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1147 lines
32 KiB
C++
1147 lines
32 KiB
C++
/*
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CGUITTFont FreeType class for Irrlicht
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Copyright (c) 2009-2010 John Norman
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this class can be located at:
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http://irrlicht.suckerfreegames.com/
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John Norman
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john@suckerfreegames.com
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*/
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#include <irrlicht.h>
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#include "CGUITTFont.h"
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namespace irr
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{
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namespace gui
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{
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// Manages the FT_Face cache.
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struct SGUITTFace : public virtual irr::IReferenceCounted
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{
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SGUITTFace() : face_buffer(0), face_buffer_size(0)
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{
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memset((void*)&face, 0, sizeof(FT_Face));
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}
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~SGUITTFace()
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{
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FT_Done_Face(face);
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delete[] face_buffer;
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}
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FT_Face face;
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FT_Byte* face_buffer;
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FT_Long face_buffer_size;
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};
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// Static variables.
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FT_Library CGUITTFont::c_library;
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core::map<io::path, SGUITTFace*> CGUITTFont::c_faces;
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bool CGUITTFont::c_libraryLoaded = false;
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scene::IMesh* CGUITTFont::shared_plane_ptr_ = 0;
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scene::SMesh CGUITTFont::shared_plane_;
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//
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video::IImage* SGUITTGlyph::createGlyphImage(const FT_Bitmap& bits, video::IVideoDriver* driver) const
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{
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// Determine what our texture size should be.
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// Add 1 because textures are inclusive-exclusive.
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core::dimension2du d(bits.width + 1, bits.rows + 1);
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core::dimension2du texture_size;
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//core::dimension2du texture_size(bits.width + 1, bits.rows + 1);
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// Create and load our image now.
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video::IImage* image = 0;
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switch (bits.pixel_mode)
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{
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case FT_PIXEL_MODE_MONO:
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{
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// Create a blank image and fill it with transparent pixels.
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texture_size = d.getOptimalSize(true, true);
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image = driver->createImage(video::ECF_A1R5G5B5, texture_size);
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image->fill(video::SColor(0, 255, 255, 255));
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// Load the monochrome data in.
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const u32 image_pitch = image->getPitch() / sizeof(u16);
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u16* image_data = (u16*)image->lock();
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u8* glyph_data = bits.buffer;
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for (s32 y = 0; y < bits.rows; ++y)
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{
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u16* row = image_data;
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for (s32 x = 0; x < bits.width; ++x)
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{
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// Monochrome bitmaps store 8 pixels per byte. The left-most pixel is the bit 0x80.
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// So, we go through the data each bit at a time.
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if ((glyph_data[y * bits.pitch + (x / 8)] & (0x80 >> (x % 8))) != 0)
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*row = 0xFFFF;
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++row;
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}
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image_data += image_pitch;
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}
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image->unlock();
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break;
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}
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case FT_PIXEL_MODE_GRAY:
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{
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// Create our blank image.
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texture_size = d.getOptimalSize(!driver->queryFeature(video::EVDF_TEXTURE_NPOT), !driver->queryFeature(video::EVDF_TEXTURE_NSQUARE), true, 0);
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image = driver->createImage(video::ECF_A8R8G8B8, texture_size);
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image->fill(video::SColor(0, 255, 255, 255));
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// Load the grayscale data in.
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const float gray_count = static_cast<float>(bits.num_grays);
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const u32 image_pitch = image->getPitch() / sizeof(u32);
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u32* image_data = (u32*)image->lock();
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u8* glyph_data = bits.buffer;
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for (s32 y = 0; y < bits.rows; ++y)
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{
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u8* row = glyph_data;
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for (s32 x = 0; x < bits.width; ++x)
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{
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image_data[y * image_pitch + x] |= static_cast<u32>(255.0f * (static_cast<float>(*row++) / gray_count)) << 24;
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//data[y * image_pitch + x] |= ((u32)(*bitsdata++) << 24);
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}
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glyph_data += bits.pitch;
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}
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image->unlock();
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break;
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}
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default:
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// TODO: error message?
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return 0;
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}
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return image;
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}
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void SGUITTGlyph::preload(u32 char_index, FT_Face face, video::IVideoDriver* driver, u32 font_size, const FT_Int32 loadFlags)
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{
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if (isLoaded) return;
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// Set the size of the glyph.
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FT_Set_Pixel_Sizes(face, 0, font_size);
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// Attempt to load the glyph.
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if (FT_Load_Glyph(face, char_index, loadFlags) != FT_Err_Ok)
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// TODO: error message?
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return;
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FT_GlyphSlot glyph = face->glyph;
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FT_Bitmap bits = glyph->bitmap;
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// Setup the glyph information here:
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advance = glyph->advance;
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offset = core::vector2di(glyph->bitmap_left, glyph->bitmap_top);
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// Try to get the last page with available slots.
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CGUITTGlyphPage* page = parent->getLastGlyphPage();
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// If we need to make a new page, do that now.
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if (!page)
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{
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page = parent->createGlyphPage(bits.pixel_mode);
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if (!page)
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// TODO: add error message?
