mirror of
https://github.com/minetest/minetest.git
synced 2024-12-02 12:33:45 +01:00
596484da4f
Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never called
2604 lines
68 KiB
C++
2604 lines
68 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <fstream>
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#include "environment.h"
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#include "filesys.h"
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#include "porting.h"
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#include "collision.h"
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#include "content_mapnode.h"
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#include "mapblock.h"
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#include "serverobject.h"
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#include "content_sao.h"
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#include "settings.h"
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#include "log.h"
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#include "profiler.h"
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#include "scripting_game.h"
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#include "nodedef.h"
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#include "nodemetadata.h"
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#include "gamedef.h"
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#ifndef SERVER
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#include "clientmap.h"
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#include "localplayer.h"
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#include "mapblock_mesh.h"
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#include "event.h"
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#endif
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#include "server.h"
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#include "daynightratio.h"
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#include "map.h"
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#include "emerge.h"
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#include "util/serialize.h"
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#include "threading/mutex_auto_lock.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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Environment::Environment():
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m_time_of_day(9000),
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m_time_of_day_f(9000./24000),
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m_time_of_day_speed(0),
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m_time_counter(0),
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m_enable_day_night_ratio_override(false),
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m_day_night_ratio_override(0.0f)
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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}
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Environment::~Environment()
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{
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// Deallocate players
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for(std::vector<Player*>::iterator i = m_players.begin();
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i != m_players.end(); ++i) {
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delete (*i);
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}
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}
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void Environment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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/*
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Check that peer_ids are unique.
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Also check that names are unique.
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Exception: there can be multiple players with peer_id=0
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*/
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// If peer id is non-zero, it has to be unique.
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if(player->peer_id != 0)
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FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique");
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// Name has to be unique.
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FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
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// Add.
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m_players.push_back(player);
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}
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void Environment::removePlayer(Player* player)
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{
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for (std::vector<Player*>::iterator it = m_players.begin();
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it != m_players.end(); ++it) {
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if ((*it) == player) {
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delete *it;
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m_players.erase(it);
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return;
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}
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}
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}
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Player * Environment::getPlayer(u16 peer_id)
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{
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for(std::vector<Player*>::iterator i = m_players.begin();
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i != m_players.end(); ++i) {
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Player *player = *i;
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if(player->peer_id == peer_id)
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return player;
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}
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return NULL;
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}
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Player * Environment::getPlayer(const char *name)
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{
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for(std::vector<Player*>::iterator i = m_players.begin();
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i != m_players.end(); ++i) {
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Player *player = *i;
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if(strcmp(player->getName(), name) == 0)
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return player;
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}
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return NULL;
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}
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Player * Environment::getRandomConnectedPlayer()
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{
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std::vector<Player*> connected_players = getPlayers(true);
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u32 chosen_one = myrand() % connected_players.size();
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u32 j = 0;
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for(std::vector<Player*>::iterator
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i = connected_players.begin();
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i != connected_players.end(); ++i) {
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if(j == chosen_one) {
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Player *player = *i;
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return player;
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}
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j++;
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}
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return NULL;
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}
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Player * Environment::getNearestConnectedPlayer(v3f pos)
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{
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std::vector<Player*> connected_players = getPlayers(true);
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f32 nearest_d = 0;
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Player *nearest_player = NULL;
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for(std::vector<Player*>::iterator
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i = connected_players.begin();
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i != connected_players.end(); ++i) {
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Player *player = *i;
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f32 d = player->getPosition().getDistanceFrom(pos);
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if(d < nearest_d || nearest_player == NULL) {
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nearest_d = d;
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nearest_player = player;
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}
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}
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return nearest_player;
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}
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std::vector<Player*> Environment::getPlayers()
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{
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return m_players;
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}
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std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
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{
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std::vector<Player*> newlist;
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for(std::vector<Player*>::iterator
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i = m_players.begin();
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i != m_players.end(); ++i) {
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Player *player = *i;
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if(ignore_disconnected) {
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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}
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newlist.push_back(player);
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}
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return newlist;
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}
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u32 Environment::getDayNightRatio()
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{
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if(m_enable_day_night_ratio_override)
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return m_day_night_ratio_override;
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return time_to_daynight_ratio(m_time_of_day_f*24000, m_cache_enable_shaders);
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}
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void Environment::setTimeOfDaySpeed(float speed)
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{
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MutexAutoLock(this->m_timeofday_lock);
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m_time_of_day_speed = speed;
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}
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float Environment::getTimeOfDaySpeed()
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{
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MutexAutoLock(this->m_timeofday_lock);
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float retval = m_time_of_day_speed;
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return retval;
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}
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void Environment::setTimeOfDay(u32 time)
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{
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MutexAutoLock(this->m_time_lock);
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m_time_of_day = time;
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m_time_of_day_f = (float)time / 24000.0;
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}
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u32 Environment::getTimeOfDay()
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{
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MutexAutoLock(this->m_time_lock);
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u32 retval = m_time_of_day;
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return retval;
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}
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float Environment::getTimeOfDayF()
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{
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MutexAutoLock(this->m_time_lock);
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float retval = m_time_of_day_f;
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return retval;
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}
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void Environment::stepTimeOfDay(float dtime)
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{
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// getTimeOfDaySpeed lock the value we need to prevent MT problems
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float day_speed = getTimeOfDaySpeed();
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m_time_counter += dtime;
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f32 speed = day_speed * 24000./(24.*3600);
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u32 units = (u32)(m_time_counter*speed);
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bool sync_f = false;
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if(units > 0){
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// Sync at overflow
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if(m_time_of_day + units >= 24000)
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sync_f = true;
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m_time_of_day = (m_time_of_day + units) % 24000;
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if(sync_f)
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m_time_of_day_f = (float)m_time_of_day / 24000.0;
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}
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if (speed > 0) {
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m_time_counter -= (f32)units / speed;
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}
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if(!sync_f){
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m_time_of_day_f += day_speed/24/3600*dtime;
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if(m_time_of_day_f > 1.0)
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m_time_of_day_f -= 1.0;
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if(m_time_of_day_f < 0.0)
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m_time_of_day_f += 1.0;
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}
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}
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/*
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ABMWithState
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*/
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ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
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abm(abm_),
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timer(0)
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{
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// Initialize timer to random value to spread processing
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float itv = abm->getTriggerInterval();
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itv = MYMAX(0.001, itv); // No less than 1ms
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int minval = MYMAX(-0.51*itv, -60); // Clamp to
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int maxval = MYMIN(0.51*itv, 60); // +-60 seconds
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timer = myrand_range(minval, maxval);
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}
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/*
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ActiveBlockList
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*/
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void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
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{
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v3s16 p;
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for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
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for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
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for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
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{
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// Set in list
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list.insert(p);
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}
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}
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void ActiveBlockList::update(std::vector<v3s16> &active_positions,
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s16 radius,
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std::set<v3s16> &blocks_removed,
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std::set<v3s16> &blocks_added)
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{
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/*
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Create the new list
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*/
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std::set<v3s16> newlist = m_forceloaded_list;
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for(std::vector<v3s16>::iterator i = active_positions.begin();
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i != active_positions.end(); ++i)
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{
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fillRadiusBlock(*i, radius, newlist);
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}
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/*
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Find out which blocks on the old list are not on the new list
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*/
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// Go through old list
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for(std::set<v3s16>::iterator i = m_list.begin();
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i != m_list.end(); ++i)
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{
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v3s16 p = *i;
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// If not on new list, it's been removed
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if(newlist.find(p) == newlist.end())
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blocks_removed.insert(p);
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}
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/*
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Find out which blocks on the new list are not on the old list
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*/
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// Go through new list
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for(std::set<v3s16>::iterator i = newlist.begin();
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i != newlist.end(); ++i)
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{
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v3s16 p = *i;
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// If not on old list, it's been added
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if(m_list.find(p) == m_list.end())
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blocks_added.insert(p);
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}
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/*
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Update m_list
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*/
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m_list.clear();
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for(std::set<v3s16>::iterator i = newlist.begin();
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i != newlist.end(); ++i)
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{
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v3s16 p = *i;
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m_list.insert(p);
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}
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}
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/*
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ServerEnvironment
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*/
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ServerEnvironment::ServerEnvironment(ServerMap *map,
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GameScripting *scriptIface, IGameDef *gamedef,
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const std::string &path_world) :
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m_map(map),
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m_script(scriptIface),
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m_gamedef(gamedef),
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m_path_world(path_world),
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m_send_recommended_timer(0),
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m_active_block_interval_overload_skip(0),
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m_game_time(0),
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m_game_time_fraction_counter(0),
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m_recommended_send_interval(0.1),
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m_max_lag_estimate(0.1)
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{
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}
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ServerEnvironment::~ServerEnvironment()
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{
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// Clear active block list.
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// This makes the next one delete all active objects.
