mirror of
https://github.com/minetest/minetest.git
synced 2024-12-03 13:03:45 +01:00
8b73743baa
This should improve compilation speed. Things changed: * Prefer forward-declarations in headers. * Move header-includes out of headers if possible. * Move some functions definitions out of headers. * Put some member variables into unique_ptrs (see Client).
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2022 Minetest core developers & community
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include <gamedef.h>
|
|
#include <inventory.h>
|
|
#include <inventorymanager.h>
|
|
|
|
class MockInventoryManager : public InventoryManager
|
|
{
|
|
public:
|
|
MockInventoryManager(IGameDef *gamedef) :
|
|
p1(gamedef->getItemDefManager()),
|
|
p2(gamedef->getItemDefManager())
|
|
{};
|
|
|
|
virtual Inventory* getInventory(const InventoryLocation &loc){
|
|
if (loc.type == InventoryLocation::PLAYER && loc.name == "p1")
|
|
return &p1;
|
|
if (loc.type == InventoryLocation::PLAYER && loc.name == "p2")
|
|
return &p2;
|
|
return nullptr;
|
|
}
|
|
|
|
Inventory p1;
|
|
Inventory p2;
|
|
};
|