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return;
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}
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glyph_page = parent->getLastGlyphPageIndex();
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u32 texture_side_length = page->texture->getOriginalSize().Width;
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core::vector2di page_position(
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(page->used_slots % (texture_side_length / font_size)) * font_size,
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(page->used_slots / (texture_side_length / font_size)) * font_size
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);
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source_rect.UpperLeftCorner = page_position;
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source_rect.LowerRightCorner = core::vector2di(page_position.X + bits.width, page_position.Y + bits.rows);
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page->dirty = true;
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++page->used_slots;
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--page->available_slots;
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// We grab the glyph bitmap here so the data won't be removed when the next glyph is loaded.
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surface = createGlyphImage(bits, driver);
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// Set our glyph as loaded.
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isLoaded = true;
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}
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void SGUITTGlyph::unload()
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{
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if (surface)
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{
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surface->drop();
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surface = 0;
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}
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isLoaded = false;
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}
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//////////////////////
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CGUITTFont* CGUITTFont::createTTFont(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
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{
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if (!c_libraryLoaded)
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{
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if (FT_Init_FreeType(&c_library))
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return 0;
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c_libraryLoaded = true;
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}
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CGUITTFont* font = new CGUITTFont(env);
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bool ret = font->load(filename, size, antialias, transparency);
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if (!ret)
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{
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font->drop();
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return 0;
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}
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return font;
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}
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CGUITTFont* CGUITTFont::createTTFont(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
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{
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if (!c_libraryLoaded)
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{
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if (FT_Init_FreeType(&c_library))
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return 0;
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c_libraryLoaded = true;
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}
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CGUITTFont* font = new CGUITTFont(device->getGUIEnvironment());
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font->Device = device;
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bool ret = font->load(filename, size, antialias, transparency);
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if (!ret)
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{
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font->drop();
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return 0;
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}
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return font;
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}
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CGUITTFont* CGUITTFont::create(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
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{
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return CGUITTFont::createTTFont(env, filename, size, antialias, transparency);
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}
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CGUITTFont* CGUITTFont::create(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
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{
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return CGUITTFont::createTTFont(device, filename, size, antialias, transparency);
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}
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//////////////////////
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//! Constructor.
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CGUITTFont::CGUITTFont(IGUIEnvironment *env)
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: use_monochrome(false), use_transparency(true), use_hinting(true), use_auto_hinting(true),
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batch_load_size(1), Device(0), Environment(env), Driver(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
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{
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#ifdef _DEBUG
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setDebugName("CGUITTFont");
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#endif
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if (Environment)
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{
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// don't grab environment, to avoid circular references
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Driver = Environment->getVideoDriver();
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}
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if (Driver)
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Driver->grab();
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setInvisibleCharacters(L" ");
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// Glyphs aren't reference counted, so don't try to delete them when we free the array.
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Glyphs.set_free_when_destroyed(false);
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}
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bool CGUITTFont::load(const io::path& filename, const u32 size, const bool antialias, const bool transparency)
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{
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// Some sanity checks.
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if (Environment == 0 || Driver == 0) return false;
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if (size == 0) return false;
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if (filename.size() == 0) return false;
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io::IFileSystem* filesystem = Environment->getFileSystem();
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irr::ILogger* logger = (Device != 0 ? Device->getLogger() : 0);
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this->size = size;
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this->filename = filename;
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// Update the font loading flags when the font is first loaded.
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this->use_monochrome = !antialias;
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this->use_transparency = transparency;
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update_load_flags();
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// Log.
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if (logger)
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logger->log(L"CGUITTFont", core::stringw(core::stringw(L"Creating new font: ") + core::ustring(filename).toWCHAR_s() + L" " + core::stringc(size) + L"pt " + (antialias ? L"+antialias " : L"-antialias ") + (transparency ? L"+transparency" : L"-transparency")).c_str(), irr::ELL_INFORMATION);
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// Grab the face.
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SGUITTFace* face = 0;
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core::map<io::path, SGUITTFace*>::Node* node = c_faces.find(filename);
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if (node == 0)
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{
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face = new SGUITTFace();
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c_faces.set(filename, face);
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if (filesystem)
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{
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// Read in the file data.
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io::IReadFile* file = filesystem->createAndOpenFile(filename);
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if (file == 0)
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{
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if (logger) logger->log(L"CGUITTFont", L"Failed to open the file.", irr::ELL_INFORMATION);
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c_faces.remove(filename);
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delete face;
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face = 0;
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return false;
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}
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face->face_buffer = new FT_Byte[file->getSize()];
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file->read(face->face_buffer, file->getSize());
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face->face_buffer_size = file->getSize();
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file->drop();
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// Create the face.
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if (FT_New_Memory_Face(c_library, face->face_buffer, face->face_buffer_size, 0, &face->face))
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{
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if (logger) logger->log(L"CGUITTFont", L"FT_New_Memory_Face failed.", irr::ELL_INFORMATION);
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c_faces.remove(filename);
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delete face;
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face = 0;
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return false;
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}
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}
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else
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{
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core::ustring converter(filename);
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if (FT_New_Face(c_library, reinterpret_cast<const char*>(converter.toUTF8_s().c_str()), 0, &face->face))
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{
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if (logger) logger->log(L"CGUITTFont", L"FT_New_Face failed.", irr::ELL_INFORMATION);
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c_faces.remove(filename);
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delete face;
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face = 0;
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return false;
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}
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}
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}
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else
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{
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// Using another instance of this face.
