mirror of
https://github.com/minetest/minetest.git
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1220 lines
31 KiB
C++
1220 lines
31 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "tile.h"
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#include "debug.h"
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#include "main.h" // for g_settings
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#include "filesys.h"
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#include "utility.h"
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/*
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A cache from texture name to texture path
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*/
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MutexedMap<std::string, std::string> g_texturename_to_path_cache;
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/*
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Replaces the filename extension.
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eg:
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std::string image = "a/image.png"
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replace_ext(image, "jpg")
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-> image = "a/image.jpg"
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Returns true on success.
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*/
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static bool replace_ext(std::string &path, const char *ext)
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{
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if(ext == NULL)
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return false;
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// Find place of last dot, fail if \ or / found.
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s32 last_dot_i = -1;
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for(s32 i=path.size()-1; i>=0; i--)
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{
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if(path[i] == '.')
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{
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last_dot_i = i;
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break;
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}
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if(path[i] == '\\' || path[i] == '/')
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break;
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}
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// If not found, return an empty string
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if(last_dot_i == -1)
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return false;
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// Else make the new path
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path = path.substr(0, last_dot_i+1) + ext;
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return true;
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}
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/*
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Find out the full path of an image by trying different filename
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extensions.
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If failed, return "".
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*/
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static std::string getImagePath(std::string path)
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{
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// A NULL-ended list of possible image extensions
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const char *extensions[] = {
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"png", "jpg", "bmp", "tga",
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"pcx", "ppm", "psd", "wal", "rgb",
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NULL
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};
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const char **ext = extensions;
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do{
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bool r = replace_ext(path, *ext);
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if(r == false)
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return "";
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if(fs::PathExists(path))
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return path;
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}
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while((++ext) != NULL);
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return "";
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}
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/*
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Gets the path to a texture by first checking if the texture exists
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in texture_path and if not, using the data path.
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Checks all supported extensions by replacing the original extension.
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If not found, returns "".
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Utilizes a thread-safe cache.
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*/
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std::string getTexturePath(const std::string &filename)
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{
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std::string fullpath = "";
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/*
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Check from cache
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*/
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bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
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if(incache)
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return fullpath;
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/*
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Check from texture_path
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*/
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std::string texture_path = g_settings.get("texture_path");
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if(texture_path != "")
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{
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std::string testpath = texture_path + '/' + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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/*
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Check from default data directory
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*/
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if(fullpath == "")
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{
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std::string testpath = porting::getDataPath(filename.c_str());
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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// Add to cache (also an empty result is cached)
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g_texturename_to_path_cache.set(filename, fullpath);
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// Finally return it
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return fullpath;
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}
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/*
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TextureSource
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*/
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TextureSource::TextureSource(IrrlichtDevice *device):
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m_device(device),
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m_main_atlas_image(NULL),
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m_main_atlas_texture(NULL)
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{
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assert(m_device);
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m_atlaspointer_cache_mutex.Init();
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m_main_thread = get_current_thread_id();
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// Add a NULL AtlasPointer as the first index, named ""
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m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
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m_name_to_id[""] = 0;
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// Build main texture atlas
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if(g_settings.getBool("enable_texture_atlas"))
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buildMainAtlas();
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else
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dstream<<"INFO: Not building texture atlas."<<std::endl;
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}
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TextureSource::~TextureSource()
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{
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}
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void TextureSource::processQueue()
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{
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/*
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Fetch textures
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*/
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if(m_get_texture_queue.size() > 0)
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{
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GetRequest<std::string, u32, u8, u8>
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request = m_get_texture_queue.pop();
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dstream<<"INFO: TextureSource::processQueue(): "
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<<"got texture request with "
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<<"name="<<request.key
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<<std::endl;
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GetResult<std::string, u32, u8, u8>
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result;
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result.key = request.key;
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result.callers = request.callers;
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result.item = getTextureIdDirect(request.key);
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request.dest->push_back(result);
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}
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}
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u32 TextureSource::getTextureId(const std::string &name)
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{
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//dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
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{
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/*
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See if texture already exists
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*/
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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core::map<std::string, u32>::Node *n;
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n = m_name_to_id.find(name);
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if(n != NULL)
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{
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return n->getValue();
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}
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}
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/*
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Get texture
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*/
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if(get_current_thread_id() == m_main_thread)
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{
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return getTextureIdDirect(name);
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}
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else
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{
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dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
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// We're gonna ask the result to be put into here
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ResultQueue<std::string, u32, u8, u8> result_queue;
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// Throw a request in
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m_get_texture_queue.add(name, 0, 0, &result_queue);
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dstream<<"INFO: Waiting for texture from main thread, name="
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<<name<<std::endl;
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try
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{
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// Wait result for a second
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GetResult<std::string, u32, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key == name);
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return result.item;
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}
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catch(ItemNotFoundException &e)
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{
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dstream<<"WARNING: Waiting for texture timed out."<<std::endl;
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return 0;
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}
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}
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dstream<<"WARNING: getTextureId(): Failed"<<std::endl;
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return 0;
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}
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// Draw a progress bar on the image
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void make_progressbar(float value, video::IImage *image);
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/*
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Generate image based on a string like "stone.png" or "[crack0".
