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Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
171 lines
5.2 KiB
C++
171 lines
5.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "object_properties.h"
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#include "irrlichttypes_bloated.h"
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#include "exceptions.h"
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#include "util/serialize.h"
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#include "util/basic_macros.h"
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#include <sstream>
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ObjectProperties::ObjectProperties():
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hp_max(1),
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physical(false),
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collideWithObjects(true),
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weight(5),
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collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
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visual("sprite"),
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mesh(""),
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visual_size(1,1),
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spritediv(1,1),
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initial_sprite_basepos(0,0),
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is_visible(true),
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makes_footstep_sound(false),
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automatic_rotate(0),
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stepheight(0),
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automatic_face_movement_dir(false),
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automatic_face_movement_dir_offset(0.0),
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backface_culling(true),
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nametag(""),
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nametag_color(255, 255, 255, 255),
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automatic_face_movement_max_rotation_per_sec(-1)
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{
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textures.push_back("unknown_object.png");
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colors.push_back(video::SColor(255,255,255,255));
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}
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std::string ObjectProperties::dump()
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{
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std::ostringstream os(std::ios::binary);
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os<<"hp_max="<<hp_max;
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os<<", physical="<<physical;
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os<<", collideWithObjects="<<collideWithObjects;
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os<<", weight="<<weight;
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os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
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os<<", visual="<<visual;
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os<<", mesh="<<mesh;
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os<<", visual_size="<<PP2(visual_size);
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os<<", textures=[";
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for(u32 i=0; i<textures.size(); i++){
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os<<"\""<<textures[i]<<"\" ";
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}
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os<<"]";
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os<<", colors=[";
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for(u32 i=0; i<colors.size(); i++){
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os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
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}
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os<<"]";
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os<<", spritediv="<<PP2(spritediv);
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os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
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os<<", is_visible="<<is_visible;
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os<<", makes_footstep_sound="<<makes_footstep_sound;
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os<<", automatic_rotate="<<automatic_rotate;
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os<<", backface_culling="<<backface_culling;
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os << ", nametag=" << nametag;
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os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
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<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
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return os.str();
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}
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void ObjectProperties::serialize(std::ostream &os) const
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{
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writeU8(os, 1); // version
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writeS16(os, hp_max);
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writeU8(os, physical);
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writeF1000(os, weight);
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writeV3F1000(os, collisionbox.MinEdge);
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writeV3F1000(os, collisionbox.MaxEdge);
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os<<serializeString(visual);
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writeV2F1000(os, visual_size);
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writeU16(os, textures.size());
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for(u32 i=0; i<textures.size(); i++){
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os<<serializeString(textures[i]);
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}
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writeV2S16(os, spritediv);
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writeV2S16(os, initial_sprite_basepos);
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writeU8(os, is_visible);
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writeU8(os, makes_footstep_sound);
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writeF1000(os, automatic_rotate);
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// Added in protocol version 14
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os<<serializeString(mesh);
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writeU16(os, colors.size());
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for(u32 i=0; i<colors.size(); i++){
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writeARGB8(os, colors[i]);
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}
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writeU8(os, collideWithObjects);
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writeF1000(os,stepheight);
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writeU8(os, automatic_face_movement_dir);
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writeF1000(os, automatic_face_movement_dir_offset);
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writeU8(os, backface_culling);
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os << serializeString(nametag);
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writeARGB8(os, nametag_color);
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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os << serializeString(wield_item);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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}
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void ObjectProperties::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version == 1)
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{
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try{
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hp_max = readS16(is);
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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visual = deSerializeString(is);
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visual_size = readV2F1000(is);
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textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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textures.push_back(deSerializeString(is));
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}
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spritediv = readV2S16(is);
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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automatic_rotate = readF1000(is);
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mesh = deSerializeString(is);
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u32 color_count = readU16(is);
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for(u32 i=0; i<color_count; i++){
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colors.push_back(readARGB8(is));
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}
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collideWithObjects = readU8(is);
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stepheight = readF1000(is);
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automatic_face_movement_dir = readU8(is);
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automatic_face_movement_dir_offset = readF1000(is);
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backface_culling = readU8(is);
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nametag = deSerializeString(is);
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nametag_color = readARGB8(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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}catch(SerializationError &e){}
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}
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else
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{
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throw SerializationError("unsupported ObjectProperties version");
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}
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}
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