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face = node->getValue();
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face->grab();
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}
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// Store our face.
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tt_face = face->face;
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// Store font metrics.
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FT_Set_Pixel_Sizes(tt_face, size, 0);
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font_metrics = tt_face->size->metrics;
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// Allocate our glyphs.
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Glyphs.clear();
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Glyphs.reallocate(tt_face->num_glyphs);
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Glyphs.set_used(tt_face->num_glyphs);
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for (FT_Long i = 0; i < tt_face->num_glyphs; ++i)
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{
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Glyphs[i].isLoaded = false;
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Glyphs[i].glyph_page = 0;
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Glyphs[i].source_rect = core::recti();
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Glyphs[i].offset = core::vector2di();
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Glyphs[i].advance = FT_Vector();
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Glyphs[i].surface = 0;
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Glyphs[i].parent = this;
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}
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// Cache the first 127 ascii characters.
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u32 old_size = batch_load_size;
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batch_load_size = 127;
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getGlyphIndexByChar((uchar32_t)0);
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batch_load_size = old_size;
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return true;
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}
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CGUITTFont::~CGUITTFont()
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{
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// Delete the glyphs and glyph pages.
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reset_images();
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CGUITTAssistDelete::Delete(Glyphs);
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//Glyphs.clear();
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// We aren't using this face anymore.
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core::map<io::path, SGUITTFace*>::Node* n = c_faces.find(filename);
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if (n)
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{
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SGUITTFace* f = n->getValue();
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// Drop our face. If this was the last face, the destructor will clean up.
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if (f->drop())
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c_faces.remove(filename);
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// If there are no more faces referenced by FreeType, clean up.
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if (c_faces.size() == 0)
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{
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FT_Done_FreeType(c_library);
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c_libraryLoaded = false;
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}
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}
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// Drop our driver now.
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if (Driver)
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Driver->drop();
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}
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void CGUITTFont::reset_images()
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{
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// Delete the glyphs.
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for (u32 i = 0; i != Glyphs.size(); ++i)
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Glyphs[i].unload();
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// Unload the glyph pages from video memory.
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for (u32 i = 0; i != Glyph_Pages.size(); ++i)
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delete Glyph_Pages[i];
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Glyph_Pages.clear();
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// Always update the internal FreeType loading flags after resetting.
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update_load_flags();
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}
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void CGUITTFont::update_glyph_pages() const
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{
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for (u32 i = 0; i != Glyph_Pages.size(); ++i)
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{
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if (Glyph_Pages[i]->dirty)
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Glyph_Pages[i]->updateTexture();
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}
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}
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CGUITTGlyphPage* CGUITTFont::getLastGlyphPage() const
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{
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CGUITTGlyphPage* page = 0;
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if (Glyph_Pages.empty())
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return 0;
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else
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{
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page = Glyph_Pages[getLastGlyphPageIndex()];
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if (page->available_slots == 0)
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page = 0;
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}
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return page;
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}
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CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode)
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{
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CGUITTGlyphPage* page = 0;
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// Name of our page.
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io::path name("TTFontGlyphPage_");
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name += tt_face->family_name;
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name += ".";
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name += tt_face->style_name;
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name += ".";
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name += size;
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name += "_";
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name += Glyph_Pages.size(); // The newly created page will be at the end of the collection.
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// Create the new page.
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page = new CGUITTGlyphPage(Driver, name);
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// Determine our maximum texture size.
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// If we keep getting 0, set it to 1024x1024, as that number is pretty safe.
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core::dimension2du max_texture_size = max_page_texture_size;
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if (max_texture_size.Width == 0 || max_texture_size.Height == 0)
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max_texture_size = Driver->getMaxTextureSize();
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if (max_texture_size.Width == 0 || max_texture_size.Height == 0)
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max_texture_size = core::dimension2du(1024, 1024);
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// We want to try to put at least 144 glyphs on a single texture.
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core::dimension2du page_texture_size;
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if (size <= 21) page_texture_size = core::dimension2du(256, 256);
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else if (size <= 42) page_texture_size = core::dimension2du(512, 512);
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else if (size <= 84) page_texture_size = core::dimension2du(1024, 1024);
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else if (size <= 168) page_texture_size = core::dimension2du(2048, 2048);
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else page_texture_size = core::dimension2du(4096, 4096);
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if (page_texture_size.Width > max_texture_size.Width || page_texture_size.Height > max_texture_size.Height)
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page_texture_size = max_texture_size;
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if (!page->createPageTexture(pixel_mode, page_texture_size))
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// TODO: add error message?
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return 0;
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if (page)
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{
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// Determine the number of glyph slots on the page and add it to the list of pages.
