minetest/builtin
Bernardo Sulzbach d9675d3d92 Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.

The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.

Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.

Fixes #4720
2016-12-12 07:22:47 +00:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
common Revert "Adding particle blend, glow and animation (#4705)" 2016-11-14 15:28:06 +01:00
fstk Faster insertion into table 2016-03-06 23:42:04 +00:00
game Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
mainmenu Mod dependency lists: Should have platform-independent line breaking 2016-12-12 07:22:47 +00:00
profiler Builtin/profiler: Replace game profiler (#4245) 2016-07-12 21:51:10 +02:00
init.lua Mainmenu: Refactor tab UI code 2016-04-08 02:25:04 -04:00
settingtypes.txt View range: Set maximum to 4000 nodes 2016-12-12 07:20:50 +00:00