mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 03:23:45 +01:00
153 lines
3.8 KiB
C++
153 lines
3.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include <vector>
|
|
#include "IMeshBuffer.h"
|
|
#include "CVertexBuffer.h"
|
|
#include "CIndexBuffer.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
//! Template implementation of the IMeshBuffer interface
|
|
template <class T>
|
|
class CMeshBuffer final : public IMeshBuffer
|
|
{
|
|
public:
|
|
//! Default constructor for empty meshbuffer
|
|
CMeshBuffer() :
|
|
PrimitiveType(EPT_TRIANGLES)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CMeshBuffer");
|
|
#endif
|
|
Vertices = new CVertexBuffer<T>();
|
|
Indices = new SIndexBuffer();
|
|
}
|
|
|
|
~CMeshBuffer()
|
|
{
|
|
Vertices->drop();
|
|
Indices->drop();
|
|
}
|
|
|
|
//! Get material of this meshbuffer
|
|
/** \return Material of this buffer */
|
|
const video::SMaterial &getMaterial() const override
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
//! Get material of this meshbuffer
|
|
/** \return Material of this buffer */
|
|
video::SMaterial &getMaterial() override
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
const scene::IVertexBuffer *getVertexBuffer() const override
|
|
{
|
|
return Vertices;
|
|
}
|
|
|
|
scene::IVertexBuffer *getVertexBuffer() override
|
|
{
|
|
return Vertices;
|
|
}
|
|
|
|
const scene::IIndexBuffer *getIndexBuffer() const override
|
|
{
|
|
return Indices;
|
|
}
|
|
|
|
scene::IIndexBuffer *getIndexBuffer() override
|
|
{
|
|
return Indices;
|
|
}
|
|
|
|
//! Get the axis aligned bounding box
|
|
/** \return Axis aligned bounding box of this buffer. */
|
|
const core::aabbox3d<f32> &getBoundingBox() const override
|
|
{
|
|
return BoundingBox;
|
|
}
|
|
|
|
//! Set the axis aligned bounding box
|
|
/** \param box New axis aligned bounding box for this buffer. */
|
|
//! set user axis aligned bounding box
|
|
void setBoundingBox(const core::aabbox3df &box) override
|
|
{
|
|
BoundingBox = box;
|
|
}
|
|
|
|
//! Recalculate the bounding box.
|
|
/** should be called if the mesh changed. */
|
|
void recalculateBoundingBox() override
|
|
{
|
|
if (Vertices->getCount()) {
|
|
BoundingBox.reset(Vertices->getPosition(0));
|
|
const irr::u32 vsize = Vertices->getCount();
|
|
for (u32 i = 1; i < vsize; ++i)
|
|
BoundingBox.addInternalPoint(Vertices->getPosition(i));
|
|
} else
|
|
BoundingBox.reset(0, 0, 0);
|
|
}
|
|
|
|
//! Append the vertices and indices to the current buffer
|
|
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
|
|
{
|
|
if (vertices == getVertices())
|
|
return;
|
|
|
|
const u32 vertexCount = getVertexCount();
|
|
const u32 indexCount = getIndexCount();
|
|
|
|
auto *vt = static_cast<const T *>(vertices);
|
|
Vertices->Data.insert(Vertices->Data.end(), vt, vt + numVertices);
|
|
for (u32 i = vertexCount; i < getVertexCount(); i++)
|
|
BoundingBox.addInternalPoint(Vertices->getPosition(i));
|
|
|
|
Indices->Data.insert(Indices->Data.end(), indices, indices + numIndices);
|
|
if (vertexCount != 0) {
|
|
for (u32 i = indexCount; i < getIndexCount(); i++)
|
|
Indices->Data[i] += vertexCount;
|
|
}
|
|
}
|
|
|
|
//! Describe what kind of primitive geometry is used by the meshbuffer
|
|
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
|
{
|
|
PrimitiveType = type;
|
|
}
|
|
|
|
//! Get the kind of primitive geometry which is used by the meshbuffer
|
|
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
|
{
|
|
return PrimitiveType;
|
|
}
|
|
|
|
//! Material for this meshbuffer.
|
|
video::SMaterial Material;
|
|
//! Vertex buffer
|
|
CVertexBuffer<T> *Vertices;
|
|
//! Index buffer
|
|
SIndexBuffer *Indices;
|
|
//! Bounding box of this meshbuffer.
|
|
core::aabbox3d<f32> BoundingBox;
|
|
//! Primitive type used for rendering (triangles, lines, ...)
|
|
E_PRIMITIVE_TYPE PrimitiveType;
|
|
};
|
|
|
|
//! Standard meshbuffer
|
|
typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
|
|
//! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
|
|
typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
|
|
//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
|
|
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
|
|
} // end namespace scene
|
|
} // end namespace irr
|