mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 19:43:45 +01:00
d3f1743fdd
New code structure Use setting movement_gravity Reset age on merge Set merge radius to 1.0m
223 lines
5.8 KiB
Lua
223 lines
5.8 KiB
Lua
-- Minetest: builtin/item_entity.lua
|
|
|
|
function core.spawn_item(pos, item)
|
|
-- Take item in any format
|
|
local stack = ItemStack(item)
|
|
local obj = core.add_entity(pos, "__builtin:item")
|
|
-- Don't use obj if it couldn't be added to the map.
|
|
if obj then
|
|
obj:get_luaentity():set_item(stack:to_string())
|
|
end
|
|
return obj
|
|
end
|
|
|
|
-- If item_entity_ttl is not set, enity will have default life time
|
|
-- Setting it to -1 disables the feature
|
|
|
|
local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 900
|
|
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
|
|
|
|
|
|
core.register_entity(":__builtin:item", {
|
|
initial_properties = {
|
|
hp_max = 1,
|
|
physical = true,
|
|
collide_with_objects = false,
|
|
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
|
visual = "wielditem",
|
|
visual_size = {x = 0.4, y = 0.4},
|
|
textures = {""},
|
|
spritediv = {x = 1, y = 1},
|
|
initial_sprite_basepos = {x = 0, y = 0},
|
|
is_visible = false,
|
|
},
|
|
|
|
itemstring = "",
|
|
physical_state = true,
|
|
slippery_state = false,
|
|
age = 0,
|
|
|
|
set_item = function(self, itemstring)
|
|
local stack = ItemStack(itemstring or self.itemstring)
|
|
self.itemstring = stack:to_string()
|
|
|
|
-- Backwards compatibility: old clients use the texture
|
|
-- to get the type of the item
|
|
local itemname = stack:get_name()
|
|
|
|
local max_count = stack:get_stack_max()
|
|
local count = math.min(stack:get_count(), max_count)
|
|
local size = 0.2 + 0.1 * (count / max_count)
|
|
|
|
if not stack:is_known() then
|
|
itemname = "unknown"
|
|
end
|
|
|
|
self.object:set_properties({
|
|
is_visible = true,
|
|
visual = "wielditem",
|
|
textures = {itemname},
|
|
visual_size = {x = size, y = size},
|
|
collisionbox = {-size, -size, -size, size, size, size},
|
|
automatic_rotate = math.pi * 0.5,
|
|
wield_item = self.itemstring,
|
|
})
|
|
|
|
end,
|
|
|
|
get_staticdata = function(self)
|
|
return core.serialize({
|
|
itemstring = self.itemstring,
|
|
age = self.age,
|
|
dropped_by = self.dropped_by
|
|
})
|
|
end,
|
|
|
|
on_activate = function(self, staticdata, dtime_s)
|
|
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
|
local data = core.deserialize(staticdata)
|
|
if data and type(data) == "table" then
|
|
self.itemstring = data.itemstring
|
|
self.age = (data.age or 0) + dtime_s
|
|
self.dropped_by = data.dropped_by
|
|
end
|
|
else
|
|
self.itemstring = staticdata
|
|
end
|
|
self.object:set_armor_groups({immortal = 1})
|
|
self.object:set_velocity({x = 0, y = 2, z = 0})
|
|
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
|
|
self:set_item()
|
|
end,
|
|
|
|
try_merge_with = function(self, own_stack, object, entity)
|
|
if self.age == entity.age then
|
|
-- Can not merge with itself
|
|
return false
|
|
end
|
|
|
|
local stack = ItemStack(entity.itemstring)
|
|
local name = stack:get_name()
|
|
if own_stack:get_name() ~= name or
|
|
own_stack:get_meta() ~= stack:get_meta() or
|
|
own_stack:get_wear() ~= stack:get_wear() or
|
|
own_stack:get_free_space() == 0 then
|
|
-- Can not merge different or full stack
|
|
return false
|
|
end
|
|
|
|
local count = own_stack:get_count()
|
|
local total_count = stack:get_count() + count
|
|
local max_count = stack:get_stack_max()
|
|
|
|
if total_count > max_count then
|
|
return false
|
|
end
|
|
-- Merge the remote stack into this one
|
|
|
|
local pos = object:get_pos()
|
|
pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
|
self.object:move_to(pos)
|
|
|
|
self.age = 0 -- Handle as new entity
|
|
own_stack:set_count(total_count)
|
|
self:set_item(own_stack)
|
|
|
|
entity.itemstring = ""
|
|
object:remove()
|
|
return true
|
|
end,
|
|
|
|
on_step = function(self, dtime)
|
|
self.age = self.age + dtime
|
|
if time_to_live > 0 and self.age > time_to_live then
|
|
self.itemstring = ""
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
local pos = self.object:get_pos()
|
|
local node = core.get_node_or_nil({
|
|
x = pos.x,
|
|
y = pos.y + self.object:get_properties().collisionbox[2] - 0.05,
|
|
z = pos.z
|
|
})
|
|
local vel = self.object:getvelocity()
|
|
local def = node and core.registered_nodes[node.name]
|
|
-- Ignore is nil -> stop until the block loaded
|
|
local is_physical = (def and not def.walkable) or vel.y ~= 0
|
|
local is_slippery = false
|
|
|
|
if def and def.walkable and
|
|
(math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
|
|
local slippery = core.get_item_group(node.name, "slippery")
|
|
is_slippery = slippery ~= 0
|
|
if is_slippery then
|
|
is_physical = true
|
|
|
|
-- Horizontal deceleration
|
|
local slip_factor = 4.0 / (slippery + 4)
|
|
self.object:set_acceleration({
|
|
x = -vel.x * slip_factor,
|
|
y = 0,
|
|
z = -vel.z * slip_factor
|
|
})
|
|
end
|
|
end
|
|
|
|
if self.physical_state == is_physical and
|
|
self.slippery_state == is_slippery then
|
|
-- Do not update anything until the physical state changes
|
|
return
|
|
end
|
|
|
|
self.physical_state = is_physical
|
|
self.slippery_state = is_slippery
|
|
self.object:set_properties({
|
|
physical = is_physical
|
|
})
|
|
|
|
if is_slippery then
|
|
return
|
|
end
|
|
|
|
if is_physical then
|
|
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
|
|
else
|
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
end
|
|
|
|
-- Collect the items around to merge with
|
|
local own_stack = ItemStack(self.itemstring)
|
|
if own_stack:get_free_space() == 0 then
|
|
return
|
|
end
|
|
local objects = core.get_objects_inside_radius(pos, 1.0)
|
|
for k, obj in pairs(objects) do
|
|
local entity = obj:get_luaentity()
|
|
if entity and entity.name == "__builtin:item" then
|
|
if self:try_merge_with(own_stack, obj, entity) then
|
|
own_stack = ItemStack(self.itemstring)
|
|
if own_stack:get_free_space() == 0 then
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
|
|
on_punch = function(self, hitter)
|
|
local inv = hitter:get_inventory()
|
|
if inv and self.itemstring ~= "" then
|
|
local left = inv:add_item("main", self.itemstring)
|
|
if left and not left:is_empty() then
|
|
self:set_item(left)
|
|
return
|
|
end
|
|
end
|
|
self.itemstring = ""
|
|
self.object:remove()
|
|
end,
|
|
})
|