mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 19:43:45 +01:00
1068 lines
26 KiB
C++
1068 lines
26 KiB
C++
/*
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Minetest
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Copyright (C) 2013 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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#include "porting.h"
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#include "guiMainMenu.h"
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#include "subgame.h"
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#include "guiKeyChangeMenu.h"
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#include "guiFileSelectMenu.h"
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#include "main.h"
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#include "settings.h"
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#include "filesys.h"
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#include "convert_json.h"
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#include "IFileArchive.h"
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#include "IFileSystem.h"
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#include "guiLuaApi.h"
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#include "guiEngine.h"
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#define API_FCT(name) registerFunction(L,#name,l_##name,top)
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void guiLuaApi::initialize(lua_State* L,GUIEngine* engine)
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{
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lua_pushlightuserdata(L, engine);
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lua_setfield(L, LUA_REGISTRYINDEX, "engine");
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lua_pushstring(L, DIR_DELIM);
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lua_setglobal(L, "DIR_DELIM");
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lua_newtable(L);
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lua_setglobal(L, "gamedata");
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lua_newtable(L);
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lua_setglobal(L, "engine");
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lua_getglobal(L, "engine");
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int top = lua_gettop(L);
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bool retval = true;
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//add api functions
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retval &= API_FCT(update_formspec);
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retval &= API_FCT(set_clouds);
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retval &= API_FCT(get_textlist_index);
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retval &= API_FCT(get_worlds);
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retval &= API_FCT(get_games);
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retval &= API_FCT(start);
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retval &= API_FCT(close);
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retval &= API_FCT(get_favorites);
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retval &= API_FCT(show_keys_menu);
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retval &= API_FCT(setting_set);
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retval &= API_FCT(setting_get);
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retval &= API_FCT(setting_getbool);
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retval &= API_FCT(setting_setbool);
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retval &= API_FCT(create_world);
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retval &= API_FCT(delete_world);
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retval &= API_FCT(delete_favorite);
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retval &= API_FCT(set_background);
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retval &= API_FCT(set_topleft_text);
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retval &= API_FCT(get_modpath);
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retval &= API_FCT(get_gamepath);
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retval &= API_FCT(get_dirlist);
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retval &= API_FCT(create_dir);
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retval &= API_FCT(delete_dir);
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retval &= API_FCT(copy_dir);
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retval &= API_FCT(extract_zip);
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retval &= API_FCT(get_scriptdir);
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retval &= API_FCT(show_file_open_dialog);
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retval &= API_FCT(get_version);
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retval &= API_FCT(download_file);
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retval &= API_FCT(get_modstore_details);
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retval &= API_FCT(get_modstore_list);
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if (!retval) {
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//TODO show error
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}
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}
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/******************************************************************************/
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bool guiLuaApi::registerFunction( lua_State* L,
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const char* name,
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lua_CFunction fct,
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int top
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)
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{
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lua_pushstring(L,name);
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lua_pushcfunction(L,fct);
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lua_settable(L, top);
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return true;
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}
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/******************************************************************************/
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GUIEngine* guiLuaApi::get_engine(lua_State *L)
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{
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "engine");
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GUIEngine* sapi_ptr = (GUIEngine*) lua_touserdata(L, -1);
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lua_pop(L, 1);