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if baseimg is NULL, it is created. Otherwise stuff is made on it.
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*/
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bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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IrrlichtDevice *device);
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/*
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Generates an image from a full string like
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"stone.png^mineral_coal.png^[crack0".
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This is used by buildMainAtlas().
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*/
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video::IImage* generate_image_from_scratch(std::string name,
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IrrlichtDevice *device);
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/*
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This method generates all the textures
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*/
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u32 TextureSource::getTextureIdDirect(const std::string &name)
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{
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dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
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// Empty name means texture 0
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if(name == "")
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{
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dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl;
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return 0;
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}
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/*
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Calling only allowed from main thread
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*/
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if(get_current_thread_id() != m_main_thread)
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{
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dstream<<"ERROR: TextureSource::getTextureIdDirect() "
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"called not from main thread"<<std::endl;
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return 0;
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}
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/*
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See if texture already exists
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*/
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{
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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core::map<std::string, u32>::Node *n;
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n = m_name_to_id.find(name);
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if(n != NULL)
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{
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dstream<<"INFO: getTextureIdDirect(): name="<<name
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<<" found in cache"<<std::endl;
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return n->getValue();
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}
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}
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dstream<<"INFO: getTextureIdDirect(): name="<<name
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<<" NOT found in cache. Creating it."<<std::endl;
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/*
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Get the base image
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*/
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char separator = '^';
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/*
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This is set to the id of the base image.
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If left 0, there is no base image and a completely new image
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is made.
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*/
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u32 base_image_id = 0;
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// Find last meta separator in name
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s32 last_separator_position = -1;
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for(s32 i=name.size()-1; i>=0; i--)
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{
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if(name[i] == separator)
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{
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last_separator_position = i;
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break;
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}
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}
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/*
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If separator was found, construct the base name and make the
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base image using a recursive call
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*/
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std::string base_image_name;
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if(last_separator_position != -1)
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{
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// Construct base name
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base_image_name = name.substr(0, last_separator_position);
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dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
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" to get base image, name="<<base_image_name<<std::endl;
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base_image_id = getTextureIdDirect(base_image_name);
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}
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dstream<<"base_image_id="<<base_image_id<<std::endl;
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video::IVideoDriver* driver = m_device->getVideoDriver();
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assert(driver);
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video::ITexture *t = NULL;
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/*
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An image will be built from files and then converted into a texture.
