mirror of
https://github.com/minetest/minetest.git
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30821ad8de
* [CSM] Don't load the IO library. * Rename the function to match the Lua API function name and add a missing `const` * Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
290 lines
7.2 KiB
C++
290 lines
7.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <cstdio>
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#include <cstdlib>
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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#include "server.h"
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#include "s_async.h"
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#include "log.h"
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#include "filesys.h"
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#include "porting.h"
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#include "common/c_internal.h"
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/******************************************************************************/
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AsyncEngine::~AsyncEngine()
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{
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// Request all threads to stop
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for (AsyncWorkerThread *workerThread : workerThreads) {
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workerThread->stop();
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}
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// Wake up all threads
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); ++it) {
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jobQueueCounter.post();
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}
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// Wait for threads to finish
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for (AsyncWorkerThread *workerThread : workerThreads) {
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workerThread->wait();
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}
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// Force kill all threads
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for (AsyncWorkerThread *workerThread : workerThreads) {
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delete workerThread;
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}
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jobQueueMutex.lock();
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jobQueue.clear();
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jobQueueMutex.unlock();
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workerThreads.clear();
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}
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/******************************************************************************/
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void AsyncEngine::registerStateInitializer(StateInitializer func)
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{
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stateInitializers.push_back(func);
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}
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/******************************************************************************/
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void AsyncEngine::initialize(unsigned int numEngines)
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{
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initDone = true;
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for (unsigned int i = 0; i < numEngines; i++) {
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AsyncWorkerThread *toAdd = new AsyncWorkerThread(this,
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std::string("AsyncWorker-") + itos(i));
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workerThreads.push_back(toAdd);
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toAdd->start();
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}
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}
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/******************************************************************************/
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unsigned int AsyncEngine::queueAsyncJob(const std::string &func,
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const std::string ¶ms)
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{
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jobQueueMutex.lock();
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LuaJobInfo toAdd;
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toAdd.id = jobIdCounter++;
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toAdd.serializedFunction = func;
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toAdd.serializedParams = params;
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jobQueue.push_back(toAdd);
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jobQueueCounter.post();
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jobQueueMutex.unlock();
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return toAdd.id;
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}
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/******************************************************************************/
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LuaJobInfo AsyncEngine::getJob()
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{
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jobQueueCounter.wait();
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jobQueueMutex.lock();
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LuaJobInfo retval;
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if (!jobQueue.empty()) {
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retval = jobQueue.front();
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jobQueue.pop_front();
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retval.valid = true;
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}
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jobQueueMutex.unlock();
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return retval;
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}
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/******************************************************************************/
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void AsyncEngine::putJobResult(const LuaJobInfo &result)
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{
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resultQueueMutex.lock();
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resultQueue.push_back(result);
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resultQueueMutex.unlock();
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}
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/******************************************************************************/
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void AsyncEngine::step(lua_State *L)
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{
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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resultQueueMutex.lock();
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while (!resultQueue.empty()) {
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LuaJobInfo jobDone = resultQueue.front();
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resultQueue.pop_front();
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lua_getfield(L, -1, "async_event_handler");
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if (lua_isnil(L, -1)) {
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FATAL_ERROR("Async event handler does not exist!");
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushinteger(L, jobDone.id);
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lua_pushlstring(L, jobDone.serializedResult.data(),
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jobDone.serializedResult.size());
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PCALL_RESL(L, lua_pcall(L, 2, 0, error_handler));
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}
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resultQueueMutex.unlock();
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lua_pop(L, 2); // Pop core and error handler
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}
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/******************************************************************************/
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void AsyncEngine::pushFinishedJobs(lua_State* L) {
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// Result Table
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MutexAutoLock l(resultQueueMutex);
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unsigned int index = 1;
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lua_createtable(L, resultQueue.size(), 0);
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int top = lua_gettop(L);
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while (!resultQueue.empty()) {
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LuaJobInfo jobDone = resultQueue.front();
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resultQueue.pop_front();
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lua_createtable(L, 0, 2); // Pre-allocate space for two map fields
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L, "jobid");
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lua_pushnumber(L, jobDone.id);
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "retval");
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lua_pushlstring(L, jobDone.serializedResult.data(),
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jobDone.serializedResult.size());
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lua_settable(L, top_lvl2);
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lua_rawseti(L, top, index++);
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}
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}
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/******************************************************************************/
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void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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{
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for (StateInitializer &stateInitializer : stateInitializers) {
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stateInitializer(L, top);
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}
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}
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/******************************************************************************/
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AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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const std::string &name) :
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Thread(name),
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ScriptApiBase(ScriptingType::Async),
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jobDispatcher(jobDispatcher)
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{
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lua_State *L = getStack();
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// Prepare job lua environment
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lua_getglobal(L, "core");
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int top = lua_gettop(L);
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// Push builtin initialization type
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lua_pushstring(L, "async");
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lua_setglobal(L, "INIT");
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jobDispatcher->prepareEnvironment(L, top);
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}
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/******************************************************************************/
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AsyncWorkerThread::~AsyncWorkerThread()
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{
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sanity_check(!isRunning());
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}
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/******************************************************************************/
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void* AsyncWorkerThread::run()
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{
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lua_State *L = getStack();
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std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
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try {
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loadScript(script);
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} catch (const ModError &e) {
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errorstream << "Execution of async base environment failed: "
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<< e.what() << std::endl;
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FATAL_ERROR("Execution of async base environment failed");
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}
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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if (lua_isnil(L, -1)) {
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FATAL_ERROR("Unable to find core within async environment!");
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}
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// Main loop
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while (!stopRequested()) {
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// Wait for job
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LuaJobInfo toProcess = jobDispatcher->getJob();
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if (!toProcess.valid || stopRequested()) {
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continue;
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}
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lua_getfield(L, -1, "job_processor");
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if (lua_isnil(L, -1)) {
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FATAL_ERROR("Unable to get async job processor!");
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call it
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lua_pushlstring(L,
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toProcess.serializedFunction.data(),
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toProcess.serializedFunction.size());
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lua_pushlstring(L,
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toProcess.serializedParams.data(),
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toProcess.serializedParams.size());
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int result = lua_pcall(L, 2, 1, error_handler);
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if (result) {
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PCALL_RES(result);
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toProcess.serializedResult = "";
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} else {
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// Fetch result
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size_t length;
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const char *retval = lua_tolstring(L, -1, &length);
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toProcess.serializedResult = std::string(retval, length);
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}
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lua_pop(L, 1); // Pop retval
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// Put job result
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jobDispatcher->putJobResult(toProcess);
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}
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lua_pop(L, 2); // Pop core and error handler
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return 0;
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}
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