minetest/src/gui/guiFormSpecMenu.h
2019-08-03 19:36:30 +01:00

604 lines
15 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <utility>
#include <stack>
#include <unordered_set>
#include "irrlichttypes_extrabloated.h"
#include "inventorymanager.h"
#include "modalMenu.h"
#include "guiTable.h"
#include "network/networkprotocol.h"
#include "client/joystick_controller.h"
#include "util/string.h"
#include "util/enriched_string.h"
#include "StyleSpec.h"
class InventoryManager;
class ISimpleTextureSource;
class Client;
typedef enum {
f_Button,
f_Table,
f_TabHeader,
f_CheckBox,
f_DropDown,
f_ScrollBar,
f_Unknown
} FormspecFieldType;
typedef enum {
quit_mode_no,
quit_mode_accept,
quit_mode_cancel
} FormspecQuitMode;
struct TextDest
{
virtual ~TextDest() = default;
// This is deprecated I guess? -celeron55
virtual void gotText(const std::wstring &text) {}
virtual void gotText(const StringMap &fields) = 0;
std::string m_formname;
};
class IFormSource
{
public:
virtual ~IFormSource() = default;
virtual const std::string &getForm() const = 0;
// Fill in variables in field text
virtual std::string resolveText(const std::string &str) { return str; }
};
class GUIFormSpecMenu : public GUIModalMenu
{
struct ItemSpec
{
ItemSpec() = default;
ItemSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
s32 a_i) :
inventoryloc(a_inventoryloc),
listname(a_listname),
i(a_i)
{
}
bool isValid() const { return i != -1; }
InventoryLocation inventoryloc;
std::string listname;
s32 i = -1;
};
struct ListDrawSpec
{
ListDrawSpec() = default;
ListDrawSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i,
bool a_real_coordinates):
inventoryloc(a_inventoryloc),
listname(a_listname),
pos(a_pos),
geom(a_geom),
start_item_i(a_start_item_i),
real_coordinates(a_real_coordinates)
{
}
InventoryLocation inventoryloc;
std::string listname;
v2s32 pos;
v2s32 geom;
s32 start_item_i;
bool real_coordinates;
};
struct ListRingSpec
{
ListRingSpec() = default;
ListRingSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname):
inventoryloc(a_inventoryloc),
listname(a_listname)
{
}
InventoryLocation inventoryloc;
std::string listname;
};
struct ImageDrawSpec
{
ImageDrawSpec():
parent_button(NULL),
clip(false)
{
}
ImageDrawSpec(const std::string &a_name,
const std::string &a_item_name,
gui::IGUIButton *a_parent_button,
const v2s32 &a_pos, const v2s32 &a_geom):
name(a_name),
item_name(a_item_name),
parent_button(a_parent_button),
pos(a_pos),
geom(a_geom),
scale(true),
clip(false)
{
}
ImageDrawSpec(const std::string &a_name,
const std::string &a_item_name,
const v2s32 &a_pos, const v2s32 &a_geom):
name(a_name),
item_name(a_item_name),
parent_button(NULL),
pos(a_pos),
geom(a_geom),
scale(true),
clip(false)
{
}
ImageDrawSpec(const std::string &a_name,
const v2s32 &a_pos, const v2s32 &a_geom, bool clip=false):
name(a_name),
parent_button(NULL),
pos(a_pos),
geom(a_geom),
scale(true),
clip(clip)
{
}
ImageDrawSpec(const std::string &a_name,
const v2s32 &a_pos, const v2s32 &a_geom, const core::rect<s32> &middle, bool clip=false):
name(a_name),
parent_button(NULL),
pos(a_pos),
geom(a_geom),
middle(middle),
scale(true),
clip(clip)
{
}
ImageDrawSpec(const std::string &a_name,
const v2s32 &a_pos):
name(a_name),
parent_button(NULL),
pos(a_pos),
scale(false),
clip(false)
{
}
std::string name;
std::string item_name;
gui::IGUIButton *parent_button;
v2s32 pos;
v2s32 geom;
core::rect<s32> middle;
bool scale;
bool clip;
};
struct FieldSpec
{
FieldSpec() = default;
FieldSpec(const std::string &name, const std::wstring &label,
const std::wstring &default_text, int id) :
fname(name),
flabel(label),
fdefault(unescape_enriched(translate_string(default_text))),
fid(id),
send(false),
ftype(f_Unknown),
is_exit(false)
{
}
std::string fname;
std::wstring flabel;
std::wstring fdefault;
int fid;
bool send;
FormspecFieldType ftype;
bool is_exit;
core::rect<s32> rect;
};
struct BoxDrawSpec
{
BoxDrawSpec(v2s32 a_pos, v2s32 a_geom, irr::video::SColor a_color):
pos(a_pos),
geom(a_geom),
color(a_color)
{
}
v2s32 pos;
v2s32 geom;
irr::video::SColor color;
};
struct TooltipSpec
{
TooltipSpec() = default;
TooltipSpec(const std::wstring &a_tooltip, irr::video::SColor a_bgcolor,
irr::video::SColor a_color):
tooltip(translate_string(a_tooltip)),
bgcolor(a_bgcolor),
color(a_color)
{
}
std::wstring tooltip;
irr::video::SColor bgcolor;
irr::video::SColor color;
};
struct StaticTextSpec
{
StaticTextSpec():
parent_button(NULL)
{
}
StaticTextSpec(const std::wstring &a_text,
const core::rect<s32> &a_rect):
text(a_text),
rect(a_rect),
parent_button(NULL)
{
