeout;
|
|
m_peer_change_queue.push_back(c);
|
|
}
|
|
|
|
/*
|
|
Static send methods
|
|
*/
|
|
|
|
void Server::SendMovement(con::Connection &con, u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOCLIENT_MOVEMENT);
|
|
writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
|
|
writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
|
|
writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
|
|
writeF1000(os, g_settings->getFloat("movement_speed_walk"));
|
|
writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
|
|
writeF1000(os, g_settings->getFloat("movement_speed_fast"));
|
|
writeF1000(os, g_settings->getFloat("movement_speed_climb"));
|
|
writeF1000(os, g_settings->getFloat("movement_speed_jump"));
|
|
writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
|
|
writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
|
|
writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
|
|
writeF1000(os, g_settings->getFloat("movement_gravity"));
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOCLIENT_HP);
|
|
writeU8(os, hp);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendBreath(con::Connection &con, u16 peer_id, u16 breath)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOCLIENT_BREATH);
|
|
writeU16(os, breath);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
|
|
const std::wstring &reason)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOCLIENT_ACCESS_DENIED);
|
|
os<<serializeWideString(reason);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
|
|
bool set_camera_point_target, v3f camera_point_target)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOCLIENT_DEATHSCREEN);
|
|
writeU8(os, set_camera_point_target);
|
|
writeV3F1000(os, camera_point_target);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendItemDef(con::Connection &con, u16 peer_id,
|
|
IItemDefManager *itemdef, u16 protocol_version)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
/*
|
|
u16 command
|
|
u32 length of the next item
|
|
zlib-compressed serialized ItemDefManager
|
|
*/
|
|
writeU16(os, TOCLIENT_ITEMDEF);
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
itemdef->serialize(tmp_os, protocol_version);
|
|
std::ostringstream tmp_os2(std::ios::binary);
|
|
compressZlib(tmp_os.str(), tmp_os2);
|
|
os<<serializeLongString(tmp_os2.str());
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
verbosestream<<"Server: Sending item definitions to id("<<peer_id
|
|
<<"): size="<<s.size()<<std::endl;
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendNodeDef(con::Connection &con, u16 peer_id,
|
|
INodeDefManager *nodedef, u16 protocol_version)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
/*
|
|
u16 command
|
|
u32 length of the next item
|
|
zlib-compressed serialized NodeDefManager
|
|
*/
|
|
writeU16(os, TOCLIENT_NODEDEF);
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
nodedef->serialize(tmp_os, protocol_version);
|
|
std::ostringstream tmp_os2(std::ios::binary);
|
|
compressZlib(tmp_os.str(), tmp_os2);
|
|
os<<serializeLongString(tmp_os2.str());
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
verbosestream<<"Server: Sending node definitions to id("<<peer_id
|
|
<<"): size="<<s.size()<<std::endl;
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
/*
|
|
Non-static send methods
|
|
*/
|
|
|
|
void Server::SendInventory(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
|
|
playersao->m_inventory_not_sent = false;
|
|
|
|
/*
|
|
Serialize it
|
|
*/
|
|
|
|
std::ostringstream os;
|
|
playersao->getInventory()->serialize(os);
|
|
|
|
std::string s = os.str();
|
|
|
|
SharedBuffer<u8> data(s.size()+2);
|
|
writeU16(&data[0], TOCLIENT_INVENTORY);
|
|
memcpy(&data[2], s.c_str(), s.size());
|
|
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOCLIENT_CHAT_MESSAGE);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write length
|
|
writeU16(buf, message.size());
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write string
|
|
for(u32 i=0; i<message.size(); i++)
|
|
{
|
|
u16 w = message[i];
|
|
writeU16(buf, w);
|
|
os.write((char*)buf, 2);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
|
|
const std::string formname)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
|
|
os.write((char*)buf, 2);
|
|
os<<serializeLongString(formspec);
|
|
os<<serializeString(formname);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
// Spawns a particle on peer with peer_id
|
|
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
|
|
float expirationtime, float size, bool collisiondetection,
|
|
std::string texture)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_SPAWN_PARTICLE);
|
|
writeV3F1000(os, pos);
|
|
writeV3F1000(os, velocity);
|
|
writeV3F1000(os, acceleration);
|
|
writeF1000(os, expirationtime);
|
|
writeF1000(os, size);
|
|
writeU8(os, collisiondetection);
|
|
os<<serializeLongString(texture);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
// Spawns a particle on all peers
|
|
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
|
float expirationtime, float size, bool collisiondetection,
|
|
std::string texture)
|
|
{
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
|
|
expirationtime, size, collisiondetection, texture);
|
|
}
|
|
}
|
|
|
|
// Adds a ParticleSpawner on peer with peer_id
|
|
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
|
float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
|
|
|
|
writeU16(os, amount);
|
|
writeF1000(os, spawntime);
|
|
writeV3F1000(os, minpos);
|
|
writeV3F1000(os, maxpos);
|
|
writeV3F1000(os, minvel);
|
|
writeV3F1000(os, maxvel);
|
|
writeV3F1000(os, minacc);
|
|
writeV3F1000(os, maxacc);
|
|
writeF1000(os, minexptime);
|
|
writeF1000(os, maxexptime);
|
|
writeF1000(os, minsize);
|
|
writeF1000(os, maxsize);
|
|
writeU8(os, collisiondetection);
|
|
os<<serializeLongString(texture);
|
|
writeU32(os, id);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
// Adds a ParticleSpawner on all peers
|
|
void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
|
float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
|
|
{
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
SendAddParticleSpawner(client->peer_id, amount, spawntime,
|
|
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
|
minexptime, maxexptime, minsize, maxsize, collisiondetection, texture, id);
|
|
}
|
|
}
|
|
|
|
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
|
|
|
|