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m_active_blocks.clear();
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// Convert all objects to static and delete the active objects
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deactivateFarObjects(true);
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// Drop/delete map
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m_map->drop();
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// Delete ActiveBlockModifiers
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for(std::vector<ABMWithState>::iterator
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i = m_abms.begin(); i != m_abms.end(); ++i){
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delete i->abm;
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}
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}
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Map & ServerEnvironment::getMap()
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{
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return *m_map;
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}
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ServerMap & ServerEnvironment::getServerMap()
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{
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return *m_map;
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}
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bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
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{
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float distance = pos1.getDistanceFrom(pos2);
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//calculate normalized direction vector
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v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
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(pos2.Y - pos1.Y)/distance,
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(pos2.Z - pos1.Z)/distance);
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//find out if there's a node on path between pos1 and pos2
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for (float i = 1; i < distance; i += stepsize) {
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v3s16 pos = floatToInt(v3f(normalized_vector.X * i,
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normalized_vector.Y * i,
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normalized_vector.Z * i) +pos1,BS);
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MapNode n = getMap().getNodeNoEx(pos);
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if(n.param0 != CONTENT_AIR) {
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if (p) {
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*p = pos;
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}
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return false;
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}
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}
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return true;
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}
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void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect)
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{
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for (std::vector<Player*>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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((Server*)m_gamedef)->DenyAccessVerCompliant((*it)->peer_id,
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(*it)->protocol_version, (AccessDeniedCode)reason,
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str_reason, reconnect);
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}
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}
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void ServerEnvironment::saveLoadedPlayers()
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{
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std::string players_path = m_path_world + DIR_DELIM "players";
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fs::CreateDir(players_path);
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for (std::vector<Player*>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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RemotePlayer *player = static_cast<RemotePlayer*>(*it);
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if (player->checkModified()) {
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player->save(players_path);
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}
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}
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}
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void ServerEnvironment::savePlayer(RemotePlayer *player)
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{
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std::string players_path = m_path_world + DIR_DELIM "players";
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fs::CreateDir(players_path);
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player->save(players_path);
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}
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Player *ServerEnvironment::loadPlayer(const std::string &playername)
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{
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bool newplayer = false;
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bool found = false;
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std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
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std::string path = players_path + playername;
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RemotePlayer *player = static_cast<RemotePlayer *>(getPlayer(playername.c_str()));
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if (!player) {
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player = new RemotePlayer(m_gamedef, "");
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newplayer = true;
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}
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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//// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good())
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continue;
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player->deSerialize(is, path);
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is.close();
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if (player->getName() == playername) {
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found = true;
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break;
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}
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path = players_path + playername + itos(i);
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}
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if (!found) {
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infostream << "Player file for player " << playername
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<< " not found" << std::endl;
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if (newplayer)
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delete player;
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return NULL;
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}
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if (newplayer)
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addPlayer(player);
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player->setModified(false);
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return player;
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}
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void ServerEnvironment::saveMeta()
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{
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std::string path = m_path_world + DIR_DELIM "env_meta.txt";
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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Settings args;
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args.setU64("game_time", m_game_time);
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args.setU64("time_of_day", getTimeOfDay());
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args.writeLines(ss);
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ss<<"EnvArgsEnd\n";
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if(!fs::safeWriteToFile(path, ss.str()))
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{
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infostream<<"ServerEnvironment::saveMeta(): Failed to write "
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<<path<<std::endl;
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throw SerializationError("Couldn't save env meta");
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}
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}
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void ServerEnvironment::loadMeta()
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{
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std::string path = m_path_world + DIR_DELIM "env_meta.txt";
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good()) {
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infostream << "ServerEnvironment::loadMeta(): Failed to open "
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<< path << std::endl;
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throw SerializationError("Couldn't load env meta");
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}
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Settings args;
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if (!args.parseConfigLines(is, "EnvArgsEnd")) {
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throw SerializationError("ServerEnvironment::loadMeta(): "
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"EnvArgsEnd not found!");
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}
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try {
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m_game_time = args.getU64("game_time");
|
|
} catch (SettingNotFoundException &e) {
|
|
// Getting this is crucial, otherwise timestamps are useless
|
|
throw SerializationError("Couldn't load env meta game_time");
|
|
}
|
|
|
|
try {
|
|
m_time_of_day = args.getU64("time_of_day");
|
|
} catch (SettingNotFoundException &e) {
|
|
// This is not as important
|
|
m_time_of_day = 9000;
|
|
}
|
|
}
|
|
|
|
struct ActiveABM
|
|
{
|
|
ActiveBlockModifier *abm;
|
|
int chance;
|
|
std::set<content_t> required_neighbors;
|
|
};
|
|
|
|
class ABMHandler
|
|
{
|
|
private:
|
|
ServerEnvironment *m_env;
|
|
std::map<content_t, std::vector<ActiveABM> > m_aabms;
|
|
public:
|
|
ABMHandler(std::vector<ABMWithState> &abms,
|
|
float dtime_s, ServerEnvironment *env,
|
|
bool use_timers):
|
|
m_env(env)
|
|
{
|
|
if(dtime_s < 0.001)
|
|
return;
|
|
INodeDefManager *ndef = env->getGameDef()->ndef();
|
|
for(std::vector<ABMWithState>::iterator
|
|
i = abms.begin(); i != abms.end(); ++i) {
|
|
ActiveBlockModifier *abm = i->abm;
|
|
float trigger_interval = abm->getTriggerInterval();
|
|
if(trigger_interval < 0.001)
|
|
trigger_interval = 0.001;
|
|
float actual_interval = dtime_s;
|
|
if(use_timers){
|
|
i->timer += dtime_s;
|
|
if(i->timer < trigger_interval)
|
|
continue;
|
|
i->timer -= trigger_interval;
|
|
actual_interval = trigger_interval;
|
|
}
|
|
float intervals = actual_interval / trigger_interval;
|
|
if(intervals == 0)
|
|
continue;
|
|
float chance = abm->getTriggerChance();
|
|
if(chance == 0)
|
|
chance = 1;
|
|
ActiveABM aabm;
|
|
aabm.abm = abm;
|
|
aabm.chance = chance / intervals;
|
|
if(aabm.chance == 0)
|
|
aabm.chance = 1;
|
|
// Trigger neighbors
|
|
std::set<std::string> required_neighbors_s
