mirror of
https://github.com/minetest/minetest.git
synced 2024-11-04 23:03:46 +01:00
1abb83b1ab
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
24 lines
502 B
GLSL
24 lines
502 B
GLSL
uniform sampler2D baseTexture;
|
|
uniform sampler2D normalTexture;
|
|
uniform sampler2D textureFlags;
|
|
|
|
#define leftImage baseTexture
|
|
#define rightImage normalTexture
|
|
#define maskImage textureFlags
|
|
|
|
varying mediump vec4 varTexCoord;
|
|
|
|
void main(void)
|
|
{
|
|
vec2 uv = varTexCoord.st;
|
|
vec4 left = texture2D(leftImage, uv).rgba;
|
|
vec4 right = texture2D(rightImage, uv).rgba;
|
|
vec4 mask = texture2D(maskImage, uv).rgba;
|
|
vec4 color;
|
|
if (mask.r > 0.5)
|
|
color = right;
|
|
else
|
|
color = left;
|
|
gl_FragColor = color;
|
|
}
|