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86d7f84b89
Finish getNode cleanup
233 lines
7.9 KiB
C++
233 lines
7.9 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_nodemeta.h"
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#include "cpp_api/s_internal.h"
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#include "common/c_converter.h"
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#include "nodedef.h"
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#include "mapnode.h"
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#include "server.h"
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#include "environment.h"
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#include "lua_api/l_item.h"
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// Return number of accepted items to be moved
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int ScriptApiNodemeta::nodemeta_inventory_AllowMove(
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const MoveAction &ma, int count,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &ma.to_inv.p))
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return count;
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// function(pos, from_list, from_index, to_list, to_index, count, player)
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push_v3s16(L, ma.to_inv.p); // pos
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lua_pushstring(L, ma.from_list.c_str()); // from_list
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lua_pushinteger(L, ma.from_i + 1); // from_index
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lua_pushstring(L, ma.to_list.c_str()); // to_list
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lua_pushinteger(L, ma.to_i + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_metadata_inventory_move should"
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" return a number, guilty node: " + nodename);
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int num = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return num;
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}
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// Return number of accepted items to be put
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int ScriptApiNodemeta::nodemeta_inventory_AllowPut(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &ma.to_inv.p))
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return stack.count;
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// Call function(pos, listname, index, stack, player)
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push_v3s16(L, ma.to_inv.p); // pos
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lua_pushstring(L, ma.to_list.c_str()); // listname
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lua_pushinteger(L, ma.to_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if(!lua_isnumber(L, -1))
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throw LuaError("allow_metadata_inventory_put should"
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" return a number, guilty node: " + nodename);
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int num = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return num;
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}
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// Return number of accepted items to be taken
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int ScriptApiNodemeta::nodemeta_inventory_AllowTake(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &ma.from_inv.p))
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return stack.count;
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// Call function(pos, listname, index, count, player)
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push_v3s16(L, ma.from_inv.p); // pos
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lua_pushstring(L, ma.from_list.c_str()); // listname
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lua_pushinteger(L, ma.from_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_metadata_inventory_take should"
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" return a number, guilty node: " + nodename);
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int num = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return num;
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}
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// Report moved items
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void ScriptApiNodemeta::nodemeta_inventory_OnMove(
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const MoveAction &ma, int count,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &ma.from_inv.p))
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return;
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// function(pos, from_list, from_index, to_list, to_index, count, player)
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push_v3s16(L, ma.from_inv.p); // pos
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lua_pushstring(L, ma.from_list.c_str()); // from_list
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lua_pushinteger(L, ma.from_i + 1); // from_index
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lua_pushstring(L, ma.to_list.c_str()); // to_list
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lua_pushinteger(L, ma.to_i + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Report put items
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void ScriptApiNodemeta::nodemeta_inventory_OnPut(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNode(ma.to_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &ma.to_inv.p))
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return;
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// Call function(pos, listname, index, stack, player)
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push_v3s16(L, ma.to_inv.p); // pos
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lua_pushstring(L, ma.to_list.c_str()); // listname
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lua_pushinteger(L, ma.to_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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// Report taken items
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void ScriptApiNodemeta::nodemeta_inventory_OnTake(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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const NodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNode(ma.from_inv.p);
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if (node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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std::string nodename = ndef->get(node).name;
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if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &ma.from_inv.p))
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return;
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// Call function(pos, listname, index, stack, player)
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push_v3s16(L, ma.from_inv.p); // pos
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lua_pushstring(L, ma.from_list.c_str()); // listname
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lua_pushinteger(L, ma.from_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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lua_pop(L, 1); // Pop error handler
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}
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