|
|
= abm->getRequiredNeighbors();
|
|
for(std::set<std::string>::iterator
|
|
i = required_neighbors_s.begin();
|
|
i != required_neighbors_s.end(); ++i)
|
|
{
|
|
ndef->getIds(*i, aabm.required_neighbors);
|
|
}
|
|
// Trigger contents
|
|
std::set<std::string> contents_s = abm->getTriggerContents();
|
|
for(std::set<std::string>::iterator
|
|
i = contents_s.begin(); i != contents_s.end(); ++i)
|
|
{
|
|
std::set<content_t> ids;
|
|
ndef->getIds(*i, ids);
|
|
for(std::set<content_t>::const_iterator k = ids.begin();
|
|
k != ids.end(); ++k)
|
|
{
|
|
content_t c = *k;
|
|
std::map<content_t, std::vector<ActiveABM> >::iterator j;
|
|
j = m_aabms.find(c);
|
|
if(j == m_aabms.end()){
|
|
std::vector<ActiveABM> aabmlist;
|
|
m_aabms[c] = aabmlist;
|
|
j = m_aabms.find(c);
|
|
}
|
|
j->second.push_back(aabm);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Find out how many objects the given block and its neighbours contain.
|
|
// Returns the number of objects in the block, and also in 'wider' the
|
|
// number of objects in the block and all its neighbours. The latter
|
|
// may an estimate if any neighbours are unloaded.
|
|
u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
|
|
{
|
|
wider = 0;
|
|
u32 wider_unknown_count = 0;
|
|
for(s16 x=-1; x<=1; x++)
|
|
for(s16 y=-1; y<=1; y++)
|
|
for(s16 z=-1; z<=1; z++)
|
|
{
|
|
MapBlock *block2 = map->getBlockNoCreateNoEx(
|
|
block->getPos() + v3s16(x,y,z));
|
|
if(block2==NULL){
|
|
wider_unknown_count++;
|
|
continue;
|
|
}
|
|
wider += block2->m_static_objects.m_active.size()
|
|
+ block2->m_static_objects.m_stored.size();
|
|
}
|
|
// Extrapolate
|
|
u32 active_object_count = block->m_static_objects.m_active.size();
|
|
u32 wider_known_count = 3*3*3 - wider_unknown_count;
|
|
wider += wider_unknown_count * wider / wider_known_count;
|
|
return active_object_count;
|
|
|
|
}
|
|
void apply(MapBlock *block)
|
|
{
|
|
if(m_aabms.empty())
|
|
return;
|
|
|
|
ServerMap *map = &m_env->getServerMap();
|
|
|
|
u32 active_object_count_wider;
|
|
u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
|
|
m_env->m_added_objects = 0;
|
|
|
|
v3s16 p0;
|
|
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
|
|
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
|
|
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
|
|
{
|
|
MapNode n = block->getNodeNoEx(p0);
|
|
content_t c = n.getContent();
|
|
v3s16 p = p0 + block->getPosRelative();
|
|
|
|
std::map<content_t, std::vector<ActiveABM> >::iterator j;
|
|
j = m_aabms.find(c);
|
|
if(j == m_aabms.end())
|
|
continue;
|
|
|
|
for(std::vector<ActiveABM>::iterator
|
|
i = j->second.begin(); i != j->second.end(); ++i) {
|
|
if(myrand() % i->chance != 0)
|
|
continue;
|
|
|
|
// Check neighbors
|
|
if(!i->required_neighbors.empty())
|
|
{
|
|
v3s16 p1;
|
|
for(p1.X = p.X-1; p1.X <= p.X+1; p1.X++)
|
|
for(p1.Y = p.Y-1; p1.Y <= p.Y+1; p1.Y++)
|
|
for(p1.Z = p.Z-1; p1.Z <= p.Z+1; p1.Z++)
|
|
{
|
|
if(p1 == p)
|
|
continue;
|
|
MapNode n = map->getNodeNoEx(p1);
|
|
content_t c = n.getContent();
|
|
std::set<content_t>::const_iterator k;
|
|
k = i->required_neighbors.find(c);
|
|
if(k != i->required_neighbors.end()){
|
|
goto neighbor_found;
|
|
}
|
|
}
|
|
// No required neighbor found
|
|
continue;
|
|
}
|
|
neighbor_found:
|
|
|
|
// Call all the trigger variations
|
|
i->abm->trigger(m_env, p, n);
|
|
i->abm->trigger(m_env, p, n,
|
|
active_object_count, active_object_count_wider);
|
|
|
|
// Count surrounding objects again if the abms added any
|
|
if(m_env->m_added_objects > 0) {
|
|
active_object_count = countObjects(block, map, active_object_count_wider);
|
|
m_env->m_added_objects = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
|
{
|
|
// Reset usage timer immediately, otherwise a block that becomes active
|
|
// again at around the same time as it would normally be unloaded will
|
|
// get unloaded incorrectly. (I think this still leaves a small possibility
|
|
// of a race condition between this and server::AsyncRunStep, which only
|
|
// some kind of synchronisation will fix, but it at least reduces the window
|
|
// of opportunity for it to break from seconds to nanoseconds)
|
|
block->resetUsageTimer();
|
|
|
|
// Get time difference
|
|
u32 dtime_s = 0;
|
|
u32 stamp = block->getTimestamp();
|
|
if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
|
|
dtime_s = m_game_time - block->getTimestamp();
|
|
dtime_s += additional_dtime;
|
|
|
|
/*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
|
|
<<stamp<<", game time: "<<m_game_time<<std::endl;*/
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
|
|
/*infostream<<"ServerEnvironment::activateBlock(): block is "
|
|
<<dtime_s<<" seconds old."<<std::endl;*/
|
|
|
|
// Activate stored objects
|
|
activateObjects(block, dtime_s);
|
|
|
|
// Run node timers
|
|
std::map<v3s16, NodeTimer> elapsed_timers =
|
|
block->m_node_timers.step((float)dtime_s);
|
|
if(!elapsed_timers.empty()){
|
|
MapNode n;
|
|
for(std::map<v3s16, NodeTimer>::iterator
|
|
i = elapsed_timers.begin();
|
|
i != elapsed_timers.end(); ++i){
|
|
n = block->getNodeNoEx(i->first);
|
|
v3s16 p = i->first + block->getPosRelative();
|
|
if(m_script->node_on_timer(p,n,i->second.elapsed))
|
|
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
|
|
}
|
|
}
|
|
|
|
/* Handle ActiveBlockModifiers */
|
|
ABMHandler abmhandler(m_abms, dtime_s, this, false);
|
|
abmhandler.apply(block);
|
|
}
|
|
|
|
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
|
|
{
|
|
m_abms.push_back(ABMWithState(abm));
|
|
}
|
|
|
|
bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
|
|
{
|
|
INodeDefManager *ndef = m_gamedef->ndef();
|
|
MapNode n_old = m_map->getNodeNoEx(p);
|
|
|
|
// Call destructor
|
|
if (ndef->get(n_old).has_on_destruct)
|
|
m_script->node_on_destruct(p, n_old);
|
|
|
|
// Replace node
|
|
if (!m_map->addNodeWithEvent(p, n))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
// Call post-destructor
|
|
if (ndef->get(n_old).has_after_destruct)
|
|
m_script->node_after_destruct(p, n_old);
|
|
|
|
// Call constructor
|
|
if (ndef->get(n).has_on_construct)
|
|
m_script->node_on_construct(p, n);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ServerEnvironment::removeNode(v3s16 p)
|
|
{
|
|
INodeDefManager *ndef = m_gamedef->ndef();
|
|
MapNode n_old = m_map->getNodeNoEx(p);
|
|
|
|
// Call destructor
|
|
if (ndef->get(n_old).has_on_destruct)
|
|
m_script->node_on_destruct(p, n_old);
|
|
|
|
// Replace with air
|
|
// This is slightly optimized compared to addNodeWithEvent(air)
|
|
if (!m_map->removeNodeWithEvent(p))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
// Call post-destructor
|
|
if (ndef->get(n_old).has_after_destruct)
|
|
m_script->node_after_destruct(p, n_old);
|
|
|
|
// Air doesn't require constructor
|
|
return true;
|
|
}
|
|
|
|
bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
|
|
{
|
|
if (!m_map->addNodeWithEvent(p, n, false))
|
|
return false;
|
|
|
|
// Update active VoxelManipulator if a mapgen thread
|
|
m_map->updateVManip(p);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius)
|
|
{
|
|
for(std::map<u16, ServerActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i)
|
|
{
|
|
ServerActiveObject* obj = i->second;
|
|
u16 id = i->first;
|
|
v3f objectpos = obj->getBasePosition();
|
|
if(objectpos.getDistanceFrom(pos) > radius)
|
|
continue;
|
|
objects.push_back(id);
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::clearAllObjects()
|
|
{
|
|
infostream<<"ServerEnvironment::clearAllObjects(): "
|
|
<<"Removing all active objects"<<std::endl;
|
|
std::vector<u16> objects_to_remove;
|
|
for(std::map<u16, ServerActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i) {
|
|
ServerActiveObject* obj = i->second;
|
|
if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
|
continue;
|
|
u16 id = i->first;
|
|
// Delete static object if block is loaded
|
|
if(obj->m_static_exists){
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
|
|
if(block){
|
|
block->m_static_objects.remove(id);
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_CLEAR_ALL_OBJECTS);
|
|
obj->m_static_exists = false;
|
|
}
|
|
}
|
|
// If known by some client, don't delete immediately
|
|
if(obj->m_known_by_count > 0){
|
|
obj->m_pending_deactivation = true;
|
|
obj->m_removed = true;
|
|
continue;
|
|
}
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete active object
|
|
if(obj->environmentDeletes())
|
|
delete obj;
|
|
// Id to be removed from m_active_objects
|
|
objects_to_remove.push_back(id);
|
|
}
|
|
|
|
// Remove references from m_active_objects
|
|
for(std::vector<u16>::iterator i = objects_to_remove.begin();
|
|
i != objects_to_remove.end(); ++i) {
|
|
m_active_objects.erase(*i);
|
|
}
|
|
|
|
// Get list of loaded blocks
|
|
std::vector<v3s16> loaded_blocks;
|
|
infostream<<"ServerEnvironment::clearAllObjects(): "
|
|
<<"Listing all loaded blocks"<<std::endl;
|
|
m_map->listAllLoadedBlocks(loaded_blocks);
|
|
infostream<<"ServerEnvironment::clearAllObjects(): "
|
|
<<"Done listing all loaded blocks: "
|
|
<<loaded_blocks.size()<<std::endl;
|
|
|
|
// Get list of loadable blocks
|
|
std::vector<v3s16> loadable_blocks;
|
|
infostream<<"ServerEnvironment::clearAllObjects(): "
|
|
<<"Listing all loadable blocks"<<std::endl;
|
|
m_map->listAllLoadableBlocks(loadable_blocks);
|
|
infostream<<"ServerEnvironment::clearAllObjects(): "
|
|
<<"Done listing all loadable blocks: "
|
|
<<loadable_blocks.size()
|
|
<<", now clearing"<<std::endl;
|
|
|
|
// Grab a reference on each loaded block to avoid unloading it
|
|
for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
|
|
i != loaded_blocks.end(); ++i) {
|
|
v3s16 p = *i;
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
assert(block != NULL);
|
|
block->refGrab();
|
|
}
|
|
|
|
// Remove objects in all loadable blocks
|
|
u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
|
|
unload_interval = MYMAX(unload_interval, 1);
|
|
u32 report_interval = loadable_blocks.size() / 10;
|
|
u32 num_blocks_checked = 0;
|
|
u32 num_blocks_cleared = 0;
|
|
u32 num_objs_cleared = 0;
|
|
for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
|
|
i != loadable_blocks.end(); ++i) {
|
|
v3s16 p = *i;
|
|
MapBlock *block = m_map->emergeBlock(p, false);
|
|
if(!block){
|
|
errorstream<<"ServerEnvironment::clearAllObjects(): "
|
|
<<"Failed to emerge block "<<PP(p)<<std::endl;
|
|
continue;
|
|
}
|
|
u32 num_stored = block->m_static_objects.m_stored.size();
|
|
u32 num_active = block->m_static_objects.m_active.size();
|
|
if(num_stored != 0 || num_active != 0){
|
|
block->m_static_objects.m_stored.clear();
|
|
block->m_static_objects.m_active.clear();
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_CLEAR_ALL_OBJECTS);
|
|
num_objs_cleared += num_stored + num_active;
|
|
num_blocks_cleared++;
|
|
}
|
|
num_blocks_checked++;
|
|
|
|
if(report_interval != 0 &&
|
|
num_blocks_checked % report_interval == 0){
|
|
float percent = 100.0 * (float)num_blocks_checked /
|
|
loadable_blocks.size();
|
|
infostream<<"ServerEnvironment::clearAllObjects(): "
|
|
<<"Cleared "<<num_objs_cleared<<" objects"
|
|
<<" in "<<num_blocks_cleared<<" blocks ("
|
|
<<percent<<"%)"<<std::endl;
|
|
}
|
|
if(num_blocks_checked % unload_interval == 0){
|
|
m_map->unloadUnreferencedBlocks();
|
|
}
|
|
}
|
|
m_map->unloadUnreferencedBlocks();
|
|
|
|
// Drop references that were added above
|
|
for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
|
|
i != loaded_blocks.end(); ++i) {
|
|
v3s16 p = *i;
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
assert(block);
|
|
block->refDrop();
|
|
}
|
|
|
|
infostream<<"ServerEnvironment::clearAllObjects(): "
|
|
<<"Finished: Cleared "<<num_objs_cleared<<" objects"
|
|
<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
|
|
}
|
|
|
|
void ServerEnvironment::step(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
//TimeTaker timer("ServerEnv step");
|
|
|
|
/* Step time of day */
|
|
stepTimeOfDay(dtime);
|
|
|
|
// Update this one
|
|
// NOTE: This is kind of funny on a singleplayer game, but doesn't
|
|
// really matter that much.