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return sapi_ptr;
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}
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/******************************************************************************/
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std::string guiLuaApi::getTextData(lua_State *L, std::string name)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1))
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return "";
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return luaL_checkstring(L, -1);
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}
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/******************************************************************************/
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int guiLuaApi::getIntegerData(lua_State *L, std::string name,bool& valid)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1)) {
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valid = false;
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return -1;
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}
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valid = true;
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return luaL_checkinteger(L, -1);
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}
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/******************************************************************************/
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int guiLuaApi::getBoolData(lua_State *L, std::string name,bool& valid)
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{
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lua_getglobal(L, "gamedata");
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lua_getfield(L, -1, name.c_str());
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if(lua_isnil(L, -1)) {
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valid = false;
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return false;
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}
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valid = true;
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return lua_toboolean(L, -1);
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}
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/******************************************************************************/
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int guiLuaApi::l_update_formspec(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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if (engine->m_startgame)
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return 0;
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//read formspec
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std::string formspec(luaL_checkstring(L, 1));
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if (engine->m_formspecgui != 0) {
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engine->m_formspecgui->setForm(formspec);
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}
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return 0;
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}
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/******************************************************************************/
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int guiLuaApi::l_start(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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//update c++ gamedata from lua table
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bool valid = false;
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engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
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engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
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engine->m_data->name = getTextData(L,"playername");
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engine->m_data->password = getTextData(L,"password");
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engine->m_data->address = getTextData(L,"address");
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engine->m_data->port = getTextData(L,"port");
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//close menu next time
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engine->m_startgame = true;
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return 0;
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}
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/******************************************************************************/
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int guiLuaApi::l_close(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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engine->m_data->kill = true;
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//close menu next time
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engine->m_startgame = true;
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engine->m_menu->quitMenu();
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return 0;
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}
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/******************************************************************************/
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int guiLuaApi::l_set_background(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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std::string backgroundlevel(luaL_checkstring(L, 1));
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std::string texturename(luaL_checkstring(L, 2));
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bool retval = false;
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if (backgroundlevel == "background") {
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retval |= engine->setTexture(TEX_LAYER_BACKGROUND,texturename);
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}
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if (backgroundlevel == "overlay") {
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retval |= engine->setTexture(TEX_LAYER_OVERLAY,texturename);
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}
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if (backgroundlevel == "header") {
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retval |= engine->setTexture(TEX_LAYER_HEADER,texturename);
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}
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if (backgroundlevel == "footer") {
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retval |= engine->setTexture(TEX_LAYER_FOOTER,texturename);
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}