writeU16(os, id);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendDeleteParticleSpawnerAll(u32 id)
|
|
{
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); i++)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
SendDeleteParticleSpawner(client->peer_id, id);
|
|
}
|
|
}
|
|
|
|
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
// Write command
|
|
writeU16(os, TOCLIENT_HUDADD);
|
|
writeU32(os, id);
|
|
writeU8(os, (u8)form->type);
|
|
writeV2F1000(os, form->pos);
|
|
os << serializeString(form->name);
|
|
writeV2F1000(os, form->scale);
|
|
os << serializeString(form->text);
|
|
writeU32(os, form->number);
|
|
writeU32(os, form->item);
|
|
writeU32(os, form->dir);
|
|
writeV2F1000(os, form->align);
|
|
writeV2F1000(os, form->offset);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendHUDRemove(u16 peer_id, u32 id)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
// Write command
|
|
writeU16(os, TOCLIENT_HUDRM);
|
|
writeU32(os, id);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
// Write command
|
|
writeU16(os, TOCLIENT_HUDCHANGE);
|
|
writeU32(os, id);
|
|
writeU8(os, (u8)stat);
|
|
switch (stat) {
|
|
case HUD_STAT_POS:
|
|
case HUD_STAT_SCALE:
|
|
case HUD_STAT_ALIGN:
|
|
case HUD_STAT_OFFSET:
|
|
writeV2F1000(os, *(v2f *)value);
|
|
break;
|
|
case HUD_STAT_NAME:
|
|
case HUD_STAT_TEXT:
|
|
os << serializeString(*(std::string *)value);
|
|
break;
|
|
case HUD_STAT_NUMBER:
|
|
case HUD_STAT_ITEM:
|
|
case HUD_STAT_DIR:
|
|
default:
|
|
writeU32(os, *(u32 *)value);
|
|
break;
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
// Write command
|
|
writeU16(os, TOCLIENT_HUD_SET_FLAGS);
|
|
writeU32(os, flags);
|
|
writeU32(os, mask);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
// Write command
|
|
writeU16(os, TOCLIENT_HUD_SET_PARAM);
|
|
writeU16(os, param);
|
|
os<<serializeString(value);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::BroadcastChatMessage(const std::wstring &message)
|
|
{
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
SendChatMessage(client->peer_id, message);
|
|
}
|
|
}
|
|
|
|
void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Make packet
|
|
SharedBuffer<u8> data(2+2+4);
|
|
writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
|
|
writeU16(&data[2], time);
|
|
writeF1000(&data[4], time_speed);
|
|
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendPlayerHP(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
playersao->m_hp_not_sent = false;
|
|
SendHP(m_con, peer_id, playersao->getHP());
|
|
|
|
// Send to other clients
|
|
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
|
|
ActiveObjectMessage aom(playersao->getId(), true, str);
|
|
playersao->m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void Server::SendPlayerBreath(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
playersao->m_breath_not_sent = false;
|
|
SendBreath(m_con, peer_id, playersao->getBreath());
|
|
}
|
|
|
|
void Server::SendMovePlayer(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
assert(player);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_MOVE_PLAYER);
|
|
writeV3F1000(os, player->getPosition());
|
|
writeF1000(os, player->getPitch());
|
|
writeF1000(os, player->getYaw());
|
|
|
|
{
|
|
v3f pos = player->getPosition();
|
|
f32 pitch = player->getPitch();
|
|
f32 yaw = player->getYaw();
|
|
verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
|
|
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw
|
|
<<std::endl;
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendPlayerPrivileges(u16 peer_id)
|
|
{
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
assert(player);
|
|
if(player->peer_id == PEER_ID_INEXISTENT)
|
|
return;
|
|
|
|
std::set<std::string> privs;
|
|
m_script->getAuth(player->getName(), NULL, &privs);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_PRIVILEGES);
|
|
writeU16(os, privs.size());
|
|
for(std::set<std::string>::const_iterator i = privs.begin();
|
|
i != privs.end(); i++){
|
|
os<<serializeString(*i);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::SendPlayerInventoryFormspec(u16 peer_id)
|
|
{
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
assert(player);
|
|
if(player->peer_id == PEER_ID_INEXISTENT)
|
|
return;
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
|
|
os<<serializeLongString(player->inventory_formspec);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
s32 Server::playSound(const SimpleSoundSpec &spec,
|
|
const ServerSoundParams ¶ms)
|
|
{
|
|
// Find out initial position of sound
|
|
bool pos_exists = false;
|
|
v3f pos = params.getPos(m_env, &pos_exists);
|
|
// If position is not found while it should be, cancel sound
|
|
if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
|
|
return -1;
|
|
// Filter destination clients
|
|
std::set<RemoteClient*> dst_clients;
|
|
if(params.to_player != "")
|
|
{
|
|
Player *player = m_env->getPlayer(params.to_player.c_str());
|
|
if(!player){
|
|
infostream<<"Server::playSound: Player \""<<params.to_player
|
|
<<"\" not found"<<std::endl;
|
|
return -1;
|
|
}
|
|
if(player->peer_id == PEER_ID_INEXISTENT){
|
|
infostream<<"Server::playSound: Player \""<<params.to_player
|
|
<<"\" not connected"<<std::endl;
|
|
return -1;
|
|
}
|
|
RemoteClient *client = getClient(player->peer_id);
|
|
dst_clients.insert(client);
|
|
}
|
|
else
|
|
{
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin(); i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
if(!player)
|
|
continue;
|
|
if(pos_exists){
|
|
if(player->getPosition().getDistanceFrom(pos) >
|
|
params.max_hear_distance)
|
|
continue;
|
|
}
|
|
dst_clients.insert(client);
|
|
}
|
|
}
|
|
if(dst_clients.size() == 0)
|
|
return -1;
|
|
// Create the sound
|
|
s32 id = m_next_sound_id++;
|
|
// The sound will exist as a reference in m_playing_sounds
|
|
m_playing_sounds[id] = ServerPlayingSound();
|
|
ServerPlayingSound &psound = m_playing_sounds[id];
|
|
psound.params = params;
|
|
for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
|
|
i != dst_clients.end(); i++)
|
|
psound.clients.insert((*i)->peer_id);
|
|
// Create packet
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_PLAY_SOUND);
|
|
writeS32(os, id);
|
|
os<<serializeString(spec.name);
|
|
writeF1000(os, spec.gain * params.gain);
|
|
writeU8(os, params.type);
|
|
writeV3F1000(os, pos);
|
|
writeU16(os, params.object);
|
|
writeU8(os, params.loop);
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send
|
|
