mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
365e4ae0fa
* Also remove unused Server::m_modspaths
538 lines
13 KiB
C++
538 lines
13 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef ENVIRONMENT_HEADER
|
|
#define ENVIRONMENT_HEADER
|
|
|
|
/*
|
|
This class is the game's environment.
|
|
It contains:
|
|
- The map
|
|
- Players
|
|
- Other objects
|
|
- The current time in the game
|
|
- etc.
|
|
*/
|
|
|
|
#include <set>
|
|
#include <list>
|
|
#include <map>
|
|
#include "irr_v3d.h"
|
|
#include "activeobject.h"
|
|
#include "util/numeric.h"
|
|
#include "mapnode.h"
|
|
#include "mapblock.h"
|
|
#include "jthread/jmutex.h"
|
|
|
|
class ServerEnvironment;
|
|
class ActiveBlockModifier;
|
|
class ServerActiveObject;
|
|
class ITextureSource;
|
|
class IGameDef;
|
|
class Map;
|
|
class ServerMap;
|
|
class ClientMap;
|
|
class GameScripting;
|
|
class Player;
|
|
|
|
class Environment
|
|
{
|
|
public:
|
|
// Environment will delete the map passed to the constructor
|
|
Environment();
|
|
virtual ~Environment();
|
|
|
|
/*
|
|
Step everything in environment.
|
|
- Move players
|
|
- Step mobs
|
|
- Run timers of map
|
|
*/
|
|
virtual void step(f32 dtime) = 0;
|
|
|
|
virtual Map & getMap() = 0;
|
|
|
|
virtual void addPlayer(Player *player);
|
|
void removePlayer(u16 peer_id);
|
|
void removePlayer(const char *name);
|
|
Player * getPlayer(u16 peer_id);
|
|
Player * getPlayer(const char *name);
|
|
Player * getRandomConnectedPlayer();
|
|
Player * getNearestConnectedPlayer(v3f pos);
|
|
std::vector<Player*> getPlayers();
|
|
std::vector<Player*> getPlayers(bool ignore_disconnected);
|
|
|
|
u32 getDayNightRatio();
|
|
|
|
// 0-23999
|
|
virtual void setTimeOfDay(u32 time);
|
|
u32 getTimeOfDay();
|
|
float getTimeOfDayF();
|
|
|
|
void stepTimeOfDay(float dtime);
|
|
|
|
void setTimeOfDaySpeed(float speed);
|
|
float getTimeOfDaySpeed();
|
|
|
|
void setDayNightRatioOverride(bool enable, u32 value)
|
|
{
|
|
m_enable_day_night_ratio_override = enable;
|
|
m_day_night_ratio_override = value;
|
|
}
|
|
|
|
// counter used internally when triggering ABMs
|
|
u32 m_added_objects;
|
|
|
|
protected:
|
|
// peer_ids in here should be unique, except that there may be many 0s
|
|
std::vector<Player*> m_players;
|
|
// Time of day in milli-hours (0-23999); determines day and night
|
|
u32 m_time_of_day;
|
|
// Time of day in 0...1
|
|
float m_time_of_day_f;
|
|
float m_time_of_day_speed;
|
|
// Used to buffer dtime for adding to m_time_of_day
|
|
float m_time_counter;
|
|
// Overriding the day-night ratio is useful for custom sky visuals
|
|
bool m_enable_day_night_ratio_override;
|
|
u32 m_day_night_ratio_override;
|
|
|
|
/* TODO: Add a callback function so these can be updated when a setting
|
|
* changes. At this point in time it doesn't matter (e.g. /set
|
|
* is documented to change server settings only)
|
|
*
|
|
* TODO: Local caching of settings is not optimal and should at some stage
|
|
* be updated to use a global settings object for getting thse values
|
|
* (as opposed to the this local caching). This can be addressed in
|
|
* a later release.
|
|
*/
|
|
bool m_cache_enable_shaders;
|
|
|
|
private:
|
|
JMutex m_timeofday_lock;
|
|
JMutex m_time_lock;
|
|
|
|
};
|
|
|
|
/*
|
|
Active block modifier interface.
|
|
|
|
These are fed into ServerEnvironment at initialization time;
|
|
ServerEnvironment handles deleting them.
