minetest/builtin/game/features.lua
Wuzzy 580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00

39 lines
941 B
Lua

-- Minetest: builtin/features.lua
core.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,
get_all_craft_recipes_works = true,
use_texture_alpha = true,
no_legacy_abms = true,
texture_names_parens = true,
area_store_custom_ids = true,
add_entity_with_staticdata = true,
no_chat_message_prediction = true,
object_use_texture_alpha = true,
object_independent_selectionbox = true,
httpfetch_binary_data = true,
formspec_version_element = true,
area_store_persistent_ids = true,
pathfinder_works = true,
}
function core.has_feature(arg)
if type(arg) == "table" then
local missing_features = {}
local result = true
for ftr in pairs(arg) do
if not core.features[ftr] then
missing_features[ftr] = true
result = false
end
end
return result, missing_features
elseif type(arg) == "string" then
if not core.features[arg] then
return false, {[arg]=true}
end
return true, {}
end
end