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page->available_slots = (page_texture_size.Width / size) * (page_texture_size.Height / size);
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Glyph_Pages.push_back(page);
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}
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return page;
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}
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void CGUITTFont::setTransparency(const bool flag)
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{
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use_transparency = flag;
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reset_images();
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}
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|
|
void CGUITTFont::setMonochrome(const bool flag)
|
|
{
|
|
use_monochrome = flag;
|
|
reset_images();
|
|
}
|
|
|
|
void CGUITTFont::setFontHinting(const bool enable, const bool enable_auto_hinting)
|
|
{
|
|
use_hinting = enable;
|
|
use_auto_hinting = enable_auto_hinting;
|
|
reset_images();
|
|
}
|
|
|
|
void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
|
|
{
|
|
if (!Driver)
|
|
return;
|
|
|
|
// Clear the glyph pages of their render information.
|
|
for (u32 i = 0; i < Glyph_Pages.size(); ++i)
|
|
{
|
|
Glyph_Pages[i]->render_positions.clear();
|
|
Glyph_Pages[i]->render_source_rects.clear();
|
|
}
|
|
|
|
// Set up some variables.
|
|
core::dimension2d<s32> textDimension;
|
|
core::position2d<s32> offset = position.UpperLeftCorner;
|
|
|
|
// Determine offset positions.
|
|
if (hcenter || vcenter)
|
|
{
|
|
textDimension = getDimension(text.c_str());
|
|
|
|
if (hcenter)
|
|
offset.X = ((position.getWidth() - textDimension.Width) >> 1) + offset.X;
|
|
|
|
if (vcenter)
|
|
offset.Y = ((position.getHeight() - textDimension.Height) >> 1) + offset.Y;
|
|
}
|
|
|
|
// Convert to a unicode string.
|
|
core::ustring utext(text);
|
|
|
|
// Set up our render map.
|
|
core::map<u32, CGUITTGlyphPage*> Render_Map;
|
|
|
|
// Start parsing characters.
|
|
u32 n;
|
|
uchar32_t previousChar = 0;
|
|
core::ustring::const_iterator iter(utext);
|
|
while (!iter.atEnd())
|
|
{
|
|
uchar32_t currentChar = *iter;
|
|
n = getGlyphIndexByChar(currentChar);
|
|
bool visible = (Invisible.findFirst(currentChar) == -1);
|
|
if (n > 0 && visible)
|
|
{
|
|
bool lineBreak=false;
|
|
if (currentChar == L'\r') // Mac or Windows breaks
|
|
{
|
|
lineBreak = true;
|
|
if (*(iter + 1) == (uchar32_t)'\n') // Windows line breaks.
|
|
currentChar = *(++iter);
|
|
}
|
|
else if (currentChar == (uchar32_t)'\n') // Unix breaks
|
|
{
|
|
lineBreak = true;
|
|
}
|
|
|
|
if (lineBreak)
|
|
{
|
|
previousChar = 0;
|
|
offset.Y += font_metrics.ascender / 64;
|
|
offset.X = position.UpperLeftCorner.X;
|
|
|
|
if (hcenter)
|
|
offset.X += (position.getWidth() - textDimension.Width) >> 1;
|
|
++iter;
|
|
continue;
|
|
}
|
|
|
|
// Calculate the glyph offset.
|
|
s32 offx = Glyphs[n-1].offset.X;
|
|
s32 offy = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y;
|
|
|
|
// Apply kerning.
|
|
core::vector2di k = getKerning(currentChar, previousChar);
|
|
offset.X += k.X;
|
|
offset.Y += k.Y;
|
|
|
|
// Determine rendering information.
|
|
SGUITTGlyph& glyph = Glyphs[n-1];
|
|
CGUITTGlyphPage* const page = Glyph_Pages[glyph.glyph_page];
|
|
page->render_positions.push_back(core::position2di(offset.X + offx, offset.Y + offy));
|
|
page->render_source_rects.push_back(glyph.source_rect);
|
|
Render_Map.set(glyph.glyph_page, page);
|
|
}
|
|
offset.X += getWidthFromCharacter(currentChar);
|
|
|
|
previousChar = currentChar;
|
|
++iter;
|
|
}
|
|
|
|
// Draw now.
|
|
update_glyph_pages();
|
|
core::map<u32, CGUITTGlyphPage*>::Iterator j = Render_Map.getIterator();
|
|
while (!j.atEnd())
|
|
{
|
|
core::map<u32, CGUITTGlyphPage*>::Node* n = j.getNode();
|
|
j++;
|
|
if (n == 0) continue;
|
|
|
|
CGUITTGlyphPage* page = n->getValue();
|
|
|
|
if (!use_transparency) color.color |= 0xff000000;
|
|
Driver->draw2DImageBatch(page->texture, page->render_positions, page->render_source_rects, clip, color, true);
|
|
}
|
|
}
|
|
|
|
core::dimension2d<u32> CGUITTFont::getCharDimension(const wchar_t ch) const
|
|
{
|
|
return core::dimension2d<u32>(getWidthFromCharacter(ch), getHeightFromCharacter(ch));
|
|
}
|
|
|
|
core::dimension2d<u32> CGUITTFont::getDimension(const wchar_t* text) const
|
|
{
|
|
return getDimension(core::ustring(text));
|
|
}
|
|
|
|
core::dimension2d<u32> CGUITTFont::getDimension(const core::ustring& text) const
|
|
{
|
|
// Get the maximum font height. Unfortunately, we have to do this hack as
|
|
// Irrlicht will draw things wrong. In FreeType, the font size is the
|
|
// maximum size for a single glyph, but that glyph may hang "under" the
|
|
// draw line, increasing the total font height to beyond the set size.
