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* Make falling liquid source nodes replace flowing nodes This makes falling liquid source nodes in group:float replace flowing nodes on the ground instead of being placed above the flowing node. * Make flowing liquids "fall through" for source nodes This makes liquids in float and falling_node groups fall through flowing liquid nodes instead of being supported by them in the air. --------- Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: Lars Mueller <appgurulars@gmx.de> |
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async | ||
client | ||
common | ||
fstk | ||
game | ||
locale | ||
mainmenu | ||
profiler | ||
init.lua | ||
settingtypes.txt |