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lua_pushboolean(L,retval);
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return 1;
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}
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/******************************************************************************/
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int guiLuaApi::l_set_clouds(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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bool value = lua_toboolean(L,1);
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engine->m_clouds_enabled = value;
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return 0;
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}
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/******************************************************************************/
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int guiLuaApi::l_get_textlist_index(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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std::string listboxname(luaL_checkstring(L, 1));
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int selection = engine->m_menu->getListboxIndex(listboxname);
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if (selection >= 0)
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selection++;
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lua_pushinteger(L, selection);
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return 1;
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}
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/******************************************************************************/
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int guiLuaApi::l_get_worlds(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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std::vector<WorldSpec> worlds = getAvailableWorlds();
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (unsigned int i = 0; i < worlds.size(); i++)
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{
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lua_pushnumber(L,index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L,"path");
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lua_pushstring(L,worlds[i].path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"name");
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lua_pushstring(L,worlds[i].name.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"gameid");
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lua_pushstring(L,worlds[i].gameid.c_str());
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lua_settable(L, top_lvl2);
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lua_settable(L, top);
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index++;
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}
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return 1;
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}
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/******************************************************************************/
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int guiLuaApi::l_get_games(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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std::vector<SubgameSpec> games = getAvailableGames();
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (unsigned int i = 0; i < games.size(); i++)
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{
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lua_pushnumber(L,index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L,"id");
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lua_pushstring(L,games[i].id.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"path");
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lua_pushstring(L,games[i].path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"gamemods_path");
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lua_pushstring(L,games[i].gamemods_path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"name");
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lua_pushstring(L,games[i].name.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"menuicon_path");
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lua_pushstring(L,games[i].menuicon_path.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"addon_mods_paths");
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lua_newtable(L);
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int table2 = lua_gettop(L);
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int internal_index=1;
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for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
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iter != games[i].addon_mods_paths.end(); iter++) {
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lua_pushnumber(L,internal_index);
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lua_pushstring(L,(*iter).c_str());
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lua_settable(L, table2);
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internal_index++;
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}
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lua_settable(L, top_lvl2);
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lua_settable(L, top);
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index++;
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}
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return 1;
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}
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/******************************************************************************/
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int guiLuaApi::l_get_modstore_details(lua_State *L)
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{
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const char *modid = luaL_checkstring(L, 1);
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if (modid != 0) {
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Json::Value details;
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std::string url = "";
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try{
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url = g_settings->get("modstore_details_url");
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}
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catch(SettingNotFoundException &e) {
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lua_pushnil(L);
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return 1;
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}
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size_t idpos = url.find("*");