|
|
m_recommended_send_interval = g_settings->getFloat("dedicated_server_step");
|
|
|
|
/*
|
|
Increment game time
|
|
*/
|
|
{
|
|
m_game_time_fraction_counter += dtime;
|
|
u32 inc_i = (u32)m_game_time_fraction_counter;
|
|
m_game_time += inc_i;
|
|
m_game_time_fraction_counter -= (float)inc_i;
|
|
}
|
|
|
|
/*
|
|
Handle players
|
|
*/
|
|
{
|
|
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
|
|
for(std::vector<Player*>::iterator i = m_players.begin();
|
|
i != m_players.end(); ++i)
|
|
{
|
|
Player *player = *i;
|
|
|
|
// Ignore disconnected players
|
|
if(player->peer_id == 0)
|
|
continue;
|
|
|
|
// Move
|
|
player->move(dtime, this, 100*BS);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Manage active block list
|
|
*/
|
|
if(m_active_blocks_management_interval.step(dtime, 2.0))
|
|
{
|
|
ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG);
|
|
/*
|
|
Get player block positions
|
|
*/
|
|
std::vector<v3s16> players_blockpos;
|
|
for(std::vector<Player*>::iterator
|
|
i = m_players.begin();
|
|
i != m_players.end(); ++i) {
|
|
Player *player = *i;
|
|
// Ignore disconnected players
|
|
if(player->peer_id == 0)
|
|
continue;
|
|
|
|
v3s16 blockpos = getNodeBlockPos(
|
|
floatToInt(player->getPosition(), BS));
|
|
players_blockpos.push_back(blockpos);
|
|
}
|
|
|
|
/*
|
|
Update list of active blocks, collecting changes
|
|
*/
|
|
const s16 active_block_range = g_settings->getS16("active_block_range");
|
|
std::set<v3s16> blocks_removed;
|
|
std::set<v3s16> blocks_added;
|
|
m_active_blocks.update(players_blockpos, active_block_range,
|
|
blocks_removed, blocks_added);
|
|
|
|
/*
|
|
Handle removed blocks
|
|
*/
|
|
|
|
// Convert active objects that are no more in active blocks to static
|
|
deactivateFarObjects(false);
|
|
|
|
for(std::set<v3s16>::iterator
|
|
i = blocks_removed.begin();
|
|
i != blocks_removed.end(); ++i)
|
|
{
|
|
v3s16 p = *i;
|
|
|
|
/* infostream<<"Server: Block " << PP(p)
|
|
<< " became inactive"<<std::endl; */
|
|
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if(block==NULL)
|
|
continue;
|
|
|
|
// Set current time as timestamp (and let it set ChangedFlag)
|
|
block->setTimestamp(m_game_time);
|
|
}
|
|
|
|
/*
|
|
Handle added blocks
|
|
*/
|
|
|
|
for(std::set<v3s16>::iterator
|
|
i = blocks_added.begin();
|
|
i != blocks_added.end(); ++i)
|
|
{
|
|
v3s16 p = *i;
|
|
|
|
MapBlock *block = m_map->getBlockOrEmerge(p);
|
|
if(block==NULL){
|
|
m_active_blocks.m_list.erase(p);
|
|
continue;
|
|
}
|
|
|
|
activateBlock(block);
|
|
/* infostream<<"Server: Block " << PP(p)
|
|
<< " became active"<<std::endl; */
|
|
}
|
|
}
|
|
|
|
/*
|
|
Mess around in active blocks
|
|
*/
|
|
if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
|
|
{
|
|
ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
|
|
|
|
float dtime = 1.0;
|
|
|
|
for(std::set<v3s16>::iterator
|
|
i = m_active_blocks.m_list.begin();
|
|
i != m_active_blocks.m_list.end(); ++i)
|
|
{
|
|
v3s16 p = *i;
|
|
|
|
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
|
|
<<") being handled"<<std::endl;*/
|
|
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if(block==NULL)
|
|
continue;
|
|
|
|
// Reset block usage timer
|
|
block->resetUsageTimer();
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
// If time has changed much from the one on disk,
|
|
// set block to be saved when it is unloaded
|
|
if(block->getTimestamp() > block->getDiskTimestamp() + 60)
|
|
block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
|
|
MOD_REASON_BLOCK_EXPIRED);
|
|
|
|
// Run node timers
|
|
std::map<v3s16, NodeTimer> elapsed_timers =
|
|
block->m_node_timers.step((float)dtime);
|
|
if(!elapsed_timers.empty()){
|
|
MapNode n;
|
|
for(std::map<v3s16, NodeTimer>::iterator
|
|
i = elapsed_timers.begin();
|
|
i != elapsed_timers.end(); ++i){
|
|
n = block->getNodeNoEx(i->first);
|
|
p = i->first + block->getPosRelative();
|
|
if(m_script->node_on_timer(p,n,i->second.elapsed))
|
|
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const float abm_interval = 1.0;
|
|
if(m_active_block_modifier_interval.step(dtime, abm_interval))
|
|
do{ // breakable
|
|
if(m_active_block_interval_overload_skip > 0){
|
|
ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
|
|
m_active_block_interval_overload_skip--;
|
|
break;
|
|
}
|
|
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
|
|
TimeTaker timer("modify in active blocks");
|
|
|
|
// Initialize handling of ActiveBlockModifiers
|
|
ABMHandler abmhandler(m_abms, abm_interval, this, true);
|
|
|
|
for(std::set<v3s16>::iterator
|
|
i = m_active_blocks.m_list.begin();
|
|
i != m_active_blocks.m_list.end(); ++i)
|
|
{
|
|
v3s16 p = *i;
|
|
|
|
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
|
|
<<") being handled"<<std::endl;*/
|
|
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
|
if(block == NULL)
|
|
continue;
|
|
|
|
// Set current time as timestamp
|
|
block->setTimestampNoChangedFlag(m_game_time);
|
|
|
|
/* Handle ActiveBlockModifiers */
|
|
abmhandler.apply(block);
|
|
}
|
|
|
|
u32 time_ms = timer.stop(true);
|
|
u32 max_time_ms = 200;
|
|
if(time_ms > max_time_ms){
|
|
infostream<<"WARNING: active block modifiers took "
|
|
<<time_ms<<"ms (longer than "
|
|
<<max_time_ms<<"ms)"<<std::endl;
|
|
m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
|
|
}
|
|
}while(0);
|
|
|
|
/*
|
|
Step script environment (run global on_step())
|
|
*/
|
|
m_script->environment_Step(dtime);
|
|
|
|
/*
|
|
Step active objects
|
|
*/
|
|
{
|
|
ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
|
|
//TimeTaker timer("Step active objects");
|
|
|
|
g_profiler->avg("SEnv: num of objects", m_active_objects.size());
|
|
|
|
// This helps the objects to send data at the same time
|
|
bool send_recommended = false;
|
|
m_send_recommended_timer += dtime;
|
|
if(m_send_recommended_timer > getSendRecommendedInterval())
|
|
{
|
|
m_send_recommended_timer -= getSendRecommendedInterval();
|
|
send_recommended = true;
|
|
}
|
|
|
|
for(std::map<u16, ServerActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i)
|
|
{
|
|
ServerActiveObject* obj = i->second;
|
|
// Don't step if is to be removed or stored statically
|
|
if(obj->m_removed || obj->m_pending_deactivation)
|
|
continue;
|
|
// Step object
|
|
obj->step(dtime, send_recommended);
|
|
// Read messages from object
|
|
while(!obj->m_messages_out.empty())
|
|
{
|
|
m_active_object_messages.push(
|
|
obj->m_messages_out.front());
|
|
obj->m_messages_out.pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Manage active objects
|
|
*/
|
|
if(m_object_management_interval.step(dtime, 0.5))
|
|
{
|
|
ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
|
|
/*
|
|
Remove objects that satisfy (m_removed && m_known_by_count==0)
|
|
*/
|
|
removeRemovedObjects();
|
|
}
|
|
}
|
|
|
|
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
|
|
{
|
|
std::map<u16, ServerActiveObject*>::iterator n;
|
|
n = m_active_objects.find(id);
|
|
if(n == m_active_objects.end())
|
|
return NULL;
|
|
return n->second;
|
|
}
|
|
|
|
bool isFreeServerActiveObjectId(u16 id,
|
|
std::map<u16, ServerActiveObject*> &objects)
|
|
{
|
|
if(id == 0)
|
|
return false;
|
|
|
|
return objects.find(id) == objects.end();
|
|
}
|
|
|
|
u16 getFreeServerActiveObjectId(
|
|
std::map<u16, ServerActiveObject*> &objects)
|
|
{
|
|
//try to reuse id's as late as possible
|
|
static u16 last_used_id = 0;
|
|
u16 startid = last_used_id;
|
|
for(;;)
|
|
{
|
|
last_used_id ++;
|
|
if(isFreeServerActiveObjectId(last_used_id, objects))
|
|
return last_used_id;
|
|
|
|
if(last_used_id == startid)
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
|
|
{
|
|
assert(object); // Pre-condition
|
|
m_added_objects++;
|
|
u16 id = addActiveObjectRaw(object, true, 0);
|
|
return id;
|
|
}
|
|
|
|
/*
|
|
Finds out what new objects have been added to
|
|
inside a radius around a position
|
|
*/
|
|
void ServerEnvironment::getAddedActiveObjects(Player *player, s16 radius,
|
|
s16 player_radius,
|
|
std::set<u16> ¤t_objects,
|
|
std::queue<u16> &added_objects)
|
|
{
|
|
f32 radius_f = radius * BS;
|
|
f32 player_radius_f = player_radius * BS;
|
|
|
|
if (player_radius_f < 0)
|
|
player_radius_f = 0;
|
|
|
|
/*
|
|
Go through the object list,
|
|
- discard m_removed objects,
|
|
- discard objects that are too far away,
|
|
- discard objects that are found in current_objects.
