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37 lines
1.2 KiB
Lua
37 lines
1.2 KiB
Lua
local function raycast_with_pointabilities(start_pos, end_pos, pointabilities)
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local ray = core.raycast(start_pos, end_pos, nil, nil, pointabilities)
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for hit in ray do
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if hit.type == "node" then
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return hit.under
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end
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end
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return nil
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end
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local function test_raycast_pointabilities(player, pos1)
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local pos2 = pos1:offset(0, 0, 1)
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local pos3 = pos1:offset(0, 0, 2)
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local oldnode1 = core.get_node(pos1)
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local oldnode2 = core.get_node(pos2)
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local oldnode3 = core.get_node(pos3)
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core.swap_node(pos1, {name = "air"})
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core.swap_node(pos2, {name = "testnodes:not_pointable"})
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core.swap_node(pos3, {name = "testnodes:pointable"})
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local p = nil
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assert(raycast_with_pointabilities(pos1, pos3, p) == pos3)
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p = core.registered_items["testtools:blocked_pointing_staff"].pointabilities
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assert(raycast_with_pointabilities(pos1, pos3, p) == nil)
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p = core.registered_items["testtools:ultimate_pointing_staff"].pointabilities
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assert(raycast_with_pointabilities(pos1, pos3, p) == pos2)
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core.swap_node(pos1, oldnode1)
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core.swap_node(pos2, oldnode2)
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core.swap_node(pos3, oldnode3)
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end
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unittests.register("test_raycast_pointabilities", test_raycast_pointabilities, {map=true})
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