mirror of
https://github.com/minetest/minetest.git
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245 lines
5.8 KiB
C++
245 lines
5.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include <atomic>
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#include <iostream>
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#include "threading/semaphore.h"
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#include "threading/thread.h"
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class TestThreading : public TestBase {
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public:
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TestThreading() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestThreading"; }
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void runTests(IGameDef *gamedef);
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void testStartStopWait();
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void testAtomicSemaphoreThread();
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void testTLS();
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};
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static TestThreading g_test_instance;
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void TestThreading::runTests(IGameDef *gamedef)
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{
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TEST(testStartStopWait);
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TEST(testAtomicSemaphoreThread);
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TEST(testTLS);
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}
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class SimpleTestThread : public Thread {
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public:
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SimpleTestThread(unsigned int interval) :
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Thread("SimpleTest"),
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m_interval(interval)
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{
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}
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private:
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void *run()
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{
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void *retval = this;
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if (isCurrentThread() == false)
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retval = (void *)0xBAD;
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while (!stopRequested())
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sleep_ms(m_interval);
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return retval;
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}
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unsigned int m_interval;
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};
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void TestThreading::testStartStopWait()
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{
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void *thread_retval;
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SimpleTestThread *thread = new SimpleTestThread(25);
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// Try this a couple times, since a Thread should be reusable after waiting
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for (size_t i = 0; i != 5; i++) {
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// Can't wait() on a joined, stopped thread
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UASSERT(thread->wait() == false);
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// start() should work the first time, but not the second.
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UASSERT(thread->start() == true);
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UASSERT(thread->start() == false);
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UASSERT(thread->isRunning() == true);
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UASSERT(thread->isCurrentThread() == false);
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// Let it loop a few times...
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sleep_ms(70);
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// It's still running, so the return value shouldn't be available to us.
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UASSERT(thread->getReturnValue(&thread_retval) == false);
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// stop() should always succeed
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UASSERT(thread->stop() == true);
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// wait() only needs to wait the first time - the other two are no-ops.
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UASSERT(thread->wait() == true);
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UASSERT(thread->wait() == false);
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UASSERT(thread->wait() == false);
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// Now that the thread is stopped, we should be able to get the
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// return value, and it should be the object itself.
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thread_retval = NULL;
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UASSERT(thread->getReturnValue(&thread_retval) == true);
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UASSERT(thread_retval == thread);
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}
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delete thread;
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}
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class AtomicTestThread : public Thread {
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public:
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AtomicTestThread(std::atomic<u32> &v, Semaphore &trigger) :
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Thread("AtomicTest"),
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val(v),
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trigger(trigger)
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{
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}
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private:
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void *run()
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{
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trigger.wait();
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for (u32 i = 0; i < 0x10000; ++i)
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++val;
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return NULL;
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}
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std::atomic<u32> &val;
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Semaphore &trigger;
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};
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void TestThreading::testAtomicSemaphoreThread()
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{
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std::atomic<u32> val;
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val = 0;
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Semaphore trigger;
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static const u8 num_threads = 4;
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AtomicTestThread *threads[num_threads];
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for (auto &thread : threads) {
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thread = new AtomicTestThread(val, trigger);
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UASSERT(thread->start());
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}
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trigger.post(num_threads);
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for (AtomicTestThread *thread : threads) {
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thread->wait();
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delete thread;
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}
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UASSERT(val == num_threads * 0x10000);
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}
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static volatile bool g_tls_broken;
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class TLSTestThread : public Thread {
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public:
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TLSTestThread() : Thread("TLSTest")
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{
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}
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private:
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struct TestObject {
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TestObject() {
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for (u32 i = 0; i < buffer_size; i++)
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buffer[i] = (i % 2) ? 0xa1 : 0x1a;
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}
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~TestObject() {
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for (u32 i = 0; i < buffer_size; i++) {
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const u8 expect = (i % 2) ? 0xa1 : 0x1a;
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if (buffer[i] != expect) {
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std::cout << "At offset " << i << " expected " << (int)expect
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<< " but found " << (int)buffer[i] << std::endl;
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g_tls_broken = true;
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break;
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}
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// If we're unlucky the loop might actually just crash.
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// probably the user will realize the test failure :)
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}
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}
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// larger objects seem to surface corruption more easily
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static constexpr u32 buffer_size = 576;
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u8 buffer[buffer_size];
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};
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void *run() {
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thread_local TestObject foo;
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while (!stopRequested())
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sleep_ms(1);
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return nullptr;
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}
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};
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/*
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What are we actually testing here?
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MinGW with gcc has a long-standing unsolved bug where memory belonging to
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thread-local variables is freed *before* the destructors are called.
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Needless to say this leads to unreliable crashes whenever a thread exits.
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It does not affect MSVC or MinGW+clang and as far as we know no other platforms
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are affected either.
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Related reports and information:
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* <https://sourceforge.net/p/mingw-w64/bugs/727/> (2018)
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* <https://github.com/msys2/MINGW-packages/issues/2519> (2017)
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* <https://gcc.gnu.org/bugzilla/show_bug.cgi?id=58142> maybe
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Note that this is different from <https://sourceforge.net/p/mingw-w64/bugs/527/>,
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which affected only 32-bit MinGW. It was caused by incorrect calling convention
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and fixed in GCC in 2020.
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Occurrences in Minetest:
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* <https://github.com/minetest/minetest/issues/10137> (2020)
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* <https://github.com/minetest/minetest/issues/12022> (2022)
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* <https://github.com/minetest/minetest/issues/14140> (2023)
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*/
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void TestThreading::testTLS()
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{
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static const int num_threads = 10;
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for (int j = 0; j < num_threads; j++) {
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g_tls_broken = false;
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TLSTestThread thread;
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thread.start();
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thread.stop();
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thread.wait();
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if (g_tls_broken) {
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std::cout << "While running test thread " << j << std::endl;
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UASSERT(!g_tls_broken);
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}
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}
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}
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