|
|
- add remaining objects to added_objects
|
|
*/
|
|
for(std::map<u16, ServerActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i) {
|
|
u16 id = i->first;
|
|
|
|
// Get object
|
|
ServerActiveObject *object = i->second;
|
|
if(object == NULL)
|
|
continue;
|
|
|
|
// Discard if removed or deactivating
|
|
if(object->m_removed || object->m_pending_deactivation)
|
|
continue;
|
|
|
|
f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
|
|
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
|
// Discard if too far
|
|
if (distance_f > player_radius_f && player_radius_f != 0)
|
|
continue;
|
|
} else if (distance_f > radius_f)
|
|
continue;
|
|
|
|
// Discard if already on current_objects
|
|
std::set<u16>::iterator n;
|
|
n = current_objects.find(id);
|
|
if(n != current_objects.end())
|
|
continue;
|
|
// Add to added_objects
|
|
added_objects.push(id);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Finds out what objects have been removed from
|
|
inside a radius around a position
|
|
*/
|
|
void ServerEnvironment::getRemovedActiveObjects(Player *player, s16 radius,
|
|
s16 player_radius,
|
|
std::set<u16> ¤t_objects,
|
|
std::queue<u16> &removed_objects)
|
|
{
|
|
f32 radius_f = radius * BS;
|
|
f32 player_radius_f = player_radius * BS;
|
|
|
|
if (player_radius_f < 0)
|
|
player_radius_f = 0;
|
|
|
|
/*
|
|
Go through current_objects; object is removed if:
|
|
- object is not found in m_active_objects (this is actually an
|
|
error condition; objects should be set m_removed=true and removed
|
|
only after all clients have been informed about removal), or
|
|
- object has m_removed=true, or
|
|
- object is too far away
|
|
*/
|
|
for(std::set<u16>::iterator
|
|
i = current_objects.begin();
|
|
i != current_objects.end(); ++i)
|
|
{
|
|
u16 id = *i;
|
|
ServerActiveObject *object = getActiveObject(id);
|
|
|
|
if (object == NULL) {
|
|
infostream << "ServerEnvironment::getRemovedActiveObjects():"
|
|
<< " object in current_objects is NULL" << std::endl;
|
|
removed_objects.push(id);
|
|
continue;
|
|
}
|
|
|
|
if (object->m_removed || object->m_pending_deactivation) {
|
|
removed_objects.push(id);
|
|
continue;
|
|
}
|
|
|
|
f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition());
|
|
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
|
if (distance_f <= player_radius_f || player_radius_f == 0)
|
|
continue;
|
|
} else if (distance_f <= radius_f)
|
|
continue;
|
|
|
|
// Object is no longer visible
|
|
removed_objects.push(id);
|
|
}
|
|
}
|
|
|
|
void ServerEnvironment::setStaticForActiveObjectsInBlock(
|
|
v3s16 blockpos, bool static_exists, v3s16 static_block)
|
|
{
|
|
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
|
|
if (!block)
|
|
return;
|
|
|
|
for (std::map<u16, StaticObject>::iterator
|
|
so_it = block->m_static_objects.m_active.begin();
|
|
so_it != block->m_static_objects.m_active.end(); ++so_it) {
|
|
// Get the ServerActiveObject counterpart to this StaticObject
|
|
std::map<u16, ServerActiveObject *>::iterator ao_it;
|
|
ao_it = m_active_objects.find(so_it->first);
|
|
if (ao_it == m_active_objects.end()) {
|
|
// If this ever happens, there must be some kind of nasty bug.
|
|
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
|
|
"Object from MapBlock::m_static_objects::m_active not found "
|
|
"in m_active_objects";
|
|
continue;
|
|
}
|
|
|
|
ServerActiveObject *sao = ao_it->second;
|
|
sao->m_static_exists = static_exists;
|
|
sao->m_static_block = static_block;
|
|
}
|
|
}
|
|
|
|
ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
|
|
{
|
|
if(m_active_object_messages.empty())
|
|
return ActiveObjectMessage(0);
|
|
|
|
ActiveObjectMessage message = m_active_object_messages.front();
|
|
m_active_object_messages.pop();
|
|
return message;
|
|
}
|
|
|
|
/*
|
|
************ Private methods *************
|
|
*/
|
|
|
|
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
|
bool set_changed, u32 dtime_s)
|
|
{
|
|
assert(object); // Pre-condition
|
|
if(object->getId() == 0){
|
|
u16 new_id = getFreeServerActiveObjectId(m_active_objects);
|
|
if(new_id == 0)
|
|
{
|
|
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
|
|
<<"no free ids available"<<std::endl;
|
|
if(object->environmentDeletes())
|
|
delete object;
|
|
return 0;
|
|
}
|
|
object->setId(new_id);
|
|
}
|
|
else{
|
|
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
|
|
<<"supplied with id "<<object->getId()<<std::endl;
|
|
}
|
|
if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
|
|
{
|
|
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
|
|
<<"id is not free ("<<object->getId()<<")"<<std::endl;
|
|
if(object->environmentDeletes())
|
|
delete object;
|
|
return 0;
|
|
}
|
|
|
|
if (objectpos_over_limit(object->getBasePosition())) {
|
|
v3f p = object->getBasePosition();
|
|
errorstream << "ServerEnvironment::addActiveObjectRaw(): "
|
|
<< "object position (" << p.X << "," << p.Y << "," << p.Z
|
|
<< ") outside maximum range" << std::endl;
|
|
if (object->environmentDeletes())
|
|
delete object;
|
|
return 0;
|
|
}
|
|
|
|
/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
|
|
<<"added (id="<<object->getId()<<")"<<std::endl;*/
|
|
|
|
m_active_objects[object->getId()] = object;
|
|
|
|
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
|
|
<<"Added id="<<object->getId()<<"; there are now "
|
|
<<m_active_objects.size()<<" active objects."
|
|
<<std::endl;
|
|
|
|
// Register reference in scripting api (must be done before post-init)
|
|
m_script->addObjectReference(object);
|
|
// Post-initialize object
|
|
object->addedToEnvironment(dtime_s);
|
|
|
|
// Add static data to block
|
|
if(object->isStaticAllowed())
|
|
{
|
|
// Add static object to active static list of the block
|
|
v3f objectpos = object->getBasePosition();
|
|
std::string staticdata = object->getStaticData();
|
|
StaticObject s_obj(object->getType(), objectpos, staticdata);
|
|
// Add to the block where the object is located in
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
MapBlock *block = m_map->emergeBlock(blockpos);
|
|
if(block){
|
|
block->m_static_objects.m_active[object->getId()] = s_obj;
|
|
object->m_static_exists = true;
|
|
object->m_static_block = blockpos;
|
|
|
|
if(set_changed)
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
|
|
} else {
|
|
v3s16 p = floatToInt(objectpos, BS);
|
|
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
|
|
<<"could not emerge block for storing id="<<object->getId()
|
|
<<" statically (pos="<<PP(p)<<")"<<std::endl;
|
|
}
|
|
}
|
|
|
|
return object->getId();
|
|
}
|
|
|
|
/*
|
|
Remove objects that satisfy (m_removed && m_known_by_count==0)
|
|
*/
|
|
void ServerEnvironment::removeRemovedObjects()
|
|
{
|
|
std::vector<u16> objects_to_remove;
|
|
for(std::map<u16, ServerActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i) {
|
|
u16 id = i->first;
|
|
ServerActiveObject* obj = i->second;
|
|
// This shouldn't happen but check it
|
|
if(obj == NULL)
|
|
{
|
|
infostream<<"NULL object found in ServerEnvironment"
|
|
<<" while finding removed objects. id="<<id<<std::endl;
|
|
// Id to be removed from m_active_objects
|
|
objects_to_remove.push_back(id);
|
|
continue;
|
|
}
|
|
|
|
/*
|
|
We will delete objects that are marked as removed or thatare
|
|
waiting for deletion after deactivation
|
|
*/
|
|
if(obj->m_removed == false && obj->m_pending_deactivation == false)
|
|
continue;
|
|
|
|
/*
|
|
Delete static data from block if is marked as removed
|
|
*/
|
|
if(obj->m_static_exists && obj->m_removed)
|
|
{
|
|
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
|
|
if (block) {
|
|
block->m_static_objects.remove(id);
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_REMOVE_OBJECTS_REMOVE);
|
|
obj->m_static_exists = false;
|
|
} else {
|
|
infostream<<"Failed to emerge block from which an object to "
|
|
<<"be removed was loaded from. id="<<id<<std::endl;
|
|
}
|
|
}
|
|
|
|
// If m_known_by_count > 0, don't actually remove. On some future
|
|
// invocation this will be 0, which is when removal will continue.
|
|
if(obj->m_known_by_count > 0)
|
|
continue;
|
|
|
|
/*
|
|
Move static data from active to stored if not marked as removed
|
|
*/
|
|
if(obj->m_static_exists && !obj->m_removed){
|
|
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
|
|
if (block) {
|
|
std::map<u16, StaticObject>::iterator i =
|
|
block->m_static_objects.m_active.find(id);
|
|
if(i != block->m_static_objects.m_active.end()){
|
|
block->m_static_objects.m_stored.push_back(i->second);
|
|
block->m_static_objects.m_active.erase(id);
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
|
|
}
|
|
} else {
|
|
infostream<<"Failed to emerge block from which an object to "
|
|
<<"be deactivated was loaded from. id="<<id<<std::endl;
|
|
}
|
|
}
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete
|
|
if(obj->environmentDeletes())
|
|
delete obj;
|
|
|
|
// Id to be removed from m_active_objects
|
|
objects_to_remove.push_back(id);
|
|
}
|
|
// Remove references from m_active_objects
|
|
for(std::vector<u16>::iterator i = objects_to_remove.begin();
|
|
i != objects_to_remove.end(); ++i) {
|
|
m_active_objects.erase(*i);
|
|
}
|
|
}
|
|
|
|
static void print_hexdump(std::ostream &o, const std::string &data)
|
|
{
|
|
const int linelength = 16;
|
|
for(int l=0; ; l++){
|
|
int i0 = linelength * l;
|
|
bool at_end = false;
|
|
int thislinelength = linelength;
|
|
if(i0 + thislinelength > (int)data.size()){
|
|
thislinelength = data.size() - i0;
|
|
at_end = true;
|
|
}
|
|
for(int di=0; di<linelength; di++){
|
|
int i = i0 + di;
|
|
char buf[4];
|
|
if(di<thislinelength)
|
|
snprintf(buf, 4, "%.2x ", data[i]);
|
|
else
|
|
snprintf(buf, 4, " ");
|
|
o<<buf;
|
|
}
|
|
o<<" ";
|
|
for(int di=0; di<thislinelength; di++){
|
|
int i = i0 + di;
|
|
if(data[i] >= 32)
|
|
o<<data[i];
|
|
else
|
|
o<<".";
|
|
}
|
|
o<<std::endl;
|
|
if(at_end)
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Convert stored objects from blocks near the players to active.