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*/
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video::IImage *baseimg = NULL;
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// If a base image was found, copy it to baseimg
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if(base_image_id != 0)
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{
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
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video::IImage *image = ap.atlas_img;
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if(image == NULL)
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{
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dstream<<"WARNING: getTextureIdDirect(): NULL image in "
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<<"cache: \""<<base_image_name<<"\""
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<<std::endl;
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}
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else
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{
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core::dimension2d<u32> dim = ap.intsize;
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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core::position2d<s32> pos_to(0,0);
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core::position2d<s32> pos_from = ap.intpos;
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image->copyTo(
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baseimg, // target
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v2s32(0,0), // position in target
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core::rect<s32>(pos_from, dim) // from
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);
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dstream<<"INFO: getTextureIdDirect(): Loaded \""
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<<base_image_name<<"\" from image cache"
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<<std::endl;
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}
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}
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/*
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Parse out the last part of the name of the image and act
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according to it
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*/
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std::string last_part_of_name = name.substr(last_separator_position+1);
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dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
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// Generate image according to part of name
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if(generate_image(last_part_of_name, baseimg, m_device) == false)
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{
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dstream<<"INFO: getTextureIdDirect(): "
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"failed to generate \""<<last_part_of_name<<"\""
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<<std::endl;
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}
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// If no resulting image, print a warning
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if(baseimg == NULL)
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{
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dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
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" create texture \""<<name<<"\""<<std::endl;
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}
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if(baseimg != NULL)
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{
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// Create texture from resulting image
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t = driver->addTexture(name.c_str(), baseimg);
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}
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/*
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Add texture to caches (add NULL textures too)
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*/
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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u32 id = m_atlaspointer_cache.size();
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AtlasPointer ap(id);
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ap.atlas = t;
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ap.pos = v2f(0,0);
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ap.size = v2f(1,1);
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ap.tiled = 0;
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core::dimension2d<u32> baseimg_dim(0,0);
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if(baseimg)
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baseimg_dim = baseimg->getDimension();
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SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
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m_atlaspointer_cache.push_back(nap);
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m_name_to_id.insert(name, id);
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dstream<<"INFO: getTextureIdDirect(): name="<<name
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<<": succesfully returning id="<<id<<std::endl;
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return id;
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}
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std::string TextureSource::getTextureName(u32 id)
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{
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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if(id >= m_atlaspointer_cache.size())
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{
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dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
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<<" >= m_atlaspointer_cache.size()="
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<<m_atlaspointer_cache.size()<<std::endl;
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return "";
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}
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return m_atlaspointer_cache[id].name;
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}
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AtlasPointer TextureSource::getTexture(u32 id)
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{
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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if(id >= m_atlaspointer_cache.size())
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return AtlasPointer(0, NULL);
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return m_atlaspointer_cache[id].a;
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}
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void TextureSource::buildMainAtlas()
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{
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dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
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//return; // Disable (for testing)
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video::IVideoDriver* driver = m_device->getVideoDriver();
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assert(driver);
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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// Create an image of the right size
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core::dimension2d<u32> atlas_dim(1024,1024);
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video::IImage *atlas_img =
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driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
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assert(atlas_img);
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/*
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A list of stuff to add. This should contain as much of the
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stuff shown in game as possible, to minimize texture changes.
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*/
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core::array<std::string> sourcelist;
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sourcelist.push_back("stone.png");
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sourcelist.push_back("mud.png");
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sourcelist.push_back("sand.png");
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sourcelist.push_back("grass.png");
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sourcelist.push_back("grass_footsteps.png");
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sourcelist.push_back("tree.png");
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sourcelist.push_back("tree_top.png");
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sourcelist.push_back("water.png");
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sourcelist.push_back("leaves.png");
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sourcelist.push_back("glass.png");
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sourcelist.push_back("mud.png^grass_side.png");
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sourcelist.push_back("cobble.png");
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sourcelist.push_back("mossycobble.png");
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sourcelist.push_back("gravel.png");
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sourcelist.push_back("stone.png^mineral_coal.png");
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sourcelist.push_back("stone.png^mineral_iron.png");
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sourcelist.push_back("mud.png^mineral_coal.png");
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sourcelist.push_back("mud.png^mineral_iron.png");
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sourcelist.push_back("sand.png^mineral_coal.png");
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sourcelist.push_back("sand.png^mineral_iron.png");
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|
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// Padding to disallow texture bleeding
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s32 padding = 16;
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|
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/*
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First pass: generate almost everything
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*/
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core::position2d<s32> pos_in_atlas(0,0);
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pos_in_atlas.Y += padding;
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for(u32 i=0; i<sourcelist.size(); i++)
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{
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std::string name = sourcelist[i];
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|
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/*video::IImage *img = driver->createImageFromFile(
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getTexturePath(name.c_str()).c_str());
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if(img == NULL)
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continue;
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core::dimension2d<u32> dim = img->getDimension();
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// Make a copy with the right color format
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video::IImage *img2 =
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driver->createImage(video::ECF_A8R8G8B8, dim);
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img->copyTo(img2);
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img->drop();*/
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// Generate image by name
|
|
video::IImage *img2 = generate_image_from_scratch(name, m_device);
|
|
if(img2 == NULL)
|
|
{
|
|
dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
core::dimension2d<u32> dim = img2->getDimension();
|
|
|
|
// Don't add to atlas if image is large
|
|
core::dimension2d<u32> max_size_in_atlas(32,32);
|
|
if(dim.Width > max_size_in_atlas.Width
|
|
|| dim.Height > max_size_in_atlas.Height)
|
|
{
|
|
dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
|
|
<<"\""<<name<<"\" because image is large"<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Stop making atlas if atlas is full
|
|
if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
|
|
{
|
|
dstream<<"WARNING: TextureSource::buildMainAtlas(): "
|
|
<<"Atlas is full, not adding more textures."
