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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IMeshManipulator.h"
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namespace irr
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{
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namespace scene
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{
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//! An interface for easy manipulation of meshes.
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/** Scale, set alpha value, flip surfaces, and so on. This exists for fixing
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problems with wrong imported or exported meshes quickly after loading. It is
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not intended for doing mesh modifications and/or animations during runtime.
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*/
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class CMeshManipulator : public IMeshManipulator
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{
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public:
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//! Recalculates all normals of the mesh.
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/** \param mesh: Mesh on which the operation is performed.
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\param smooth: Whether to use smoothed normals. */
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void recalculateNormals(scene::IMesh *mesh, bool smooth = false, bool angleWeighted = false) const override;
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//! Recalculates all normals of the mesh buffer.
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/** \param buffer: Mesh buffer on which the operation is performed.
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\param smooth: Whether to use smoothed normals. */
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void recalculateNormals(IMeshBuffer *buffer, bool smooth = false, bool angleWeighted = false) const override;
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//! Clones a static IMesh into a modifiable SMesh.
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SMesh *createMeshCopy(scene::IMesh *mesh) const override;
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//! Returns amount of polygons in mesh.
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s32 getPolyCount(scene::IMesh *mesh) const override;
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//! Returns amount of polygons in mesh.
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s32 getPolyCount(scene::IAnimatedMesh *mesh) const override;
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//! create a new AnimatedMesh and adds the mesh to it
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IAnimatedMesh *createAnimatedMesh(scene::IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type) const override;
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};
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} // end namespace scene
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} // end namespace irr
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