}
StaticTextSpec(const std::wstring &a_text,
const core::rect<s32> &a_rect,
gui::IGUIButton *a_parent_button):
text(a_text),
rect(a_rect),
parent_button(a_parent_button)
{
}
std::wstring text;
core::rect<s32> rect;
gui::IGUIButton *parent_button;
};
public:
GUIFormSpecMenu(JoystickController *joystick,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Client *client,
ISimpleTextureSource *tsrc,
IFormSource* fs_src,
TextDest* txt_dst,
const std::string &formspecPrepend,
bool remap_dbl_click = true);
~GUIFormSpecMenu();
static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest,
const std::string &formspecPrepend);
void setFormSpec(const std::string &formspec_string,
const InventoryLocation &current_inventory_location)
{
m_formspec_string = formspec_string;
m_current_inventory_location = current_inventory_location;
regenerateGui(m_screensize_old);
}
const InventoryLocation &getFormspecLocation()
{
return m_current_inventory_location;
}
void setFormspecPrepend(const std::string &formspecPrepend)
{
m_formspec_prepend = formspecPrepend;
}
// form_src is deleted by this GUIFormSpecMenu
void setFormSource(IFormSource *form_src)
{
delete m_form_src;
m_form_src = form_src;
}
// text_dst is deleted by this GUIFormSpecMenu
void setTextDest(TextDest *text_dst)
{
delete m_text_dst;
m_text_dst = text_dst;
}
void allowClose(bool value)
{
m_allowclose = value;
}
void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0))
{
m_lock = lock;
m_lockscreensize = basescreensize;
}
void removeChildren();
void setInitialFocus();
void setFocus(const std::string &elementname)
{
m_focused_element = elementname;
}
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
ItemSpec getItemAtPos(v2s32 p) const;
void drawList(const ListDrawSpec &s, int layer, bool &item_hovered);
void drawSelectedItem();
void drawMenu();
void updateSelectedItem();
ItemStack verifySelectedItem();
void acceptInput(FormspecQuitMode quitmode);
bool preprocessEvent(const SEvent& event);
bool OnEvent(const SEvent& event);
bool doPause;
bool pausesGame() { return doPause; }
GUITable* getTable(const std::string &tablename);
std::vector<std::string>* getDropDownValues(const std::string &name);
#ifdef __ANDROID__
bool getAndroidUIInput();
#endif
protected:
v2s32 getBasePos() const
{
return padding + offset + AbsoluteRect.UpperLeftCorner;
}
std::wstring getLabelByID(s32 id);
std::string getNameByID(s32 id);
v2s32 getElementBasePos(bool absolute,
const std::vector<std::string> *v_pos);
v2s32 getRealCoordinateBasePos(bool absolute,
const std::vector<std::string> &v_pos);
v2s32 getRealCoordinateGeometry(const std::vector<std::string> &v_geom);
std::unordered_map<std::string, StyleSpec> theme_by_type;
std::unordered_map<std::string, StyleSpec> theme_by_name;
std::unordered_set<std::string> property_warned;
StyleSpec getStyleForElement(const std::string &type,
const std::string &name="", const std::string &parent_type="");
v2s32 padding;
v2f32 spacing;
v2s32 imgsize;
v2s32 offset;
v2f32 pos_offset;
std::stack<v2f32> container_stack;
InventoryManager *m_invmgr;
ISimpleTextureSource *m_tsrc;
Client *m_client;
std::string m_formspec_string;
std::string m_formspec_prepend;
InventoryLocation m_current_inventory_location;
std::vector<ListDrawSpec> m_inventorylists;
std::vector<ListRingSpec> m_inventory_rings;
std::vector<ImageDrawSpec> m_backgrounds;
std::vector<ImageDrawSpec> m_images;
std::vector<ImageDrawSpec> m_itemimages;
std::vector<BoxDrawSpec> m_boxes;
std::unordered_map<std::string, bool> field_close_on_enter;
std::vector<FieldSpec> m_fields;
std::vector<StaticTextSpec> m_static_texts;
std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
std::map<std::string, TooltipSpec> m_tooltips;
std::vector<std::pair<irr::core::rect<s32>, TooltipSpec>> m_tooltip_rects;
std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
std::vector<std::pair<FieldSpec, std::vector<std::string> > > m_dropdowns;
ItemSpec *m_selected_item = nullptr;
u16 m_selected_amount = 0;
bool m_selected_dragging = false;
ItemStack m_selected_swap;
gui::IGUIStaticText *m_tooltip_element = nullptr;
u64 m_tooltip_show_delay;
bool m_tooltip_append_itemname;
u64 m_hovered_time = 0;
s32 m_old_tooltip_id = -1;
bool m_auto_place = false;
bool m_allowclose = true;
bool m_lock = false;
v2u32 m_lockscreensize;
bool m_bgfullscreen;
bool m_slotborder;
video::SColor m_bgcolor;
video::SColor m_fullscreen_bgcolor;
video::SColor m_slotbg_n;
video::SColor m_slotbg_h;
video::SColor m_slotbordercolor;
video::SColor m_default_tooltip_bgcolor;
video::SColor m_default_tooltip_color;