|
|
*/
|
|
|
|
class ActiveBlockModifier
|
|
{
|
|
public:
|
|
ActiveBlockModifier(){};
|
|
virtual ~ActiveBlockModifier(){};
|
|
|
|
// Set of contents to trigger on
|
|
virtual std::set<std::string> getTriggerContents()=0;
|
|
// Set of required neighbors (trigger doesn't happen if none are found)
|
|
// Empty = do not check neighbors
|
|
virtual std::set<std::string> getRequiredNeighbors()
|
|
{ return std::set<std::string>(); }
|
|
// Trigger interval in seconds
|
|
virtual float getTriggerInterval() = 0;
|
|
// Random chance of (1 / return value), 0 is disallowed
|
|
virtual u32 getTriggerChance() = 0;
|
|
// This is called usually at interval for 1/chance of the nodes
|
|
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
|
|
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
|
u32 active_object_count, u32 active_object_count_wider){};
|
|
};
|
|
|
|
struct ABMWithState
|
|
{
|
|
ActiveBlockModifier *abm;
|
|
float timer;
|
|
|
|
ABMWithState(ActiveBlockModifier *abm_);
|
|
};
|
|
|
|
/*
|
|
List of active blocks, used by ServerEnvironment
|
|
*/
|
|
|
|
class ActiveBlockList
|
|
{
|
|
public:
|
|
void update(std::vector<v3s16> &active_positions,
|
|
s16 radius,
|
|
std::set<v3s16> &blocks_removed,
|
|
std::set<v3s16> &blocks_added);
|
|
|
|
bool contains(v3s16 p){
|
|
return (m_list.find(p) != m_list.end());
|
|
}
|
|
|
|
void clear(){
|
|
m_list.clear();
|
|
}
|
|
|
|
std::set<v3s16> m_list;
|
|
std::set<v3s16> m_forceloaded_list;
|
|
|
|
private:
|
|
};
|
|
|
|
/*
|
|
The server-side environment.
|
|
|
|
This is not thread-safe. Server uses an environment mutex.
|
|
*/
|
|
|
|
class ServerEnvironment : public Environment
|
|
{
|
|
public:
|
|
ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
|
|
IGameDef *gamedef, const std::string &path_world);
|
|
~ServerEnvironment();
|
|
|
|
Map & getMap();
|
|
|
|
ServerMap & getServerMap();
|
|
|
|
//TODO find way to remove this fct!
|
|
GameScripting* getScriptIface()
|
|
{ return m_script; }
|
|
|
|
IGameDef *getGameDef()
|
|
{ return m_gamedef; }
|
|
|
|
float getSendRecommendedInterval()
|
|
{ return m_recommended_send_interval; }
|
|
|
|
// Save players
|
|
void saveLoadedPlayers();
|
|
void savePlayer(const std::string &playername);
|
|
Player *loadPlayer(const std::string &playername);
|
|
|
|
/*
|
|
Save and load time of day and game timer
|
|
*/
|
|
void saveMeta();
|
|
void loadMeta();
|
|
|
|
/*
|
|
External ActiveObject interface
|
|
-------------------------------------------
|
|
*/
|
|
|
|
ServerActiveObject* getActiveObject(u16 id);
|
|
|
|
/*
|
|
Add an active object to the environment.
|
|
Environment handles deletion of object.
|
|
Object may be deleted by environment immediately.
|
|
If id of object is 0, assigns a free id to it.
|
|
Returns the id of the object.
|
|
Returns 0 if not added and thus deleted.
|
|
*/
|
|
u16 addActiveObject(ServerActiveObject *object);
|
|
|
|
/*
|
|
Add an active object as a static object to the corresponding
|
|
MapBlock.
|
|
Caller allocates memory, ServerEnvironment frees memory.
|
|
Return value: true if succeeded, false if failed.
|
|
(note: not used, pending removal from engine)
|
|
*/
|
|
//bool addActiveObjectAsStatic(ServerActiveObject *object);
|
|
|
|
/*
|
|
Find out what new objects have been added to
|
|
inside a radius around a position
|
|
*/
|
|
void getAddedActiveObjects(v3s16 pos, s16 radius,
|
|
s16 player_radius,
|
|
std::set<u16> ¤t_objects,
|
|
std::set<u16> &added_objects);
|
|
|
|
/*
|
|
Find out what new objects have been removed from
|
|
inside a radius around a position
|
|
*/
|
|
void getRemovedActiveObjects(v3s16 pos, s16 radius,
|
|
s16 player_radius,
|
|
std::set<u16> ¤t_objects,
|
|
std::set<u16> &removed_objects);
|
|
|
|
/*
|
|
Get the next message emitted by some active object.