|
|
// Irrlicht does not understand this concept when drawing fonts. Also, I
|
|
// add +1 to give it a 1 pixel blank border. This makes things like
|
|
// tooltips look nicer.
|
|
s32 test1 = getHeightFromCharacter((uchar32_t)'g') + 1;
|
|
s32 test2 = getHeightFromCharacter((uchar32_t)'j') + 1;
|
|
s32 test3 = getHeightFromCharacter((uchar32_t)'_') + 1;
|
|
s32 max_font_height = core::max_(test1, core::max_(test2, test3));
|
|
|
|
core::dimension2d<u32> text_dimension(0, max_font_height);
|
|
core::dimension2d<u32> line(0, max_font_height);
|
|
|
|
uchar32_t previousChar = 0;
|
|
core::ustring::const_iterator iter = text.begin();
|
|
for (; !iter.atEnd(); ++iter)
|
|
{
|
|
uchar32_t p = *iter;
|
|
bool lineBreak = false;
|
|
if (p == '\r') // Mac or Windows line breaks.
|
|
{
|
|
lineBreak = true;
|
|
if (*(iter + 1) == '\n')
|
|
{
|
|
++iter;
|
|
p = *iter;
|
|
}
|
|
}
|
|
else if (p == '\n') // Unix line breaks.
|
|
{
|
|
lineBreak = true;
|
|
}
|
|
|
|
// Kerning.
|
|
core::vector2di k = getKerning(p, previousChar);
|
|
line.Width += k.X;
|
|
previousChar = p;
|
|
|
|
// Check for linebreak.
|
|
if (lineBreak)
|
|
{
|
|
previousChar = 0;
|
|
text_dimension.Height += line.Height;
|
|
if (text_dimension.Width < line.Width)
|
|
text_dimension.Width = line.Width;
|
|
line.Width = 0;
|
|
line.Height = max_font_height;
|
|
continue;
|
|
}
|
|
line.Width += getWidthFromCharacter(p);
|
|
}
|
|
if (text_dimension.Width < line.Width)
|
|
text_dimension.Width = line.Width;
|
|
|
|
return text_dimension;
|
|
}
|
|
|
|
inline u32 CGUITTFont::getWidthFromCharacter(wchar_t c) const
|
|
{
|
|
return getWidthFromCharacter((uchar32_t)c);
|
|
}
|
|
|
|
inline u32 CGUITTFont::getWidthFromCharacter(uchar32_t c) const
|
|
{
|
|
// Set the size of the face.
|
|
// This is because we cache faces and the face may have been set to a different size.
|
|
//FT_Set_Pixel_Sizes(tt_face, 0, size);
|
|
|
|
u32 n = getGlyphIndexByChar(c);
|
|
if (n > 0)
|
|
{
|
|
int w = Glyphs[n-1].advance.x / 64;
|
|
return w;
|
|
}
|
|
if (c >= 0x2000)
|
|
return (font_metrics.ascender / 64);
|
|
else return (font_metrics.ascender / 64) / 2;
|
|
}
|
|
|
|
inline u32 CGUITTFont::getHeightFromCharacter(wchar_t c) const
|
|
{
|
|
return getHeightFromCharacter((uchar32_t)c);
|
|
}
|
|
|
|
inline u32 CGUITTFont::getHeightFromCharacter(uchar32_t c) const
|
|
{
|
|
// Set the size of the face.
|
|
// This is because we cache faces and the face may have been set to a different size.
|
|
//FT_Set_Pixel_Sizes(tt_face, 0, size);
|
|
|
|
u32 n = getGlyphIndexByChar(c);
|
|
if (n > 0)
|
|
{
|
|
// Grab the true height of the character, taking into account underhanging glyphs.
|
|
s32 height = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y + Glyphs[n-1].source_rect.getHeight();
|
|
return height;
|
|
}
|
|
if (c >= 0x2000)
|
|
return (font_metrics.ascender / 64);
|
|
else return (font_metrics.ascender / 64) / 2;
|
|
}
|
|
|
|
u32 CGUITTFont::getGlyphIndexByChar(wchar_t c) const
|
|
{
|
|
return getGlyphIndexByChar((uchar32_t)c);
|
|
}
|
|
|
|
u32 CGUITTFont::getGlyphIndexByChar(uchar32_t c) const
|
|
{
|
|
// Get the glyph.
|
|
u32 glyph = FT_Get_Char_Index(tt_face, c);
|
|
|
|
// Check for a valid glyph. If it is invalid, attempt to use the replacement character.
|
|
if (glyph == 0)
|
|
glyph = FT_Get_Char_Index(tt_face, core::unicode::UTF_REPLACEMENT_CHARACTER);
|
|
|
|
// If our glyph is already loaded, don't bother doing any batch loading code.
|
|
if (glyph != 0 && Glyphs[glyph - 1].isLoaded)
|
|
return glyph;
|
|
|
|
// Determine our batch loading positions.
|
|
u32 half_size = (batch_load_size / 2);
|
|
u32 start_pos = 0;
|
|
if (c > half_size) start_pos = c - half_size;
|
|
u32 end_pos = start_pos + batch_load_size;
|
|
|
|
// Load all our characters.
|
|
do
|
|
{
|
|
// Get the character we are going to load.