|
|
*/
|
|
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
|
{
|
|
if(block == NULL)
|
|
return;
|
|
|
|
// Ignore if no stored objects (to not set changed flag)
|
|
if(block->m_static_objects.m_stored.empty())
|
|
return;
|
|
|
|
verbosestream<<"ServerEnvironment::activateObjects(): "
|
|
<<"activating objects of block "<<PP(block->getPos())
|
|
<<" ("<<block->m_static_objects.m_stored.size()
|
|
<<" objects)"<<std::endl;
|
|
bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
|
|
if (large_amount) {
|
|
errorstream<<"suspiciously large amount of objects detected: "
|
|
<<block->m_static_objects.m_stored.size()<<" in "
|
|
<<PP(block->getPos())
|
|
<<"; removing all of them."<<std::endl;
|
|
// Clear stored list
|
|
block->m_static_objects.m_stored.clear();
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_TOO_MANY_OBJECTS);
|
|
return;
|
|
}
|
|
|
|
// Activate stored objects
|
|
std::vector<StaticObject> new_stored;
|
|
for (std::vector<StaticObject>::iterator
|
|
i = block->m_static_objects.m_stored.begin();
|
|
i != block->m_static_objects.m_stored.end(); ++i) {
|
|
StaticObject &s_obj = *i;
|
|
|
|
// Create an active object from the data
|
|
ServerActiveObject *obj = ServerActiveObject::create
|
|
((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
|
|
// If couldn't create object, store static data back.
|
|
if(obj == NULL) {
|
|
errorstream<<"ServerEnvironment::activateObjects(): "
|
|
<<"failed to create active object from static object "
|
|
<<"in block "<<PP(s_obj.pos/BS)
|
|
<<" type="<<(int)s_obj.type<<" data:"<<std::endl;
|
|
print_hexdump(verbosestream, s_obj.data);
|
|
|
|
new_stored.push_back(s_obj);
|
|
continue;
|
|
}
|
|
verbosestream<<"ServerEnvironment::activateObjects(): "
|
|
<<"activated static object pos="<<PP(s_obj.pos/BS)
|
|
<<" type="<<(int)s_obj.type<<std::endl;
|
|
// This will also add the object to the active static list
|
|
addActiveObjectRaw(obj, false, dtime_s);
|
|
}
|
|
// Clear stored list
|
|
block->m_static_objects.m_stored.clear();
|
|
// Add leftover failed stuff to stored list
|
|
for(std::vector<StaticObject>::iterator
|
|
i = new_stored.begin();
|
|
i != new_stored.end(); ++i) {
|
|
StaticObject &s_obj = *i;
|
|
block->m_static_objects.m_stored.push_back(s_obj);
|
|
}
|
|
|
|
// Turn the active counterparts of activated objects not pending for
|
|
// deactivation
|
|
for(std::map<u16, StaticObject>::iterator
|
|
i = block->m_static_objects.m_active.begin();
|
|
i != block->m_static_objects.m_active.end(); ++i)
|
|
{
|
|
u16 id = i->first;
|
|
ServerActiveObject *object = getActiveObject(id);
|
|
assert(object);
|
|
object->m_pending_deactivation = false;
|
|
}
|
|
|
|
/*
|
|
Note: Block hasn't really been modified here.
|
|
The objects have just been activated and moved from the stored
|
|
static list to the active static list.
|
|
As such, the block is essentially the same.
|
|
Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED).
|
|
Otherwise there would be a huge amount of unnecessary I/O.
|
|
*/
|
|
}
|
|
|
|
/*
|
|
Convert objects that are not standing inside active blocks to static.
|
|
|
|
If m_known_by_count != 0, active object is not deleted, but static
|
|
data is still updated.
|
|
|
|
If force_delete is set, active object is deleted nevertheless. It
|
|
shall only be set so in the destructor of the environment.
|
|
|
|
If block wasn't generated (not in memory or on disk),
|
|
*/
|
|
void ServerEnvironment::deactivateFarObjects(bool force_delete)
|
|
{
|
|
std::vector<u16> objects_to_remove;
|
|
for(std::map<u16, ServerActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i) {
|
|
ServerActiveObject* obj = i->second;
|
|
assert(obj);
|
|
|
|
// Do not deactivate if static data creation not allowed
|
|
if(!force_delete && !obj->isStaticAllowed())
|
|
continue;
|
|
|
|
// If pending deactivation, let removeRemovedObjects() do it
|
|
if(!force_delete && obj->m_pending_deactivation)
|
|
continue;
|
|
|
|
u16 id = i->first;
|
|
v3f objectpos = obj->getBasePosition();
|
|
|
|
// The block in which the object resides in
|
|
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
|
|
// If object's static data is stored in a deactivated block and object
|
|
// is actually located in an active block, re-save to the block in
|
|
// which the object is actually located in.
|
|
if(!force_delete &&
|
|
obj->m_static_exists &&
|
|
!m_active_blocks.contains(obj->m_static_block) &&
|
|
m_active_blocks.contains(blockpos_o))
|
|
{
|
|
v3s16 old_static_block = obj->m_static_block;
|
|
|
|
// Save to block where object is located
|
|
MapBlock *block = m_map->emergeBlock(blockpos_o, false);
|
|
if(!block){
|
|
errorstream<<"ServerEnvironment::deactivateFarObjects(): "
|
|
<<"Could not save object id="<<id
|
|
<<" to it's current block "<<PP(blockpos_o)
|
|
<<std::endl;
|
|
continue;
|
|
}
|
|
std::string staticdata_new = obj->getStaticData();
|
|
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
|
|
block->m_static_objects.insert(id, s_obj);
|
|
obj->m_static_block = blockpos_o;
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_STATIC_DATA_ADDED);
|
|
|
|
// Delete from block where object was located
|
|
block = m_map->emergeBlock(old_static_block, false);
|
|
if(!block){
|
|
errorstream<<"ServerEnvironment::deactivateFarObjects(): "
|
|
<<"Could not delete object id="<<id
|
|
<<" from it's previous block "<<PP(old_static_block)
|
|
<<std::endl;
|
|
continue;
|
|
}
|
|
block->m_static_objects.remove(id);
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_STATIC_DATA_REMOVED);
|
|
continue;
|
|
}
|
|
|
|
// If block is active, don't remove
|
|
if(!force_delete && m_active_blocks.contains(blockpos_o))
|
|
continue;
|
|
|
|
verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
|
|
<<"deactivating object id="<<id<<" on inactive block "
|
|
<<PP(blockpos_o)<<std::endl;
|
|
|
|
// If known by some client, don't immediately delete.
|
|
bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
|
|
|
|
/*
|
|
Update the static data
|
|
*/
|
|
|
|
if(obj->isStaticAllowed())
|
|
{
|
|
// Create new static object
|
|
std::string staticdata_new = obj->getStaticData();
|
|
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
|
|
|
|
bool stays_in_same_block = false;
|
|
bool data_changed = true;
|
|
|
|
if (obj->m_static_exists) {
|
|
if (obj->m_static_block == blockpos_o)
|
|
stays_in_same_block = true;
|
|
|
|
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
|
|
|
|
if (block) {
|
|
std::map<u16, StaticObject>::iterator n =
|
|
block->m_static_objects.m_active.find(id);
|
|
if (n != block->m_static_objects.m_active.end()) {
|
|
StaticObject static_old = n->second;
|
|
|
|
float save_movem = obj->getMinimumSavedMovement();
|
|
|
|
if (static_old.data == staticdata_new &&
|
|
(static_old.pos - objectpos).getLength() < save_movem)
|
|
data_changed = false;
|
|
} else {
|
|
errorstream<<"ServerEnvironment::deactivateFarObjects(): "
|
|
<<"id="<<id<<" m_static_exists=true but "
|
|
<<"static data doesn't actually exist in "
|
|
<<PP(obj->m_static_block)<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool shall_be_written = (!stays_in_same_block || data_changed);
|
|
|
|
// Delete old static object
|
|
if(obj->m_static_exists)
|
|
{
|
|
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
|
|
if(block)
|
|
{
|
|
block->m_static_objects.remove(id);
|
|
obj->m_static_exists = false;
|
|
// Only mark block as modified if data changed considerably
|
|
if(shall_be_written)
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_STATIC_DATA_CHANGED);
|
|
}
|
|
}
|
|
|
|
// Add to the block where the object is located in
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
|
// Get or generate the block
|
|
MapBlock *block = NULL;
|
|
try{
|
|
block = m_map->emergeBlock(blockpos);
|
|
} catch(InvalidPositionException &e){
|
|
// Handled via NULL pointer
|
|
// NOTE: emergeBlock's failure is usually determined by it
|
|
// actually returning NULL
|
|
}
|
|
|
|
if(block)
|
|
{
|
|
if(block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")){
|
|
errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
|
|
<<" statically but block "<<PP(blockpos)
|
|
<<" already contains "
|
|
<<block->m_static_objects.m_stored.size()
|
|
<<" objects."
|
|
<<" Forcing delete."<<std::endl;
|
|
force_delete = true;
|
|
} else {
|
|
// If static counterpart already exists in target block,
|
|
// remove it first.
|
|
// This shouldn't happen because the object is removed from
|
|
// the previous block before this according to
|
|
// obj->m_static_block, but happens rarely for some unknown
|
|
// reason. Unsuccessful attempts have been made to find
|
|
// said reason.
|
|
if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){
|
|
infostream<<"ServerEnv: WARNING: Performing hack #83274"
|
|
<<std::endl;
|
|
block->m_static_objects.remove(id);
|
|
}
|
|
// Store static data
|
|
u16 store_id = pending_delete ? id : 0;
|
|
block->m_static_objects.insert(store_id, s_obj);
|
|
|
|
// Only mark block as modified if data changed considerably
|
|
if(shall_be_written)
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
|
MOD_REASON_STATIC_DATA_CHANGED);
|
|
|
|
obj->m_static_exists = true;
|
|
obj->m_static_block = block->getPos();
|
|
}
|
|
}
|
|
else{
|
|
if(!force_delete){
|
|
v3s16 p = floatToInt(objectpos, BS);
|
|
errorstream<<"ServerEnv: Could not find or generate "
|
|
<<"a block for storing id="<<obj->getId()
|
|
<<" statically (pos="<<PP(p)<<")"<<std::endl;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
If known by some client, set pending deactivation.
|
|
Otherwise delete it immediately.
