.. |
3d_interlaced_merge
|
Use vec4 for varTexCoord in interlaced shader (#11004)
|
2021-03-01 13:37:32 +01:00 |
bloom_downsample
|
Improve bloom effect (#12916)
|
2022-11-02 09:09:48 +01:00 |
bloom_upsample
|
Improve bloom effect (#12916)
|
2022-11-02 09:09:48 +01:00 |
blur_h
|
Support OpenGL 3 (#13321)
|
2024-01-16 21:09:18 +01:00 |
blur_v
|
Support OpenGL 3 (#13321)
|
2024-01-16 21:09:18 +01:00 |
cloud_shader
|
Fix GLES shader precision issues (#14516)
|
2024-04-05 13:00:10 +02:00 |
default_shader
|
Implement rendering pipeline and post-processing (#12465)
|
2022-09-06 08:25:18 +02:00 |
extract_bloom
|
Make volumetric light effect strength server controllable
|
2023-12-21 16:21:01 -08:00 |
fxaa
|
Add antialiasing filters (FXAA, SSAA) (#13253)
|
2023-06-28 05:30:08 +02:00 |
Irrlicht
|
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
|
2024-09-08 20:14:39 +02:00 |
minimap_shader
|
Fix typo in minimap bumpmapping shader (#14280)
|
2024-01-20 15:36:53 +01:00 |
nodes_shader
|
Fix GLES shader precision issues (#14516)
|
2024-04-05 13:00:10 +02:00 |
object_shader
|
Fix GLES shader precision issues (#14516)
|
2024-04-05 13:00:10 +02:00 |
second_stage
|
Fix artifacts with bloom + tonemapping on ogles2 (#14688)
|
2024-05-23 20:36:13 +02:00 |
selection_shader
|
Implement rendering pipeline and post-processing (#12465)
|
2022-09-06 08:25:18 +02:00 |
shadow_shaders
|
Implement shadow offsets for the new SM distortion function (#12191)
|
2022-04-14 22:49:30 +02:00 |
stars_shader
|
Fix GLES shader precision issues (#14516)
|
2024-04-05 13:00:10 +02:00 |
update_exposure
|
Add dynamic exposure correction (#12959)
|
2023-01-06 22:33:25 +01:00 |
volumetric_light
|
Make volumetric light effect strength server controllable
|
2023-12-21 16:21:01 -08:00 |