|
|
<<std::endl;
|
|
break;
|
|
}
|
|
|
|
// Tile it a few times in the X direction
|
|
u16 xwise_tiling = 16;
|
|
for(u32 j=0; j<xwise_tiling; j++)
|
|
{
|
|
// Copy the copy to the atlas
|
|
img2->copyToWithAlpha(atlas_img,
|
|
pos_in_atlas + v2s32(j*dim.Width,0),
|
|
core::rect<s32>(v2s32(0,0), dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);
|
|
}
|
|
|
|
// Copy the borders a few times to disallow texture bleeding
|
|
for(u32 side=0; side<2; side++) // top and bottom
|
|
for(s32 y0=0; y0<padding; y0++)
|
|
for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
|
|
{
|
|
s32 dst_y;
|
|
s32 src_y;
|
|
if(side==0)
|
|
{
|
|
dst_y = y0 + pos_in_atlas.Y + dim.Height;
|
|
src_y = pos_in_atlas.Y + dim.Height - 1;
|
|
}
|
|
else
|
|
{
|
|
dst_y = -y0 + pos_in_atlas.Y-1;
|
|
src_y = pos_in_atlas.Y;
|
|
}
|
|
s32 x = x0 + pos_in_atlas.X * dim.Width;
|
|
video::SColor c = atlas_img->getPixel(x, src_y);
|
|
atlas_img->setPixel(x,dst_y,c);
|
|
}
|
|
|
|
img2->drop();
|
|
|
|
/*
|
|
Add texture to caches
|
|
*/
|
|
|
|
// Get next id
|
|
u32 id = m_atlaspointer_cache.size();
|
|
|
|
// Create AtlasPointer
|
|
AtlasPointer ap(id);
|
|
ap.atlas = NULL; // Set on the second pass
|
|
ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
|
|
(float)pos_in_atlas.Y/(float)atlas_dim.Height);
|
|
ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
|
|
(float)dim.Width/(float)atlas_dim.Height);
|
|
ap.tiled = xwise_tiling;
|
|
|
|
// Create SourceAtlasPointer and add to containers
|
|
SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
|
|
m_atlaspointer_cache.push_back(nap);
|
|
m_name_to_id.insert(name, id);
|
|
|
|
// Increment position
|
|
pos_in_atlas.Y += dim.Height + padding * 2;
|
|
}
|
|
|
|
/*
|
|
Make texture
|
|
*/
|
|
video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
|
|
assert(t);
|
|
|
|
/*
|
|
Second pass: set texture pointer in generated AtlasPointers
|
|
*/
|
|
for(u32 i=0; i<sourcelist.size(); i++)
|
|
{
|
|
std::string name = sourcelist[i];
|
|
if(m_name_to_id.find(name) == NULL)
|
|
continue;
|
|
u32 id = m_name_to_id[name];
|
|
//dstream<<"id of name "<<name<<" is "<<id<<std::endl;
|
|
m_atlaspointer_cache[id].a.atlas = t;
|
|
}
|
|
|
|
/*
|
|
Write image to file so that it can be inspected
|
|
*/
|
|
/*driver->writeImageToFile(atlas_img,
|
|
getTexturePath("main_atlas.png").c_str());*/
|
|
}
|
|
|
|
video::IImage* generate_image_from_scratch(std::string name,
|
|
IrrlichtDevice *device)
|
|
{
|
|
dstream<<"INFO: generate_image_from_scratch(): "
|
|
"name="<<name<<std::endl;
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
assert(driver);
|
|
|
|
/*
|
|
Get the base image
|
|
*/
|
|
|
|
video::IImage *baseimg = NULL;
|
|
|
|
char separator = '^';
|
|
|
|
// Find last meta separator in name
|
|
s32 last_separator_position = -1;
|
|
for(s32 i=name.size()-1; i>=0; i--)
|
|
{
|
|
if(name[i] == separator)
|
|
{
|
|
last_separator_position = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*dstream<<"INFO: generate_image_from_scratch(): "
|
|
<<"last_separator_position="<<last_separator_position
|
|
<<std::endl;*/
|
|
|
|
/*
|
|
If separator was found, construct the base name and make the
|
|
base image using a recursive call
|
|
*/
|
|
std::string base_image_name;
|
|
if(last_separator_position != -1)
|
|
{
|
|
// Construct base name
|
|
base_image_name = name.substr(0, last_separator_position);
|
|
dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
|
|
" to get base image, name="<<base_image_name<<std::endl;
