Minetest is an open source voxel game engine with easy modding and game creation
Go to file
sfan5 65af606729 Fix CAO mesh lighting with shaders disabled
the 'Lighting' material flag does not have portable behavior
2024-09-16 23:12:52 +02:00
.github Generate Minetest.app on macOS 12, so at least macOS 12 will be supported 2024-09-06 11:30:27 +02:00
.vscode Add documentation for IDE developer setup (#13935) 2024-05-26 14:28:12 +02:00
android Generate Android versionCode from Major.Minor.Patch (#14963) 2024-08-21 20:25:18 +02:00
builtin Allow requesting reconnect when mods kick player (#14971) 2024-09-12 23:42:46 +02:00
client Fix texture matrix handling in our shaders 2024-09-07 14:23:37 +02:00
clientmods/preview Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
cmake/Modules Reword CMake message for LuaJIT detection 2024-08-26 18:32:42 +02:00
doc Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
fonts Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
games/devtest Add colorspec_to_table to the Lua API 2024-09-14 12:13:11 +02:00
irr Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
lib Add static glTF support (#14557) 2024-09-02 14:50:30 +02:00
misc Bump version to 5.9.0 2024-08-11 16:54:55 +01:00
mods Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
po Translated using Weblate (Polish) 2024-08-11 17:16:07 +02:00
src Fix CAO mesh lighting with shaders disabled 2024-09-16 23:12:52 +02:00
textures TouchScreenGUI: Replace buttonbars with grid menu (#14918) 2024-08-12 15:34:50 +02:00
util Refresh windows toolchain and libs 2024-09-14 12:13:19 +02:00
worlds Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 2022-10-30 16:53:31 +01:00
.clang-tidy Update clang-tidy configuration and scripts 2020-03-12 00:10:09 +01:00
.dockerignore fix: don't send the whole local context to the docker image 2021-04-02 14:40:22 +02:00
.editorconfig Fix .editorconfig mandating tabs for Markdown 2024-08-16 22:13:16 +02:00
.gitattributes Add LF config to .gitattributes 2024-03-31 21:02:47 +02:00
.gitignore dev: add shell.nix (#14823) 2024-08-12 11:41:27 +02:00
.gitlab-ci.yml Remove GitLab CI and redirect GitLab pages to api.minetest.net 2024-01-10 20:52:08 +00:00
.luacheckrc Add new vector utils (ceil, sign, abs, random_in_area) (#14807) 2024-08-31 11:43:52 +02:00
.mailmap Update credits tab and mailmap 2023-03-29 23:19:11 +02:00
CMakeLists.txt Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
CMakePresets.json Add documentation for IDE developer setup (#13935) 2024-05-26 14:28:12 +02:00
CNAME Build MkDocs Lua API docs using GitHub CI, deploy to api.minetest.net (#13675) 2023-09-18 19:17:18 +03:00
COPYING.LESSER Added copy of LGPL-2.1 (#12950) 2022-11-16 13:09:53 -05:00
Dockerfile Dockerfile: Use the default branch when cloning libspatialindex repository (#14621) 2024-05-10 17:00:15 +07:00
LICENSE.txt Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
minetest.conf.example Update minetest.conf.example and settings_translation_file.cpp 2024-08-11 17:35:23 +02:00
README.md Add SDL2 options to compiling README (#15136) 2024-09-12 23:40:03 +02:00
shell.nix dev: add shell.nix (#14823) 2024-08-12 11:41:27 +02:00

Minetest

Build Status Translation status License

Minetest is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)

Table of Contents

  1. Further Documentation
  2. Default Controls
  3. Paths
  4. Configuration File
  5. Command-line Options
  6. Compiling
  7. Docker
  8. Version Scheme

Further documentation

Default controls

All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/use
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot

Paths

Locations:

  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Windows installed:
    • bin = C:\Program Files\Minetest\bin (Depends on the install location)
    • share = C:\Program Files\Minetest (Depends on the install location)
    • user = %APPDATA%\Minetest or %MINETEST_USER_PATH%
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/minetest
    • user = ~/.minetest or $MINETEST_USER_PATH
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH

Worlds can be found as separate folders in: user/worlds/

Configuration file

  • Default location: user/minetest.conf
  • This file is created by closing Minetest for the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options

  • Use --help

Compiling

Docker

Version scheme

We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.

  • Major is incremented when the release contains breaking changes, all other numbers are set to 0.
  • Minor is incremented when the release contains new non-breaking features, patch is set to 0.
  • Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.

Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, i.e.: 5.0.0-dev is the development version leading to 5.0.0. Prior to that we used previous_version-dev.