mirror of
https://github.com/minetest/minetest.git
synced 2024-12-04 21:43:44 +01:00
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "path.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IReadFile;
|
|
} // end namespace io
|
|
namespace scene
|
|
{
|
|
class IAnimatedMesh;
|
|
|
|
//! Class which is able to load an animated mesh from a file.
|
|
/** If you want Irrlicht be able to load meshes of
|
|
currently unsupported file formats (e.g. .cob), then implement
|
|
this and add your new Meshloader with
|
|
ISceneManager::addExternalMeshLoader() to the engine. */
|
|
class IMeshLoader : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
//! Constructor
|
|
IMeshLoader() {}
|
|
|
|
//! Destructor
|
|
virtual ~IMeshLoader() {}
|
|
|
|
//! Returns true if the file might be loaded by this class.
|
|
/** This decision should be based on the file extension (e.g. ".cob")
|
|
only.
|
|
\param filename Name of the file to test.
|
|
\return True if the file might be loaded by this class. */
|
|
virtual bool isALoadableFileExtension(const io::path &filename) const = 0;
|
|
|
|
//! Creates/loads an animated mesh from the file.
|
|
/** \param file File handler to load the file from.
|
|
\return Pointer to the created mesh. Returns 0 if loading failed.
|
|
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
virtual IAnimatedMesh *createMesh(io::IReadFile *file) = 0;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|