|
|
baseimg = generate_image_from_scratch(base_image_name, device);
|
|
}
|
|
|
|
/*
|
|
Parse out the last part of the name of the image and act
|
|
according to it
|
|
*/
|
|
|
|
std::string last_part_of_name = name.substr(last_separator_position+1);
|
|
dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
|
|
|
|
// Generate image according to part of name
|
|
if(generate_image(last_part_of_name, baseimg, device) == false)
|
|
{
|
|
dstream<<"INFO: generate_image_from_scratch(): "
|
|
"failed to generate \""<<last_part_of_name<<"\""
|
|
<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
return baseimg;
|
|
}
|
|
|
|
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|
IrrlichtDevice *device)
|
|
{
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
assert(driver);
|
|
|
|
// Stuff starting with [ are special commands
|
|
if(part_of_name[0] != '[')
|
|
{
|
|
// A normal texture; load it from a file
|
|
std::string path = getTexturePath(part_of_name.c_str());
|
|
dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
|
|
<<"\""<<std::endl;
|
|
|
|
video::IImage *image = driver->createImageFromFile(path.c_str());
|
|
|
|
if(image == NULL)
|
|
{
|
|
dstream<<"WARNING: Could not load image \""<<part_of_name
|
|
<<"\" from path \""<<path<<"\""
|
|
<<" while building texture"<<std::endl;
|
|
|
|
//return false;
|
|
|
|
dstream<<"WARNING: Creating a dummy"<<" image for \""
|
|
<<part_of_name<<"\""<<std::endl;
|
|
|
|
// Just create a dummy image
|
|
//core::dimension2d<u32> dim(2,2);
|
|
core::dimension2d<u32> dim(1,1);
|
|
image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
assert(image);
|
|
/*image->setPixel(0,0, video::SColor(255,255,0,0));
|
|
image->setPixel(1,0, video::SColor(255,0,255,0));
|
|
image->setPixel(0,1, video::SColor(255,0,0,255));
|
|
image->setPixel(1,1, video::SColor(255,255,0,255));*/
|
|
image->setPixel(0,0, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
/*image->setPixel(1,0, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
image->setPixel(0,1, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
image->setPixel(1,1, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));*/
|
|
}
|
|
|
|
// If base image is NULL, load as base.
|
|
if(baseimg == NULL)
|
|
{
|
|
dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
|
|
/*
|
|
Copy it this way to get an alpha channel.
|
|
Otherwise images with alpha cannot be blitted on
|
|
images that don't have alpha in the original file.
|
|
*/
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
image->copyTo(baseimg);
|
|
image->drop();
|
|
}
|
|
// Else blit on base.
|
|
else
|
|
{
|
|
dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
|
|
// Size of the copied area
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
//core::dimension2d<u32> dim(16,16);
|
|
// Position to copy the blitted to in the base image
|
|
core::position2d<s32> pos_to(0,0);
|
|
// Position to copy the blitted from in the blitted image
|
|
core::position2d<s32> pos_from(0,0);
|
|
// Blit
|
|
image->copyToWithAlpha(baseimg, pos_to,
|
|
core::rect<s32>(pos_from, dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);
|
|
// Drop image
|
|
image->drop();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// A special texture modification
|
|
|
|
dstream<<"INFO: getTextureIdDirect(): generating special "
|
|
<<"modification \""<<part_of_name<<"\""
|
|
<<std::endl;
|
|
|
|
/*
|
|
This is the simplest of all; it just adds stuff to the
|
|
name so that a separate texture is created.
