minetest/src/server/activeobjectmgr.cpp
SmallJoker 539f016c1b
Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00

168 lines
4.6 KiB
C++

/*
Minetest
Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <log.h>
#include "mapblock.h"
#include "profiler.h"
#include "activeobjectmgr.h"
namespace server
{
void ActiveObjectMgr::clear(const std::function<bool(ServerActiveObject *, u16)> &cb)
{
std::vector<u16> objects_to_remove;
for (auto &it : m_active_objects) {
if (cb(it.second, it.first)) {
// Id to be removed from m_active_objects
objects_to_remove.push_back(it.first);
}
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
}
void ActiveObjectMgr::step(
float dtime, const std::function<void(ServerActiveObject *)> &f)
{
g_profiler->avg("ActiveObjectMgr: SAO count [#]", m_active_objects.size());
for (auto &ao_it : m_active_objects) {
f(ao_it.second);
}
}
// clang-format off
bool ActiveObjectMgr::registerObject(ServerActiveObject *obj)
{
assert(obj); // Pre-condition
if (obj->getId() == 0) {
u16 new_id = getFreeId();
if (new_id == 0) {
errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "no free id available" << std::endl;
if (obj->environmentDeletes())
delete obj;
return false;
}
obj->setId(new_id);
} else {
verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "supplied with id " << obj->getId() << std::endl;
}
if (!isFreeId(obj->getId())) {
errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "id is not free (" << obj->getId() << ")" << std::endl;
if (obj->environmentDeletes())
delete obj;
return false;
}
if (objectpos_over_limit(obj->getBasePosition())) {
v3f p = obj->getBasePosition();
warningstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "object position (" << p.X << "," << p.Y << "," << p.Z
<< ") outside maximum range" << std::endl;
if (obj->environmentDeletes())
delete obj;
return false;
}
m_active_objects[obj->getId()] = obj;
verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "Added id=" << obj->getId() << "; there are now "
<< m_active_objects.size() << " active objects." << std::endl;
return true;
}
void ActiveObjectMgr::removeObject(u16 id)
{
verbosestream << "Server::ActiveObjectMgr::removeObject(): "
<< "id=" << id << std::endl;
ServerActiveObject *obj = getActiveObject(id);
if (!obj) {
infostream << "Server::ActiveObjectMgr::removeObject(): "
<< "id=" << id << " not found" << std::endl;
return;
}
m_active_objects.erase(id);
delete obj;
}
// clang-format on
void ActiveObjectMgr::getObjectsInsideRadius(
const v3f &pos, float radius, std::vector<u16> &result)
{
float r2 = radius * radius;
for (auto &activeObject : m_active_objects) {
ServerActiveObject *obj = activeObject.second;
u16 id = activeObject.first;
const v3f &objectpos = obj->getBasePosition();
if (objectpos.getDistanceFromSQ(pos) > r2)
continue;
result.push_back(id);
}
}
void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
f32 player_radius, std::set<u16> &current_objects,
std::queue<u16> &added_objects)
{
/*
Go through the object list,
- discard removed/deactivated objects,
- discard objects that are too far away,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
// Get object
ServerActiveObject *object = ao_it.second;
if (!object)
continue;
if (object->isGone())
continue;
f32 distance_f = object->getBasePosition().getDistanceFrom(player_pos);
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
if (distance_f > player_radius && player_radius != 0)
continue;
} else if (distance_f > radius)
continue;
// Discard if already on current_objects
auto n = current_objects.find(id);
if (n != current_objects.end())
continue;
// Add to added_objects
added_objects.push(id);
}
}
} // namespace server