|
|
Returns a message with id=0 if no messages are available.
|
|
*/
|
|
ActiveObjectMessage getActiveObjectMessage();
|
|
|
|
/*
|
|
Activate objects and dynamically modify for the dtime determined
|
|
from timestamp and additional_dtime
|
|
*/
|
|
void activateBlock(MapBlock *block, u32 additional_dtime=0);
|
|
|
|
/*
|
|
ActiveBlockModifiers
|
|
-------------------------------------------
|
|
*/
|
|
|
|
void addActiveBlockModifier(ActiveBlockModifier *abm);
|
|
|
|
/*
|
|
Other stuff
|
|
-------------------------------------------
|
|
*/
|
|
|
|
// Script-aware node setters
|
|
bool setNode(v3s16 p, const MapNode &n);
|
|
bool removeNode(v3s16 p);
|
|
bool swapNode(v3s16 p, const MapNode &n);
|
|
|
|
// Find all active objects inside a radius around a point
|
|
std::set<u16> getObjectsInsideRadius(v3f pos, float radius);
|
|
|
|
// Clear all objects, loading and going through every MapBlock
|
|
void clearAllObjects();
|
|
|
|
// This makes stuff happen
|
|
void step(f32 dtime);
|
|
|
|
//check if there's a line of sight between two positions
|
|
bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
|
|
|
|
u32 getGameTime() { return m_game_time; }
|
|
|
|
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
|
|
float getMaxLagEstimate() { return m_max_lag_estimate; }
|
|
|
|
std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
|
|
|
|
private:
|
|
|
|
/*
|
|
Internal ActiveObject interface
|
|
-------------------------------------------
|
|
*/
|
|
|
|
/*
|
|
Add an active object to the environment.
|
|
|
|
Called by addActiveObject.
|
|
|
|
Object may be deleted by environment immediately.
|
|
If id of object is 0, assigns a free id to it.
|
|
Returns the id of the object.
|
|
Returns 0 if not added and thus deleted.
|
|
*/
|
|
u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
|
|
|
|
/*
|
|
Remove all objects that satisfy (m_removed && m_known_by_count==0)
|
|
*/
|
|
void removeRemovedObjects();
|
|
|
|
/*
|
|
Convert stored objects from block to active
|
|
*/
|
|
void activateObjects(MapBlock *block, u32 dtime_s);
|
|
|
|
/*
|
|
Convert objects that are not in active blocks to static.
|
|
|
|
If m_known_by_count != 0, active object is not deleted, but static
|
|
data is still updated.
|
|
|
|
If force_delete is set, active object is deleted nevertheless. It
|
|
shall only be set so in the destructor of the environment.
|
|
*/
|
|
void deactivateFarObjects(bool force_delete);
|
|
|
|
/*
|
|
Member variables
|
|
*/
|
|
|
|
// The map
|
|
ServerMap *m_map;
|
|
// Lua state
|
|
GameScripting* m_script;
|
|
// Game definition
|
|
IGameDef *m_gamedef;
|
|
// World path
|
|
const std::string m_path_world;
|
|
// Active object list
|
|
std::map<u16, ServerActiveObject*> m_active_objects;
|
|
// Outgoing network message buffer for active objects
|
|
std::list<ActiveObjectMessage> m_active_object_messages;
|
|
// Some timers
|
|
float m_send_recommended_timer;
|
|
IntervalLimiter m_object_management_interval;
|
|
// List of active blocks
|
|
ActiveBlockList m_active_blocks;
|
|
IntervalLimiter m_active_blocks_management_interval;
|
|
IntervalLimiter m_active_block_modifier_interval;
|
|
IntervalLimiter m_active_blocks_nodemetadata_interval;
|
|
int m_active_block_interval_overload_skip;
|
|
// Time from the beginning of the game in seconds.
|
|
// Incremented in step().
|
|
u32 m_game_time;
|
|
// A helper variable for incrementing the latter
|
|
float m_game_time_fraction_counter;
|
|
std::vector<ABMWithState> m_abms;
|
|
// An interval for generally sending object positions and stuff
|
|
float m_recommended_send_interval;
|
|
// Estimate for general maximum lag as determined by server.
|
|
// Can raise to high values like 15s with eg. map generation mods.
|
|
float m_max_lag_estimate;
|
|
};
|
|
|
|
#ifndef SERVER
|
|
|
|
#include "clientobject.h"
|
|
class ClientSimpleObject;
|
|
|
|
/*
|
|
The client-side environment.