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url.erase(idpos,1);
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url.insert(idpos,modid);
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details = getModstoreUrl(url);
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ModStoreModDetails current_mod = readModStoreModDetails(details);
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if ( current_mod.valid) {
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lua_newtable(L);
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int top = lua_gettop(L);
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lua_pushstring(L,"id");
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lua_pushnumber(L,current_mod.id);
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lua_settable(L, top);
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lua_pushstring(L,"title");
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lua_pushstring(L,current_mod.title.c_str());
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lua_settable(L, top);
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lua_pushstring(L,"basename");
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lua_pushstring(L,current_mod.basename.c_str());
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lua_settable(L, top);
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lua_pushstring(L,"description");
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lua_pushstring(L,current_mod.description.c_str());
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lua_settable(L, top);
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lua_pushstring(L,"author");
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lua_pushstring(L,current_mod.author.username.c_str());
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lua_settable(L, top);
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lua_pushstring(L,"download_url");
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lua_pushstring(L,current_mod.versions[0].file.c_str());
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lua_settable(L, top);
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lua_pushstring(L,"license");
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lua_pushstring(L,current_mod.license.shortinfo.c_str());
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lua_settable(L, top);
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lua_pushstring(L,"rating");
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lua_pushnumber(L,current_mod.rating);
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lua_settable(L, top);
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//TODO depends
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//TODO softdepends
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return 1;
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}
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}
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return 0;
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}
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/******************************************************************************/
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int guiLuaApi::l_get_modstore_list(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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std::string listtype = "local";
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if (!lua_isnone(L,1)) {
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listtype = luaL_checkstring(L,1);
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}
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Json::Value mods;
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std::string url = "";
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try{
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url = g_settings->get("modstore_listmods_url");
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}
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catch(SettingNotFoundException &e) {
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lua_pushnil(L);
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return 1;
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}
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mods = getModstoreUrl(url);
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std::vector<ModStoreMod> moddata = readModStoreList(mods);
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (unsigned int i = 0; i < moddata.size(); i++)
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{
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if (moddata[i].valid) {
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lua_pushnumber(L,index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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lua_pushstring(L,"id");
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lua_pushnumber(L,moddata[i].id);
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"title");
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lua_pushstring(L,moddata[i].title.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L,"basename");
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lua_pushstring(L,moddata[i].basename.c_str());
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lua_settable(L, top_lvl2);
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lua_settable(L, top);
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index++;
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}
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}
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return 1;
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}
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/******************************************************************************/
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int guiLuaApi::l_get_favorites(lua_State *L)
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{
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GUIEngine* engine = get_engine(L);
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assert(engine != 0);
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std::string listtype = "local";
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if (!lua_isnone(L,1)) {
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listtype = luaL_checkstring(L,1);
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}
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std::vector<ServerListSpec> servers;
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#if USE_CURL
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if(listtype == "online") {
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servers = ServerList::getOnline();
