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https://github.com/minetest/minetest.git
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4fd9715876
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
305 lines
8.7 KiB
C++
305 lines
8.7 KiB
C++
/*
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Minetest
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Copyright (C) 2013 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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/******************************************************************************/
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/* Includes */
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/******************************************************************************/
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#include "irrlichttypes.h"
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#include "modalMenu.h"
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#include "guiFormSpecMenu.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "util/enriched_string.h"
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/******************************************************************************/
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/* Typedefs and macros */
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/******************************************************************************/
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/** texture layer ids */
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typedef enum {
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TEX_LAYER_BACKGROUND = 0,
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TEX_LAYER_OVERLAY,
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TEX_LAYER_HEADER,
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TEX_LAYER_FOOTER,
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TEX_LAYER_MAX
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} texture_layer;
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typedef struct {
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video::ITexture *texture = nullptr;
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bool tile;
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unsigned int minsize;
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} image_definition;
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/******************************************************************************/
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/* forward declarations */
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/******************************************************************************/
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class GUIEngine;
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class MainMenuScripting;
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class Clouds;
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struct MainMenuData;
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/******************************************************************************/
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/* declarations */
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/******************************************************************************/
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/** GUIEngine specific implementation of TextDest used within guiFormSpecMenu */
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class TextDestGuiEngine : public TextDest
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{
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public:
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/**
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* default constructor
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* @param engine the engine data is transmitted for further processing
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*/
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TextDestGuiEngine(GUIEngine* engine) : m_engine(engine) {};
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/**
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* receive fields transmitted by guiFormSpecMenu
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* @param fields map containing formspec field elements currently active
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*/
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void gotText(const StringMap &fields);
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/**
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* receive text/events transmitted by guiFormSpecMenu
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* @param text textual representation of event
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*/
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void gotText(const std::wstring &text);
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private:
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/** target to transmit data to */
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GUIEngine *m_engine = nullptr;
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};
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/** GUIEngine specific implementation of ISimpleTextureSource */
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class MenuTextureSource : public ISimpleTextureSource
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{
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public:
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/**
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* default constructor
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* @param driver the video driver to load textures from
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*/
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MenuTextureSource(video::IVideoDriver *driver) : m_driver(driver) {};
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/**
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* destructor, removes all loaded textures
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*/
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virtual ~MenuTextureSource();
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/**
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* get a texture, loading it if required
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* @param name path to the texture
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* @param id receives the texture ID, always 0 in this implementation
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*/
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video::ITexture *getTexture(const std::string &name, u32 *id = NULL);
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private:
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/** driver to get textures from */
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video::IVideoDriver *m_driver = nullptr;
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/** set of texture names to delete */
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std::set<std::string> m_to_delete;
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};
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/** GUIEngine specific implementation of OnDemandSoundFetcher */
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class MenuMusicFetcher: public OnDemandSoundFetcher
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{
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public:
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/**
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* get sound file paths according to sound name
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* @param name sound name
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* @param dst_paths receives possible paths to sound files
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* @param dst_datas receives binary sound data (not used here)
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*/
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void fetchSounds(const std::string &name,
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std::set<std::string> &dst_paths,
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std::set<std::string> &dst_datas);
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private:
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/** set of fetched sound names */
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std::set<std::string> m_fetched;
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};
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/** implementation of main menu based uppon formspecs */
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class GUIEngine {
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/** grant ModApiMainMenu access to private members */
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friend class ModApiMainMenu;
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friend class ModApiSound;
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public:
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/**
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* default constructor
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* @param dev device to draw at
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* @param parent parent gui element
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* @param menumgr manager to add menus to
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* @param smgr scene manager to add scene elements to
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* @param data struct to transfer data to main game handling
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*/
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GUIEngine(JoystickController *joystick,
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gui::IGUIElement *parent,
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IMenuManager *menumgr,
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MainMenuData *data,