|
|
*/
|
|
|
|
if(pending_delete && !force_delete)
|
|
{
|
|
verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
|
|
<<"object id="<<id<<" is known by clients"
|
|
<<"; not deleting yet"<<std::endl;
|
|
|
|
obj->m_pending_deactivation = true;
|
|
continue;
|
|
}
|
|
|
|
verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
|
|
<<"object id="<<id<<" is not known by clients"
|
|
<<"; deleting"<<std::endl;
|
|
|
|
// Tell the object about removal
|
|
obj->removingFromEnvironment();
|
|
// Deregister in scripting api
|
|
m_script->removeObjectReference(obj);
|
|
|
|
// Delete active object
|
|
if(obj->environmentDeletes())
|
|
delete obj;
|
|
// Id to be removed from m_active_objects
|
|
objects_to_remove.push_back(id);
|
|
}
|
|
|
|
// Remove references from m_active_objects
|
|
for(std::vector<u16>::iterator i = objects_to_remove.begin();
|
|
i != objects_to_remove.end(); ++i) {
|
|
m_active_objects.erase(*i);
|
|
}
|
|
}
|
|
|
|
#ifndef SERVER
|
|
|
|
#include "clientsimpleobject.h"
|
|
|
|
/*
|
|
ClientEnvironment
|
|
*/
|
|
|
|
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
|
|
ITextureSource *texturesource, IGameDef *gamedef,
|
|
IrrlichtDevice *irr):
|
|
m_map(map),
|
|
m_smgr(smgr),
|
|
m_texturesource(texturesource),
|
|
m_gamedef(gamedef),
|
|
m_irr(irr)
|
|
{
|
|
char zero = 0;
|
|
memset(attachement_parent_ids, zero, sizeof(attachement_parent_ids));
|
|
}
|
|
|
|
ClientEnvironment::~ClientEnvironment()
|
|
{
|
|
// delete active objects
|
|
for(std::map<u16, ClientActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i)
|
|
{
|
|
delete i->second;
|
|
}
|
|
|
|
for(std::vector<ClientSimpleObject*>::iterator
|
|
i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i) {
|
|
delete *i;
|
|
}
|
|
|
|
// Drop/delete map
|
|
m_map->drop();
|
|
}
|
|
|
|
Map & ClientEnvironment::getMap()
|
|
{
|
|
return *m_map;
|
|
}
|
|
|
|
ClientMap & ClientEnvironment::getClientMap()
|
|
{
|
|
return *m_map;
|
|
}
|
|
|
|
void ClientEnvironment::addPlayer(Player *player)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
/*
|
|
It is a failure if player is local and there already is a local
|
|
player
|
|
*/
|
|
FATAL_ERROR_IF(player->isLocal() == true && getLocalPlayer() != NULL,
|
|
"Player is local but there is already a local player");
|
|
|
|
Environment::addPlayer(player);
|
|
}
|
|
|
|
LocalPlayer * ClientEnvironment::getLocalPlayer()
|
|
{
|
|
for(std::vector<Player*>::iterator i = m_players.begin();
|
|
i != m_players.end(); ++i) {
|
|
Player *player = *i;
|
|
if(player->isLocal())
|
|
return (LocalPlayer*)player;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void ClientEnvironment::step(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
/* Step time of day */
|
|
stepTimeOfDay(dtime);
|
|
|
|
// Get some settings
|
|
bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
|
|
bool free_move = fly_allowed && g_settings->getBool("free_move");
|
|
|
|
// Get local player
|
|
LocalPlayer *lplayer = getLocalPlayer();
|
|
assert(lplayer);
|
|
// collision info queue
|
|
std::vector<CollisionInfo> player_collisions;
|
|
|
|
/*
|
|
Get the speed the player is going
|
|
*/
|
|
bool is_climbing = lplayer->is_climbing;
|
|
|
|
f32 player_speed = lplayer->getSpeed().getLength();
|
|
|
|
/*
|
|
Maximum position increment
|
|
*/
|
|
//f32 position_max_increment = 0.05*BS;
|
|
f32 position_max_increment = 0.1*BS;
|
|
|
|
// Maximum time increment (for collision detection etc)
|
|
// time = distance / speed
|
|
f32 dtime_max_increment = 1;
|
|
if(player_speed > 0.001)
|
|
dtime_max_increment = position_max_increment / player_speed;
|
|
|
|
// Maximum time increment is 10ms or lower
|
|
if(dtime_max_increment > 0.01)
|
|
dtime_max_increment = 0.01;
|
|
|
|
// Don't allow overly huge dtime
|
|
if(dtime > 0.5)
|
|
dtime = 0.5;
|
|
|
|
f32 dtime_downcount = dtime;
|
|
|
|
/*
|
|
Stuff that has a maximum time increment
|
|
*/
|
|
|
|
u32 loopcount = 0;
|
|
do
|
|
{
|
|
loopcount++;
|
|
|
|
f32 dtime_part;
|
|
if(dtime_downcount > dtime_max_increment)
|
|
{
|
|
dtime_part = dtime_max_increment;
|
|
dtime_downcount -= dtime_part;
|
|
}
|
|
else
|
|
{
|
|
dtime_part = dtime_downcount;
|
|
/*
|
|
Setting this to 0 (no -=dtime_part) disables an infinite loop
|
|
when dtime_part is so small that dtime_downcount -= dtime_part
|
|
does nothing
|
|
*/
|
|
dtime_downcount = 0;
|
|
}
|
|
|
|
/*
|
|
Handle local player
|
|
*/
|
|
|
|
{
|
|
// Apply physics
|
|
if(free_move == false && is_climbing == false)
|
|
{
|
|
// Gravity
|
|
v3f speed = lplayer->getSpeed();
|
|
if(lplayer->in_liquid == false)
|
|
speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2;
|
|
|
|
// Liquid floating / sinking
|
|
if(lplayer->in_liquid && !lplayer->swimming_vertical)
|
|
speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2;
|
|
|
|
// Liquid resistance
|
|
if(lplayer->in_liquid_stable || lplayer->in_liquid)
|
|
{
|
|
// How much the node's viscosity blocks movement, ranges between 0 and 1
|
|
// Should match the scale at which viscosity increase affects other liquid attributes
|
|
const f32 viscosity_factor = 0.3;
|
|
|
|
v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
|
|
f32 dl = d_wanted.getLength();
|
|
if(dl > lplayer->movement_liquid_fluidity_smooth)
|
|
dl = lplayer->movement_liquid_fluidity_smooth;
|
|
dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor);
|
|
|
|
v3f d = d_wanted.normalize() * dl;
|
|
speed += d;
|
|
}
|
|
|
|
lplayer->setSpeed(speed);
|
|
}
|
|
|
|
/*
|
|
Move the lplayer.
|
|
This also does collision detection.
|
|
*/
|
|
lplayer->move(dtime_part, this, position_max_increment,
|
|
&player_collisions);
|
|
}
|
|
}
|
|
while(dtime_downcount > 0.001);
|
|
|
|
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
|
|
|
|
for(std::vector<CollisionInfo>::iterator i = player_collisions.begin();
|
|
i != player_collisions.end(); ++i) {
|
|
CollisionInfo &info = *i;
|
|
v3f speed_diff = info.new_speed - info.old_speed;;
|
|
// Handle only fall damage
|
|
// (because otherwise walking against something in fast_move kills you)
|
|
if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
|
|
continue;
|
|
// Get rid of other components
|
|
speed_diff.X = 0;
|
|
speed_diff.Z = 0;
|
|
f32 pre_factor = 1; // 1 hp per node/s
|
|
f32 tolerance = BS*14; // 5 without damage
|
|
f32 post_factor = 1; // 1 hp per node/s
|
|
if(info.type == COLLISION_NODE)
|
|
{
|
|
const ContentFeatures &f = m_gamedef->ndef()->
|
|
get(m_map->getNodeNoEx(info.node_p));
|
|
// Determine fall damage multiplier
|
|
int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
|
|
pre_factor = 1.0 + (float)addp/100.0;
|
|
}
|
|
float speed = pre_factor * speed_diff.getLength();
|
|
if(speed > tolerance)
|
|
{
|
|
f32 damage_f = (speed - tolerance)/BS * post_factor;
|
|
u16 damage = (u16)(damage_f+0.5);
|
|
if(damage != 0){
|
|
damageLocalPlayer(damage, true);
|
|
MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
|
|
m_gamedef->event()->put(e);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
A quick draft of lava damage
|
|
*/
|
|
if(m_lava_hurt_interval.step(dtime, 1.0))
|
|
{
|
|
v3f pf = lplayer->getPosition();
|
|
|
|
// Feet, middle and head
|
|
v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
|
|
MapNode n1 = m_map->getNodeNoEx(p1);
|
|
v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
|
|
MapNode n2 = m_map->getNodeNoEx(p2);
|
|
v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
|
|
MapNode n3 = m_map->getNodeNoEx(p3);
|
|
|
|
u32 damage_per_second = 0;
|
|
damage_per_second = MYMAX(damage_per_second,
|
|
m_gamedef->ndef()->get(n1).damage_per_second);
|
|
damage_per_second = MYMAX(damage_per_second,
|
|
m_gamedef->ndef()->get(n2).damage_per_second);
|
|
damage_per_second = MYMAX(damage_per_second,
|
|
m_gamedef->ndef()->get(n3).damage_per_second);
|
|
|
|
if(damage_per_second != 0)
|
|
{
|
|
damageLocalPlayer(damage_per_second, true);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Drowning
|
|
*/
|
|
if(m_drowning_interval.step(dtime, 2.0))
|
|
{
|
|
v3f pf = lplayer->getPosition();
|
|
|
|
// head
|
|
v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
|
|
MapNode n = m_map->getNodeNoEx(p);
|
|
ContentFeatures c = m_gamedef->ndef()->get(n);
|
|
u8 drowning_damage = c.drowning;
|
|
if(drowning_damage > 0 && lplayer->hp > 0){
|
|
u16 breath = lplayer->getBreath();
|
|
if(breath > 10){
|
|
breath = 11;
|
|
}
|
|
if(breath > 0){
|
|
breath -= 1;
|
|
}
|
|
lplayer->setBreath(breath);
|
|
updateLocalPlayerBreath(breath);
|
|
}
|
|
|
|
if(lplayer->getBreath() == 0 && drowning_damage > 0){
|
|