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} else {
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servers = ServerList::getLocal();
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}
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#else
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servers = ServerList::getLocal();
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#endif
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (unsigned int i = 0; i < servers.size(); i++)
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{
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lua_pushnumber(L,index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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if (servers[i]["clients"].asString().size()) {
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const char* clients_raw = servers[i]["clients"].asString().c_str();
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char* endptr = 0;
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int numbervalue = strtol(clients_raw,&endptr,10);
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if ((*clients_raw != 0) && (*endptr == 0)) {
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lua_pushstring(L,"clients");
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lua_pushnumber(L,numbervalue);
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lua_settable(L, top_lvl2);
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}
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|
}
|
|
|
|
if (servers[i]["clients_max"].asString().size()) {
|
|
|
|
const char* clients_max_raw = servers[i]["clients"].asString().c_str();
|
|
char* endptr = 0;
|
|
int numbervalue = strtol(clients_max_raw,&endptr,10);
|
|
|
|
if ((*clients_max_raw != 0) && (*endptr == 0)) {
|
|
lua_pushstring(L,"clients_max");
|
|
lua_pushnumber(L,numbervalue);
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
}
|
|
|
|
if (servers[i]["version"].asString().size()) {
|
|
lua_pushstring(L,"version");
|
|
lua_pushstring(L,servers[i]["version"].asString().c_str());
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
if (servers[i]["password"].asString().size()) {
|
|
lua_pushstring(L,"password");
|
|
lua_pushboolean(L,true);
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
if (servers[i]["creative"].asString().size()) {
|
|
lua_pushstring(L,"creative");
|
|
lua_pushboolean(L,true);
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
if (servers[i]["damage"].asString().size()) {
|
|
lua_pushstring(L,"damage");
|
|
lua_pushboolean(L,true);
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
if (servers[i]["pvp"].asString().size()) {
|
|
lua_pushstring(L,"pvp");
|
|
lua_pushboolean(L,true);
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
if (servers[i]["description"].asString().size()) {
|
|
lua_pushstring(L,"description");
|
|
lua_pushstring(L,servers[i]["description"].asString().c_str());
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
if (servers[i]["name"].asString().size()) {
|
|
lua_pushstring(L,"name");
|
|
lua_pushstring(L,servers[i]["name"].asString().c_str());
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
if (servers[i]["address"].asString().size()) {
|
|
lua_pushstring(L,"address");
|
|
lua_pushstring(L,servers[i]["address"].asString().c_str());
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
if (servers[i]["port"].asString().size()) {
|
|
lua_pushstring(L,"port");
|
|
lua_pushstring(L,servers[i]["port"].asString().c_str());
|
|
lua_settable(L, top_lvl2);
|
|
}
|
|
|
|
lua_settable(L, top);
|
|
index++;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_delete_favorite(lua_State *L)
|
|
{
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
std::vector<ServerListSpec> servers;
|
|
|
|
std::string listtype = "local";
|
|
|
|
if (!lua_isnone(L,2)) {
|
|
listtype = luaL_checkstring(L,2);
|
|
}
|
|
|
|
if ((listtype != "local") &&
|
|
(listtype != "online"))
|
|
return 0;
|
|
|
|
#if USE_CURL
|
|
if(listtype == "online") {
|
|
servers = ServerList::getOnline();
|
|
} else {
|
|
servers = ServerList::getLocal();
|
|
}
|
|
#else
|
|
servers = ServerList::getLocal();
|
|
#endif
|
|
|
|
int fav_idx = luaL_checkinteger(L,1) -1;
|
|
|
|
if ((fav_idx >= 0) &&
|
|
(fav_idx < (int) servers.size())) {
|
|
|
|
ServerList::deleteEntry(servers[fav_idx]);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_show_keys_menu(lua_State *L)
|
|
{
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
GUIKeyChangeMenu *kmenu
|
|
= new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
|
|
engine->m_parent,
|
|
-1,
|
|
engine->m_menumanager);
|
|
kmenu->drop();
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_setting_set(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
const char *value = luaL_checkstring(L, 2);
|
|
g_settings->set(name, value);
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_setting_get(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
try{
|
|
std::string value = g_settings->get(name);
|
|
lua_pushstring(L, value.c_str());
|
|
} catch(SettingNotFoundException &e){
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_setting_getbool(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
try{
|
|
bool value = g_settings->getBool(name);
|
|
lua_pushboolean(L, value);
|
|
} catch(SettingNotFoundException &e){
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_setting_setbool(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
bool value = lua_toboolean(L,2);
|
|
|
|
g_settings->setBool(name,value);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_create_world(lua_State *L)
|
|
{
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
const char *name = luaL_checkstring(L, 1);
|
|
int gameidx = luaL_checkinteger(L,2) -1;
|
|
|
|
std::string path = porting::path_user + DIR_DELIM
|
|
"worlds" + DIR_DELIM
|
|
+ name;
|
|
|
|
std::vector<SubgameSpec> games = getAvailableGames();
|
|
|
|
if ((gameidx >= 0) &&
|
|
(gameidx < (int) games.size())) {
|
|
|
|
// Create world if it doesn't exist
|
|
if(!initializeWorld(path, games[gameidx].id)){
|
|
lua_pushstring(L, "Failed to initialize world");
|
|
|
|
}
|
|
else {
|
|
lua_pushnil(L);
|
|
}
|
|
}
|
|
else {
|
|
lua_pushstring(L, "Invalid game index");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_delete_world(lua_State *L)
|
|
{
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
int worldidx = luaL_checkinteger(L,1) -1;
|
|
|
|
std::vector<WorldSpec> worlds = getAvailableWorlds();
|
|
|
|
if ((worldidx >= 0) &&
|
|
(worldidx < (int) worlds.size())) {
|
|
|
|
WorldSpec spec = worlds[worldidx];
|
|
|
|
std::vector<std::string> paths;
|
|
paths.push_back(spec.path);
|
|
fs::GetRecursiveSubPaths(spec.path, paths);
|
|
|
|
// Delete files
|
|
if (!fs::DeletePaths(paths)) {
|
|
lua_pushstring(L, "Failed to delete world");
|
|
}
|
|
else {
|
|
lua_pushnil(L);
|
|