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bool &kill);
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/** default destructor */
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virtual ~GUIEngine();
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/**
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* return MainMenuScripting interface
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*/
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MainMenuScripting *getScriptIface()
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{
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return m_script;
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}
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/**
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* return dir of current menuscript
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*/
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std::string getScriptDir()
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{
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return m_scriptdir;
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}
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/** pass async callback to scriptengine **/
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unsigned int queueAsync(const std::string &serialized_fct,
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const std::string &serialized_params);
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private:
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/** find and run the main menu script */
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bool loadMainMenuScript();
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/** run main menu loop */
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void run();
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/** update size of topleftext element */
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void updateTopLeftTextSize();
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/** parent gui element */
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gui::IGUIElement *m_parent = nullptr;
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/** manager to add menus to */
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IMenuManager *m_menumanager = nullptr;
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/** scene manager to add scene elements to */
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scene::ISceneManager *m_smgr = nullptr;
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/** pointer to data beeing transfered back to main game handling */
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MainMenuData *m_data = nullptr;
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/** pointer to texture source */
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ISimpleTextureSource *m_texture_source = nullptr;
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/** pointer to soundmanager*/
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ISoundManager *m_sound_manager = nullptr;
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/** representation of form source to be used in mainmenu formspec */
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FormspecFormSource *m_formspecgui = nullptr;
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/** formspec input receiver */
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TextDestGuiEngine *m_buttonhandler = nullptr;
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/** the formspec menu */
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GUIFormSpecMenu *m_menu = nullptr;
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/** reference to kill variable managed by SIGINT handler */
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bool &m_kill;
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/** variable used to abort menu and return back to main game handling */
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bool m_startgame = false;
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/** scripting interface */
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MainMenuScripting *m_script = nullptr;
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/** script basefolder */
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std::string m_scriptdir = "";
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/**
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* draw background layer
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* @param driver to use for drawing
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*/
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void drawBackground(video::IVideoDriver *driver);
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/**
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* draw overlay layer
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* @param driver to use for drawing
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*/
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void drawOverlay(video::IVideoDriver *driver);
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/**
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* draw header layer
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* @param driver to use for drawing
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*/
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void drawHeader(video::IVideoDriver *driver);
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/**
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* draw footer layer
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* @param driver to use for drawing
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*/
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void drawFooter(video::IVideoDriver *driver);
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/**
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* load a texture for a specified layer
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* @param layer draw layer to specify texture
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* @param texturepath full path of texture to load
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*/
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bool setTexture(texture_layer layer, std::string texturepath,
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bool tile_image, unsigned int minsize);
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/**
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* download a file using curl
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* @param url url to download
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* @param target file to store to
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*/
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static bool downloadFile(const std::string &url, const std::string &target);
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/** array containing pointers to current specified texture layers */
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image_definition m_textures[TEX_LAYER_MAX];
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/**
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* specify text to appear as top left string
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* @param text to set
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*/
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void setTopleftText(const std::string &text);
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/** pointer to gui element shown at topleft corner */
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irr::gui::IGUIStaticText *m_irr_toplefttext = nullptr;
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/** and text that is in it */
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EnrichedString m_toplefttext;
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/** initialize cloud subsystem */
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void cloudInit();
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/** do preprocessing for cloud subsystem */
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void cloudPreProcess();
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/** do postprocessing for cloud subsystem */
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void cloudPostProcess();
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/** internam data required for drawing clouds */
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struct clouddata {
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/** delta time since last cloud processing */
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f32 dtime;
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/** absolute time of last cloud processing */
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u32 lasttime;
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/** pointer to cloud class */
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Clouds *clouds = nullptr;
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/** camera required for drawing clouds */
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scene::ICameraSceneNode *camera = nullptr;
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};
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/** is drawing of clouds enabled atm */
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bool m_clouds_enabled = true;
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/** data used to draw clouds */
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clouddata m_cloud;
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/** start playing a sound and return handle */
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s32 playSound(SimpleSoundSpec spec, bool looped);
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/** stop playing a sound started with playSound() */
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void stopSound(s32 handle);
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};
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