|
|
u32 char_index = FT_Get_Char_Index(tt_face, start_pos);
|
|
|
|
// If the glyph hasn't been loaded yet, do it now.
|
|
if (char_index)
|
|
{
|
|
SGUITTGlyph& glyph = Glyphs[char_index - 1];
|
|
if (!glyph.isLoaded)
|
|
{
|
|
glyph.preload(char_index, tt_face, Driver, size, load_flags);
|
|
Glyph_Pages[glyph.glyph_page]->pushGlyphToBePaged(&glyph);
|
|
}
|
|
}
|
|
}
|
|
while (++start_pos < end_pos);
|
|
|
|
// Return our original character.
|
|
return glyph;
|
|
}
|
|
|
|
s32 CGUITTFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const
|
|
{
|
|
return getCharacterFromPos(core::ustring(text), pixel_x);
|
|
}
|
|
|
|
s32 CGUITTFont::getCharacterFromPos(const core::ustring& text, s32 pixel_x) const
|
|
{
|
|
s32 x = 0;
|
|
//s32 idx = 0;
|
|
|
|
u32 character = 0;
|
|
uchar32_t previousChar = 0;
|
|
core::ustring::const_iterator iter = text.begin();
|
|
while (!iter.atEnd())
|
|
{
|
|
uchar32_t c = *iter;
|
|
x += getWidthFromCharacter(c);
|
|
|
|
// Kerning.
|
|
core::vector2di k = getKerning(c, previousChar);
|
|
x += k.X;
|
|
|
|
if (x >= pixel_x)
|
|
return character;
|
|
|
|
previousChar = c;
|
|
++iter;
|
|
++character;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void CGUITTFont::setKerningWidth(s32 kerning)
|
|
{
|
|
GlobalKerningWidth = kerning;
|
|
}
|
|
|
|
void CGUITTFont::setKerningHeight(s32 kerning)
|
|
{
|
|
GlobalKerningHeight = kerning;
|
|
}
|
|
|
|
s32 CGUITTFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter) const
|
|
{
|
|
if (tt_face == 0)
|
|
return GlobalKerningWidth;
|
|
if (thisLetter == 0 || previousLetter == 0)
|
|
return 0;
|
|
|
|
return getKerningWidth((uchar32_t)*thisLetter, (uchar32_t)*previousLetter);
|
|
}
|
|
|
|
s32 CGUITTFont::getKerningWidth(const uchar32_t thisLetter, const uchar32_t previousLetter) const
|
|
{
|
|
// Return only the kerning width.
|
|
return getKerning(thisLetter, previousLetter).X;
|
|
}
|
|
|
|
s32 CGUITTFont::getKerningHeight() const
|
|
{
|
|
// FreeType 2 currently doesn't return any height kerning information.
|
|
return GlobalKerningHeight;
|
|
}
|
|
|
|
core::vector2di CGUITTFont::getKerning(const wchar_t thisLetter, const wchar_t previousLetter) const
|
|
{
|
|
return getKerning((uchar32_t)thisLetter, (uchar32_t)previousLetter);
|
|
}
|
|
|
|
core::vector2di CGUITTFont::getKerning(const uchar32_t thisLetter, const uchar32_t previousLetter) const
|
|
{
|
|
if (tt_face == 0 || thisLetter == 0 || previousLetter == 0)
|
|
return core::vector2di();
|
|
|
|
// Set the size of the face.
|
|
// This is because we cache faces and the face may have been set to a different size.
|
|
FT_Set_Pixel_Sizes(tt_face, 0, size);
|
|
|
|
core::vector2di ret(GlobalKerningWidth, GlobalKerningHeight);
|
|
|
|
// If we don't have kerning, no point in continuing.
|
|
if (!FT_HAS_KERNING(tt_face))
|
|
return ret;
|
|
|
|
// Get the kerning information.
|
|
FT_Vector v;
|
|
FT_Get_Kerning(tt_face, getGlyphIndexByChar(previousLetter), getGlyphIndexByChar(thisLetter), FT_KERNING_DEFAULT, &v);
|
|
|
|
// If we have a scalable font, the return value will be in font points.
|
|
if (FT_IS_SCALABLE(tt_face))
|
|
{
|
|
// Font points, so divide by 64.
|
|
ret.X += (v.x / 64);
|
|
ret.Y += (v.y / 64);
|
|
}
|
|
else
|
|
{
|
|
// Pixel units.
|
|
ret.X += v.x;
|
|
ret.Y += v.y;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void CGUITTFont::setInvisibleCharacters(const wchar_t *s)
|
|
{
|
|
core::ustring us(s);
|
|
Invisible = us;
|
|
}
|
|
|
|
void CGUITTFont::setInvisibleCharacters(const core::ustring& s)
|
|
{
|
|
Invisible = s;
|
|
}
|
|
|
|
video::IImage* CGUITTFont::createTextureFromChar(const uchar32_t& ch)
|
|
{
|
|
u32 n = getGlyphIndexByChar(ch);
|
|
const SGUITTGlyph& glyph = Glyphs[n-1];
|
|
CGUITTGlyphPage* page = Glyph_Pages[glyph.glyph_page];
|
|
|
|
if (page->dirty)
|
|
page->updateTexture();
|
|
|
|
video::ITexture* tex = page->texture;
|
|
|
|
// Acquire a read-only lock of the corresponding page texture.