private:
IFormSource *m_form_src;
TextDest *m_text_dst;
u32 m_formspec_version = 0;
std::string m_focused_element = "";
JoystickController *m_joystick;
typedef struct {
bool explicit_size;
bool real_coordinates;
v2f invsize;
v2s32 size;
v2f32 offset;
v2f32 anchor;
core::rect<s32> rect;
v2s32 basepos;
v2u32 screensize;
std::string focused_fieldname;
GUITable::TableOptions table_options;
GUITable::TableColumns table_columns;
// used to restore table selection/scroll/treeview state
std::unordered_map<std::string, GUITable::DynamicData> table_dyndata;
} parserData;
typedef struct {
bool key_up;
bool key_down;
bool key_enter;
bool key_escape;
} fs_key_pendig;
fs_key_pendig current_keys_pending;
std::string current_field_enter_pending = "";
void parseElement(parserData* data, const std::string &element);
void parseSize(parserData* data, const std::string &element);
void parseContainer(parserData* data, const std::string &element);
void parseContainerEnd(parserData* data);
void parseList(parserData* data, const std::string &element);
void parseListRing(parserData* data, const std::string &element);
void parseCheckbox(parserData* data, const std::string &element);
void parseImage(parserData* data, const std::string &element);
void parseItemImage(parserData* data, const std::string &element);
void parseButton(parserData* data, const std::string &element,
const std::string &typ);
void parseBackground(parserData* data, const std::string &element);
void parseTableOptions(parserData* data, const std::string &element);
void parseTableColumns(parserData* data, const std::string &element);
void parseTable(parserData* data, const std::string &element);
void parseTextList(parserData* data, const std::string &element);
void parseDropDown(parserData* data, const std::string &element);
void parseFieldCloseOnEnter(parserData *data, const std::string &element);
void parsePwdField(parserData* data, const std::string &element);
void parseField(parserData* data, const std::string &element, const std::string &type);
void createTextField(parserData *data, FieldSpec &spec,
core::rect<s32> &rect, bool is_multiline);
void parseSimpleField(parserData* data,std::vector<std::string> &parts);
void parseTextArea(parserData* data,std::vector<std::string>& parts,
const std::string &type);
void parseLabel(parserData* data, const std::string &element);
void parseVertLabel(parserData* data, const std::string &element);
void parseImageButton(parserData* data, const std::string &element,
const std::string &type);
void parseItemImageButton(parserData* data, const std::string &element);
void parseTabHeader(parserData* data, const std::string &element);
void parseBox(parserData* data, const std::string &element);
void parseBackgroundColor(parserData* data, const std::string &element);
void parseListColors(parserData* data, const std::string &element);
void parseTooltip(parserData* data, const std::string &element);
bool parseVersionDirect(const std::string &data);
bool parseSizeDirect(parserData* data, const std::string &element);
void parseScrollBar(parserData* data, const std::string &element);
bool parsePositionDirect(parserData *data, const std::string &element);
void parsePosition(parserData *data, const std::string &element);
bool parseAnchorDirect(parserData *data, const std::string &element);
void parseAnchor(parserData *data, const std::string &element);
bool parseStyle(parserData *data, const std::string &element, bool style_type);
void tryClose();
void showTooltip(const std::wstring &text, const irr::video::SColor &color,
const irr::video::SColor &bgcolor);
/**
* check if event is part of a double click
* @param event event to evaluate
* @return true/false if a doubleclick was detected
*/
bool DoubleClickDetection(const SEvent event);
struct clickpos
{
v2s32 pos;
s64 time;
};
clickpos m_doubleclickdetect[2];
int m_btn_height;
gui::IGUIFont *m_font = nullptr;
/* If true, remap a double-click (or double-tap) action to ESC. This is so
* that, for example, Android users can double-tap to close a formspec.
*
* This value can (currently) only be set by the class constructor
* and the default value for the setting is true.
*/
bool m_remap_dbl_click;
};
class FormspecFormSource: public IFormSource
{
public:
FormspecFormSource(const std::string &formspec):
m_formspec(formspec)
{
}
~FormspecFormSource() = default;
void setForm(const std::string &formspec)
{
m_formspec = FORMSPEC_VERSION_STRING + formspec;
}
const std::string &getForm() const
{
return m_formspec;
}
std::string m_formspec;
};