damageLocalPlayer(drowning_damage, true);
|
|
}
|
|
}
|
|
if(m_breathing_interval.step(dtime, 0.5))
|
|
{
|
|
v3f pf = lplayer->getPosition();
|
|
|
|
// head
|
|
v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
|
|
MapNode n = m_map->getNodeNoEx(p);
|
|
ContentFeatures c = m_gamedef->ndef()->get(n);
|
|
if (!lplayer->hp){
|
|
lplayer->setBreath(11);
|
|
}
|
|
else if(c.drowning == 0){
|
|
u16 breath = lplayer->getBreath();
|
|
if(breath <= 10){
|
|
breath += 1;
|
|
lplayer->setBreath(breath);
|
|
updateLocalPlayerBreath(breath);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Stuff that can be done in an arbitarily large dtime
|
|
*/
|
|
for(std::vector<Player*>::iterator i = m_players.begin();
|
|
i != m_players.end(); ++i) {
|
|
Player *player = *i;
|
|
|
|
/*
|
|
Handle non-local players
|
|
*/
|
|
if(player->isLocal() == false) {
|
|
// Move
|
|
player->move(dtime, this, 100*BS);
|
|
|
|
}
|
|
}
|
|
|
|
// Update lighting on local player (used for wield item)
|
|
u32 day_night_ratio = getDayNightRatio();
|
|
{
|
|
// Get node at head
|
|
|
|
// On InvalidPositionException, use this as default
|
|
// (day: LIGHT_SUN, night: 0)
|
|
MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0);
|
|
|
|
v3s16 p = lplayer->getLightPosition();
|
|
node_at_lplayer = m_map->getNodeNoEx(p);
|
|
|
|
u16 light = getInteriorLight(node_at_lplayer, 0, m_gamedef->ndef());
|
|
u8 day = light & 0xff;
|
|
u8 night = (light >> 8) & 0xff;
|
|
finalColorBlend(lplayer->light_color, day, night, day_night_ratio);
|
|
}
|
|
|
|
/*
|
|
Step active objects and update lighting of them
|
|
*/
|
|
|
|
g_profiler->avg("CEnv: num of objects", m_active_objects.size());
|
|
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
|
|
for(std::map<u16, ClientActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i)
|
|
{
|
|
ClientActiveObject* obj = i->second;
|
|
// Step object
|
|
obj->step(dtime, this);
|
|
|
|
if(update_lighting)
|
|
{
|
|
// Update lighting
|
|
u8 light = 0;
|
|
bool pos_ok;
|
|
|
|
// Get node at head
|
|
v3s16 p = obj->getLightPosition();
|
|
MapNode n = m_map->getNodeNoEx(p, &pos_ok);
|
|
if (pos_ok)
|
|
light = n.getLightBlend(day_night_ratio, m_gamedef->ndef());
|
|
else
|
|
light = blend_light(day_night_ratio, LIGHT_SUN, 0);
|
|
|
|
obj->updateLight(light);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Step and handle simple objects
|
|
*/
|
|
g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
|
|
for(std::vector<ClientSimpleObject*>::iterator
|
|
i = m_simple_objects.begin(); i != m_simple_objects.end();) {
|
|
std::vector<ClientSimpleObject*>::iterator cur = i;
|
|
ClientSimpleObject *simple = *cur;
|
|
|
|
simple->step(dtime);
|
|
if(simple->m_to_be_removed) {
|
|
delete simple;
|
|
i = m_simple_objects.erase(cur);
|
|
}
|
|
else {
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
|
|
{
|
|
m_simple_objects.push_back(simple);
|
|
}
|
|
|
|
GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
|
|
{
|
|
ClientActiveObject *obj = getActiveObject(id);
|
|
if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
|
|
return (GenericCAO*) obj;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
|
|
{
|
|
std::map<u16, ClientActiveObject*>::iterator n;
|
|
n = m_active_objects.find(id);
|
|
if(n == m_active_objects.end())
|
|
return NULL;
|
|
return n->second;
|
|
}
|
|
|
|
bool isFreeClientActiveObjectId(u16 id,
|
|
std::map<u16, ClientActiveObject*> &objects)
|
|
{
|
|
if(id == 0)
|
|
return false;
|
|
|
|
return objects.find(id) == objects.end();
|
|
}
|
|
|
|
u16 getFreeClientActiveObjectId(
|
|
std::map<u16, ClientActiveObject*> &objects)
|
|
{
|
|
//try to reuse id's as late as possible
|
|
static u16 last_used_id = 0;
|
|
u16 startid = last_used_id;
|
|
for(;;)
|
|
{
|
|
last_used_id ++;
|
|
if(isFreeClientActiveObjectId(last_used_id, objects))
|
|
return last_used_id;
|
|
|
|
if(last_used_id == startid)
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
|
|
{
|
|
assert(object); // Pre-condition
|
|
if(object->getId() == 0)
|
|
{
|
|
u16 new_id = getFreeClientActiveObjectId(m_active_objects);
|
|
if(new_id == 0)
|
|
{
|
|
infostream<<"ClientEnvironment::addActiveObject(): "
|
|
<<"no free ids available"<<std::endl;
|
|
delete object;
|
|
return 0;
|
|
}
|
|
object->setId(new_id);
|
|
}
|
|
if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
|
|
{
|
|
infostream<<"ClientEnvironment::addActiveObject(): "
|
|
<<"id is not free ("<<object->getId()<<")"<<std::endl;
|
|
delete object;
|
|
return 0;
|
|
}
|
|
infostream<<"ClientEnvironment::addActiveObject(): "
|
|
<<"added (id="<<object->getId()<<")"<<std::endl;
|
|
m_active_objects[object->getId()] = object;
|
|
object->addToScene(m_smgr, m_texturesource, m_irr);
|
|
{ // Update lighting immediately
|
|
u8 light = 0;
|
|
bool pos_ok;
|
|
|
|
// Get node at head
|
|
v3s16 p = object->getLightPosition();
|
|
MapNode n = m_map->getNodeNoEx(p, &pos_ok);
|
|
if (pos_ok)
|
|
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
|
|
else
|
|
light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
|
|
|
|
object->updateLight(light);
|
|
}
|
|
return object->getId();
|
|
}
|
|
|
|
void ClientEnvironment::addActiveObject(u16 id, u8 type,
|
|
const std::string &init_data)
|
|
{
|
|
ClientActiveObject* obj =
|
|
ClientActiveObject::create((ActiveObjectType) type, m_gamedef, this);
|
|
if(obj == NULL)
|
|
{
|
|
infostream<<"ClientEnvironment::addActiveObject(): "
|
|
<<"id="<<id<<" type="<<type<<": Couldn't create object"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
obj->setId(id);
|
|
|
|
try
|
|
{
|
|
obj->initialize(init_data);
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
errorstream<<"ClientEnvironment::addActiveObject():"
|
|
<<" id="<<id<<" type="<<type
|
|
<<": SerializationError in initialize(): "
|
|
<<e.what()
|
|
<<": init_data="<<serializeJsonString(init_data)
|
|
<<std::endl;
|
|
}
|
|
|
|
addActiveObject(obj);
|
|
}
|
|
|
|
void ClientEnvironment::removeActiveObject(u16 id)
|
|
{
|
|
verbosestream<<"ClientEnvironment::removeActiveObject(): "
|
|
<<"id="<<id<<std::endl;
|
|
ClientActiveObject* obj = getActiveObject(id);
|
|
if(obj == NULL)
|
|
{
|
|
infostream<<"ClientEnvironment::removeActiveObject(): "
|
|
<<"id="<<id<<" not found"<<std::endl;
|
|
return;
|
|
}
|
|
obj->removeFromScene(true);
|
|
delete obj;
|
|
m_active_objects.erase(id);
|
|
}
|
|
|
|
void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
|
|
{
|
|
ClientActiveObject *obj = getActiveObject(id);
|
|
if (obj == NULL) {
|
|
infostream << "ClientEnvironment::processActiveObjectMessage():"
|
|
<< " got message for id=" << id << ", which doesn't exist."
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
try {
|
|
obj->processMessage(data);
|
|
} catch (SerializationError &e) {
|
|
errorstream<<"ClientEnvironment::processActiveObjectMessage():"
|
|
<< " id=" << id << " type=" << obj->getType()
|
|
<< " SerializationError in processMessage(): " << e.what()
|
|
<< std::endl;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Callbacks for activeobjects
|
|
*/
|
|
|
|
void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
|
|
{
|
|
LocalPlayer *lplayer = getLocalPlayer();
|
|
assert(lplayer);
|
|
|
|
if (handle_hp) {
|
|
if (lplayer->hp > damage)
|
|
lplayer->hp -= damage;
|
|
else
|
|
lplayer->hp = 0;
|
|
}
|
|
|
|
ClientEnvEvent event;
|
|
event.type = CEE_PLAYER_DAMAGE;
|
|
event.player_damage.amount = damage;
|
|
event.player_damage.send_to_server = handle_hp;
|
|
m_client_event_queue.push(event);
|
|
}
|
|
|
|
void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
|
|
{
|
|
ClientEnvEvent event;
|
|
event.type = CEE_PLAYER_BREATH;
|
|
event.player_breath.amount = breath;
|
|
m_client_event_queue.push(event);
|
|
}
|
|
|
|
/*
|
|
Client likes to call these
|
|
*/
|
|
|
|
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
|
|
std::vector<DistanceSortedActiveObject> &dest)
|
|
{
|
|
for(std::map<u16, ClientActiveObject*>::iterator
|
|
i = m_active_objects.begin();
|
|
i != m_active_objects.end(); ++i)
|
|
{
|
|
ClientActiveObject* obj = i->second;
|
|
|
|
f32 d = (obj->getPosition() - origin).getLength();
|
|
|
|
if(d > max_d)
|
|
continue;
|
|
|
|
DistanceSortedActiveObject dso(obj, d);
|
|
|
|
dest.push_back(dso);
|
|
}
|
|
}
|
|
|
|
ClientEnvEvent ClientEnvironment::getClientEvent()
|
|
{
|
|
ClientEnvEvent event;
|
|
if(m_client_event_queue.empty())
|
|
event.type = CEE_NONE;
|
|
else {
|
|
event = m_client_event_queue.front();
|
|
m_client_event_queue.pop();
|
|
}
|
|
return event;
|
|
}
|
|
|
|
#endif // #ifndef SERVER
|
|
|
|
|