}
|
|
}
|
|
else {
|
|
lua_pushstring(L, "Invalid world index");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_set_topleft_text(lua_State *L)
|
|
{
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
std::string text = "";
|
|
|
|
if (!lua_isnone(L,1) && !lua_isnil(L,1))
|
|
text = luaL_checkstring(L, 1);
|
|
|
|
engine->setTopleftText(text);
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_get_modpath(lua_State *L)
|
|
{
|
|
//TODO this path may be controversial!
|
|
std::string modpath
|
|
= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods" + DIR_DELIM);
|
|
lua_pushstring(L, modpath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_get_gamepath(lua_State *L)
|
|
{
|
|
std::string gamepath
|
|
= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games" + DIR_DELIM);
|
|
lua_pushstring(L, gamepath.c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_get_dirlist(lua_State *L) {
|
|
const char *path = luaL_checkstring(L, 1);
|
|
bool dironly = lua_toboolean(L, 2);
|
|
|
|
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
|
|
|
|
unsigned int index = 1;
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
|
|
for (unsigned int i=0;i< dirlist.size(); i++) {
|
|
if ((dirlist[i].dir) || (dironly == false)) {
|
|
lua_pushnumber(L,index);
|
|
lua_pushstring(L,dirlist[i].name.c_str());
|
|
lua_settable(L, table);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_create_dir(lua_State *L) {
|
|
const char *path = luaL_checkstring(L, 1);
|
|
|
|
if (guiLuaApi::isMinetestPath(path)) {
|
|
lua_pushboolean(L,fs::CreateAllDirs(path));
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_delete_dir(lua_State *L) {
|
|
const char *path = luaL_checkstring(L, 1);
|
|
|
|
std::string absolute_path = fs::RemoveRelativePathComponents(path);
|
|
|
|
if (guiLuaApi::isMinetestPath(absolute_path)) {
|
|
lua_pushboolean(L,fs::RecursiveDelete(absolute_path));
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_copy_dir(lua_State *L) {
|
|
const char *source = luaL_checkstring(L, 1);
|
|
const char *destination = luaL_checkstring(L, 2);
|
|
|
|
bool keep_source = true;
|
|
|
|
if ((!lua_isnone(L,3)) &&
|
|
(!lua_isnil(L,3))) {
|
|
keep_source = lua_toboolean(L,3);
|
|
}
|
|
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
|
|
std::string absolute_source = fs::RemoveRelativePathComponents(source);
|
|
|
|
if ((guiLuaApi::isMinetestPath(absolute_source)) &&
|
|
(guiLuaApi::isMinetestPath(absolute_destination))) {
|
|
bool retval = fs::CopyDir(absolute_source,absolute_destination);
|
|
|
|
if (retval && (!keep_source)) {
|
|
|
|
retval &= fs::RecursiveDelete(absolute_source);
|
|
}
|
|
lua_pushboolean(L,retval);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_extract_zip(lua_State *L) {
|
|
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
const char *zipfile = luaL_checkstring(L, 1);
|
|
const char *destination = luaL_checkstring(L, 2);
|
|
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
|
|
|
|
if (guiLuaApi::isMinetestPath(absolute_destination)) {
|
|
fs::CreateAllDirs(absolute_destination);
|
|
|
|
io::IFileSystem* fs = engine->m_device->getFileSystem();
|
|
|
|
fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP);
|
|
|
|
assert(fs->getFileArchiveCount() > 0);
|
|
|
|
/**********************************************************************/
|
|
/* WARNING this is not threadsafe!! */
|
|
/**********************************************************************/
|
|
io::IFileArchive* opened_zip =
|
|
fs->getFileArchive(fs->getFileArchiveCount()-1);
|
|
|
|
const io::IFileList* files_in_zip = opened_zip->getFileList();
|
|
|
|
unsigned int number_of_files = files_in_zip->getFileCount();
|
|
|
|
for (unsigned int i=0; i < number_of_files; i++) {
|
|
std::string fullpath = destination;
|
|
fullpath += DIR_DELIM;
|
|
fullpath += files_in_zip->getFullFileName(i).c_str();
|
|
|
|
if (files_in_zip->isDirectory(i)) {
|
|
if (! fs::CreateAllDirs(fullpath) ) {
|
|
fs->removeFileArchive(fs->getFileArchiveCount()-1);
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
}
|
|
else {
|
|
io::IReadFile* toread = opened_zip->createAndOpenFile(i);
|
|
|
|
FILE *targetfile = fopen(fullpath.c_str(),"wb");
|
|
|
|
if (targetfile == NULL) {
|
|
fs->removeFileArchive(fs->getFileArchiveCount()-1);
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
char read_buffer[1024];
|
|
unsigned int total_read = 0;
|
|
|
|
while (total_read < toread->getSize()) {
|
|
|
|
unsigned int bytes_read =
|
|
toread->read(read_buffer,sizeof(read_buffer));
|
|
unsigned int bytes_written;
|
|
if ((bytes_read < 0 ) ||
|
|
(bytes_written = fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
|
|
{
|
|
fclose(targetfile);
|
|
fs->removeFileArchive(fs->getFileArchiveCount()-1);
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
total_read += bytes_read;
|
|
}
|
|
|
|
fclose(targetfile);
|
|
}
|
|
|
|
}
|
|
|
|
fs->removeFileArchive(fs->getFileArchiveCount()-1);
|
|
lua_pushboolean(L,true);
|
|
return 1;
|
|
}
|
|
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_get_scriptdir(lua_State *L) {
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
lua_pushstring(L,engine->getScriptDir().c_str());
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
bool guiLuaApi::isMinetestPath(std::string path) {
|
|
|
|
|
|
if (fs::PathStartsWith(path,fs::TempPath()))
|
|
return true;
|
|
|
|
/* games */
|
|
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
|
|
return true;
|
|
|
|
/* mods */
|
|
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods")))
|
|
return true;
|
|
|
|
/* worlds */
|
|
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
|
|
return true;
|
|
|
|
|
|
return false;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_show_file_open_dialog(lua_State *L) {
|
|
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
const char *formname= luaL_checkstring(L, 1);
|
|
const char *title = luaL_checkstring(L, 2);
|
|
|
|
GUIFileSelectMenu* fileOpenMenu =
|
|
new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
|
|
engine->m_parent,
|
|
-1,
|
|
engine->m_menumanager,
|
|
title,
|
|
formname);
|
|
fileOpenMenu->setTextDest(engine->m_buttonhandler);
|
|
fileOpenMenu->drop();
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_get_version(lua_State *L) {
|
|
lua_pushstring(L,VERSION_STRING);
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int guiLuaApi::l_download_file(lua_State *L) {
|
|
GUIEngine* engine = get_engine(L);
|
|
assert(engine != 0);
|
|
|
|
const char *url = luaL_checkstring(L, 1);
|
|
const char *target = luaL_checkstring(L, 2);
|
|
|
|
//check path
|
|
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
|
|
|
|
if (guiLuaApi::isMinetestPath(absolute_destination)) {
|
|
if (engine->downloadFile(url,absolute_destination)) {
|
|
lua_pushboolean(L,true);
|
|
return 1;
|
|
}
|
|
}
|
|
lua_pushboolean(L,false);
|
|
return 1;
|
|
}
|