|
|
#if IRRLICHT_VERSION_MAJOR==1 && IRRLICHT_VERSION_MINOR>=8
|
|
void* ptr = tex->lock(video::ETLM_READ_ONLY);
|
|
#else
|
|
void* ptr = tex->lock(true);
|
|
#endif
|
|
|
|
video::ECOLOR_FORMAT format = tex->getColorFormat();
|
|
core::dimension2du tex_size = tex->getOriginalSize();
|
|
video::IImage* pageholder = Driver->createImageFromData(format, tex_size, ptr, true, false);
|
|
|
|
// Copy the image data out of the page texture.
|
|
core::dimension2du glyph_size(glyph.source_rect.getSize());
|
|
video::IImage* image = Driver->createImage(format, glyph_size);
|
|
pageholder->copyTo(image, core::position2di(0, 0), glyph.source_rect);
|
|
|
|
tex->unlock();
|
|
return image;
|
|
}
|
|
|
|
video::ITexture* CGUITTFont::getPageTextureByIndex(const u32& page_index) const
|
|
{
|
|
if (page_index < Glyph_Pages.size())
|
|
return Glyph_Pages[page_index]->texture;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void CGUITTFont::createSharedPlane()
|
|
{
|
|
/*
|
|
2___3
|
|
| /|
|
|
| / | <-- plane mesh is like this, point 2 is (0,0), point 0 is (0, -1)
|
|
|/ | <-- the texture coords of point 2 is (0,0, point 0 is (0, 1)
|
|
0---1
|
|
*/
|
|
|
|
using namespace core;
|
|
using namespace video;
|
|
using namespace scene;
|
|
S3DVertex vertices[4];
|
|
u16 indices[6] = {0,2,3,3,1,0};
|
|
vertices[0] = S3DVertex(vector3df(0,-1,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(0,1));
|
|
vertices[1] = S3DVertex(vector3df(1,-1,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(1,1));
|
|
vertices[2] = S3DVertex(vector3df(0, 0,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(0,0));
|
|
vertices[3] = S3DVertex(vector3df(1, 0,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(1,0));
|
|
|
|
SMeshBuffer* buf = new SMeshBuffer();
|
|
buf->append(vertices, 4, indices, 6);
|
|
|
|
shared_plane_.addMeshBuffer( buf );
|
|
|
|
shared_plane_ptr_ = &shared_plane_;
|
|
buf->drop(); //the addMeshBuffer method will grab it, so we can drop this ptr.
|
|
}
|
|
|
|
core::dimension2d<u32> CGUITTFont::getDimensionUntilEndOfLine(const wchar_t* p) const
|
|
{
|
|
core::stringw s;
|
|
for (const wchar_t* temp = p; temp && *temp != '\0' && *temp != L'\r' && *temp != L'\n'; ++temp )
|
|
s.append(*temp);
|
|
|
|
return getDimension(s.c_str());
|
|
}
|
|
|
|
core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text, scene::ISceneManager* smgr, scene::ISceneNode* parent, const video::SColor& color, bool center)
|
|
{
|
|
using namespace core;
|
|
using namespace video;
|
|
using namespace scene;
|
|
|
|
array<scene::ISceneNode*> container;
|
|
|
|
if (!Driver || !smgr) return container;
|
|
if (!parent)
|
|
parent = smgr->addEmptySceneNode(smgr->getRootSceneNode(), -1);
|
|
// if you don't specify parent, then we add a empty node attached to the root node
|
|
// this is generally undesirable.
|
|
|
|
if (!shared_plane_ptr_) //this points to a static mesh that contains the plane
|
|
createSharedPlane(); //if it's not initialized, we create one.
|
|
|
|
dimension2d<s32> text_size(getDimension(text)); //convert from unsigned to signed.
|
|
vector3df start_point(0, 0, 0), offset;
|
|
|
|
/** NOTICE:
|
|
Because we are considering adding texts into 3D world, all Y axis vectors are inverted.
|
|
**/
|
|
|
|
// There's currently no "vertical center" concept when you apply text scene node to the 3D world.
|
|
if (center)
|
|
{
|
|
offset.X = start_point.X = -text_size.Width / 2.f;
|
|
offset.Y = start_point.Y = +text_size.Height/ 2.f;
|
|
offset.X += (text_size.Width - getDimensionUntilEndOfLine(text).Width) >> 1;
|
|
}
|
|
|
|
// the default font material
|
|
SMaterial mat;
|
|
mat.setFlag(video::EMF_LIGHTING, true);
|
|
mat.setFlag(video::EMF_ZWRITE_ENABLE, false);
|
|
mat.setFlag(video::EMF_NORMALIZE_NORMALS, true);
|
|
mat.ColorMaterial = video::ECM_NONE;
|
|
mat.MaterialType = use_transparency ? video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_SOLID;
|
|
mat.MaterialTypeParam = 0.01f;
|
|
mat.DiffuseColor = color;
|
|
|
|
wchar_t current_char = 0, previous_char = 0;
|
|
u32 n = 0;
|
|
|
|
array<u32> glyph_indices;
|
|
|
|
while (*text)
|
|
{
|
|
current_char = *text;
|
|
bool line_break=false;
|
|
if (current_char == L'\r') // Mac or Windows breaks
|
|
{
|
|
line_break = true;
|
|
if (*(text + 1) == L'\n') // Windows line breaks.
