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* Make falling liquid source nodes replace flowing nodes This makes falling liquid source nodes in group:float replace flowing nodes on the ground instead of being placed above the flowing node. * Make flowing liquids "fall through" for source nodes This makes liquids in float and falling_node groups fall through flowing liquid nodes instead of being supported by them in the air. --------- Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: Lars Mueller <appgurulars@gmx.de> |
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.. | ||
models | ||
textures | ||
commands.lua | ||
drawtypes.lua | ||
init.lua | ||
light.lua | ||
liquids.lua | ||
meshes.lua | ||
mod.conf | ||
nodeboxes.lua | ||
overlays.lua | ||
param2.lua | ||
performance_test_nodes.lua | ||
properties.lua | ||
README.md | ||
textures.lua |
Test Nodes
This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.
This mod includes tests for:
- drawtypes
- paramtype2's
- node properties such as damage, drowning, falling, etc.
- other random stuff