for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
|
|
i != dst_clients.end(); i++){
|
|
// Send as reliable
|
|
m_con.Send((*i)->peer_id, 0, data, true);
|
|
}
|
|
return id;
|
|
}
|
|
void Server::stopSound(s32 handle)
|
|
{
|
|
// Get sound reference
|
|
std::map<s32, ServerPlayingSound>::iterator i =
|
|
m_playing_sounds.find(handle);
|
|
if(i == m_playing_sounds.end())
|
|
return;
|
|
ServerPlayingSound &psound = i->second;
|
|
// Create packet
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_STOP_SOUND);
|
|
writeS32(os, handle);
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send
|
|
for(std::set<u16>::iterator i = psound.clients.begin();
|
|
i != psound.clients.end(); i++){
|
|
// Send as reliable
|
|
m_con.Send(*i, 0, data, true);
|
|
}
|
|
// Remove sound reference
|
|
m_playing_sounds.erase(i);
|
|
}
|
|
|
|
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
|
|
std::list<u16> *far_players, float far_d_nodes)
|
|
{
|
|
float maxd = far_d_nodes*BS;
|
|
v3f p_f = intToFloat(p, BS);
|
|
|
|
// Create packet
|
|
u32 replysize = 8;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOCLIENT_REMOVENODE);
|
|
writeS16(&reply[2], p.X);
|
|
writeS16(&reply[4], p.Y);
|
|
writeS16(&reply[6], p.Z);
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
// Don't send if it's the same one
|
|
if(client->peer_id == ignore_id)
|
|
continue;
|
|
|
|
if(far_players)
|
|
{
|
|
// Get player
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
if(player)
|
|
{
|
|
// If player is far away, only set modified blocks not sent
|
|
v3f player_pos = player->getPosition();
|
|
if(player_pos.getDistanceFrom(p_f) > maxd)
|
|
{
|
|
far_players->push_back(client->peer_id);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, reply, true);
|
|
}
|
|
}
|
|
|
|
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
|
|
std::list<u16> *far_players, float far_d_nodes)
|
|
{
|
|
float maxd = far_d_nodes*BS;
|
|
v3f p_f = intToFloat(p, BS);
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
// Don't send if it's the same one
|
|
if(client->peer_id == ignore_id)
|
|
continue;
|
|
|
|
if(far_players)
|
|
{
|
|
// Get player
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
if(player)
|
|
{
|
|
// If player is far away, only set modified blocks not sent
|
|
v3f player_pos = player->getPosition();
|
|
if(player_pos.getDistanceFrom(p_f) > maxd)
|
|
{
|
|
far_players->push_back(client->peer_id);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create packet
|
|
u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOCLIENT_ADDNODE);
|
|
writeS16(&reply[2], p.X);
|
|
writeS16(&reply[4], p.Y);
|
|
writeS16(&reply[6], p.Z);
|
|
n.serialize(&reply[8], client->serialization_version);
|
|
|
|
// Send as reliable
|
|
m_con.Send(client->peer_id, 0, reply, true);
|
|
}
|
|
}
|
|
|
|
void Server::setBlockNotSent(v3s16 p)
|
|
{
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
client->SetBlockNotSent(p);
|
|
}
|
|
}
|
|
|
|
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
v3s16 p = block->getPos();
|
|
|
|
#if 0
|
|
// Analyze it a bit
|
|
bool completely_air = true;
|
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
|
{
|
|
if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
|
|
{
|
|
completely_air = false;
|
|
x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
|
|
}
|
|
}
|
|
|
|
// Print result
|
|
infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
|
|
if(completely_air)
|
|
infostream<<"[completely air] ";
|
|
infostream<<std::endl;
|
|
#endif
|
|
|
|
/*
|
|
Create a packet with the block in the right format
|
|
*/
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
block->serialize(os, ver, false);
|
|
block->serializeNetworkSpecific(os, net_proto_version);
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
|
|
|
|
u32 replysize = 8 + blockdata.getSize();
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOCLIENT_BLOCKDATA);
|
|
writeS16(&reply[2], p.X);
|
|
writeS16(&reply[4], p.Y);
|
|
writeS16(&reply[6], p.Z);
|
|
memcpy(&reply[8], *blockdata, blockdata.getSize());
|
|
|
|
/*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<": \tpacket size: "<<replysize<<std::endl;*/
|
|
|
|
/*
|
|
Send packet
|
|
*/
|
|
m_con.Send(peer_id, 1, reply, true);
|
|
}
|
|
|
|
void Server::SendBlocks(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
|
|
|
|
std::vector<PrioritySortedBlockTransfer> queue;
|
|
|
|
s32 total_sending = 0;
|
|
|
|
{
|
|
ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
|
|
// If definitions and textures have not been sent, don't
|
|
// send MapBlocks either
|
|
if(!client->definitions_sent)
|
|
continue;
|
|
|
|
total_sending += client->SendingCount();
|
|
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
|
|
client->GetNextBlocks(this, dtime, queue);
|
|
}
|
|
}
|
|
|
|
// Sort.
|
|
// Lowest priority number comes first.
|
|
// Lowest is most important.
|
|
std::sort(queue.begin(), queue.end());
|
|
|
|
for(u32 i=0; i<queue.size(); i++)
|
|
{
|
|
//TODO: Calculate limit dynamically
|
|
if(total_sending >= g_settings->getS32
|
|
("max_simultaneous_block_sends_server_total"))
|
|
break;
|
|
|
|
PrioritySortedBlockTransfer q = queue[i];
|
|
|
|
MapBlock *block = NULL;
|
|
try
|
|
{
|
|
block = m_env->getMap().getBlockNoCreate(q.pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
RemoteClient *client = getClientNoEx(q.peer_id);
|
|
if(!client)
|
|
continue;
|
|
if(client->denied)
|
|
continue;
|
|
|
|
SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
|
|
|
|
client->SentBlock(q.pos);
|
|
|
|
total_sending++;
|
|
}
|
|
}
|
|
|
|
void Server::fillMediaCache()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
infostream<<"Server: Calculating media file checksums"<<std::endl;
|
|
|
|
// Collect all media file paths
|
|
std::list<std::string> paths;
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
|
i != m_mods.end(); i++){
|
|
const ModSpec &mod = *i;
|
|
paths.push_back(mod.path + DIR_DELIM + "textures");
|
|
paths.push_back(mod.path + DIR_DELIM + "sounds");
|
|
paths.push_back(mod.path + DIR_DELIM + "media");
|
|
paths.push_back(mod.path + DIR_DELIM + "models");
|
|
}
|
|
paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
|
|
|
|
// Collect media file information from paths into cache
|
|
for(std::list<std::string>::iterator i = paths.begin();
|
|
i != paths.end(); i++)
|
|
{
|
|
std::string mediapath = *i;
|
|
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
|
|
