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83229921e5
The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
42 lines
1.0 KiB
Lua
42 lines
1.0 KiB
Lua
-- Minetest: builtin/features.lua
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core.features = {
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glasslike_framed = true,
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nodebox_as_selectionbox = true,
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get_all_craft_recipes_works = true,
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use_texture_alpha = true,
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no_legacy_abms = true,
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texture_names_parens = true,
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area_store_custom_ids = true,
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add_entity_with_staticdata = true,
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no_chat_message_prediction = true,
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object_use_texture_alpha = true,
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object_independent_selectionbox = true,
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httpfetch_binary_data = true,
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formspec_version_element = true,
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area_store_persistent_ids = true,
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pathfinder_works = true,
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object_step_has_moveresult = true,
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direct_velocity_on_players = true,
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use_texture_alpha_string_modes = true,
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}
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function core.has_feature(arg)
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if type(arg) == "table" then
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local missing_features = {}
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local result = true
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for ftr in pairs(arg) do
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if not core.features[ftr] then
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missing_features[ftr] = true
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result = false
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end
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end
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return result, missing_features
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elseif type(arg) == "string" then
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if not core.features[arg] then
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return false, {[arg]=true}
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end
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return true, {}
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end
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end
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