|
|
|
|
It is used to make textures for stuff that doesn't want
|
|
to implement getting the texture from a bigger texture
|
|
atlas.
|
|
*/
|
|
if(part_of_name == "[forcesingle")
|
|
{
|
|
}
|
|
/*
|
|
[crackN
|
|
Adds a cracking texture
|
|
*/
|
|
else if(part_of_name.substr(0,6) == "[crack")
|
|
{
|
|
if(baseimg == NULL)
|
|
{
|
|
dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
|
|
<<"for part_of_name="<<part_of_name
|
|
<<", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Crack image number
|
|
u16 progression = stoi(part_of_name.substr(6));
|
|
|
|
// Size of the base image
|
|
core::dimension2d<u32> dim_base = baseimg->getDimension();
|
|
|
|
/*
|
|
Load crack image.
|
|
|
|
It is an image with a number of cracking stages
|
|
horizontally tiled.
|
|
*/
|
|
video::IImage *img_crack = driver->createImageFromFile(
|
|
getTexturePath("crack.png").c_str());
|
|
|
|
if(img_crack)
|
|
{
|
|
// Dimension of original image
|
|
core::dimension2d<u32> dim_crack
|
|
= img_crack->getDimension();
|
|
// Count of crack stages
|
|
u32 crack_count = dim_crack.Height / dim_crack.Width;
|
|
// Limit progression
|
|
if(progression > crack_count-1)
|
|
progression = crack_count-1;
|
|
// Dimension of a single scaled crack stage
|
|
core::dimension2d<u32> dim_crack_scaled_single(
|
|
dim_base.Width,
|
|
dim_base.Height
|
|
);
|
|
// Dimension of scaled size
|
|
core::dimension2d<u32> dim_crack_scaled(
|
|
dim_crack_scaled_single.Width,
|
|
dim_crack_scaled_single.Height * crack_count
|
|
);
|
|
// Create scaled crack image
|
|
video::IImage *img_crack_scaled = driver->createImage(
|
|
video::ECF_A8R8G8B8, dim_crack_scaled);
|
|
if(img_crack_scaled)
|
|
{
|
|
// Scale crack image by copying
|
|
img_crack->copyToScaling(img_crack_scaled);
|
|
|
|
// Position to copy the crack from
|
|
core::position2d<s32> pos_crack_scaled(
|
|
0,
|
|
dim_crack_scaled_single.Height * progression
|
|
);
|
|
|
|
// This tiling does nothing currently but is useful
|
|
for(u32 y0=0; y0<dim_base.Height
|
|
/ dim_crack_scaled_single.Height; y0++)
|
|
for(u32 x0=0; x0<dim_base.Width
|
|
/ dim_crack_scaled_single.Width; x0++)
|
|
{
|
|
// Position to copy the crack to in the base image
|
|
core::position2d<s32> pos_base(
|
|
x0*dim_crack_scaled_single.Width,
|
|
y0*dim_crack_scaled_single.Height
|
|
);
|
|
// Rectangle to copy the crack from on the scaled image
|
|
core::rect<s32> rect_crack_scaled(
|
|
pos_crack_scaled,
|
|
dim_crack_scaled_single
|
|
);
|
|
// Copy it
|
|
img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
|
|
rect_crack_scaled,
|
|
video::SColor(255,255,255,255),
|
|
NULL);
|
|
}
|
|
|
|
img_crack_scaled->drop();
|
|
}
|
|
|
|
img_crack->drop();
|
|
}
|
|
}
|
|
/*
|
|
[combine:WxH:X,Y=filename:X,Y=filename2
|
|
Creates a bigger texture from an amount of smaller ones
|
|
*/
|
|
else if(part_of_name.substr(0,8) == "[combine")
|
|
{
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