for(u32 j=0; j<dirlist.size(); j++){
|
|
if(dirlist[j].dir) // Ignode dirs
|
|
continue;
|
|
std::string filename = dirlist[j].name;
|
|
// If name contains illegal characters, ignore the file
|
|
if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
|
|
infostream<<"Server: ignoring illegal file name: \""
|
|
<<filename<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
// If name is not in a supported format, ignore it
|
|
const char *supported_ext[] = {
|
|
".png", ".jpg", ".bmp", ".tga",
|
|
".pcx", ".ppm", ".psd", ".wal", ".rgb",
|
|
".ogg",
|
|
".x", ".b3d", ".md2", ".obj",
|
|
NULL
|
|
};
|
|
if(removeStringEnd(filename, supported_ext) == ""){
|
|
infostream<<"Server: ignoring unsupported file extension: \""
|
|
<<filename<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
// Ok, attempt to load the file and add to cache
|
|
std::string filepath = mediapath + DIR_DELIM + filename;
|
|
// Read data
|
|
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
|
|
if(fis.good() == false){
|
|
errorstream<<"Server::fillMediaCache(): Could not open \""
|
|
<<filename<<"\" for reading"<<std::endl;
|
|
continue;
|
|
}
|
|
std::ostringstream tmp_os(std::ios_base::binary);
|
|
bool bad = false;
|
|
for(;;){
|
|
char buf[1024];
|
|
fis.read(buf, 1024);
|
|
std::streamsize len = fis.gcount();
|
|
tmp_os.write(buf, len);
|
|
if(fis.eof())
|
|
break;
|
|
if(!fis.good()){
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
if(bad){
|
|
errorstream<<"Server::fillMediaCache(): Failed to read \""
|
|
<<filename<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
if(tmp_os.str().length() == 0){
|
|
errorstream<<"Server::fillMediaCache(): Empty file \""
|
|
<<filepath<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
SHA1 sha1;
|
|
sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
|
|
|
|
unsigned char *digest = sha1.getDigest();
|
|
std::string sha1_base64 = base64_encode(digest, 20);
|
|
std::string sha1_hex = hex_encode((char*)digest, 20);
|
|
free(digest);
|
|
|
|
// Put in list
|
|
this->m_media[filename] = MediaInfo(filepath, sha1_base64);
|
|
verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct SendableMediaAnnouncement
|
|
{
|
|
std::string name;
|
|
std::string sha1_digest;
|
|
|
|
SendableMediaAnnouncement(const std::string name_="",
|
|
const std::string sha1_digest_=""):
|
|
name(name_),
|
|
sha1_digest(sha1_digest_)
|
|
{}
|
|
};
|
|
|
|
void Server::sendMediaAnnouncement(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
|
|
<<std::endl;
|
|
|
|
std::list<SendableMediaAnnouncement> file_announcements;
|
|
|
|
for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
|
|
i != m_media.end(); i++){
|
|
// Put in list
|
|
file_announcements.push_back(
|
|
SendableMediaAnnouncement(i->first, i->second.sha1_digest));
|
|
}
|
|
|
|
// Make packet
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
/*
|
|
u16 command
|
|
u32 number of files
|
|
for each texture {
|
|
u16 length of name
|
|
string name
|
|
u16 length of sha1_digest
|
|
string sha1_digest
|
|
}
|
|
*/
|
|
|
|
writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
|
|
writeU16(os, file_announcements.size());
|
|
|
|
for(std::list<SendableMediaAnnouncement>::iterator
|
|
j = file_announcements.begin();
|
|
j != file_announcements.end(); ++j){
|
|
os<<serializeString(j->name);
|
|
os<<serializeString(j->sha1_digest);
|
|
}
|
|
os<<serializeString(g_settings->get("remote_media"));
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
struct SendableMedia
|
|
{
|
|
std::string name;
|
|
std::string path;
|
|
std::string data;
|
|
|
|
SendableMedia(const std::string &name_="", const std::string path_="",
|
|
const std::string &data_=""):
|
|
name(name_),
|
|
path(path_),
|
|
data(data_)
|
|
{}
|
|
};
|
|
|
|
void Server::sendRequestedMedia(u16 peer_id,
|
|
const std::list<MediaRequest> &tosend)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
verbosestream<<"Server::sendRequestedMedia(): "
|
|
<<"Sending files to client"<<std::endl;
|
|
|
|
/* Read files */
|
|
|
|
// Put 5kB in one bunch (this is not accurate)
|
|
u32 bytes_per_bunch = 5000;
|
|
|
|
std::vector< std::list<SendableMedia> > file_bunches;
|
|
file_bunches.push_back(std::list<SendableMedia>());
|
|
|
|
u32 file_size_bunch_total = 0;
|
|
|
|
for(std::list<MediaRequest>::const_iterator i = tosend.begin();
|
|
i != tosend.end(); ++i)
|
|
{
|
|
if(m_media.find(i->name) == m_media.end()){
|
|
errorstream<<"Server::sendRequestedMedia(): Client asked for "
|
|
<<"unknown file \""<<(i->name)<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
//TODO get path + name
|
|
std::string tpath = m_media[(*i).name].path;
|
|
|
|
// Read data
|
|
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
|
|
if(fis.good() == false){
|
|
errorstream<<"Server::sendRequestedMedia(): Could not open \""
|
|
<<tpath<<"\" for reading"<<std::endl;
|
|
continue;
|
|
}
|
|
std::ostringstream tmp_os(std::ios_base::binary);
|
|
bool bad = false;
|
|
for(;;){
|
|
char buf[1024];
|
|
fis.read(buf, 1024);
|
|
std::streamsize len = fis.gcount();
|
|
tmp_os.write(buf, len);
|
|
file_size_bunch_total += len;
|
|
if(fis.eof())
|
|
break;
|
|
if(!fis.good()){
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
if(bad){
|
|
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
|
|
<<(*i).name<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
/*infostream<<"Server::sendRequestedMedia(): Loaded \""
|
|
<<tname<<"\""<<std::endl;*/
|
|
// Put in list
|
|
file_bunches[file_bunches.size()-1].push_back(
|
|
SendableMedia((*i).name, tpath, tmp_os.str()));
|
|
|
|
// Start next bunch if got enough data
|
|
if(file_size_bunch_total >= bytes_per_bunch){
|
|
file_bunches.push_back(std::list<SendableMedia>());
|
|
file_size_bunch_total = 0;
|
|
}
|
|
|
|
}
|
|
|
|
/* Create and send packets */
|
|
|
|
u32 num_bunches = file_bunches.size();
|
|
for(u32 i=0; i<num_bunches; i++)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
/*
|
|
u16 command
|
|
u16 total number of texture bunches
|
|
u16 index of this bunch
|
|
u32 number of files in this bunch
|
|
for each file {
|
|
u16 length of name
|
|
string name
|
|
u32 length of data
|
|
data
|
|
}
|
|
*/
|
|
|
|
writeU16(os, TOCLIENT_MEDIA);
|
|
writeU16(os, num_bunches);
|
|
writeU16(os, i);
|
|
writeU32(os, file_bunches[i].size());
|
|
|
|
for(std::list<SendableMedia>::iterator
|
|
j = file_bunches[i].begin();
|
|
j != file_bunches[i].end(); ++j){
|
|
os<<serializeString(j->name);
