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https://github.com/minetest/minetest.git
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164 lines
5.3 KiB
C++
164 lines
5.3 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGENINDEV_HEADER
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#define MAPGENINDEV_HEADER
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#include "mapgen.h"
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#include "mapgen_v6.h"
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#include "cavegen.h"
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float farscale(float scale, float z);
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float farscale(float scale, float x, float z);
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float farscale(float scale, float x, float y, float z);
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struct NoiseIndevParams : public NoiseParams {
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float farscale;
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float farspread;
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NoiseIndevParams() {}
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NoiseIndevParams(float offset_, float scale_, v3f spread_,
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int seed_, int octaves_, float persist_,
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float farscale_ = 1, float farspread_ = 1)
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{
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offset = offset_;
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scale = scale_;
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spread = spread_;
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seed = seed_;
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octaves = octaves_;
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persist = persist_;
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farscale = farscale_;
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farspread = farspread_;
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}
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~NoiseIndevParams() {}
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};
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#define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y))
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#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y))
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class NoiseIndev : public Noise {
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public:
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NoiseIndevParams *npindev;
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virtual ~NoiseIndev() {};
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NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
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NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
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void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
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void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
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};
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extern NoiseIndevParams nparams_indev_def;
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/*
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extern NoiseIndevParams nparams_indev_def_terrain_base;
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extern NoiseIndevParams nparams_indev_def_terrain_higher;
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extern NoiseIndevParams nparams_indev_def_steepness;
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//extern NoiseIndevParams nparams_indev_def_height_select;
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//extern NoiseIndevParams nparams_indev_def_trees;
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extern NoiseIndevParams nparams_indev_def_mud;
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//extern NoiseIndevParams nparams_indev_def_beach;
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extern NoiseIndevParams nparams_indev_def_biome;
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//extern NoiseIndevParams nparams_indev_def_cave;
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extern NoiseIndevParams nparams_indev_def_float_islands;
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*/
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struct MapgenIndevParams : public MapgenV6Params {
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NoiseIndevParams npindev_terrain_base;
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NoiseIndevParams npindev_terrain_higher;
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NoiseIndevParams npindev_steepness;
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//NoiseParams *np_height_select;
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//NoiseParams *np_trees;
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NoiseIndevParams npindev_mud;
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//NoiseParams *np_beach;
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NoiseIndevParams npindev_biome;
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//NoiseParams *np_cave;
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NoiseIndevParams npindev_float_islands1;
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NoiseIndevParams npindev_float_islands2;
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NoiseIndevParams npindev_float_islands3;
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MapgenIndevParams() {
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//freq_desert = 0.45;
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//freq_beach = 0.15;
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npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base;
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npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
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npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness;
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//np_height_select = &nparams_v6_def_height_select;
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//np_trees = &nparams_v6_def_trees;
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npindev_mud = nparams_indev_def; //&nparams_indev_def_mud;
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//np_beach = &nparams_v6_def_beach;
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npindev_biome = nparams_indev_def; //&nparams_indev_def_biome;
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//np_cave = &nparams_v6_def_cave;
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npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands;
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}
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bool readParams(Settings *settings);
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void writeParams(Settings *settings);
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};
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class MapgenIndev : public MapgenV6 {
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public:
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NoiseIndev *noiseindev_terrain_base;
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NoiseIndev *noiseindev_terrain_higher;
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NoiseIndev *noiseindev_steepness;
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//NoiseIndev *noise_height_select;
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//NoiseIndev *noise_trees;
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NoiseIndev *noiseindev_mud;
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//NoiseIndev *noise_beach;
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NoiseIndev *noiseindev_biome;
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//NoiseIndevParams *np_cave;
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NoiseIndev *noiseindev_float_islands1;
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NoiseIndev *noiseindev_float_islands2;
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NoiseIndev *noiseindev_float_islands3;
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MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
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~MapgenIndev();
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void calculateNoise();
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float baseTerrainLevelFromNoise(v2s16 p);
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float baseTerrainLevelFromMap(int index);
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float getMudAmount(int index);
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void generateCaves(int max_stone_y);
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//void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
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void generateExperimental();
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void generateFloatIslands(int min_y);
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};
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struct MapgenFactoryIndev : public MapgenFactoryV6 {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
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return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
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};
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MapgenParams *createMapgenParams() {
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return new MapgenIndevParams();
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};
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};
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class CaveIndev : public CaveV6 {
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public:
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CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
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v3s16 node_min, bool is_large_cave);
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};
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#endif
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