u32 w0 = stoi(sf.next("x"));
|
|
u32 h0 = stoi(sf.next(":"));
|
|
dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
|
|
core::dimension2d<u32> dim(w0,h0);
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
while(sf.atend() == false)
|
|
{
|
|
u32 x = stoi(sf.next(","));
|
|
u32 y = stoi(sf.next("="));
|
|
std::string filename = sf.next(":");
|
|
dstream<<"INFO: Adding \""<<filename
|
|
<<"\" to combined ("<<x<<","<<y<<")"
|
|
<<std::endl;
|
|
video::IImage *img = driver->createImageFromFile(
|
|
getTexturePath(filename.c_str()).c_str());
|
|
if(img)
|
|
{
|
|
core::dimension2d<u32> dim = img->getDimension();
|
|
dstream<<"INFO: Size "<<dim.Width
|
|
<<"x"<<dim.Height<<std::endl;
|
|
core::position2d<s32> pos_base(x, y);
|
|
video::IImage *img2 =
|
|
driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
img->copyTo(img2);
|
|
img->drop();
|
|
img2->copyToWithAlpha(baseimg, pos_base,
|
|
core::rect<s32>(v2s32(0,0), dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);
|
|
img2->drop();
|
|
}
|
|
else
|
|
{
|
|
dstream<<"WARNING: img==NULL"<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
[progressbarN
|
|
Adds a progress bar, 0.0 <= N <= 1.0
|
|
*/
|
|
else if(part_of_name.substr(0,12) == "[progressbar")
|
|
{
|
|
if(baseimg == NULL)
|
|
{
|
|
dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
|
|
<<"for part_of_name="<<part_of_name
|
|
<<", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
float value = stof(part_of_name.substr(12));
|
|
make_progressbar(value, baseimg);
|
|
}
|
|
/*
|
|
"[noalpha:filename.png"
|
|
Use an image without it's alpha channel.
|
|
Used for the leaves texture when in old leaves mode, so
|
|
that the transparent parts don't look completely black
|
|
when simple alpha channel is used for rendering.
|
|
*/
|
|
else if(part_of_name.substr(0,8) == "[noalpha")
|
|
{
|
|
if(baseimg != NULL)
|
|
{
|
|
dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
|
|
<<"for part_of_name="<<part_of_name
|
|
<<", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
std::string filename = part_of_name.substr(9);
|
|
|
|
std::string path = getTexturePath(filename.c_str());
|
|
|
|
dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
|
|
<<"\""<<std::endl;
|
|
|
|
video::IImage *image = driver->createImageFromFile(path.c_str());
|
|
|
|
if(image == NULL)
|
|
{
|
|
dstream<<"WARNING: getTextureIdDirect(): Loading path \""
|
|
<<path<<"\" failed"<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
|
|
// Set alpha to full
|
|
for(u32 y=0; y<dim.Height; y++)
|
|
for(u32 x=0; x<dim.Width; x++)
|
|
{
|
|
video::SColor c = image->getPixel(x,y);
|
|
c.setAlpha(255);
|
|
image->setPixel(x,y,c);
|
|
}
|
|
// Blit
|
|
image->copyTo(baseimg);
|
|
|
|
image->drop();
|
|
}
|
|
}
|
|
/*
|
|
[inventorycube{topimage{leftimage{rightimage
|
|
In every subimage, replace ^ with &.
|
|
Create an "inventory cube".
|
|
NOTE: This should be used only on its own.