|
|
os<<serializeLongString(j->data);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
verbosestream<<"Server::sendRequestedMedia(): bunch "
|
|
<<i<<"/"<<num_bunches
|
|
<<" files="<<file_bunches[i].size()
|
|
<<" size=" <<s.size()<<std::endl;
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
}
|
|
|
|
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
|
|
{
|
|
if(m_detached_inventories.count(name) == 0){
|
|
errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
|
|
return;
|
|
}
|
|
Inventory *inv = m_detached_inventories[name];
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOCLIENT_DETACHED_INVENTORY);
|
|
os<<serializeString(name);
|
|
inv->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(peer_id, 0, data, true);
|
|
}
|
|
|
|
void Server::sendDetachedInventoryToAll(const std::string &name)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i){
|
|
RemoteClient *client = i->second;
|
|
sendDetachedInventory(name, client->peer_id);
|
|
}
|
|
}
|
|
|
|
void Server::sendDetachedInventories(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
for(std::map<std::string, Inventory*>::iterator
|
|
i = m_detached_inventories.begin();
|
|
i != m_detached_inventories.end(); i++){
|
|
const std::string &name = i->first;
|
|
//Inventory *inv = i->second;
|
|
sendDetachedInventory(name, peer_id);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Something random
|
|
*/
|
|
|
|
void Server::DiePlayer(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
|
|
infostream<<"Server::DiePlayer(): Player "
|
|
<<playersao->getPlayer()->getName()
|
|
<<" dies"<<std::endl;
|
|
|
|
playersao->setHP(0);
|
|
|
|
// Trigger scripted stuff
|
|
m_script->on_dieplayer(playersao);
|
|
|
|
SendPlayerHP(peer_id);
|
|
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
|
|
}
|
|
|
|
void Server::RespawnPlayer(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
|
|
infostream<<"Server::RespawnPlayer(): Player "
|
|
<<playersao->getPlayer()->getName()
|
|
<<" respawns"<<std::endl;
|
|
|
|
playersao->setHP(PLAYER_MAX_HP);
|
|
|
|
bool repositioned = m_script->on_respawnplayer(playersao);
|
|
if(!repositioned){
|
|
v3f pos = findSpawnPos(m_env->getServerMap());
|
|
playersao->setPos(pos);
|
|
}
|
|
}
|
|
|
|
void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
SendAccessDenied(m_con, peer_id, reason);
|
|
|
|
RemoteClient *client = getClientNoEx(peer_id);
|
|
if(client)
|
|
client->denied = true;
|
|
|
|
// If there are way too many clients, get rid of denied new ones immediately
|
|
if((int)m_clients.size() > 2 * g_settings->getU16("max_users")){
|
|
verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
|
|
<<"peer_id="<<peer_id<<" immediately"<<std::endl;
|
|
// Delete peer to stop sending it data
|
|
m_con.DeletePeer(peer_id);
|
|
// Delete client also to stop block sends and other stuff
|
|
DeleteClient(peer_id, CDR_DENY);
|
|
}
|
|
}
|
|
|
|
void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Error check
|
|
std::map<u16, RemoteClient*>::iterator n;
|
|
n = m_clients.find(peer_id);
|
|
// The client may not exist; clients are immediately removed if their
|
|
// access is denied, and this event occurs later then.
|
|
if(n == m_clients.end())
|
|
return;
|
|
|
|
/*
|
|
Mark objects to be not known by the client
|
|
*/
|
|
RemoteClient *client = n->second;
|
|
// Handle objects
|
|
for(std::set<u16>::iterator
|
|
i = client->m_known_objects.begin();
|
|
i != client->m_known_objects.end(); ++i)
|
|
{
|
|
// Get object
|
|
u16 id = *i;
|
|
ServerActiveObject* obj = m_env->getActiveObject(id);
|
|
|
|
if(obj && obj->m_known_by_count > 0)
|
|
obj->m_known_by_count--;
|
|
}
|
|
|
|
/*
|
|
Clear references to playing sounds
|
|
*/
|
|
for(std::map<s32, ServerPlayingSound>::iterator
|
|
i = m_playing_sounds.begin();
|
|
i != m_playing_sounds.end();)
|
|
{
|
|
ServerPlayingSound &psound = i->second;
|
|
psound.clients.erase(peer_id);
|
|
if(psound.clients.size() == 0)
|
|
m_playing_sounds.erase(i++);
|
|
else
|
|
i++;
|
|
}
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
|
|
// Collect information about leaving in chat
|
|
std::wstring message;
|
|
{
|
|
if(player != NULL && reason != CDR_DENY)
|
|
{
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
message += L"*** ";
|
|
message += name;
|
|
message += L" left the game.";
|
|
if(reason == CDR_TIMEOUT)
|
|
message += L" (timed out)";
|
|
}
|
|
}
|
|
|
|
/* Run scripts and remove from environment */
|
|
{
|
|
if(player != NULL)
|
|
{
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
assert(playersao);
|
|
|
|
m_script->on_leaveplayer(playersao);
|
|
|
|
playersao->disconnected();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Print out action
|
|
*/
|
|
{
|
|
if(player != NULL && reason != CDR_DENY)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
// Get player
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
if(!player)
|
|
continue;
|
|
// Get name of player
|
|
os<<player->getName()<<" ";
|
|
}
|
|
|
|
actionstream<<player->getName()<<" "
|
|
<<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
|
|
<<" List of players: "<<os.str()<<std::endl;
|
|
}
|
|
}
|
|
|
|
// Delete client
|
|
delete m_clients[peer_id];
|
|
m_clients.erase(peer_id);
|
|
|
|
// Send leave chat message to all remaining clients
|
|
if(message.length() != 0)
|
|
BroadcastChatMessage(message);
|
|
}
|
|
|
|
void Server::UpdateCrafting(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
Player* player = m_env->getPlayer(peer_id);
|
|
assert(player);
|
|
|
|
// Get a preview for crafting
|
|
ItemStack preview;
|
|
InventoryLocation loc;
|
|
loc.setPlayer(player->getName());
|
|
getCraftingResult(&player->inventory, preview, false, this);
|
|
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
|
|
|
|
// Put the new preview in
|
|
InventoryList *plist = player->inventory.getList("craftpreview");
|
|
assert(plist);
|
|
assert(plist->getSize() >= 1);
|
|
plist->changeItem(0, preview);
|
|
}
|
|
|
|
RemoteClient* Server::getClient(u16 peer_id)
|
|
{
|
|
RemoteClient *client = getClientNoEx(peer_id);
|
|
if(!client)
|
|
throw ClientNotFoundException("Client not found");
|
|
return client;
|
|
}
|
|
RemoteClient* Server::getClientNoEx(u16 peer_id)
|
|
{
|
|
std::map<u16, RemoteClient*>::iterator n;
|
|
n = m_clients.find(peer_id);
|
|
// The client may not exist; clients are immediately removed if their
|
|
// access is denied, and this event occurs later then.
