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5da204f5bc
This isn't a revert but rather just disables the codepaths. also see #12011
109 lines
3.0 KiB
Lua
109 lines
3.0 KiB
Lua
-- Minetest: builtin/privileges.lua
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local S = core.get_translator("__builtin")
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--
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-- Privileges
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--
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core.registered_privileges = {}
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function core.register_privilege(name, param)
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local function fill_defaults(def)
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if def.give_to_singleplayer == nil then
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def.give_to_singleplayer = true
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end
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if def.give_to_admin == nil then
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def.give_to_admin = def.give_to_singleplayer
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end
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if def.description == nil then
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def.description = S("(no description)")
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end
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end
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local def
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if type(param) == "table" then
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def = param
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else
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def = {description = param}
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end
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fill_defaults(def)
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core.registered_privileges[name] = def
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end
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core.register_privilege("interact", S("Can interact with things and modify the world"))
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core.register_privilege("shout", S("Can speak in chat"))
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local basic_privs =
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core.string_to_privs((core.settings:get("basic_privs") or "shout,interact"))
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local basic_privs_desc = S("Can modify basic privileges (@1)",
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core.privs_to_string(basic_privs, ', '))
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core.register_privilege("basic_privs", basic_privs_desc)
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core.register_privilege("privs", S("Can modify privileges"))
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core.register_privilege("teleport", {
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description = S("Can teleport self"),
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give_to_singleplayer = false,
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})
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core.register_privilege("bring", {
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description = S("Can teleport other players"),
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give_to_singleplayer = false,
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})
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core.register_privilege("settime", {
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description = S("Can set the time of day using /time"),
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give_to_singleplayer = false,
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})
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core.register_privilege("server", {
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description = S("Can do server maintenance stuff"),
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give_to_singleplayer = false,
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give_to_admin = true,
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})
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core.register_privilege("protection_bypass", {
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description = S("Can bypass node protection in the world"),
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give_to_singleplayer = false,
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})
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core.register_privilege("ban", {
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description = S("Can ban and unban players"),
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give_to_singleplayer = false,
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give_to_admin = true,
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})
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core.register_privilege("kick", {
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description = S("Can kick players"),
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give_to_singleplayer = false,
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give_to_admin = true,
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})
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core.register_privilege("give", {
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description = S("Can use /give and /giveme"),
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give_to_singleplayer = false,
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})
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core.register_privilege("password", {
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description = S("Can use /setpassword and /clearpassword"),
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give_to_singleplayer = false,
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give_to_admin = true,
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})
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core.register_privilege("fly", {
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description = S("Can use fly mode"),
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give_to_singleplayer = false,
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})
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core.register_privilege("fast", {
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description = S("Can use fast mode"),
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give_to_singleplayer = false,
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})
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core.register_privilege("noclip", {
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description = S("Can fly through solid nodes using noclip mode"),
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give_to_singleplayer = false,
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})
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core.register_privilege("rollback", {
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description = S("Can use the rollback functionality"),
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give_to_singleplayer = false,
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})
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core.register_privilege("debug", {
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description = S("Can enable wireframe"),
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give_to_singleplayer = false,
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})
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core.register_can_bypass_userlimit(function(name, ip)
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local privs = core.get_player_privs(name)
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return privs["server"] or privs["ban"] or privs["privs"] or privs["password"]
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end)
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