|
|
Example (a grass block (not actually used in game):
|
|
"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
|
|
*/
|
|
else if(part_of_name.substr(0,14) == "[inventorycube")
|
|
{
|
|
if(baseimg != NULL)
|
|
{
|
|
dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
|
|
<<"for part_of_name="<<part_of_name
|
|
<<", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
str_replace_char(part_of_name, '&', '^');
|
|
Strfnd sf(part_of_name);
|
|
sf.next("{");
|
|
std::string imagename_top = sf.next("{");
|
|
std::string imagename_left = sf.next("{");
|
|
std::string imagename_right = sf.next("{");
|
|
|
|
#if 1
|
|
//TODO
|
|
|
|
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
|
|
{
|
|
dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
|
|
" not supported. Creating fallback image"<<std::endl;
|
|
baseimg = generate_image_from_scratch(
|
|
imagename_top, device);
|
|
return true;
|
|
}
|
|
|
|
u32 w0 = 64;
|
|
u32 h0 = 64;
|
|
dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
|
|
core::dimension2d<u32> dim(w0,h0);
|
|
|
|
// Generate images for the faces of the cube
|
|
video::IImage *img_top = generate_image_from_scratch(
|
|
imagename_top, device);
|
|
video::IImage *img_left = generate_image_from_scratch(
|
|
imagename_left, device);
|
|
video::IImage *img_right = generate_image_from_scratch(
|
|
imagename_right, device);
|
|
assert(img_top && img_left && img_right);
|
|
|
|
// TODO: Create textures from images
|
|
video::ITexture *texture_top = driver->addTexture(
|
|
(imagename_top + "__temp__").c_str(), img_top);
|
|
assert(texture_top);
|
|
|
|
// Drop images
|
|
img_top->drop();
|
|
img_left->drop();
|
|
img_right->drop();
|
|
|
|
// Create render target texture
|
|
video::ITexture *rtt = NULL;
|
|
std::string rtt_name = part_of_name + "_RTT";
|
|
rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
|
|
video::ECF_A8R8G8B8);
|
|
assert(rtt);
|
|
|
|
// Set render target
|
|
driver->setRenderTarget(rtt, true, true,
|
|
video::SColor(0,0,0,0));
|
|
|
|
// Get a scene manager
|
|
scene::ISceneManager *smgr_main = device->getSceneManager();
|
|
assert(smgr_main);
|
|
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
|
|
assert(smgr);
|
|
|
|
/*
|
|
Create scene:
|
|
- An unit cube is centered at 0,0,0
|
|
- Camera looks at cube from Y+, Z- towards Y-, Z+
|
|
NOTE: Cube has to be changed to something else because
|
|
the textures cannot be set individually (or can they?)
|
|
*/
|
|
|
|
scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
|
|
v3f(0,0,0), v3f(0, 45, 0));
|
|
// Set texture of cube
|
|
cube->setMaterialTexture(0, texture_top);
|
|
//cube->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
|
|
cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
|
|
v3f(0, 1.0, -1.5), v3f(0, 0, 0));
|
|
// Set orthogonal projection
|
|
core::CMatrix4<f32> pm;
|
|
pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
|
|
camera->setProjectionMatrix(pm, true);
|
|
|
|
/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
|
|
v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
|
|
|
|
smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
|
|
|
|
// Render scene
|
|
driver->beginScene(true, true, video::SColor(0,0,0,0));
|
|
smgr->drawAll();
|
|
driver->endScene();
|
|
|
|
// NOTE: The scene nodes should not be dropped, otherwise
|
|
// smgr->drop() segfaults
|
|
/*cube->drop();
|
|
camera->drop();
|
|
light->drop();*/
|
|
// Drop scene manager
|
|
smgr->drop();
|
|
|
|
// Unset render target
|
|
driver->setRenderTarget(0, true, true, 0);
|
|
|
|
//TODO: Free textures of images
|
|
driver->removeTexture(texture_top);
|
|
|
|
// Create image of render target
|
|
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
|
|
|
|
assert(image);
|
|
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
|
|
if(image)
|
|
{
|
|
image->copyTo(baseimg);
|
|
image->drop();
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
dstream<<"WARNING: getTextureIdDirect(): Invalid "
|
|
" modification: \""<<part_of_name<<"\""<<std::endl;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void make_progressbar(float value, video::IImage *image)
|
|
{
|
|
if(image == NULL)
|
|
return;
|
|
|
|
core::dimension2d<u32> size = image->getDimension();
|
|
|
|
u32 barheight = size.Height/16;
|
|
u32 barpad_x = size.Width/16;
|
|
u32 barpad_y = size.Height/16;
|
|
u32 barwidth = size.Width - barpad_x*2;
|
|
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
|
|
|
|
u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
|
|
|
|
video::SColor active(255,255,0,0);
|
|
video::SColor inactive(255,0,0,0);
|
|
for(u32 x0=0; x0<barwidth; x0++)
|
|
{
|
|
video::SColor *c;
|
|
if(x0 < barvalue_i)
|
|
c = &active;
|
|
else
|
|
c = &inactive;
|
|
u32 x = x0 + barpos.X;
|
|
for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
|
|
{
|
|
image->setPixel(x,y, *c);
|
|
}
|
|
}
|
|
}
|
|
|