|
|
if(n == m_clients.end())
|
|
return NULL;
|
|
return n->second;
|
|
}
|
|
|
|
std::string Server::getPlayerName(u16 peer_id)
|
|
{
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
if(player == NULL)
|
|
return "[id="+itos(peer_id)+"]";
|
|
return player->getName();
|
|
}
|
|
|
|
PlayerSAO* Server::getPlayerSAO(u16 peer_id)
|
|
{
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
if(player == NULL)
|
|
return NULL;
|
|
return player->getPlayerSAO();
|
|
}
|
|
|
|
std::wstring Server::getStatusString()
|
|
{
|
|
std::wostringstream os(std::ios_base::binary);
|
|
os<<L"# Server: ";
|
|
// Version
|
|
os<<L"version="<<narrow_to_wide(minetest_version_simple);
|
|
// Uptime
|
|
os<<L", uptime="<<m_uptime.get();
|
|
// Max lag estimate
|
|
os<<L", max_lag="<<m_env->getMaxLagEstimate();
|
|
// Information about clients
|
|
std::map<u16, RemoteClient*>::iterator i;
|
|
bool first;
|
|
os<<L", clients={";
|
|
for(i = m_clients.begin(), first = true;
|
|
i != m_clients.end(); ++i)
|
|
{
|
|
// Get client and check that it is valid
|
|
RemoteClient *client = i->second;
|
|
assert(client->peer_id == i->first);
|
|
if(client->serialization_version == SER_FMT_VER_INVALID)
|
|
continue;
|
|
// Get player
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
// Get name of player
|
|
std::wstring name = L"unknown";
|
|
if(player != NULL)
|
|
name = narrow_to_wide(player->getName());
|
|
// Add name to information string
|
|
if(!first)
|
|
os<<L",";
|
|
else
|
|
first = false;
|
|
os<<name;
|
|
}
|
|
os<<L"}";
|
|
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
|
|
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
|
|
if(g_settings->get("motd") != "")
|
|
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
|
|
return os.str();
|
|
}
|
|
|
|
std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
|
|
{
|
|
std::set<std::string> privs;
|
|
m_script->getAuth(name, NULL, &privs);
|
|
return privs;
|
|
}
|
|
|
|
bool Server::checkPriv(const std::string &name, const std::string &priv)
|
|
{
|
|
std::set<std::string> privs = getPlayerEffectivePrivs(name);
|
|
return (privs.count(priv) != 0);
|
|
}
|
|
|
|
void Server::reportPrivsModified(const std::string &name)
|
|
{
|
|
if(name == ""){
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = m_clients.begin();
|
|
i != m_clients.end(); ++i){
|
|
RemoteClient *client = i->second;
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
reportPrivsModified(player->getName());
|
|
}
|
|
} else {
|
|
Player *player = m_env->getPlayer(name.c_str());
|
|
if(!player)
|
|
return;
|
|
SendPlayerPrivileges(player->peer_id);
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
if(!sao)
|
|
return;
|
|
sao->updatePrivileges(
|
|
getPlayerEffectivePrivs(name),
|
|
isSingleplayer());
|
|
}
|
|
}
|
|
|
|
void Server::reportInventoryFormspecModified(const std::string &name)
|
|
{
|
|
Player *player = m_env->getPlayer(name.c_str());
|
|
if(!player)
|
|
return;
|
|
SendPlayerInventoryFormspec(player->peer_id);
|
|
}
|
|
|
|
void Server::setIpBanned(const std::string &ip, const std::string &name)
|
|
{
|
|
m_banmanager->add(ip, name);
|
|
}
|
|
|
|
void Server::unsetIpBanned(const std::string &ip_or_name)
|
|
{
|
|
m_banmanager->remove(ip_or_name);
|
|
}
|
|
|
|
std::string Server::getBanDescription(const std::string &ip_or_name)
|
|
{
|
|
return m_banmanager->getBanDescription(ip_or_name);
|
|
}
|
|
|
|
void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
|
|
{
|
|
Player *player = m_env->getPlayer(name);
|
|
if(!player)
|
|
return;
|
|
if (prepend)
|
|
SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
|
|
else
|
|
SendChatMessage(player->peer_id, msg);
|
|
}
|
|
|
|
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
|
|
{
|
|
Player *player = m_env->getPlayer(playername);
|
|
|
|
if(!player)
|
|
{
|
|
infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
SendShowFormspecMessage(player->peer_id, formspec, formname);
|
|
return true;
|
|
}
|
|
|
|
u32 Server::hudAdd(Player *player, HudElement *form) {
|
|
if (!player)
|
|
return -1;
|
|
|
|
u32 id = player->getFreeHudID();
|
|
if (id < player->hud.size())
|
|
player->hud[id] = form;
|
|
else
|
|
player->hud.push_back(form);
|
|
|
|
SendHUDAdd(player->peer_id, id, form);
|
|
return id;
|
|
}
|
|
|
|
bool Server::hudRemove(Player *player, u32 id) {
|
|
if (!player || id >= player->hud.size() || !player->hud[id])
|
|
return false;
|
|
|
|
delete player->hud[id];
|
|
player->hud[id] = NULL;
|
|
|
|
SendHUDRemove(player->peer_id, id);
|
|
return true;
|
|
}
|
|
|
|
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
|
|
if (!player)
|
|
return false;
|
|
|
|
SendHUDChange(player->peer_id, id, stat, data);
|
|
return true;
|
|
}
|
|
|
|
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
|
|
if (!player)
|
|
return false;
|
|
|
|
SendHUDSetFlags(player->peer_id, flags, mask);
|
|
return true;
|
|
}
|
|
|
|
bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
|
|
if (!player)
|
|
return false;
|
|
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
|
|
return false;
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
writeS32(os, hotbar_itemcount);
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
|
|
return true;
|
|
}
|
|
|
|
void Server::hudSetHotbarImage(Player *player, std::string name) {
|
|
if (!player)
|
|
return;
|
|
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
|
|
}
|
|
|
|
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
|
|
if (!player)
|
|
return;
|
|
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
|
|
}
|
|
|
|
void Server::notifyPlayers(const std::wstring msg)
|
|
{
|
|
BroadcastChatMessage(msg);
|
|
}
|
|
|
|
void Server::spawnParticle(const char *playername, v3f pos,
|
|
v3f velocity, v3f acceleration,
|
|
float expirationtime, float size, bool
|
|
collisiondetection, std::string texture)
|
|
{
|
|
Player *player = m_env->getPlayer(playername);
|
|
if(!player)
|
|
return;
|
|
SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