|
|
|
|
This is not thread-safe.
|
|
Must be called from main (irrlicht) thread (uses the SceneManager)
|
|
Client uses an environment mutex.
|
|
*/
|
|
|
|
enum ClientEnvEventType
|
|
{
|
|
CEE_NONE,
|
|
CEE_PLAYER_DAMAGE,
|
|
CEE_PLAYER_BREATH
|
|
};
|
|
|
|
struct ClientEnvEvent
|
|
{
|
|
ClientEnvEventType type;
|
|
union {
|
|
//struct{
|
|
//} none;
|
|
struct{
|
|
u8 amount;
|
|
bool send_to_server;
|
|
} player_damage;
|
|
struct{
|
|
u16 amount;
|
|
} player_breath;
|
|
};
|
|
};
|
|
|
|
class ClientEnvironment : public Environment
|
|
{
|
|
public:
|
|
ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
|
|
ITextureSource *texturesource, IGameDef *gamedef,
|
|
IrrlichtDevice *device);
|
|
~ClientEnvironment();
|
|
|
|
Map & getMap();
|
|
ClientMap & getClientMap();
|
|
|
|
IGameDef *getGameDef()
|
|
{ return m_gamedef; }
|
|
|
|
void step(f32 dtime);
|
|
|
|
virtual void addPlayer(Player *player);
|
|
LocalPlayer * getLocalPlayer();
|
|
|
|
/*
|
|
ClientSimpleObjects
|
|
*/
|
|
|
|
void addSimpleObject(ClientSimpleObject *simple);
|
|
|
|
/*
|
|
ActiveObjects
|
|
*/
|
|
|
|
ClientActiveObject* getActiveObject(u16 id);
|
|
|
|
/*
|
|
Adds an active object to the environment.
|
|
Environment handles deletion of object.
|
|
Object may be deleted by environment immediately.
|
|
If id of object is 0, assigns a free id to it.
|
|
Returns the id of the object.
|
|
Returns 0 if not added and thus deleted.
|
|
*/
|
|
u16 addActiveObject(ClientActiveObject *object);
|
|
|
|
void addActiveObject(u16 id, u8 type, const std::string &init_data);
|
|
void removeActiveObject(u16 id);
|
|
|
|
void processActiveObjectMessage(u16 id, const std::string &data);
|
|
|
|
/*
|
|
Callbacks for activeobjects
|
|
*/
|
|
|
|
void damageLocalPlayer(u8 damage, bool handle_hp=true);
|
|
void updateLocalPlayerBreath(u16 breath);
|
|
|
|
/*
|
|
Client likes to call these
|
|
*/
|
|
|
|
// Get all nearby objects
|
|
void getActiveObjects(v3f origin, f32 max_d,
|
|
std::vector<DistanceSortedActiveObject> &dest);
|
|
|
|
// Get event from queue. CEE_NONE is returned if queue is empty.
|
|
ClientEnvEvent getClientEvent();
|
|
|
|
u16 m_attachements[USHRT_MAX];
|
|
|
|
std::list<std::string> getPlayerNames()
|
|
{ return m_player_names; }
|
|
void addPlayerName(std::string name)
|
|
{ m_player_names.push_back(name); }
|
|
void removePlayerName(std::string name)
|
|
{ m_player_names.remove(name); }
|
|
void updateCameraOffset(v3s16 camera_offset)
|
|
{ m_camera_offset = camera_offset; }
|
|
v3s16 getCameraOffset()
|
|
{ return m_camera_offset; }
|
|
|
|
private:
|
|
ClientMap *m_map;
|
|
scene::ISceneManager *m_smgr;
|
|
ITextureSource *m_texturesource;
|
|
IGameDef *m_gamedef;
|
|
IrrlichtDevice *m_irr;
|
|
std::map<u16, ClientActiveObject*> m_active_objects;
|
|
std::vector<ClientSimpleObject*> m_simple_objects;
|
|
std::list<ClientEnvEvent> m_client_event_queue;
|
|
IntervalLimiter m_active_object_light_update_interval;
|
|
IntervalLimiter m_lava_hurt_interval;
|
|
IntervalLimiter m_drowning_interval;
|
|
IntervalLimiter m_breathing_interval;
|
|
std::list<std::string> m_player_names;
|
|
v3s16 m_camera_offset;
|
|
};
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|