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PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
32 lines
747 B
Lua
32 lines
747 B
Lua
-- Minetest: builtin/constants.lua
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--
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-- Constants values for use with the Lua API
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--
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-- mapnode.h
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-- Built-in Content IDs (for use with VoxelManip API)
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core.CONTENT_UNKNOWN = 125
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core.CONTENT_AIR = 126
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core.CONTENT_IGNORE = 127
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-- emerge.h
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-- Block emerge status constants (for use with core.emerge_area)
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core.EMERGE_CANCELLED = 0
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core.EMERGE_ERRORED = 1
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core.EMERGE_FROM_MEMORY = 2
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core.EMERGE_FROM_DISK = 3
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core.EMERGE_GENERATED = 4
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-- constants.h
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-- Size of mapblocks in nodes
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core.MAP_BLOCKSIZE = 16
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-- Default maximal HP of a player
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core.PLAYER_MAX_HP_DEFAULT = 20
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-- Default maximal breath of a player
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core.PLAYER_MAX_BREATH_DEFAULT = 10
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-- light.h
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-- Maximum value for node 'light_source' parameter
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core.LIGHT_MAX = 14
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