|
|
expirationtime, size, collisiondetection, texture);
|
|
}
|
|
|
|
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
|
float expirationtime, float size,
|
|
bool collisiondetection, std::string texture)
|
|
{
|
|
SendSpawnParticleAll(pos, velocity, acceleration,
|
|
expirationtime, size, collisiondetection, texture);
|
|
}
|
|
|
|
u32 Server::addParticleSpawner(const char *playername,
|
|
u16 amount, float spawntime,
|
|
v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel,
|
|
v3f minacc, v3f maxacc,
|
|
float minexptime, float maxexptime,
|
|
float minsize, float maxsize,
|
|
bool collisiondetection, std::string texture)
|
|
{
|
|
Player *player = m_env->getPlayer(playername);
|
|
if(!player)
|
|
return -1;
|
|
|
|
u32 id = 0;
|
|
for(;;) // look for unused particlespawner id
|
|
{
|
|
id++;
|
|
if (std::find(m_particlespawner_ids.begin(),
|
|
m_particlespawner_ids.end(), id)
|
|
== m_particlespawner_ids.end())
|
|
{
|
|
m_particlespawner_ids.push_back(id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
SendAddParticleSpawner(player->peer_id, amount, spawntime,
|
|
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
|
minexptime, maxexptime, minsize, maxsize,
|
|
collisiondetection, texture, id);
|
|
|
|
return id;
|
|
}
|
|
|
|
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
|
|
v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel,
|
|
v3f minacc, v3f maxacc,
|
|
float minexptime, float maxexptime,
|
|
float minsize, float maxsize,
|
|
bool collisiondetection, std::string texture)
|
|
{
|
|
u32 id = 0;
|
|
for(;;) // look for unused particlespawner id
|
|
{
|
|
id++;
|
|
if (std::find(m_particlespawner_ids.begin(),
|
|
m_particlespawner_ids.end(), id)
|
|
== m_particlespawner_ids.end())
|
|
{
|
|
m_particlespawner_ids.push_back(id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
SendAddParticleSpawnerAll(amount, spawntime,
|
|
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
|
minexptime, maxexptime, minsize, maxsize,
|
|
collisiondetection, texture, id);
|
|
|
|
return id;
|
|
}
|
|
|
|
void Server::deleteParticleSpawner(const char *playername, u32 id)
|
|
{
|
|
Player *player = m_env->getPlayer(playername);
|
|
if(!player)
|
|
return;
|
|
|
|
m_particlespawner_ids.erase(
|
|
std::remove(m_particlespawner_ids.begin(),
|
|
m_particlespawner_ids.end(), id),
|
|
m_particlespawner_ids.end());
|
|
SendDeleteParticleSpawner(player->peer_id, id);
|
|
}
|
|
|
|
void Server::deleteParticleSpawnerAll(u32 id)
|
|
{
|
|
m_particlespawner_ids.erase(
|
|
std::remove(m_particlespawner_ids.begin(),
|
|
m_particlespawner_ids.end(), id),
|
|
m_particlespawner_ids.end());
|
|
SendDeleteParticleSpawnerAll(id);
|
|
}
|
|
|
|
Inventory* Server::createDetachedInventory(const std::string &name)
|
|
{
|
|
if(m_detached_inventories.count(name) > 0){
|
|
infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
|
|
delete m_detached_inventories[name];
|
|
} else {
|
|
infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
|
|
}
|
|
Inventory *inv = new Inventory(m_itemdef);
|
|
assert(inv);
|
|
m_detached_inventories[name] = inv;
|
|
sendDetachedInventoryToAll(name);
|
|
return inv;
|
|
}
|
|
|
|
class BoolScopeSet
|
|
{
|
|
public:
|
|
BoolScopeSet(bool *dst, bool val):
|
|
m_dst(dst)
|
|
{
|
|
m_orig_state = *m_dst;
|
|
*m_dst = val;
|
|
}
|
|
~BoolScopeSet()
|
|
{
|
|
*m_dst = m_orig_state;
|
|
}
|
|
private:
|
|
bool *m_dst;
|
|
bool m_orig_state;
|
|
};
|
|
|
|
// actions: time-reversed list
|
|
// Return value: success/failure
|
|
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
|
|
std::list<std::string> *log)
|
|
{
|
|
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
|
|
ServerMap *map = (ServerMap*)(&m_env->getMap());
|
|
// Disable rollback report sink while reverting
|
|
BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
|
|
|
|
// Fail if no actions to handle
|
|
if(actions.empty()){
|
|
log->push_back("Nothing to do.");
|
|
return false;
|
|
}
|
|
|
|
int num_tried = 0;
|
|
int num_failed = 0;
|
|
|
|
for(std::list<RollbackAction>::const_iterator
|
|
i = actions.begin();
|
|
i != actions.end(); i++)
|
|
{
|
|
const RollbackAction &action = *i;
|
|
num_tried++;
|
|
bool success = action.applyRevert(map, this, this);
|
|
if(!success){
|
|
num_failed++;
|
|
std::ostringstream os;
|
|
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
|
|
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
|
|
if(log)
|
|
log->push_back(os.str());
|
|
}else{
|
|
std::ostringstream os;
|
|
os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
|
|
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
|
|
if(log)
|
|
log->push_back(os.str());
|
|
}
|
|
}
|
|
|
|
infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
|
|
<<" failed"<<std::endl;
|
|
|
|
// Call it done if less than half failed
|
|
return num_failed <= num_tried/2;
|
|
}
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
IItemDefManager* Server::getItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
INodeDefManager* Server::getNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
ICraftDefManager* Server::getCraftDefManager()
|
|
{
|
|
return m_craftdef;
|
|
}
|
|
ITextureSource* Server::getTextureSource()
|
|
{
|
|
return NULL;
|
|
}
|
|
IShaderSource* Server::getShaderSource()
|
|
{
|
|
return NULL;
|
|
}
|
|
u16 Server::allocateUnknownNodeId(const std::string &name)
|
|
{
|
|
return m_nodedef->allocateDummy(name);
|
|
}
|
|
ISoundManager* Server::getSoundManager()
|
|
{
|
|
return &dummySoundManager;
|
|
}
|
|
MtEventManager* Server::getEventManager()
|
|
{
|
|
return m_event;
|
|
}
|
|
IRollbackReportSink* Server::getRollbackReportSink()
|
|
{
|
|
if(!m_enable_rollback_recording)
|
|
return NULL;
|
|
if(!m_rollback_sink_enabled)
|
|
return NULL;
|
|
return m_rollback;
|
|
}
|
|
|
|
IWritableItemDefManager* Server::getWritableItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
IWritableNodeDefManager* Server::getWritableNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
