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https://github.com/minetest/minetest.git
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99c9e7a986
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <SColor.h>
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#include <deque>
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#include <utility>
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#include <IGUIFont.h>
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#include <IVideoDriver.h>
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#include "profiler.h"
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/* Profiler display */
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class ProfilerGraph
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{
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private:
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struct Piece
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{
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Piece(Profiler::GraphValues v) : values(std::move(v)) {}
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Profiler::GraphValues values;
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};
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struct Meta
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{
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float min;
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float max;
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video::SColor color;
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Meta(float initial = 0,
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video::SColor color = video::SColor(255, 255, 255, 255)) :
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min(initial),
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max(initial), color(color)
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{
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}
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};
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std::deque<Piece> m_log;
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public:
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u32 m_log_max_size = 200;
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ProfilerGraph() = default;
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void put(const Profiler::GraphValues &values);
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void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
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gui::IGUIFont *font) const;
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};
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