|
|
current_char = *(++text);
|
|
}
|
|
else if (current_char == L'\n') // Unix breaks
|
|
{
|
|
line_break = true;
|
|
}
|
|
|
|
if (line_break)
|
|
{
|
|
previous_char = 0;
|
|
offset.Y -= tt_face->size->metrics.ascender / 64;
|
|
offset.X = start_point.X;
|
|
if (center)
|
|
offset.X += (text_size.Width - getDimensionUntilEndOfLine(text+1).Width) >> 1;
|
|
++text;
|
|
}
|
|
else
|
|
{
|
|
n = getGlyphIndexByChar(current_char);
|
|
if (n > 0)
|
|
{
|
|
glyph_indices.push_back( n );
|
|
|
|
// Store glyph size and offset informations.
|
|
SGUITTGlyph const& glyph = Glyphs[n-1];
|
|
u32 texw = glyph.source_rect.getWidth();
|
|
u32 texh = glyph.source_rect.getHeight();
|
|
s32 offx = glyph.offset.X;
|
|
s32 offy = (font_metrics.ascender / 64) - glyph.offset.Y;
|
|
|
|
// Apply kerning.
|
|
vector2di k = getKerning(current_char, previous_char);
|
|
offset.X += k.X;
|
|
offset.Y += k.Y;
|
|
|
|
vector3df current_pos(offset.X + offx, offset.Y - offy, 0);
|
|
dimension2d<u32> letter_size = dimension2d<u32>(texw, texh);
|
|
|
|
// Now we copy planes corresponding to the letter size.
|
|
IMeshManipulator* mani = smgr->getMeshManipulator();
|
|
IMesh* meshcopy = mani->createMeshCopy(shared_plane_ptr_);
|
|
#if IRRLICHT_VERSION_MAJOR==1 && IRRLICHT_VERSION_MINOR>=8
|
|
mani->scale(meshcopy, vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1));
|
|
#else
|
|
mani->scaleMesh(meshcopy, vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1));
|
|
#endif
|
|
|
|
ISceneNode* current_node = smgr->addMeshSceneNode(meshcopy, parent, -1, current_pos);
|
|
meshcopy->drop();
|
|
|
|
current_node->getMaterial(0) = mat;
|
|
current_node->setAutomaticCulling(EAC_OFF);
|
|
current_node->setIsDebugObject(true); //so the picking won't have any effect on individual letter
|
|
//current_node->setDebugDataVisible(EDS_BBOX); //de-comment this when debugging
|
|
|
|
container.push_back(current_node);
|
|
}
|
|
offset.X += getWidthFromCharacter(current_char);
|
|
previous_char = current_char;
|
|
++text;
|
|
}
|
|
}
|
|
|
|
update_glyph_pages();
|
|
//only after we update the textures can we use the glyph page textures.
|
|
|
|
for (u32 i = 0; i < glyph_indices.size(); ++i)
|
|
{
|
|
u32 n = glyph_indices[i];
|
|
SGUITTGlyph const& glyph = Glyphs[n-1];
|
|
ITexture* current_tex = Glyph_Pages[glyph.glyph_page]->texture;
|
|
f32 page_texture_size = (f32)current_tex->getSize().Width;
|
|
//Now we calculate the UV position according to the texture size and the source rect.
|
|
//
|
|
// 2___3
|
|
// | /|
|
|
// | / | <-- plane mesh is like this, point 2 is (0,0), point 0 is (0, -1)
|
|
// |/ | <-- the texture coords of point 2 is (0,0, point 0 is (0, 1)
|
|
// 0---1
|
|
//
|
|
f32 u1 = glyph.source_rect.UpperLeftCorner.X / page_texture_size;
|
|
f32 u2 = u1 + (glyph.source_rect.getWidth() / page_texture_size);
|
|
f32 v1 = glyph.source_rect.UpperLeftCorner.Y / page_texture_size;
|
|
f32 v2 = v1 + (glyph.source_rect.getHeight() / page_texture_size);
|
|
|
|
//we can be quite sure that this is IMeshSceneNode, because we just added them in the above loop.
|
|
IMeshSceneNode* node = static_cast<IMeshSceneNode*>(container[i]);
|
|
|
|
S3DVertex* pv = static_cast<S3DVertex*>(node->getMesh()->getMeshBuffer(0)->getVertices());
|
|
//pv[0].TCoords.Y = pv[1].TCoords.Y = (letter_size.Height - 1) / static_cast<f32>(letter_size.Height);
|
|
//pv[1].TCoords.X = pv[3].TCoords.X = (letter_size.Width - 1) / static_cast<f32>(letter_size.Width);
|
|
pv[0].TCoords = vector2df(u1, v2);
|
|
pv[1].TCoords = vector2df(u2, v2);
|
|
pv[2].TCoords = vector2df(u1, v1);
|
|
pv[3].TCoords = vector2df(u2, v1);
|
|
|
|
container[i]->getMaterial(0).setTexture(0, current_tex);
|
|
}
|
|
|
|
return container;
|
|
}
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|