IWritableCraftDefManager* Server::getWritableCraftDefManager()
|
|
{
|
|
return m_craftdef;
|
|
}
|
|
|
|
const ModSpec* Server::getModSpec(const std::string &modname)
|
|
{
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
|
i != m_mods.end(); i++){
|
|
const ModSpec &mod = *i;
|
|
if(mod.name == modname)
|
|
return &mod;
|
|
}
|
|
return NULL;
|
|
}
|
|
void Server::getModNames(std::list<std::string> &modlist)
|
|
{
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
|
|
{
|
|
modlist.push_back(i->name);
|
|
}
|
|
}
|
|
std::string Server::getBuiltinLuaPath()
|
|
{
|
|
return porting::path_share + DIR_DELIM + "builtin";
|
|
}
|
|
|
|
v3f findSpawnPos(ServerMap &map)
|
|
{
|
|
//return v3f(50,50,50)*BS;
|
|
|
|
v3s16 nodepos;
|
|
|
|
#if 0
|
|
nodepos = v2s16(0,0);
|
|
groundheight = 20;
|
|
#endif
|
|
|
|
#if 1
|
|
s16 water_level = map.m_mgparams->water_level;
|
|
|
|
// Try to find a good place a few times
|
|
for(s32 i=0; i<1000; i++)
|
|
{
|
|
s32 range = 1 + i;
|
|
// We're going to try to throw the player to this position
|
|
v2s16 nodepos2d = v2s16(
|
|
-range + (myrand() % (range * 2)),
|
|
-range + (myrand() % (range * 2)));
|
|
|
|
// Get ground height at point
|
|
s16 groundheight = map.findGroundLevel(nodepos2d);
|
|
if (groundheight <= water_level) // Don't go underwater
|
|
continue;
|
|
if (groundheight > water_level + 6) // Don't go to high places
|
|
continue;
|
|
|
|
nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
|
|
bool is_good = false;
|
|
s32 air_count = 0;
|
|
for (s32 i = 0; i < 10; i++) {
|
|
v3s16 blockpos = getNodeBlockPos(nodepos);
|
|
map.emergeBlock(blockpos, true);
|
|
content_t c = map.getNodeNoEx(nodepos).getContent();
|
|
if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
|
|
air_count++;
|
|
if (air_count >= 2){
|
|
is_good = true;
|
|
break;
|
|
}
|
|
}
|
|
nodepos.Y++;
|
|
}
|
|
if(is_good){
|
|
// Found a good place
|
|
//infostream<<"Searched through "<<i<<" places."<<std::endl;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return intToFloat(nodepos, BS);
|
|
}
|
|
|
|
PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
|
{
|
|
RemotePlayer *player = NULL;
|
|
bool newplayer = false;
|
|
|
|
/*
|
|
Try to get an existing player
|
|
*/
|
|
player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
|
|
|
|
// If player is already connected, cancel
|
|
if(player != NULL && player->peer_id != 0)
|
|
{
|
|
infostream<<"emergePlayer(): Player already connected"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
If player with the wanted peer_id already exists, cancel.
|
|
*/
|
|
if(m_env->getPlayer(peer_id) != NULL)
|
|
{
|
|
infostream<<"emergePlayer(): Player with wrong name but same"
|
|
" peer_id already exists"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
Create a new player if it doesn't exist yet
|
|
*/
|
|
if(player == NULL)
|
|
{
|
|
newplayer = true;
|
|
player = new RemotePlayer(this);
|
|
player->updateName(name);
|
|
|
|
/* Set player position */
|
|
infostream<<"Server: Finding spawn place for player \""
|
|
<<name<<"\""<<std::endl;
|
|
v3f pos = findSpawnPos(m_env->getServerMap());
|
|
player->setPosition(pos);
|
|
|
|
/* Add player to environment */
|
|
m_env->addPlayer(player);
|
|
}
|
|
|
|
/*
|
|
Create a new player active object
|
|
*/
|
|
PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
|
|
getPlayerEffectivePrivs(player->getName()),
|
|
isSingleplayer());
|
|
|
|
/* Clean up old HUD elements from previous sessions */
|
|
player->hud.clear();
|
|
|
|
/* Add object to environment */
|
|
m_env->addActiveObject(playersao);
|
|
|
|
/* Run scripts */
|
|
if(newplayer)
|
|
m_script->on_newplayer(playersao);
|
|
|
|
m_script->on_joinplayer(playersao);
|
|
|
|
return playersao;
|
|
}
|
|
|
|
void Server::handlePeerChange(PeerChange &c)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
if(c.type == PEER_ADDED)
|
|
{
|
|
/*
|
|
Add
|
|
*/
|
|
|
|
// Error check
|
|
std::map<u16, RemoteClient*>::iterator n;
|
|
n = m_clients.find(c.peer_id);
|
|
// The client shouldn't already exist
|
|
assert(n == m_clients.end());
|
|
|
|
// Create client
|
|
RemoteClient *client = new RemoteClient();
|
|
client->peer_id = c.peer_id;
|
|
m_clients[client->peer_id] = client;
|
|
|
|
} // PEER_ADDED
|
|
else if(c.type == PEER_REMOVED)
|
|
{
|
|
/*
|
|
Delete
|
|
*/
|
|
|
|
DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
|
|
|
|
} // PEER_REMOVED
|
|
else
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
void Server::handlePeerChanges()
|
|
{
|
|
while(m_peer_change_queue.size() > 0)
|
|
{
|
|
PeerChange c = m_peer_change_queue.pop_front();
|
|
|
|
verbosestream<<"Server: Handling peer change: "
|
|
<<"id="<<c.peer_id<<", timeout="<<c.timeout
|
|
<<std::endl;
|
|
|
|
handlePeerChange(c);
|
|
}
|
|
}
|
|
|
|
void dedicated_server_loop(Server &server, bool &kill)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
verbosestream<<"dedicated_server_loop()"<<std::endl;
|
|
|
|
IntervalLimiter m_profiler_interval;
|
|
|
|
for(;;)
|
|
{
|
|
float steplen = g_settings->getFloat("dedicated_server_step");
|
|
// This is kind of a hack but can be done like this
|
|
// because server.step() is very light
|
|
{
|
|
ScopeProfiler sp(g_profiler, "dedicated server sleep");
|
|
sleep_ms((int)(steplen*1000.0));
|
|
}
|
|
server.step(steplen);
|
|
|
|
if(server.getShutdownRequested() || kill)
|
|
{
|
|
infostream<<"Dedicated server quitting"<<std::endl;
|
|
#if USE_CURL
|
|
if(g_settings->getBool("server_announce") == true)
|
|
ServerList::sendAnnounce("delete");
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Profiler
|
|
*/
|
|
float profiler_print_interval =
|
|
g_settings->getFloat("profiler_print_interval");
|
|
if(profiler_print_interval != 0)
|
|
{
|
|
if(m_profiler_interval.step(steplen, profiler_print_interval))
|
|
{
|
|
infostream<<"Profiler:"<<std::endl;
|
|
g_profiler->print(infostream);
|
|
g_profiler->clear();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|