minetest/src/script
ShadowNinja 6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
..
common Use integers instead of float values 2014-04-12 20:04:12 +02:00
cpp_api Remove dependency on marshal and many other async changes 2014-04-27 16:15:53 -04:00
lua_api Remove dependency on marshal and many other async changes 2014-04-27 16:15:53 -04:00
CMakeLists.txt Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
scripting_game.cpp Remove dependency on marshal and many other async changes 2014-04-27 16:15:53 -04:00
scripting_game.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
scripting_mainmenu.cpp Remove dependency on marshal and many other async changes 2014-04-27 16:15:53 -04:00
scripting_mainmenu.h Remove dependency on marshal and many other async changes 2014-04-27 16:15:53 -04:00